local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Activity.ActivityAlley.Renown.AlleyRenownBoardListPanel"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AlleyRenownPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/Alley/AlleyPtRewardPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L1_2 = "Root/PanelContent/InfoPanel"
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = L1_2
  L5_2 = "/BgPanelCurrent"
  L4_2 = L4_2 .. L5_2
  L2_2 = L2_2(L3_2, L4_2)
  A0_2.node_board_list_cur = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = L1_2
  L5_2 = "/BgPanelPrev"
  L4_2 = L4_2 .. L5_2
  L2_2 = L2_2(L3_2, L4_2)
  A0_2.node_board_list_pre = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._create_panel
  L4_2 = G
  L4_2 = L4_2.AlleyRenownBoardListPanel
  L5_2 = G
  L5_2 = L5_2.AlleyRenownBoardListPanelBinder
  L6_2 = L1_2
  L7_2 = "/BgPanelCurrent"
  L6_2 = L6_2 .. L7_2
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  A0_2.board_list_cur = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._create_panel
  L4_2 = G
  L4_2 = L4_2.AlleyRenownBoardListPanel
  L5_2 = G
  L5_2 = L5_2.AlleyRenownBoardListPanelBinder
  L6_2 = L1_2
  L7_2 = "/BgPanelPrev"
  L6_2 = L6_2 .. L7_2
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  A0_2.board_list_pre = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.Animation
  L5_2 = L1_2
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.anim_level_up = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "Root/PanelContent/InfoPanel/FunctionPanel/KeyMapHint/KeyMapInfo/GamepadBtn"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.btn_item_detail = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.MonoInControlTip
  L5_2 = "Root/PanelContent/InfoPanel/FunctionPanel/BtnSubmit/TextPanel/KeyMapInfo"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.mono_btn_tip = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "Root/PanelContent/InfoPanel/LevelPanel/NumText"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.text_level = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "Root/PanelContent/InfoPanel/LevelPanel/NumTextPrev"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.text_pre_level = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "Root/PanelContent/InfoPanel/FunctionPanel/ProgressPanel/NumPanel/CurrentNum"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.text_total_stamp = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "Root/PanelContent/InfoPanel/FunctionPanel/ProgressPanel/NumPanel/TotalNum"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.text_next_level_stamp = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "Root/PanelContent/InfoPanel/FunctionPanel/KeyMapHint/HintText"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.text_stamp_name = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/InfoPanel/MaxTip"
  L2_2 = L2_2(L3_2, L4_2)
  A0_2.node_max_tip = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/InfoPanel/FunctionPanel"
  L2_2 = L2_2(L3_2, L4_2)
  A0_2.node_function_panel = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/InfoPanel/FunctionPanel/ItemIcon"
  L2_2 = L2_2(L3_2, L4_2)
  A0_2.node_item = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "Root/PanelContent/InfoPanel/FunctionPanel/BtnSubmit"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.btn_submit = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "Root/BtnClose"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.btn_close = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.SuperScrollView
  L4_2 = L4_2.LoopListView2
  L5_2 = "Root/PanelContent/RewardPanel/RewardList"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.list_reward = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/InfoPanel/FunctionPanel/BtnSubmit/RedDot"
  L2_2 = L2_2(L3_2, L4_2)
  A0_2.node_submit_reddot = L2_2
end
L0_1._on_bind = L1_1
return L0_1
