local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Ui.DailyMission.Guide.Farm.HandbookGuideFarmTabItem"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.DailyMission.Guide.Farm.HandbookGuideFarmTabItemBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.DailyMission.Guide.Farm.HandbookGuideWorldFarmTabItem"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.DailyMission.Guide.Farm.HandbookGuideWorldFarmTabItemBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.DailyMission.Guide.Farm.HandbookGuideProfessionFarmTabItem"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.DailyMission.Guide.Farm.HandbookGuideProfessionFarmTabItemBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.DailyMission.Guide.Rogue.HandbookGuideRogueTabItem"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.DailyMission.Guide.Rogue.HandbookGuideRogueTabItemBinder"
L0_1(L1_1)
L0_1 = CS
L0_1 = L0_1.RPG
L0_1 = L0_1.GameCore
L0_1 = L0_1.GuideType
L1_1 = {}
L2_1 = L0_1.FarmCocoon
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideWorldFarmTabItem
L1_1[L2_1] = L3_1
L2_1 = L0_1.FarmElement
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideFarmTabItem
L1_1[L2_1] = L3_1
L2_1 = L0_1.Raid
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideFarmTabItem
L1_1[L2_1] = L3_1
L2_1 = L0_1.FarmCocoon2
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideFarmTabItem
L1_1[L2_1] = L3_1
L2_1 = L0_1.FarmCocoon3
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideProfessionFarmTabItem
L1_1[L2_1] = L3_1
L2_1 = L0_1.FarmRelic
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideFarmTabItem
L1_1[L2_1] = L3_1
L2_1 = L0_1.Rogue
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideRogueTabItem
L1_1[L2_1] = L3_1
GuideType2Panel = L1_1
L1_1 = {}
L2_1 = L0_1.FarmCocoon
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideWorldFarmTabItemBinder
L1_1[L2_1] = L3_1
L2_1 = L0_1.FarmElement
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideFarmTabItemBinder
L1_1[L2_1] = L3_1
L2_1 = L0_1.Raid
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideFarmTabItemBinder
L1_1[L2_1] = L3_1
L2_1 = L0_1.FarmCocoon2
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideFarmTabItemBinder
L1_1[L2_1] = L3_1
L2_1 = L0_1.FarmCocoon3
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideProfessionFarmTabItemBinder
L1_1[L2_1] = L3_1
L2_1 = L0_1.FarmRelic
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideFarmTabItemBinder
L1_1[L2_1] = L3_1
L2_1 = L0_1.Rogue
L2_1 = #L2_1
L3_1 = G
L3_1 = L3_1.HandbookGuideRogueTabItemBinder
L1_1[L2_1] = L3_1
GuideType2Binder = L1_1
L1_1 = {}
L1_1.CommonInfoRow = 0
L1_1.RogueBanner = 1
L1_1.FarmBanner = 2
L1_1.FarmProfessionInfo = 3
GuidePanelPrefabIndex = L1_1
L1_1 = {}
L1_1.AbyssScheduleBanner = 0
L1_1.AbyssScheduleItem = 1
L1_1.AbyssNoneScheduleBanner = 2
L1_1.AbyssNoneScheduleItem = 3
L1_1.StoryBanner = 4
L1_1.StoryItem = 5
L1_1.AbyssEmpty = 6
ChallengePanelPrefabIndex = L1_1
