local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Activity.ActivityPunkLord.Widget.PunkLordMonsterListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.ActivityPunkLord.Widget.PunkLordMonsterListPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.ActivityPunkLord.Record.PunkLordAttackRecordListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.ActivityPunkLord.Record.PunkLordAttackRecordListPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PunkLordKilledPanelBinder"
L2_1 = G
L2_1 = L2_1.TabItemBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PunkLordMonsterListPanel
  L4_2 = G
  L4_2 = L4_2.PunkLordMonsterListPanelBinder
  L5_2 = "ListPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.punklord_list_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PunkLordAttackRecordListPanel
  L4_2 = G
  L4_2 = L4_2.PunkLordAttackRecordListPanelBinder
  L5_2 = "BoxContent/RecordList"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.attack_record_list_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PunkLordShareInfoPanel
  L4_2 = G
  L4_2 = L4_2.PunkLordShareInfoPanelBinder
  L5_2 = "BoxKill"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.share_info_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BoxContent"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_content = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BoxKill"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_share_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BoxContent/BoxInfo/BoxInfo/TxtName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BoxContent/BoxInfo/BoxInfo/TextPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BoxContent/BoxInfo/BoxInfo/BoxStars/Star1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rare_star_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BoxContent/BoxInfo/BoxInfo/BoxStars/Star2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rare_star_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BoxContent/BoxInfo/BoxInfo/BoxStars/Star3"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rare_star_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BoxContent/BoxInfo/BoxInfo/TxtFindName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_summon_user = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "BoxContent/BoxInfo/BoxInfo/PropertyPanel/PropertyIcon"
  L6_2 = "Ui.Monster.MonsterDamageTypePanel"
  L7_2 = "Ui.Monster.MonsterDamageTypePanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.weak_point_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BoxContent/BoxHead"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_honors_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BoxContent/BoxInfo/BoxRecord/TxtScore"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_point = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BoxContent/BoxInfo/BoxRecord/BtnTIps"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_point_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "BoxContent/BoxInfo/BoxRecord/BtnTIps/ScoreTips/ScoreInfoList"
  L6_2 = "Ui.Activity.ActivityPunkLord.Widget.PunkLordStatisticInfoRowPanel"
  L7_2 = "Ui.Activity.ActivityPunkLord.Widget.PunkLordStatisticInfoRowPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.panel_points = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BoxContent/BoxInfo/BoxRecord/BtnTIps/ScoreTips"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_point_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BoxKill/Value"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_player_num = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1._on_tab_btn_bind = L1_1
return L0_1
