local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Challenge.ChallengeSymbolIconPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ChallengeStory.Entrance.ChallengeStorySymbolIconPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChallengeStoryLevelPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/InfoPanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_name = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._create_panel
  L4_2 = G
  L4_2 = L4_2.ChallengeSymbolIconPanel
  L5_2 = G
  L5_2 = L5_2.ChallengeStorySymbolIconPanelBinder
  L6_2 = "Root/InfoPanel/StarPanel/Star1"
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._create_panel
  L4_2 = G
  L4_2 = L4_2.ChallengeSymbolIconPanel
  L5_2 = G
  L5_2 = L5_2.ChallengeStorySymbolIconPanelBinder
  L6_2 = "Root/InfoPanel/StarPanel/Star2"
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._create_panel
  L4_2 = G
  L4_2 = L4_2.ChallengeSymbolIconPanel
  L5_2 = G
  L5_2 = L5_2.ChallengeStorySymbolIconPanelBinder
  L6_2 = "Root/InfoPanel/StarPanel/Star3"
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L1_2[3] = L2_2
  A0_2.panels_progress_stars = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/InfoPanel/PointPanel/Passed/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_score_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/InfoPanel/PointPanel/Passed/NumText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_score_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/InfoPanel/PointPanel/Passed/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/InfoPanel/StarPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_star_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/InfoPanel/Flag/Pending"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_pending = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/InfoPanel/Flag/Passed"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_passed = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/InfoPanel/PointPanel/Pending"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_pending_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/InfoPanel/PointPanel/Passed"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_passed_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/InfoPanel/LockPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lock = L1_2
end
L0_1._on_bind = L1_1
return L0_1
