local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Museum.Target.MuseumNewDialogTargetPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.Target.MuseumNewDialogTargetPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumExhibitItemBaseInfoPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumExhibitItemBaseInfoPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPropertyBarPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPropertyBarPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumNewExhibitItemDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Quest/Museum/MuseumItemGetDialog.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Bg/BtnEmptyClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/NamePanel/NameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_item_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/ItemPanel/AreaInfo/AreaName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_area_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/NamePanel/IndexNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_area_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/StoryPanel/StoryDescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_story = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/ItemPanel/ItemImg/ImgNormal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumExhibitItemBaseInfoPanel
  L4_2 = G
  L4_2 = L4_2.MuseumExhibitItemBaseInfoPanelBinder
  L5_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/PropertyPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.base_info_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumPropertyBarPanel
  L4_2 = G
  L4_2 = L4_2.MuseumPropertyBarPanelBinder
  L5_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/PropertyPanel/ProgressInfoRow"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.renew_point_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/CollectionPanel/NumPanel/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_area_item_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/CollectionPanel/NumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_area_item_total = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CollectionPanel/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_area_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.ani_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.UIFillAnimation
  L4_2 = "Root/CollectionPanel/ProgressBar/Fill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.fill_animation = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/CollectionPanel/ProgressBar/Fill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_collection_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.UIFillAnimation
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/PropertyPanel/ProgressInfoRow/ProgressBar/CurrentFill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.fill_animation_renew_point = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/CollectionFinishHint/BtnPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CollectionFinishHint/DialoguePanel/InfoPanel/ScrollView/Viewport/Content/PlayerNameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_player_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CollectionFinishHint/DialoguePanel/InfoPanel/ScrollView/Viewport/Content/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_mission_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/CollectionPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_collection_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.ani_root = L1_2
end
L0_1._on_bind = L1_1
return L0_1
