local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AvatarSkillRowPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TitleRow/SkillNamePanel/SkillNameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LevelPanel/LevelText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_lv = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TitleRow/TagPanel/TagText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_tag = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitleRow/TagPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tag = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "DescPanel/SkillDescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_describe = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitleRow/SkillNamePanel/Bg/DangerousMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_danger_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "ExDescList"
  L6_2 = "Ui.Avatar.AvatarSkillDetail.AvatarSkillDetailModifierPanel"
  L7_2 = "Ui.Avatar.AvatarSkillDetail.AvatarSkillDetailModifierPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.node_list_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ExDescList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CostPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_cost = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CostPanel/HPCostContainer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_other_cost = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "CostPanel/HPCostContainer/HPCost/HPText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_other_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CostPanel/BPCostContainer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bp_cost = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "CostPanel/BPCostContainer/BPCost/BPList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_bp_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CostPanel/SPCostContainer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_sp_cost = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "CostPanel/SPCostContainer/SPCost/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_sp_cost = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2
  A0_2.img_skill_icon = nil
  A0_2.text_skill_lv = nil
  A0_2.btn_root = nil
  A0_2.node_lock = nil
end
L0_1._on_dispose = L1_1
