local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueSingleTalkPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Rogue/AtlasPanel/RogueRandomTalkInfo.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "NamePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "NamePanel/Bg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_title_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Desc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.content = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = "Desc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_cmpt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.Motions
  L3_2 = L3_2.MonoTextMotion
  L4_2 = "Desc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.motion_content = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RandomLoopByFrame
  L4_2 = "NamePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.motion_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoFadeInComponent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.fade_in_ctrl = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AeonTalkBg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.aeon_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_cmpt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.RectTransform
  L4_2 = "AeonTalkBg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.aeon_bg_rect_tf = L1_2
end
L0_1._on_bind = L1_1
return L0_1
