local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Museum.MuseumEntranceButtonPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumEntranceButtonPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumMissionPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumMissionPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPropertyBarPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPropertyBarPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPhaseIconPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPhaseIconPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumEntranceFunctionPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "BtnPhaseReward/TextPanel/Root/PhaseText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_sub_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumPhaseIconPanel
  L4_2 = G
  L4_2 = L4_2.MuseumPhaseIconPanelBinder
  L5_2 = "PhaseIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.phase_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumPropertyBarPanel
  L4_2 = G
  L4_2 = L4_2.MuseumPropertyBarPanelBinder
  L5_2 = "NormalPanel/InfoPanel/ProgressInfoRow"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.renew_point_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumEntranceButtonPanel
  L4_2 = G
  L4_2 = L4_2.MuseumEntranceButtonPanelBinder
  L5_2 = "NormalPanel/BtnPanel/BtnConfig"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.btn_config_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumEntranceButtonPanel
  L4_2 = G
  L4_2 = L4_2.MuseumEntranceButtonPanelBinder
  L5_2 = "NormalPanel/BtnPanel/BtnAtlas"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.btn_atlas_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "NormalPanel/BtnPanel/BtnAtlas/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_btn_atlas = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumEntranceButtonPanel
  L4_2 = G
  L4_2 = L4_2.MuseumEntranceButtonPanelBinder
  L5_2 = "NormalPanel/BtnPanel/BtnMarket"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.btn_market_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumMissionPanel
  L4_2 = G
  L4_2 = L4_2.MuseumMissionPanelBinder
  L5_2 = "NormalPanel/BtnPanel/BtnConfig/TipPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.mission_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "NormalPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_normal_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "EndingPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_end_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "EndingPanel/ScrollView/Viewport/Content/MainText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_ending = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "EndingPanel/ScrollView/Viewport/Content/ExtraText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_ending_mission = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "EndingPanel/BtnAtlas"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_atlas_ending = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "EndingPanel/BtnAtlas/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_btn_atlas_ending = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "EndingPanel/BtnAtlas/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_btn_ending = L1_2
end
L0_1._on_bind = L1_1
return L0_1
