local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "OfferingWorldShopPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Shop/WorldOfferingPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/WorldLevelPanel/BtnPanel/BtnSubmit"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_submit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/WorldLevelPanel/ProgressPanel/CurrentLevel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/WorldLevelPanel/Num/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_cur_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/WorldLevelPanel/Num/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_need_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PageInfo/Title/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/WorldLevelPanel/CannotSubmitPanel/TxtPanel/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/WorldLevelPanel/BtnPanel/TextConsume/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_item_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Contents/WorldLevelPanel/BtnPanel/TextConsume/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.SmoothMask
  L4_2 = "Root/Contents/WorldLevelPanel/ProgressPanel/ProgressBar/ProgressMask"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.progress_bar_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/Contents/RewardPanel/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.reward_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/Contents/WorldLevelPanel/ProgressPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.UIValueChangeAnimation
  L4_2 = "Root/Contents/WorldLevelPanel/ProgressPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_value_change = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.TopBarAreaPanel
  L4_2 = G
  L4_2 = L4_2.TopBarAreaPanelBinder
  L5_2 = "Root/TopBarArea"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_top_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/WorldLevelPanel/BtnPanel/BtnSubmit/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_submit_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/WorldLevelPanel/CannotSubmitPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/WorldLevelPanel/BtnPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_submit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/WorldLevelPanel/Num"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_submit = L1_2
end
L0_1._on_bind = L1_1
return L0_1
