local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_title = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_name = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_confirm = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_btn_confirm = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedInputField
L3_1 = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.input_field_code = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_used_code = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_code_normal = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_code_used = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_paste = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_get_reward = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_reward_num = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_goto_h5 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_reward_normal = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_reward_taken = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 15
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_reward_item = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 16
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_reward_item_taken = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlButton
L3_1 = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono_in_ctrl_btn_confirm = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlTip
L3_1 = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono_in_ctrl_tip_confirm = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlButton
L3_1 = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono_in_ctrl_btn_paste = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlTip
L3_1 = 20
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono_in_ctrl_tip_paste = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlButton
L3_1 = 21
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono_in_ctrl_btn_goto_h5 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlTip
L3_1 = 22
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono_in_ctrl_tip_goto_h5 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlButton
L3_1 = 23
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono_in_ctrl_btn_input_field_code = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlTip
L3_1 = 24
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono_in_ctrl_tip_input_field_code = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 25
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_clear = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlButton
L3_1 = 26
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono_in_ctrl_btn_clear = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlTip
L3_1 = 27
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono_in_ctrl_tip_clear = L1_1
return L0_1
