local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PlayerReturnMissionListInfoRowBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BoxInfos/BtnGet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BoxInfos/BtnSkip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_skip = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.MonoInControlButton
  L5_2 = "Root/BoxInfos/BtnGet"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.MonoInControlButton
  L5_2 = "Root/BoxInfos/BtnSkip"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[2] = L2_2
  A0_2.btn_mono_in_controls = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.MonoInControlTip
  L5_2 = "Root/BoxInfos/BtnGet/TextPanel/KeyMapInfo"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.MonoInControlTip
  L5_2 = "Root/BoxInfos/BtnSkip/TextPanel/KeyMapInfo"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[2] = L2_2
  A0_2.tip_mono_in_controls = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/QuestDetail2/Title"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/BoxInfos/InProgressPanelCount/TextPanel/CurNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_cur_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/BoxInfos/InProgressPanelCount/TextPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_total_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CommonListBg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_divide_line = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BoxInfos/BtnGet"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BoxInfos/Completed"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_completed = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BoxInfos/InProgressPanelCount"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_in_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BoxInfos/BtnSkip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_skip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BoxInfos/BtnGet/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Root/RewardList/Content/Award1"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.reward_point = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Root/RewardList/Content/Award2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.reward_items = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1._on_tab_btn_bind = L1_1
return L0_1
