local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ItemComposeSpecialSelectedItemListPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder1/CommonItemIcon/RewardItemIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.panel_selected_mat_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder2/CommonItemIcon/RewardItemIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.panel_selected_mat_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder3/CommonItemIcon/RewardItemIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.panel_selected_mat_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder4/CommonItemIcon/RewardItemIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.panel_selected_mat_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder5/CommonItemIcon/RewardItemIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.panel_selected_mat_5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder1/CommonItemIcon/RewardItemIcon/Root/Icon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_panel_selected_mat_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder2/CommonItemIcon/RewardItemIcon/Root/Icon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_panel_selected_mat_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder3/CommonItemIcon/RewardItemIcon/Root/Icon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_panel_selected_mat_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder4/CommonItemIcon/RewardItemIcon/Root/Icon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_panel_selected_mat_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder5/CommonItemIcon/RewardItemIcon/Root/Icon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_panel_selected_mat_5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder1/CommonItemIcon/RewardItemIcon/Root/Bg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_panel_selected_mat_bg_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder2/CommonItemIcon/RewardItemIcon/Root/Bg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_panel_selected_mat_bg_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder3/CommonItemIcon/RewardItemIcon/Root/Bg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_panel_selected_mat_bg_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder4/CommonItemIcon/RewardItemIcon/Root/Bg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_panel_selected_mat_bg_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder5/CommonItemIcon/RewardItemIcon/Root/Bg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_panel_selected_mat_bg_5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_selected_mat_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_selected_mat_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder3"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_selected_mat_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder4"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_selected_mat_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaterialPlaceHolder5"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_selected_mat_5 = L1_2
end
L0_1._on_bind = L1_1
return L0_1
