local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.FarmEnemy.PreviewRewardPanel"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChessRogueSelectLevelPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LeftPanel/ChallengeHardLevelTabList/ScrollView/Viewport/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.level_tab_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RightPanelBlurRoot/RightPanel/NamePanel/NameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.level_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RightPanelBlurRoot/RightPanel/ScrollPanel/ScrollViewMask/ScrollView/Viewport/Content/TxtDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.level_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RightPanelBlurRoot/RightPanel/NamePanel/HardLevel/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.level_difficulty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RightPanelBlurRoot/RightPanel/ChallengeHardLevelInfoPanel/ScorePanel/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.level_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RightPanelBlurRoot/RightPanel/ChallengeHardLevelInfoPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PreviewRewardPanel
  L4_2 = G
  L4_2 = L4_2.PreviewRewardPanelBinder
  L5_2 = "RightPanelBlurRoot/RightPanel/FirstPassReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.first_pass_reward_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PreviewRewardPanel
  L4_2 = G
  L4_2 = L4_2.PreviewRewardPanelBinder
  L5_2 = "RightPanelBlurRoot/RightPanel/MonsterDropRewardPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.monster_drop_reward_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RightPanelBlurRoot/RightPanel/ChallengeHintPanel/UnlockTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_unlock_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RightPanelBlurRoot/RightPanel/BtnPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "RightPanelBlurRoot/RightPanel/BtnPanel/BtnSettlement"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.settlement_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RightPanelBlurRoot/RightPanel/BtnPanel/BtnSettlement/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.settlement_btn_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "RightPanelBlurRoot/RightPanel/BtnPanel/BtnChallenge/BtnChallenge"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.confirm_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RightPanelBlurRoot/RightPanel/BtnPanel/BtnChallenge/BtnChallenge/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.confirm_btn_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RightPanelBlurRoot/RightPanel/BtnPanel/BtnChallenge/BoxTips/TxtTips"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.level_hint_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RightPanelBlurRoot/RightPanel/ChallengeHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.level_lock_hint_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RightPanelBlurRoot/RightPanel/ChallengeHintPanel/UnlockTip/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.level_lock_hint_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "RightPanelBlurRoot/RightPanel/MonsterDropRewardPanel/TitleRow/BtnRuleTip_Rogue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_intro_chest = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RightPanelBlurRoot/FrameBg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.general_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RightPanelBlurRoot/FrameBgHard"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.hard_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "upbutton"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.up_hint_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "downbutton"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.down_hint_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "RightPanelBlurRoot/BtnRogueSkip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_skip_guide = L1_2
end
L0_1._on_bind = L1_1
return L0_1
