local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Common.RewardItemIconLite"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Common.RewardItemIconLiteBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueHandbookMiraclePageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Rogue/RogueAtlasRelicListPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/VolumePanel/Volume"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.miracle_num_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.exit_btn = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemInfoPanel/RelicIcon/Unknown"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[0] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemInfoPanel/RelicIcon/Normal"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[1] = L2_2
  A0_2.miracle_img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemName/Content/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.miracle_name_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemDetailPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.miracle_desc_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemDetailPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.miracle_desc_scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemDetailPanel/ScrollView/Viewport/Content/RogueDesc/RogueTextDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.miracle_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemDetailPanel/ScrollView/Viewport/Content/DescStory"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.miracle_bg_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemDetailPanel/RewardPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemDetailPanel/RewardPanel/Title/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_reward_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RewardItemIconLite
  L4_2 = G
  L4_2 = L4_2.RewardItemIconLiteBinder
  L5_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemDetailPanel/RewardPanel/RewardContainer/RewardItemIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_reward_item = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemDetailPanel/RewardPanel/RewardContainer/EffPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_canget_effect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemDetailPanel/RewardPanel/RewardContainer/RewardItemIcon/Root/EffPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_unlock_effect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemDetailPanel/RewardPanel/RewardContainer/RewardItemIcon/Root/StatusPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/RogueAltusRightPanel/ItemDetailPanel/RewardPanel/RewardContainer/RewardItemIcon/Root/StatusPanel/LockMarkCenter"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_lock_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopGridView
  L4_2 = "Root/Contents/LeftPanel/ItemArea/ItemList/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.loop_grid_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/LeftPanel/ItemArea/ItemList/TopListPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_control = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/LeftPanel/ItemArea/ItemList/TopListPanel/ScrollView/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.tab_control_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/LeftPanel/ItemArea/ItemList/TopListPanel/ScrollView/KeyMapInfo_Left/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/LeftPanel/ItemArea/ItemList/TopListPanel/ScrollView/KeyMapInfo_Right/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/LeftPanel/ItemArea/ItemList/RogueTabBeneTitle"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/LeftPanel/ItemArea/ItemList/RogueTabBeneTitle/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.tab_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/LeftPanel/ItemArea/ItemList/RogueTabBeneTitle/NumPanel/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_unlock_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/LeftPanel/ItemArea/ItemList/RogueTabBeneTitle/NumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_total_num = L1_2
end
L0_1._on_bind = L1_1
return L0_1
