local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusIncomePageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/Heliobus/HeliobusLevelRewardPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/InfoPanel/LevelPanel/LevelNum/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_income_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/InfoPanel/LevelPanel/LevelNum/NumTextPrev"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_income_level_prev = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/InfoPanel/FunctionPanel/NumPanel/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_cur_income = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/InfoPanel/FunctionPanel/NumPanel/Slash"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_slash = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/InfoPanel/FunctionPanel/NumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_need_income = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "Root/PanelContent/InfoPanel/FunctionPanel/BtnLevelUp"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_upgrade = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/InfoPanel/FunctionPanel/BtnLevelUp/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_upgrade_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RewardPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_list_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/PanelContent/InfoPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_level_up = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Bg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_spine_skeleton = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/InfoPanel/MaxTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_max_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/InfoPanel/FunctionPanel/TitlePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_title_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/InfoPanel/FunctionPanel/NumPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_num_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PanelContent/InfoPanel/FunctionPanel/NumPanel/IconPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_income_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "Root/PanelContent/InfoPanel/FunctionPanel/NumPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_income = L1_2
end
L0_1._on_bind = L1_1
return L0_1
