local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.TabItemBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RegionalDetailPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "AreaSelectPanel/MapContainerPanel/MapContent/MapContainer/CloseBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close_symbol_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "AreaSelectPanel/PageInfo/TitleType/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_world_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaSelectPanel/MapContainerPanel/ZoomSlider"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_map_zoom_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "AreaSelectPanel/ResBarArea"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_res_bar_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaSelectPanel/MapContainerPanel/MapContent/MapContainer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_map_container = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaSelectPanel/MapAreaList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_map_area_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaSelectPanel/MapContainerPanel/TipsPanel/BoxCountPanel/BoxCount"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_box_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaSelectPanel/MapContainerPanel/MapFloorPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_map_floor = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "AreaSelectPanel/MapContainerPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_map_container_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaSelectPanel/MapAreaList/WorldSwitchPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_world_switch = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaSelectPanel/MapContainerPanel/SymbolDetailPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_symbol_title_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaSelectPanel/SymbolDetailPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_symbol_detail_parent = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaSelectPanel/SymbolDetailPanel/MapSymbolInfoDialog"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_symbol_detail_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaSelectPanel/MapContainerPanel/BtnRegionalMap"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_regional_map = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaSelectPanel/MapContainerPanel/EmptyStatusTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_map = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaSelectPanel/RaidInfoPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_raid_info = L1_2
end
L0_1._on_bind = L1_1
return L0_1
