local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Ui.ActivityFeverTime.ActivityFeverTimeRankPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityFeverTimeRankPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.GameCore
L2_1 = L2_1.ActivityRank
L2_1 = L2_1.C
L2_1 = #L2_1
L1_1[L2_1] = "SpriteOutput/UI/Quest/FeverTime/RankIcon/CommonRankBg_C.png"
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.GameCore
L2_1 = L2_1.ActivityRank
L2_1 = L2_1.B
L2_1 = #L2_1
L1_1[L2_1] = "SpriteOutput/UI/Quest/FeverTime/RankIcon/CommonRankBg_B.png"
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.GameCore
L2_1 = L2_1.ActivityRank
L2_1 = L2_1.A
L2_1 = #L2_1
L1_1[L2_1] = "SpriteOutput/UI/Quest/FeverTime/RankIcon/CommonRankBg_A.png"
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.GameCore
L2_1 = L2_1.ActivityRank
L2_1 = L2_1.S
L2_1 = #L2_1
L1_1[L2_1] = "SpriteOutput/UI/Quest/FeverTime/RankIcon/CommonRankBg_S.png"
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.GameCore
L2_1 = L2_1.ActivityRank
L2_1 = L2_1.SS
L2_1 = #L2_1
L1_1[L2_1] = "SpriteOutput/UI/Quest/FeverTime/RankIcon/CommonRankBg_SS.png"
L2_1 = {}
L3_1 = CS
L3_1 = L3_1.RPG
L3_1 = L3_1.GameCore
L3_1 = L3_1.ActivityRank
L3_1 = L3_1.C
L3_1 = #L3_1
L2_1[L3_1] = "SpriteOutput/UI/Quest/FeverTime/RankIcon/ImgRank_C.png"
L3_1 = CS
L3_1 = L3_1.RPG
L3_1 = L3_1.GameCore
L3_1 = L3_1.ActivityRank
L3_1 = L3_1.B
L3_1 = #L3_1
L2_1[L3_1] = "SpriteOutput/UI/Quest/FeverTime/RankIcon/ImgRank_B.png"
L3_1 = CS
L3_1 = L3_1.RPG
L3_1 = L3_1.GameCore
L3_1 = L3_1.ActivityRank
L3_1 = L3_1.A
L3_1 = #L3_1
L2_1[L3_1] = "SpriteOutput/UI/Quest/FeverTime/RankIcon/ImgRank_A.png"
L3_1 = CS
L3_1 = L3_1.RPG
L3_1 = L3_1.GameCore
L3_1 = L3_1.ActivityRank
L3_1 = L3_1.S
L3_1 = #L3_1
L2_1[L3_1] = "SpriteOutput/UI/Quest/FeverTime/RankIcon/ImgRank_S.png"
L3_1 = CS
L3_1 = L3_1.RPG
L3_1 = L3_1.GameCore
L3_1 = L3_1.ActivityRank
L3_1 = L3_1.SS
L3_1 = #L3_1
L2_1[L3_1] = "SpriteOutput/UI/Quest/FeverTime/RankIcon/ImgRank_SS.png"
function L3_1(A0_2)
  local L1_2
end
L0_1._on_load = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.text_rank
  L2_2.enabled = false
  L2_2 = A0_2._binder
  L2_2 = L2_2.image_rank
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = true
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._load_sprite_to
  L4_2 = A0_2._binder
  L4_2 = L4_2.image_bg
  L5_2 = #A1_2
  L5_2 = L1_1[L5_2]
  L2_2(L3_2, L4_2, L5_2)
  L3_2 = A0_2
  L2_2 = A0_2._load_sprite_to
  L4_2 = A0_2._binder
  L4_2 = L4_2.image_rank
  L5_2 = #A1_2
  L5_2 = L2_1[L5_2]
  L2_2(L3_2, L4_2, L5_2)
end
L0_1.setup_view = L3_1
return L0_1
