local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "GameStartupSplashPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Login/SplashDialog.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_event = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CopyRightPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_copy_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "GameLogoPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_game_logo = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PcHeathInfoPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_pc_health = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CopyRightOverSeaPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.oversea_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CopyRightPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.mainland_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CopyRightPanel/CopyRightAddition"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.publication_number = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "KRAgeHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_kr_age_hint_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "VILogoHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_vn_agency_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CopyRightPanel/HeathyNotice"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_health_notice = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CopyRightPanel/CopyRightNotice"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_copy_right_notice = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CopyRightPanel/AntiNotice"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.anti_node = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "CopyRightPanel/ImgLogo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_copy_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "CopyRightOverSeaPanel/ImgLogo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_copy_right_os = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "GameLogoPanel/ImgLogo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_game_logo = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "GameLogoPanel/ImgBg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_game_logo_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "CopyRightPanel/CopyRightAddition/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.copyright_text = L1_2
end
L0_1._on_bind = L1_1
return L0_1
