local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "TalkDebatePanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Talk/Widget/TalkDebutePanel.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "InfoPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.root_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "InfoPanel/Progress/ProgressText/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "InfoPanel/Progress/OutlineProgress/ProgressBar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "ArrowPanel/ArrowLeft"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_prev = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "ArrowPanel/ArrowRight"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_next = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "OptionBtnPanel/TalkOptionInfoRow_Left/Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_ask = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = "OptionBtnPanel/TalkOptionInfoRow_Left/Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_group_ask = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "OptionBtnPanel/TalkOptionInfoRow_Right/Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_show = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "OptionBtnPanel/TalkOptionInfoRow_Left/Root/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_btn_ask = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "OptionBtnPanel/TalkOptionInfoRow_Right/Root/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_btn_show = L1_2
  L1_2 = {}
  A0_2.nodes_line = L1_2
  L1_2 = 2
  L2_2 = 9
  L3_2 = 1
  for L4_2 = L1_2, L2_2, L3_2 do
    L5_2 = A0_2.nodes_line
    L7_2 = A0_2
    L6_2 = A0_2._safe_find
    L8_2 = "InfoPanel/Progress/OutlineProgress/Line/TalkDebatebranching"
    L9_2 = L4_2
    L8_2 = L8_2 .. L9_2
    L6_2 = L6_2(L7_2, L8_2)
    L5_2[L4_2] = L6_2
  end
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "InfoPanel/Progress/OutlineProgress/ProgressBar_GlowMask"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_effect_start = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "InfoPanel/Progress/OutlineProgress/ProgressBar_GlowMask/ProgressBar_GlowAdd"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_effect_end = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "InfoPanel/Progress"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "InfoPanel/Progress/OutlineProgress/Progress_Particles"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_effect = L1_2
end
L0_1._on_bind = L1_1
return L0_1
