local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumRandomEventStaffPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = CS
  L2_2 = L2_2.RPG
  L2_2 = L2_2.GameCore
  L2_2 = L2_2.ItemRarityConfigExcelTable
  L2_2 = L2_2.GetData
  L3_2 = A1_2.ItemRow
  L3_2 = L3_2.Rarity
  L2_2 = L2_2(L3_2)
  A0_2._rarity_row = L2_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.img_rarity_line
  L3_2 = G
  L3_2 = L3_2.UIColorUtils
  L3_2 = L3_2.GetColor
  L4_2 = A0_2._rarity_row
  L4_2 = L4_2.FrameItemRarityColor
  L3_2 = L3_2(L4_2)
  L2_2.color = L3_2
  L3_2 = A0_2
  L2_2 = A0_2._async_load_sprite_to
  L4_2 = A0_2._binder
  L4_2 = L4_2.img_staff
  L5_2 = A1_2.ItemRow
  L5_2 = L5_2.ItemFigureIconPath
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.stat_a_panel
  L3_2 = L2_2
  L2_2 = L2_2.setup_view
  L4_2 = A1_2.StaffRow
  L4_2 = L4_2.StatsA
  L5_2 = CS
  L5_2 = L5_2.RPG
  L5_2 = L5_2.GameCore
  L5_2 = L5_2.StuffStats
  L5_2 = L5_2.StatsA
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.stat_b_panel
  L3_2 = L2_2
  L2_2 = L2_2.setup_view
  L4_2 = A1_2.StaffRow
  L4_2 = L4_2.StatsB
  L5_2 = CS
  L5_2 = L5_2.RPG
  L5_2 = L5_2.GameCore
  L5_2 = L5_2.StuffStats
  L5_2 = L5_2.StatsB
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.stat_c_panel
  L3_2 = L2_2
  L2_2 = L2_2.setup_view
  L4_2 = A1_2.StaffRow
  L4_2 = L4_2.StatsC
  L5_2 = CS
  L5_2 = L5_2.RPG
  L5_2 = L5_2.GameCore
  L5_2 = L5_2.StuffStats
  L5_2 = L5_2.StatsC
  L2_2(L3_2, L4_2, L5_2)
end
L0_1.setup_view = L1_1
return L0_1
