local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RewardChoiceShowItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/ContentPanel/ItemTitle/NameText/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.name_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/ContentPanel/Bg/Normal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rare_bg_img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/ContentPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.item_img_node = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/ContentPanel/Icon/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.item_img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/ContentPanel/Role"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.avatar_img_node = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/ContentPanel/Role/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.avatar_img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/ContentPanel/PrizePanel1/Bg/Contant/2/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.multiple_operator_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/ContentPanel/PrizePanel1/Bg/Contant/2/Text2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.num_or_path_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/ContentPanel/OccupationIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.path_img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/ContentPanel/PromotionPanel/Promotion"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.star_loader = L1_2
end
L0_1._on_bind = L1_1
return L0_1
