local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "TestVersionUpdatePageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Menu/TestVersionUpdatePage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "TestImage"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.test_image = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "CloseButton"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.close_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "audio_startpack_update_btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.audio_startpack_update_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "audio_runpack_update_btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.audio_runpack_update_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "audio_addpack_update_btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.audio_addpack_update_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "video_startpack_update_btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.video_startpack_update_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "video_runpack_update_btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.video_runpack_update_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "video_addpack_update_btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.video_addpack_update_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "videolang_startpack_update_btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.videolang_startpack_update_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "videolang_runpack_update_btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.videolang_runpack_update_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "videolang_addpack_update_btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.videolang_addpack_update_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.InputField
  L4_2 = "soundbank_inputfield"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.soundbank_inputfield = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.InputField
  L4_2 = "soundbank_eventid_inputfield"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.soundbank_eventid_inputfield = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "soundbank_btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.soundbank_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.InputField
  L4_2 = "streamaudio_inputfield"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.streamaudio_inputfield = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "streamaudio_btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.streamaudio_btn = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2
  A0_2.test_image = nil
  A0_2.close_btn = nil
end
L0_1._on_dispose = L1_1
return L0_1
