local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Activity.ActivityRankPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.ActivityRankPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueEndlessRecordInfoPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ScorePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_record = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RankPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rank = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TipsPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TipsPanel/Text/Bg02"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tip_bg_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TipsPanel/Text/Bg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tip_bg_endless = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TipsPanel/Text/EndlessTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TipsPanel/Text/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_tip_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ScorePanel/ScoreTextPanel1/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ScorePanel/ScoreTextPanel2/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ScorePanel/ScoreTextPanel2/TxtTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_progress_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ActivityRankPanel
  L4_2 = G
  L4_2 = L4_2.ActivityRankPanelBinder
  L5_2 = "RankPanel/RankHint"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_rank = L1_2
end
L0_1._on_bind = L1_1
return L0_1
