local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Ui.MazeMiniGame.MiniGamePanel.MiniGameReSha.MiniGameReShaConditionItemPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.MazeMiniGame.MiniGamePanel.MiniGameReSha.MiniGameReShaConditionItemPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Generate.MiniGameReShaConditionListPanelIndex"
L0_1 = L0_1(L1_1)
L1_1 = G
L1_1 = L1_1.Class
L2_1 = "MiniGameReShaConditionListPanelBinder"
L3_1 = G
L3_1 = L3_1.UIBinder
L1_1 = L1_1(L2_1, L3_1)
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L2_2 = A0_2
  L1_2 = A0_2.auto_bind
  L3_2 = L0_1
  L1_2 = L1_2(L2_2, L3_2)
  if not L1_2 then
    L1_2 = G
    L1_2 = L1_2.SuperDebug
    L1_2 = L1_2.LogErrorFormat
    L2_2 = "[%s] auto bind fail"
    L3_2 = A0_2.__name
    L1_2(L2_2, L3_2)
    return
  end
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._create_panel_with_root_trans
  L4_2 = G
  L4_2 = L4_2.MiniGameReShaConditionItemPanel
  L5_2 = G
  L5_2 = L5_2.MiniGameReShaConditionItemPanelBinder
  L6_2 = A0_2.panel_condition_root_1
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L4_2 = A0_2
  L3_2 = A0_2._create_panel_with_root_trans
  L5_2 = G
  L5_2 = L5_2.MiniGameReShaConditionItemPanel
  L6_2 = G
  L6_2 = L6_2.MiniGameReShaConditionItemPanelBinder
  L7_2 = A0_2.panel_condition_root_2
  L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
  L5_2 = A0_2
  L4_2 = A0_2._create_panel_with_root_trans
  L6_2 = G
  L6_2 = L6_2.MiniGameReShaConditionItemPanel
  L7_2 = G
  L7_2 = L7_2.MiniGameReShaConditionItemPanelBinder
  L8_2 = A0_2.panel_condition_root_3
  L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2, L6_2, L7_2, L8_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  L1_2[6] = L7_2
  L1_2[7] = L8_2
  A0_2.panel_condition_list = L1_2
end
L1_1._on_bind = L2_1
return L1_1
