local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumCollectionDetailDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Quest/Museum/MuseumAtlasItemDetailDialog.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/NamePanel/NameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/NamePanel/IndexNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_index = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/RarityBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_rarity_back = L1_2
  L1_2 = {}
  A0_2.avatar_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/AvatarPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_avatar_panel = L1_2
  L1_2 = A0_2.avatar_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/AvatarPanel/AvatarImg/ImgNormal"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2.node_achieve = L2_2
  L1_2 = A0_2.avatar_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/AvatarPanel/AvatarImg/ImgCut"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2.node_track = L2_2
  L1_2 = A0_2.avatar_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/AvatarPanel/AvatarImg/ImgNormal"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.img_achieve = L2_2
  L1_2 = A0_2.avatar_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/AvatarPanel/AvatarImg/ImgCut"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.img_track = L2_2
  L1_2 = {}
  A0_2.item_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/ItemPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_item_panel = L1_2
  L1_2 = A0_2.item_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/ItemPanel/ItemImg/ImgNormal"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2.node_achieve = L2_2
  L1_2 = A0_2.item_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/ItemPanel/ItemImg/ImgCut"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2.node_track = L2_2
  L1_2 = A0_2.item_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/ItemPanel/ItemImg/ImgNormal"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.img_achieve = L2_2
  L1_2 = A0_2.item_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "Root/Content/ItemPanel/MuseumAtlasInfoItem/Root/ItemPanel/ItemImg/ImgCut"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.img_track = L2_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/ItemPanel/AreaInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/ItemPanel/AreaInfo/AreaName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/ItemPanel/AreaInfo/DecoText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_desc_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/CluePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_clue = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/CluePanel/ClueDescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_clue = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/StoryPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_story = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/StoryPanel/StoryDescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_story = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/StoryPanel/TitlePanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_title_story = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/CluePanel/TitlePanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_title_clue = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/InfoPanel/BtnPanel/BtnGoTo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mission_goto = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/InfoPanel/BtnPanel/BtnGoTo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_mission_goto = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/InfoPanel/BtnPanel/BtnOnTrack"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mission_tracking = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/InfoPanel/BtnPanel/BtnOnTrack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_mission_track = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/PropertyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_property_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/PropertyPanel/PropertyList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_property_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/PropertyPanel/RenewPoint/AddNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_renew_point = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/PropertyPanel/RenewPoint"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_renew_point_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Bg/BtnEmptyClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
end
L0_1._on_bind = L1_1
return L0_1
