local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusCommonSNSMissionInfoPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/BoxContent/MissionDetail/MissionName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/BoxContent/MissionDetail/MissionDetail"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/BoxContent/MissionDetail/MissionDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_content = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Content/BoxContent/LeftPanel/TrackingPanel/TrackingIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_mission_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/LockPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/BoxContent/ArrowPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_arrow = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/BoxContent/Reward"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/BoxContent/MissionDetail/UserInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_user_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/BoxContent/MissionDetail/UserInfo/UserName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_user_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Content/BoxContent/LeftPanel/TrackingPanel/ColorBg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_color_bg = L1_2
end
L0_1._on_bind = L1_1
return L0_1
