local L0_1, L1_1
L0_1 = G
L0_1 = L0_1.StaticClass
L1_1 = "ImportCsToLua"
L0_1 = L0_1(L1_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = CS
  L0_2 = L0_2.UnityEngine
  L0_2 = L0_2.Vector2
  L0_2 = L0_2.zero
  L0_1.ZeroVector2 = L0_2
  L0_2 = CS
  L0_2 = L0_2.UnityEngine
  L0_2 = L0_2.RectTransform
  L0_1.RectTransform = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UILayer
  L0_2 = L0_2.Page
  L0_1.CS_RPG_Client_UILayer_Page = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UILayer
  L0_2 = L0_2.Dialog
  L0_1.CS_RPG_Client_UILayer_Dialog = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UILayer
  L0_2 = L0_2.Widget3D
  L0_1.CS_RPG_Client_UILayer_Widget3D = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UILayer
  L0_2 = L0_2.BelowPage
  L0_1.CS_RPG_Client_UILayer_BelowPage = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UILayer
  L0_2 = L0_2.AbovePage
  L0_1.CS_RPG_Client_UILayer_AbovePage = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UILayer
  L0_2 = L0_2.AboveDialog
  L0_1.CS_RPG_Client_UILayer_AboveDialog = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.ViewCacheType
  L0_2 = L0_2.LRUCached
  L0_1.ViewCacheType_LRUCached = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.ViewCacheType
  L0_2 = L0_2.AlwaysCached
  L0_1.ViewCacheType_AlwaysCached = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.ViewCacheType
  L0_2 = L0_2.DontCache
  L0_1.ViewCacheType_DontCache = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UIController
  L0_2 = L0_2.TransitionStyle
  L0_2 = L0_2.Default
  L0_1.TransitionStyle_Default = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UIController
  L0_2 = L0_2.TransitionStyle
  L0_2 = L0_2.OpenWithCut
  L0_1.TransitionStyle_OpenWithCut = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UIController
  L0_2 = L0_2.TransitionStyle
  L0_2 = L0_2.CloseWithCut
  L0_1.TransitionStyle_CloseWithCut = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UIController
  L0_2 = L0_2.TransitionStyle
  L0_2 = L0_2.EnterWithCut
  L0_1.TransitionStyle_EnterWithCut = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UIController
  L0_2 = L0_2.TransitionStyle
  L0_2 = L0_2.ExitWithCut
  L0_1.TransitionStyle_ExitWithCut = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UIController
  L0_2 = L0_2.TransitionStyle
  L0_2 = L0_2.Cut
  L0_1.TransitionStyle_Cut = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UIController
  L0_2 = L0_2.TransitionStyle
  L0_2 = L0_2.AboveBlack
  L0_1.TransitionStyle_AboveBlack = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UIController
  L0_2 = L0_2.TransitionStyle
  L0_2 = L0_2.BelowBlack
  L0_1.TransitionStyle_BelowBlack = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UIController
  L0_2 = L0_2.TransitionStyle
  L0_2 = L0_2.EnterWithFastForward
  L0_1.TransitionStyle_EnterWithFastForward = L0_2
  L0_2 = L0_1.TransitionStyle_AboveBlack
  L1_2 = L0_1.TransitionStyle_BelowBlack
  L0_2 = L0_2 | L1_2
  L0_1.TransitionStyle_AboveAndBelowBlack = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UIPriority
  L0_2 = L0_2.Default
  L0_1.UIPriority_Default = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UIPriority
  L0_2 = L0_2.Topmost
  L0_1.UIPriority_Topmost = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.LuaUIController
  L0_1.RPG_Client_LuaUIController = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.ObjectExtensions
  L0_1.RPG_Client_ObjectExtensions = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.UIPrefabLoader
  L0_1.RPG_UI_Prefab_Loader = L0_2
  L0_2 = CS
  L0_2 = L0_2.RPG
  L0_2 = L0_2.Client
  L0_2 = L0_2.Promises
  L0_2 = L0_2.Promise
  L0_1.RPG_Client_Promise = L0_2
  L0_2 = typeof
  L1_2 = CS
  L1_2 = L1_2.UnityEngine
  L1_2 = L1_2.GameObject
  L0_2 = L0_2(L1_2)
  L0_1.GameObjectType = L0_2
  L0_2 = typeof
  L1_2 = CS
  L1_2 = L1_2.UnityEngine
  L1_2 = L1_2.Object
  L0_2 = L0_2(L1_2)
  L0_1.ObjectType = L0_2
  L0_2 = typeof
  L1_2 = CS
  L1_2 = L1_2.UnityEngine
  L1_2 = L1_2.Sprite
  L0_2 = L0_2(L1_2)
  L0_1.SpriteType = L0_2
  L0_2 = typeof
  L1_2 = CS
  L1_2 = L1_2.UnityEngine
  L1_2 = L1_2.UI
  L1_2 = L1_2.Image
  L0_2 = L0_2(L1_2)
  L0_1.ImageType = L0_2
  L0_2 = typeof
  L1_2 = CS
  L1_2 = L1_2.UnityEngine
  L1_2 = L1_2.UI
  L1_2 = L1_2.Button
  L0_2 = L0_2(L1_2)
  L0_1.ButtonType = L0_2
  L0_2 = typeof
  L1_2 = CS
  L1_2 = L1_2.UnityEngine
  L1_2 = L1_2.UI
  L1_2 = L1_2.Text
  L0_2 = L0_2(L1_2)
  L0_1.TextType = L0_2
  L0_2 = typeof
  L1_2 = CS
  L1_2 = L1_2.UnityEngine
  L1_2 = L1_2.UI
  L1_2 = L1_2.Slider
  L0_2 = L0_2(L1_2)
  L0_1.SliderType = L0_2
  L0_2 = typeof
  L1_2 = CS
  L1_2 = L1_2.UnityEngine
  L1_2 = L1_2.UI
  L1_2 = L1_2.InputField
  L0_2 = L0_2(L1_2)
  L0_1.InputFieldType = L0_2
  L0_2 = typeof
  L1_2 = CS
  L1_2 = L1_2.UnityEngine
  L1_2 = L1_2.UI
  L1_2 = L1_2.Toggle
  L0_2 = L0_2(L1_2)
  L0_1.ToggleType = L0_2
end
L0_1.init = L1_1
return L0_1
