local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "BattlePassQuestItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/Num/Num1"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/Num/Num2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_total = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/Contents/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/Contents/BtnPanel/BtnGet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/Contents/BtnPanel/BtnTrace"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_track = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/Contents/BtnPanel/BtnGet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_control_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Contents/BtnPanel/BtnGet/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_control_tip_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/Contents/BtnPanel/BtnTrace"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_control_track = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Contents/BtnPanel/BtnTrace/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_control_tip_track = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BtnPanel/InProgressPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_ongoing = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BtnPanel/BtnTrace"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_track = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BtnPanel/BtnGet"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BtnPanel/GotPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_gotten = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Tip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_countdown = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Tip/2/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BtnPanel/BtnGet/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_available = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_new = L1_2
  L1_2 = {}
  A0_2.in_control_tips = L1_2
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.in_control_tips
  L3_2 = A0_2.mono_control_tip_get
  L1_2(L2_2, L3_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.in_control_tips
  L3_2 = A0_2.mono_control_tip_track
  L1_2(L2_2, L3_2)
end
L0_1._on_bind = L1_1
return L0_1
