local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MovieRacingMainEntrancePageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Maze/MiniGame/MakeFilm/MakeFilmMainEntrancePage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = {}
  A0_2.btn_list_vertical = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PageInfo/TitleType/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_sub_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/BtnChallengeMode"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_challenge_mode = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/Contents/RightPanel/BtnChallengeMode/InfoPanel/RemainTimePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer_challenge_mode = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnChallengeMode/TipsPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/BtnArcadeGameMode"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_end_less_mode = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/Contents/RightPanel/BtnArcadeGameMode/InfoPanel/RemainTimePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer_end_less_mode = L1_2
  L1_2 = A0_2.remain_timer_challenge_mode
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = A0_2.remain_timer_end_less_mode
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.btn_list_vertical
  L3_2 = A0_2.btn_challenge_mode
  L1_2(L2_2, L3_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.btn_list_vertical
  L3_2 = A0_2.btn_end_less_mode
  L1_2(L2_2, L3_2)
end
L0_1._on_bind = L1_1
return L0_1
