local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "NewbieTicketProgressPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/LevelPanel/TextLevelPanel/LevelText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.player_cur_level = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.CustomSlider
  L5_2 = "Content/Progress/ProgressBar1/Slider/Line"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[0] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.CustomSlider
  L5_2 = "Content/Progress/ProgressBar2/Slider/Line"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.CustomSlider
  L5_2 = "Content/Progress/ProgressBar3/Slider/Line"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[2] = L2_2
  A0_2.progress_bar = L1_2
  L1_2 = {}
  L2_2 = {}
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Content/ItemPanel/Item1/Root/Point/Unlocked"
  L3_2 = L3_2(L4_2, L5_2)
  L2_2.unlocked = L3_2
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Content/ItemPanel/Item1/Root/Point/Locked"
  L3_2 = L3_2(L4_2, L5_2)
  L2_2.locked = L3_2
  L1_2[0] = L2_2
  L2_2 = {}
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Content/ItemPanel/Item2/Root/Point/Unlocked"
  L3_2 = L3_2(L4_2, L5_2)
  L2_2.unlocked = L3_2
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Content/ItemPanel/Item2/Root/Point/Locked"
  L3_2 = L3_2(L4_2, L5_2)
  L2_2.locked = L3_2
  L1_2[1] = L2_2
  L2_2 = {}
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Content/ItemPanel/Item3/Root/Point/Unlocked"
  L3_2 = L3_2(L4_2, L5_2)
  L2_2.unlocked = L3_2
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Content/ItemPanel/Item3/Root/Point/Locked"
  L3_2 = L3_2(L4_2, L5_2)
  L2_2.locked = L3_2
  L1_2[2] = L2_2
  L2_2 = {}
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Content/ItemPanel/Item4/Root/Point/Unlocked"
  L3_2 = L3_2(L4_2, L5_2)
  L2_2.unlocked = L3_2
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Content/ItemPanel/Item4/Root/Point/Locked"
  L3_2 = L3_2(L4_2, L5_2)
  L2_2.locked = L3_2
  L1_2[3] = L2_2
  A0_2.hint_node = L1_2
end
L0_1._on_bind = L1_1
return L0_1
