local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Museum.MuseumRankPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumRankPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumPerformanceAreaBarPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "AreaNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_area_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "ProgressInfoRow/TextPanel/PropertyName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_area_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "ProgressInfoRow/TextPanel/NumPanel/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_cur_value = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Slider
  L4_2 = "ProgressInfoRow/ProgressBar/CurrentFill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.slider_fill = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Slider
  L4_2 = "ProgressInfoRow/ProgressBar/PreFill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.slider_pre_fill = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.UIFillAnimation
  L4_2 = "ProgressInfoRow/ProgressBar/CurrentFill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.fill_animation = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumRankPanel
  L4_2 = G
  L4_2 = L4_2.MuseumRankPanelBinder
  L5_2 = "Rank"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.rank_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Rank/RankText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_rank = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "ProgressInfoRow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_progress_bar = L1_2
end
L0_1._on_bind = L1_1
return L0_1
