local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Gacha.GachaWaterMarkPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PhotoGraph.PhotoGraphWaterMarkPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityMonopolyHistoryMainDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/Monopoly/MonopolyMBTITestResultDialog.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopTabArea/TopTab/KeyMapInfo_Left/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopTabArea/TopTab/KeyMapInfo_Right/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopTabArea/TopTab/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_control = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/DailyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_daily = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ReportPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_report = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Bg/PicLoader"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_figure = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Bg/PicLoader/MonopolyReportPicCommon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_figure_common = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/ReportPanel/InfoPanel/PersonalityPanel/Content/PlayerInfo/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/ReportPanel/InfoPanel/PersonalityPanel/Content/PlayerInfo/UIDNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_uid = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/ReportPanel/InfoPanel/PersonalityPanel/Content/PlayerInfo/DateText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_date = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.GachaWaterMarkPanel
  L4_2 = G
  L4_2 = L4_2.PhotoGraphWaterMarkPanelBinder
  L5_2 = "Root/WaterMark"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_water_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PageInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_page_info = L1_2
end
L0_1._on_bind = L1_1
return L0_1
