local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "WorldShopScoreBoardPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Bg/PicMask/WorldPicImg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_world = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "InfoPanel/LevelPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_cur_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "ProgressPanel/CurrentPoint/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_cur_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "RewardPanel/TitlePanel/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_show_reward_dialog = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.ProgressBar
  L4_2 = "ProgressPanel/ProgressBar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.progress_smooth_mask = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "ProgressPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_level_up = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "RewardPanel/ScrollViewMask/ScrollView/Viewport/RewardList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.reward_list_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "RewardPanel/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_reward_rank = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "InfoPanel/WorldNamePanel/WorldNameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_world_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnPanel/BtnReceive"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel/AllReveived"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_all_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel/BtnReceive"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RewardPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_panel = L1_2
end
L0_1._on_bind = L1_1
return L0_1
