local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Activity.ActivityAlley.Pack.AlleyPackVideoPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.ActivityAlley.Pack.AlleyPackVideoPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AlleyTransportMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/Alley/AlleyTransportPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_back = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/EditPanel/EditFunction"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_edit_function_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/PanelContent/EditPanel/EditFunction/BtnSwitch"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_switch = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/EditPanel/EditFunction/BtnSwitch"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_switch = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/PanelContent/OrderInfoPanel/TopPanel/BtnReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.reward_in_control_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/OrderInfoPanel/TopPanel/BtnReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/EditPanel/MainBtnPanel/BtnComplete"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_complete = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/EditPanel/EditArea/BtnQuickMove"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_quick_move = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/EditPanel/EditArea/BtnQuickMove/ArrowPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_arrow = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/PanelContent/EditPanel/EditArea/BtnQuickMove/ArrowPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_arrow = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/OrderInfoPanel/TopPanel/BtnReward/Root/FinishMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/OrderInfoPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_order_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AlleyMapVirtualCursor"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_virtual_cursor = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.TopBarAreaPanel
  L4_2 = G
  L4_2 = L4_2.TopBarAreaPanelBinder
  L5_2 = "Root/TopBarArea"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_top_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/OrderInfoPanel/TabTransportFloor"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_floor = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/EditPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_edit_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/EditPanel/EditArea"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_edit_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.AlleyPackVideoPanel
  L4_2 = G
  L4_2 = L4_2.AlleyPackVideoPanelBinder
  L5_2 = "NodeVideoContainer/VideoContainer"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_transport_video = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/EditPanel/SliderPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.slider_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/OrderInfoPanel/TopPanel/EnergyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_energy_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/OrderInfoPanel/TopPanel/EmptyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_energy_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/PanelContent/OrderInfoPanel/TopPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_top_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/OrderInfoPanel/TopPanel/EnergyPanel/CurrencyPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_energy = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/OrderInfoPanel/TopPanel/EnergyPanel/CurrencyPanel/Completed"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_completed = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/OrderInfoPanel/TopPanel/EnergyPanel/CurrencyPanel/Completed/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_energy_completed = L1_2
end
L0_1._on_bind = L1_1
return L0_1
