local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Challenge.Entrance.Common.ChallengeScheduleRemainTimeHintPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Entrance.Common.ChallengeScheduleRemainTimeHintPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChallengeStoryMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Abyss/ChallengeStory/ChallengeStoryMainPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/ScheduleTip/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_schedule_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.TopBarAreaPanel
  L4_2 = G
  L4_2 = L4_2.TopBarAreaPanelBinder
  L5_2 = "Root/TopBarArea"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_top_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ThemePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_theme_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RewardPanel/BtnReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/PanelContent/RewardPanel/BtnReward/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_cumulative_rewards_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/PanelContent/RewardPanel/HintPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_btn_reward_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RewardPanel/TextPanel/TxtValue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_current_star_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RewardPanel/TextPanel/TxtTotal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_total_star_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RewardPanel/BtnReward/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_cumulative_rewards = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/QuickUnlockHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_quick_unlock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/QuickUnlockHintPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_quick_unlock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/QuickUnlockHintPanel/UnlockHint/TextPanel/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_quick_unlock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ChallengeScheduleRemainTimeHintPanel
  L4_2 = G
  L4_2 = L4_2.ChallengeScheduleRemainTimeHintPanelBinder
  L5_2 = "Root/RemainTimeHintPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_schedule_remain_time_hint = L1_2
end
L0_1._bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2._bind
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LeftTabArea/ScrollView/Viewport/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_group_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LeftTabArea"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_area = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopTabArea/ScrollView/Viewport/Content/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_group_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopTabArea"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopTabArea/KeyMapInfo/Root/CopyLayout/Left/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopTabArea/KeyMapInfo/Root/CopyLayout/Right/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_right = L1_2
end
L0_1._on_pc_bind = L1_1
