local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Common.RewardItemIconLite"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Common.RewardItemIconLiteBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.LogicUtils.RewardUtils"
L0_1(L1_1)
L0_1 = require
L1_1 = "Utilities.ShopUtils"
L0_1(L1_1)
L0_1 = require
L1_1 = "Utilities.Utils"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "SingleGiftTabItem"
L2_1 = G
L2_1 = L2_1.TabItem
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_buy
  L4_2 = A0_2._on_btn_buy
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_preview
  L4_2 = A0_2._on_btn_preview
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.item_list
  L2_2 = L1_2
  L1_2 = L1_2.SafeInitGridView
  L3_2 = 0
  L4_2 = A0_2._on_item_changed
  L5_2 = nil
  L6_2 = nil
  L7_2 = A0_2
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L0_1._on_load = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  A0_2._row = A1_2
  L3_2 = A0_2
  L2_2 = A0_2._init_item_table
  L2_2(L3_2)
end
L0_1.setup_view = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1.refresh = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = G
  L1_2 = L1_2.ShopUtils
  L1_2 = L1_2.try_get_available_goods
  L2_2 = A0_2._row
  L2_2 = L2_2.ShopID
  L3_2 = A0_2._row
  L3_2 = L3_2.GoodsID
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._goods = L1_2
  L1_2 = A0_2._goods
  if L1_2 == nil then
    return
  end
  L1_2 = CS
  L1_2 = L1_2.RPG
  L1_2 = L1_2.GameCore
  L1_2 = L1_2.ItemExcelTable
  L1_2 = L1_2.GetData
  L2_2 = A0_2._goods
  L2_2 = L2_2.ItemID
  L1_2 = L1_2(L2_2)
  L1_2 = L1_2.UseDataID
  L2_2 = CS
  L2_2 = L2_2.RPG
  L2_2 = L2_2.GameCore
  L2_2 = L2_2.ItemUseDataExcelTable
  L2_2 = L2_2.GetData
  L3_2 = L1_2
  L2_2 = L2_2(L3_2)
  L2_2 = L2_2.UseParam
  L3_2 = G
  L3_2 = L3_2.RewardUtils
  L3_2 = L3_2.get_sorted_reward_items
  L4_2 = L2_2
  L3_2 = L3_2(L4_2)
  A0_2._reward_items = L3_2
end
L0_1._init_item_table = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._reward_items
  if L1_2 == nil then
    return
  end
  L1_2 = A0_2._binder
  L1_2 = L1_2.item_list
  L2_2 = L1_2
  L1_2 = L1_2.SetListItemCount
  L3_2 = A0_2._reward_items
  L3_2 = #L3_2
  L4_2 = true
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.item_list
  L2_2 = L1_2
  L1_2 = L1_2.RefreshAllShownItem
  L1_2(L2_2)
end
L0_1._refresh_reward = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.text_selected
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._row
  L3_2 = L3_2.NameText
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.text_unselected
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._row
  L3_2 = L3_2.NameText
  L1_2(L2_2, L3_2)
end
L0_1._on_added = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._refresh_reward
  L1_2(L2_2)
end
L0_1._on_select = L1_1
function L1_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L4_2 = A1_2
  L3_2 = A1_2.NewListViewItem
  L5_2 = 0
  L3_2 = L3_2(L4_2, L5_2)
  L4_2 = L3_2.UserObjectData
  if L4_2 == nil then
    L6_2 = A0_2
    L5_2 = A0_2.create_panel
    L7_2 = G
    L7_2 = L7_2.RewardItemIconLite
    L8_2 = G
    L8_2 = L8_2.RewardItemIconLiteBinder
    L5_2 = L5_2(L6_2, L7_2, L8_2)
    L4_2 = L5_2
    L6_2 = L4_2
    L5_2 = L4_2.bind
    L7_2 = L3_2.transform
    L5_2(L6_2, L7_2)
    L3_2.UserObjectData = L4_2
  end
  L5_2 = A0_2._reward_items
  L6_2 = A2_2 + 1
  L5_2 = L5_2[L6_2]
  L7_2 = L4_2
  L6_2 = L4_2.setup_view
  L8_2 = L5_2.ItemID
  L6_2(L7_2, L8_2)
  L7_2 = L4_2
  L6_2 = L4_2.set_count
  L8_2 = L5_2.Count
  L6_2(L7_2, L8_2)
  return L3_2
end
L0_1._on_item_changed = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = G
  L1_2 = L1_2.ShopUtils
  L1_2 = L1_2.show_shop_good_detail_dialog
  L2_2 = A0_2._goods
  L3_2 = nil
  L4_2 = nil
  L5_2 = true
  L1_2(L2_2, L3_2, L4_2, L5_2)
end
L0_1._on_btn_buy = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = G
  L1_2 = L1_2.UIManager
  L1_2 = L1_2.load_and_async_show
  L2_2 = "Ui.Gacha.GachaDetail.GachaAvatarDetailPage"
  L3_2 = 1201
  L4_2 = false
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_btn_preview = L1_1
return L0_1
