local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Gacha.GachaConfirmDialogBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "GachaConfirmDialog"
L2_1 = G
L2_1 = L2_1.UIController
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.ImportCsToLua
  L1_2 = L1_2.CS_RPG_Client_UILayer_Dialog
  A0_2._ui_layer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_binder
  L3_2 = G
  L3_2 = L3_2.GachaConfirmDialogBinder
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._binder = L1_2
end
L0_1.ctor = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.callback_self
  A0_2._callback_self = L2_2
  L2_2 = A1_2.callback
  A0_2._callback = L2_2
  L2_2 = A1_2.title_id
  A0_2._title_text_id = L2_2
  L2_2 = A1_2.content_Id
  A0_2._content_id = L2_2
  L2_2 = A1_2.token_name
  A0_2._token_name = L2_2
  L2_2 = A1_2.insufficient_gold_num
  A0_2._insufficient_gold_num = L2_2
  L2_2 = A1_2.gold_name
  A0_2._gold_name = L2_2
  L2_2 = A1_2.insufficient_token_num
  A0_2._insufficient_token_num = L2_2
end
L0_1.init = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_confirm
  L4_2 = A0_2._on_btn_confirm
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_cancel
  L4_2 = A0_2._on_exit
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_bg
  L4_2 = A0_2._on_exit
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_close
  L4_2 = A0_2._on_exit
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = G
  L1_2 = L1_2.NotifyManager
  L1_2 = L1_2.add_notify_handler
  L2_2 = G
  L2_2 = L2_2.CS
  L2_2 = L2_2.NotifyGroup
  L2_2 = L2_2.Normal
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.GachaPoolUpdate
  L4_2 = A0_2._on_notify_exit
  L5_2 = A0_2
  L1_2(L2_2, L3_2, L4_2, L5_2)
  L1_2 = G
  L1_2 = L1_2.NotifyManager
  L1_2 = L1_2.add_notify_handler
  L2_2 = G
  L2_2 = L2_2.CS
  L2_2 = L2_2.NotifyGroup
  L2_2 = L2_2.Normal
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.FeatureSwitched
  L4_2 = A0_2._on_notify_exit
  L5_2 = A0_2
  L1_2(L2_2, L3_2, L4_2, L5_2)
end
L0_1._on_load = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.text_desc
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._content_id
  L4_2 = A0_2._token_name
  L5_2 = A0_2._insufficient_gold_num
  L6_2 = A0_2._gold_name
  L7_2 = A0_2._insufficient_token_num
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.text_title
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._title_text_id
  L1_2(L2_2, L3_2)
end
L0_1._setup_view = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = G
  L1_2 = L1_2.NotifyManager
  L1_2 = L1_2.remove_notify_handler
  L2_2 = G
  L2_2 = L2_2.CS
  L2_2 = L2_2.NotifyGroup
  L2_2 = L2_2.Normal
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.GachaPoolUpdate
  L4_2 = A0_2._on_notify_exit
  L5_2 = A0_2
  L1_2(L2_2, L3_2, L4_2, L5_2)
  L1_2 = G
  L1_2 = L1_2.NotifyManager
  L1_2 = L1_2.remove_notify_handler
  L2_2 = G
  L2_2 = L2_2.CS
  L2_2 = L2_2.NotifyGroup
  L2_2 = L2_2.Normal
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.FeatureSwitched
  L4_2 = A0_2._on_notify_exit
  L5_2 = A0_2
  L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2._callback = nil
  A0_2._callback_self = nil
end
L0_1._on_dispose = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = G
  L1_2 = L1_2.NotifyManager
  L1_2 = L1_2.remove_notify_handler
  L2_2 = G
  L2_2 = L2_2.CS
  L2_2 = L2_2.NotifyGroup
  L2_2 = L2_2.Normal
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.GachaPoolUpdate
  L4_2 = A0_2._on_notify_exit
  L5_2 = A0_2
  L1_2(L2_2, L3_2, L4_2, L5_2)
  L1_2 = G
  L1_2 = L1_2.NotifyManager
  L1_2 = L1_2.remove_notify_handler
  L2_2 = G
  L2_2 = L2_2.CS
  L2_2 = L2_2.NotifyGroup
  L2_2 = L2_2.Normal
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.FeatureSwitched
  L4_2 = A0_2._on_notify_exit
  L5_2 = A0_2
  L1_2(L2_2, L3_2, L4_2, L5_2)
  L2_2 = A0_2
  L1_2 = A0_2.exit
  L1_2(L2_2)
end
L0_1._on_exit = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._on_exit
  L1_2(L2_2)
  L1_2 = G
  L1_2 = L1_2.UIManager
  L1_2 = L1_2.load_and_async_show
  L2_2 = "Ui.Common.Toast.PileToastCenterDialog"
  L3_2 = G
  L3_2 = L3_2.TextmapStatic
  L3_2 = L3_2.GetText
  L4_2 = "GachaUpdateDialogue"
  L3_2, L4_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_notify_exit = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._callback
  if L1_2 then
    L1_2 = A0_2._callback_self
    if L1_2 then
      L1_2 = A0_2._callback
      L2_2 = A0_2._callback_self
      L1_2(L2_2)
    else
      L1_2 = A0_2._callback
      L1_2()
    end
  end
  L2_2 = A0_2
  L1_2 = A0_2._on_exit
  L1_2(L2_2)
end
L0_1._on_btn_confirm = L1_1
return L0_1
