local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.BaseFilter"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumMarketFilter"
L2_1 = G
L2_1 = L2_1.BaseFilter
L3_1 = G
L0_1 = L0_1(L1_1, L2_1, L3_1)
L1_1 = CS
L1_1 = L1_1.RPG
L1_1 = L1_1.Client
L1_1 = L1_1.GlobalVars
L1_1 = L1_1.s_ModuleManager
L1_1 = L1_1.MuseumModule
function L2_1(A0_2)
  local L1_2
end
L0_1.ctor = L2_1
function L2_1(A0_2)
  local L1_2
  L1_2 = "MuseumMarket"
  return L1_2
end
L0_1.get_associate_reddot = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = CS
  L1_2 = L1_2.RPG
  L1_2 = L1_2.Client
  L1_2 = L1_2.Prefs
  L1_2 = L1_2.User
  L1_2 = L1_2.NewMuseumMarketStaff
  L2_2 = L1_2
  L1_2 = L1_2.GetEnumerator
  L1_2 = L1_2(L2_2)
  while L1_2 do
    L3_2 = L1_2
    L2_2 = L1_2.MoveNext
    L2_2 = L2_2(L3_2)
    if not L2_2 then
      break
    end
    L2_2 = G
    L2_2 = L2_2.RedDotModule
    L2_2 = L2_2.Instance
    L3_2 = L2_2
    L2_2 = L2_2.update_reddot
    L4_2 = "MuseumNewMarketStaff"
    L5_2 = L1_2.Current
    L2_2(L3_2, L4_2, L5_2)
  end
end
L0_1.refresh = L2_1
return L0_1
