local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChessRogueCabinetDetailInfoBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BoxTag/HideNode"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_hide = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/LockStateInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BoxProgressInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Content/BoxInfo/BoxIcon/TreeIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.normal_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/BoxInfo/BoxContent/TxtName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mission_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Content/PathPointRewardInfo/PathPointReward/OverviewPointList"
  L6_2 = "Ui.RogueDLC.ChessRogue.Dimensions.Components.ChessRogueDimensionIncrementIcon"
  L7_2 = "Ui.RogueDLC.ChessRogue.Dimensions.Components.ChessRogueDimensionIncrementIconBinder"
  L8_2 = false
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  A0_2.increment_list_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/PathPointRewardInfo/PathPointReward/FinishState"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.complete_finish_state = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BoxProgressInfo/BoxDesc/ScrollView/Viewport/Content/FinishState"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_progress_finish_state = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BoxProgressInfo/BoxDesc/ScrollView/Viewport/Content/ProgressBar"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_progress_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BoxProgressInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.requirement_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/BoxProgressInfo/BoxDesc/ScrollView/Viewport/Content/QuestDescTexInfo/TxtQuestDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.unlock_condition_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/BoxProgressInfo/BoxDesc/ScrollView/Viewport/Content/ProgressBar/TextPanel/TxtValue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.unlock_progress_cur = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/BoxProgressInfo/BoxDesc/ScrollView/Viewport/Content/ProgressBar/TextPanel/TxtTotal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.unlock_progress_ttl = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.SmoothMask
  L4_2 = "Content/BoxProgressInfo/BoxDesc/ScrollView/Viewport/Content/ProgressBar/Bar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.unlock_progress_img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BoxProgressInfo/BoxDesc/ScrollView/Viewport/Content/ProgressBar"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.unlock_progress_node = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BoxProgressInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.unlock_condition_node = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/LockStateInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/LockStateInfo/TxtLock"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.empty_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/BoxProgressInfo/BoxDesc/ScrollView/Viewport/Content/IpDescTexInfo/Txt"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.ip_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Content/ItemRewardInfo/ChallengeRewardPanel/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.reward_list_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/ItemRewardInfo/ChallengeRewardPanel/BtnCollect"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.get_reward_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/ItemRewardInfo/ChallengeRewardPanel/FinishState"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_complete = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/ItemRewardInfo/ChallengeRewardPanel/BtnCollect/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BoxTag/HideNodeScreat"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.hidden_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BoxTag/HideNode"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.general_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Content/BoxProgressInfo/BoxDesc/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_scroll_rect = L1_2
end
L0_1._on_bind = L1_1
return L0_1
