local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.RogueCommon.RoguePageBgPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueCommon.RoguePageBgPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueMenuPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Rogue/RogueMenuPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RoguePageBgPanel
  L4_2 = G
  L4_2 = L4_2.RoguePageBgPanelBinder
  L5_2 = "RogueBgContent"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Map"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_map = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Buff"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_buff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Echo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_aeon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Relic"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_miracle = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Dice"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_dice = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/ChessAeon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_chess_aeon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/DiceMap"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_chess_map = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/ResBarArea"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_res_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopTabArea/KeyMapInfo/Root/CopyLayout/Left"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.top_tab_left_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopTabArea/KeyMapInfo/Root/CopyLayout/Right"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.top_tab_right_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PageInfo/TitleType/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_sub_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PageInfo/Title/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.title = L1_2
end
L0_1._common_bind = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/LeftTabArea"
  L2_2 = L2_2(L3_2, L4_2)
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Root/TopTabArea"
  L3_2 = L3_2(L4_2, L5_2)
  L5_2 = L2_2
  L4_2 = L2_2.SafeSetActive
  L6_2 = not A1_2
  L4_2(L5_2, L6_2)
  L5_2 = L3_2
  L4_2 = L3_2.SafeSetActive
  L6_2 = A1_2
  L4_2(L5_2, L6_2)
end
L0_1._set_active_node = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2._common_bind
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._set_active_node
  L3_2 = false
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LeftTabArea/ScrollView/Viewport/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._common_bind
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._set_active_node
  L3_2 = true
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopTabArea/ScrollView/Viewport/Content/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopTabArea/KeyMapInfo/Root/CopyLayout/Left/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopTabArea/KeyMapInfo/Root/CopyLayout/Right/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_right = L1_2
end
L0_1._on_pc_bind = L1_1
return L0_1
