local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.Reward.Ticket.ActivityMonopolyJackpotResultItemPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.Reward.Ticket.ActivityMonopolyJackpotResultItemPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityMonopolyJackpotDetailPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TicketPanel/Content/EmptyStatusTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TicketPanel/Content/NumberList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TicketPanel/Content/TipPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_timer_result = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "TicketPanel/Content/EmptyStatusTip/TextPanel/RemainTimeIcon/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.timer_unlock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "TicketPanel/Content/TipPanel/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.timer_result = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TicketPanel/Content/OperationPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_ticket = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "TicketPanel/Content/OperationPanel/BtnOpen"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_show = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TicketPanel/Content/RewardUpMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bonus = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TicketPanel/Content/RewardUpMark/TextPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_bonus_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TicketPanel/Content/OperationPanel/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_status = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "TicketPanel/Content/OperationPanel/WaitPanel/NumText"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L4_2 = A0_2
  L3_2 = A0_2._safe_get_cmpt
  L5_2 = CS
  L5_2 = L5_2.UnityEngine
  L5_2 = L5_2.UI
  L5_2 = L5_2.Text
  L6_2 = "TicketPanel/Content/OperationPanel/WinnerPanel/NumText"
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 = L3_2(L4_2, L5_2, L6_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  L1_2[6] = L7_2
  L1_2[7] = L8_2
  L1_2[8] = L9_2
  L1_2[9] = L10_2
  L1_2[10] = L11_2
  A0_2.txts_number = L1_2
  L1_2 = {}
  A0_2.panels_result = L1_2
  L1_2 = {}
  L2_2 = "TicketPanel/Content/NumberList/PrizeRare"
  L3_2 = "TicketPanel/Content/NumberList/PrizeRank1"
  L4_2 = "TicketPanel/Content/NumberList/PrizeRank2"
  L5_2 = "TicketPanel/Content/NumberList/PrizeRank3"
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L2_2 = ipairs
  L3_2 = L1_2
  L2_2, L3_2, L4_2 = L2_2(L3_2)
  for L5_2, L6_2 in L2_2, L3_2, L4_2 do
    L8_2 = A0_2
    L7_2 = A0_2._create_panel
    L9_2 = G
    L9_2 = L9_2.ActivityMonopolyJackpotResultItemPanel
    L10_2 = G
    L10_2 = L10_2.ActivityMonopolyJackpotResultItemPanelBinder
    L11_2 = L6_2
    L7_2 = L7_2(L8_2, L9_2, L10_2, L11_2)
    L8_2 = table
    L8_2 = L8_2.insert
    L9_2 = A0_2.panels_result
    L10_2 = L7_2
    L8_2(L9_2, L10_2)
  end
end
L0_1._on_bind = L1_1
return L0_1
