local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "BattleFeverTimeCustomPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Quest/FeverTime/Widget/BattleFeverTimeTabListPanel.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ScrollViewMask/ScrollView/Viewport/Content/ChallengeTargetList/ChallengeTargetList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_target = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfoList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_fever_time_info_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase01/FeverTimePhaseRow/Root/SkillIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_buff1_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase01/FeverTimePhaseRow/Root/DescPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff1_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase01/FeverTimePhaseRow/Root/BuffPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff1_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase01/TitlePanel/StatusText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff1_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase01/FeverTimePanel/ProgressPanel/ProgressBar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_buff1_progress_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase02/FeverTimePhaseRow/Root/SkillIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_buff2_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase02/FeverTimePhaseRow/Root/DescPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff2_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase02/FeverTimePhaseRow/Root/BuffPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff2_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase02/TitlePanel/StatusText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff2_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase02/FeverTimePanel/ProgressPanel/ProgressBar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_buff2_progress_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase03/FeverTimePhaseRow/Root/SkillIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_buff3_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase03/FeverTimePhaseRow/Root/DescPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff3_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase03/FeverTimePhaseRow/Root/BuffPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff3_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase03/TitlePanel/StatusText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff3_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ScrollViewMask/ScrollView/Viewport/Content/FeverTimeInfoList/FeverTimeInfo/FeverTimePhase03/FeverTimePanel/ProgressPanel/ProgressBar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_buff3_progress_bar = L1_2
end
L0_1._on_bind = L1_1
return L0_1
