local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "LightConeReplaceRightPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/NamePanel/NameNextPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_after = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/NamePanel/NameNextPanel/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_item_name_after = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/NamePanel/NameNextPanel/Level/LevelCurrent"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_current_after = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/NamePanel/NameNextPanel/Level/Splash"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_splash_after = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/NamePanel/NameNextPanel/Level/LevelMax"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_max_after = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/NamePanel/NamePrevPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_before = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/NamePanel/NamePrevPanel/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_item_name_before = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/NamePanel/NamePrevPanel/Level"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_item_level_before = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/NamePanel/NamePrevPanel/Level/LevelCurrent"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_current_before = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/NamePanel/NamePrevPanel/Level/Splash"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_splash_before = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/NamePanel/NamePrevPanel/Level/LevelMax"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_max_before = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/NamePanel/IconTo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_title_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_skill = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/LightConeSkillPanel/LightConeDetailEmpty"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_skill = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView/Viewport/Content/SkillNamePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_skill_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView/Viewport/Content/PhasePanel/Phase/Level"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_rank_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView/Viewport/Content/PhasePanel/Phase/Bg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_rank_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView/Viewport/Content/PhasePanel/Tips/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_rank_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView/Viewport/Content/LevelDescCurrent/LevelDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_item_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Shadow
  L4_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView/Viewport/Content/LevelDescCurrent/LevelDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.shadow_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView/Viewport/Content/TipsPanel/TypeMatchStatus/Match"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_match = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView/Viewport/Content/TipsPanel/TypeMatchStatus/Unmatch"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_unmatch = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView/Viewport/Content/TipsPanel/TypeMatchStatus/Match/ActiveEffect/IconProfessional"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_match = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView/Viewport/Content/TipsPanel/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_match = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView/Viewport/Content/StoryDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_item_bg_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.StatusDetailInfoCompare
  L4_2 = G
  L4_2 = L4_2.StatusDetailInfoCompareBinder
  L5_2 = "Contents/StatusPanel/HP/StatusDetailInfoCompare"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.hp_compare_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.StatusDetailInfoCompare
  L4_2 = G
  L4_2 = L4_2.StatusDetailInfoCompareBinder
  L5_2 = "Contents/StatusPanel/Attack/StatusDetailInfoCompare"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.attack_compare_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.StatusDetailInfoCompare
  L4_2 = G
  L4_2 = L4_2.StatusDetailInfoCompareBinder
  L5_2 = "Contents/StatusPanel/Defence/StatusDetailInfoCompare"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.defence_compare_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Contents/LightConeSkillPanel/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/EquippedInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_equip_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Contents/EquippedInfo/IconProfession"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_profession = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Contents/EquippedInfo/EquipCharaMark/CharaPanel/ImgAvatar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_avatar = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2
  A0_2.text_item_name_after = nil
  A0_2.text_level_current_after = nil
  A0_2.text_level_splash_after = nil
  A0_2.text_level_max_after = nil
  A0_2.text_item_name_before = nil
  A0_2.text_level_current_before = nil
  A0_2.text_level_splash_before = nil
  A0_2.text_level_max_before = nil
  A0_2.text_skill_name = nil
  A0_2.text_rank_level = nil
  A0_2.text_item_desc = nil
  A0_2.text_item_bg_desc = nil
  A0_2.node_equip_info = nil
  A0_2.img_profession = nil
  A0_2.img_avatar = nil
end
L0_1._on_dispose = L1_1
return L0_1
