local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AlleyMainEntrancePageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/Alley/AlleyMainEntrancePage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/TopBarArea/BtnRuleTip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_rule_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RewardBtnPanel/BtnLimitedReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_quest_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel/BtnLimitedReward"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_quest_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RewardBtnPanel/BtnAvatarReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_avatar_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel/BtnAvatarReward"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_avatar_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RewardBtnPanel/BtnPtReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_renown_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel/BtnPtReward"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_renown_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/BtnPanel/BtnShipping/"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_shipping = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/BtnPanel/BtnTakeaway"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_transport = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/BtnPanel/BtnLetter"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_letter = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/BtnPanel/BtnEvent"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_event = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/BtnPanel/TipPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/BtnPanel/TipPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_tip_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/Contents/RightPanel/BtnPanel/TipPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_btn_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Contents/RightPanel/BtnPanel/TipPanel/BtnGo/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_btn_go_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnPanel/TipPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tip_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnPanel/BtnShipping"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_shipping = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnPanel/TipPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnPanel/TipPanel/Root/RemainTime"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mission_unlock_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/InfoPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_fund_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/FinishPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_fund_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel/BtnPtReward/Root/PtLevel/NumText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_renown_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel/BtnPtReward/Root/PtLevel/PlaceHolder"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_renown_level_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel/BtnPtReward/Root/PtLevel/Finish"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_renown_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnPanel/BtnShipping/Root/StatusPanel/Lock"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_pack_btn_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnPanel/BtnTakeaway/Root/StatusPanel/Lock"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_transport_btn_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnPanel/BtnEvent/Root/StatusPanel/Lock"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_event_btn_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel/KeyMapZoom"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_key_map_zoom = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnPanel/BtnShipping/Root/TextPanel/NumPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_goods_count_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/Contents/RightPanel/BtnPanel/BtnShipping/Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_shipping_remind = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/TalkPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_talk_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RewardBtnPanel/BtnPtReward/Root/PtLevel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_renown_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/TalkPanel/TextDialogue/AvatarName/AvatarNameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_avatar_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/BtnPanel/TipPanel/Root/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_unlock_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/BtnPanel/BtnShipping/Root/TextPanel/NumPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_order_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/FinishPanel/TextPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_fund = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Contents/RightPanel/FinishPanel/TextPanel/IconPanel/CurrencyIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_fund_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/Contents/RewardBtnPanel/BtnLimitedReward/TextPanel/Root/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_time1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/Contents/RewardBtnPanel/BtnAvatarReward/TextPanel/Root/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_time2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/Contents/RightPanel/BtnPanel/TipPanel/Root/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_time_mission = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel/BtnLimitedReward/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_quest_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel/BtnAvatarReward/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_avatar_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel/BtnPtReward/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_renown_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnPanel/BtnTakeaway/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_transport_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnPanel/BtnShipping/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_shipping_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnPanel/BtnEvent/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_event_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BtnPanel/BtnLetter/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_letter_reddot = L1_2
end
L0_1._on_bind = L1_1
return L0_1
