local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PlayerInfoRecordTabItemBinder"
L2_1 = G
L2_1 = L2_1.TabItemBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/PlayerInfo/Widget/RecordPanel.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ShieldedTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_setting = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ShieldedTip/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_setting_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ShieldedTip/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_setting_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "ChallengeStoryPanel/RecordInfoRow/Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_challenge_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "ChallengeStoryPanel/RecordInfoRow/Root/Content/InfoList/BtnBuff"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_challenge = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "ChallengeStoryPanel/RecordInfoRow/Root/Content/InfoList/BtnBuff/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.control_tip_challenge = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ChallengeStoryPanel/RecordInfoRow/Root/Content"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ChallengeStoryPanel/RecordInfoRow/Root/EmptyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ChallengeStoryPanel/RecordInfoRow/Root/Content/InfoList/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_challenge_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ChallengeStoryPanel/RecordInfoRow/Root/Content/IconPanel/ThemeIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_challenge_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ChallengeStoryPanel/RecordInfoRow/Root/Content/InfoList/ChallengeNumPanel/StarLevel/Num/NumNow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_challenge_star_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ChallengeStoryPanel/RecordInfoRow/Root/Content/InfoList/ChallengeNumPanel/StarLevel/Num/NumTotal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_challenge_star_max = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ChallengeStoryPanel/RecordInfoRow/Root/Content/InfoList/ChallengeNumPanel/Progress/Num/NumNow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_challenge_progress_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ChallengeStoryPanel/RecordInfoRow/Root/Content/InfoList/ChallengeNumPanel/Progress/Num/NumTotal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_challenge_progress_max = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "RoguePanel/RecordInfoRow/Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_rogue_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "RoguePanel/RecordInfoRow/Root/Content/InfoList/BtnBuff"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_rogue = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "RoguePanel/RecordInfoRow/Root/Content/InfoList/BtnBuff/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.control_tip_rogue = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RoguePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rogue = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RoguePanel/RecordInfoRow/Root/EmptyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rogue_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RoguePanel/RecordInfoRow/Root/Content/InfoList/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_rogue_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RoguePanel/RecordInfoRow/Root/Content/InfoList/ChallengeNumPanel/Progress/Num/NumNow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_rogue_area_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RoguePanel/RecordInfoRow/Root/Content/InfoList/ChallengeNumPanel/StarLevel/Num/NumNow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_rogue_difficulty = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt_in_btn
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Selected/TabText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_tab_btn_selected = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt_in_btn
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "UnSelected/TabText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_tab_btn_unselected = L1_2
end
L0_1._on_tab_btn_bind = L1_1
return L0_1
