local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Inventory.InventoryPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Inventory.InventoryPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Material.MaterialDestroyItemListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Material.MaterialDestroyItemListPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Common.PlusMinusSliderPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Common.PlusMinusSliderPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MaterialDestroyPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Inventory/DestroyPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/MiddleButtonArea/BtnDestroy"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_destroy = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopBarArea/AreaPanel/TopBtnList/BtnRuleTip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_intro = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/PrizePanel/Capacity/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_cur_select_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/PrizePanel/Capacity/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_total_num = L1_2
  L1_2 = A0_2.text_cur_select_num
  L1_2 = L1_2.color
  A0_2.color_cur_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BtnFilterSortSelectPanel
  L4_2 = G
  L4_2 = L4_2.BtnFilterSortSelectPanelBinder
  L5_2 = "Root/Contents/RightPanel/MiddleButtonArea/OrderPanel"
  L6_2 = {}
  L7_2 = FilterSortSelectEnum
  L7_2 = L7_2.CommonSort
  L6_2[1] = L7_2
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
  A0_2.filter_order_select_panel = L1_2
  L1_2 = A0_2.filter_order_select_panel
  L2_2 = L1_2
  L1_2 = L1_2.get_panel_by_enum
  L3_2 = FilterSortSelectEnum
  L3_2 = L3_2.CommonSort
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.order_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.InventoryPanel
  L4_2 = G
  L4_2 = L4_2.InventoryPanelBinder
  L5_2 = "Root/Contents/LeftPanel/InventoryRightPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.inventory_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MaterialDestroyItemListPanel
  L4_2 = G
  L4_2 = L4_2.MaterialDestroyItemListPanelBinder
  L5_2 = "Root/Contents/RightPanel/ItemArea"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.item_list_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PlusMinusSliderPanel
  L4_2 = G
  L4_2 = L4_2.PlusMinusSliderPanelBinder
  L5_2 = "Root/Contents/RightPanel/PrizePanel/ChallengeExchangePanel/ExchangePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.slider_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.InputField
  L4_2 = "Root/Contents/RightPanel/PrizePanel/Capacity/InputField"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.input_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/PrizePanel/Capacity/InputField/Root/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.input_num_keymap = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/LeftPanel/EmptyTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/ItemArea/ItemList/TopListPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_top_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/ItemArea/ItemList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_content = L1_2
end
L0_1._on_bind = L1_1
return L0_1
