local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "TreasureDungeonEntrancePanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BGMode/Frame/FrameBg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ExtDescTitleText/TitleName/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ExtDescTitleText/Level/LevelText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_sub_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ExtDescTitleText/Mode/Content/Frame/Bg/Fill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_difficulty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ExtDescTitleText/Mode/Content/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_difficulty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ExtDescTitleText/TitleNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_index = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BGMode/BGImage/ModeOutline"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_outline = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "LockMode/Frame/FrameBg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "LockMode/ExtDescTitleLockMode/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "LockMode"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BGMode/Effect_Hard"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_hard = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BGMode"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_entrance = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LockMode"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ExtDescTitleText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "IconPosition"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_cur = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "ExtDescTitleText/Mode/Content/DoneIconPanel"
  L2_2 = L2_2(L3_2, L4_2)
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "ExtDescTitleText/Done"
  L3_2, L4_2, L5_2 = L3_2(L4_2, L5_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  A0_2.node_done = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot = L1_2
end
L0_1._on_bind = L1_1
return L0_1
