local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "SpaceAnchorPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Adventure/HealthPointRecovery.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PageInfo/Title/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.prop_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/CommonBtnList/BtnMapConvey"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.map_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/CommonBtnList/BtnHealthReply"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.recover_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/TabListDetail/PrizePanel/TitlePanel/HealthSetPanel/BtnHealthSet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.detail_setting_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose/Btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.close_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnBack/Btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.back_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/HealthSetting/CommonBtnList/BtnApply"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.apply_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/TabListDetail/PrizePanel/CloseToReply/TogAuto"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.auto_recover = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Slider
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/ExpPanel/ExpProgressPanel/Progress"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.hp_progress_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/Level/LevelCurrent"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.cur_hp_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/Level/LevelMax"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.ttl_hp_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/TabListDetail/DetailText/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_time = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/TabListDetail/PrizePanel/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.team_member_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/TabListDetail/PrizePanel/TitlePanel/HealthSetPanel/ReplyText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.recover_desc_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/TabListDetail/PrizePanel/CloseToReply/TogAuto/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.auto_recover_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/CommonBtnList/BtnMapConvey/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.map_btn_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/CommonBtnList/BtnHealthReply/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.recover_btn_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/HealthSetting"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.detail_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail/TabListDetail/PrizePanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.loop_list_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ContentDetail"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.content_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/HealthSetting"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.health_setting = L1_2
end
L0_1._on_bind = L1_1
return L0_1
