local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.MazeMiniGame.MiniGamePanel.MiniGameInsertionPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MiniGameInsertionPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.NotifyManager
  L1_2 = L1_2.notify
  L2_2 = G
  L2_2 = L2_2.CS
  L2_2 = L2_2.NotifyType
  L2_2 = L2_2.UIPuzzleCommonAction
  L3_2 = A0_2._owner
  L3_2 = L3_2._cur_maze_puzzle_id
  L1_2(L2_2, L3_2)
end
L0_1._on_btn_undo_click = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.NotifyManager
  L1_2 = L1_2.notify
  L2_2 = G
  L2_2 = L2_2.CS
  L2_2 = L2_2.NotifyType
  L2_2 = L2_2.UIPuzzleCommonReset
  L3_2 = A0_2._owner
  L3_2 = L3_2._cur_maze_puzzle_id
  L1_2(L2_2, L3_2)
end
L0_1._on_btn_reset_click = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_undo
  L4_2 = A0_2._on_btn_undo_click
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_reset
  L4_2 = A0_2._on_btn_reset_click
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_left
  L4_2 = A0_2._on_btn_left_click
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_right
  L4_2 = A0_2._on_btn_right_click
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._on_rotate_btns_show
  L3_2 = false
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._add_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.UIInsertionRotateUIShow
  L4_2 = A0_2._on_rotate_btns_show
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_load = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.btn_left
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.btn_right
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.rotate_text
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1._on_rotate_btns_show = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.NotifyManager
  L1_2 = L1_2.notify
  L2_2 = G
  L2_2 = L2_2.CS
  L2_2 = L2_2.NotifyType
  L2_2 = L2_2.UIPuzzleCommonMoveLeft
  L3_2 = A0_2._owner
  L3_2 = L3_2._cur_maze_puzzle_id
  L1_2(L2_2, L3_2)
end
L0_1._on_btn_left_click = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.NotifyManager
  L1_2 = L1_2.notify
  L2_2 = G
  L2_2 = L2_2.CS
  L2_2 = L2_2.NotifyType
  L2_2 = L2_2.UIPuzzleCommonMoveRight
  L3_2 = A0_2._owner
  L3_2 = L3_2._cur_maze_puzzle_id
  L1_2(L2_2, L3_2)
end
L0_1._on_btn_right_click = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1.ctor = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._remove_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.UIInsertionRotateUIShow
  L4_2 = A0_2._on_rotate_btns_show
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_dispose = L1_1
function L1_1(A0_2, A1_2)
  A0_2._parent = A1_2
end
L0_1.set_parent = L1_1
function L1_1(A0_2, A1_2)
end
L0_1._on_in_control_click = L1_1
return L0_1
