local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_close = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.PrefabLoadMeta
L3_1 = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_res_bar_area = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_monster_mission = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_map_mission = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_challenge_mission = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_treasure_mission = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoTabControl
L3_1 = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.tab_control_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.CanvasGroup
L3_1 = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.canvas_group_zoom_1 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoRemainTimer
L3_1 = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.remain_timer = L1_1
return L0_1
