local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ItemComposeSliderPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "ButtonPlus"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_num_plus = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "ButtonMinus"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_num_minus = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "ButtonPlus"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.plus_in_control_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "ButtonMinus"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.minus_in_control_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LongPressEvent
  L4_2 = "ButtonPlus"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.plus_long_press_event = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LongPressEvent
  L4_2 = "ButtonMinus"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.minus_long_press_event = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ButtonPlus/KeyMapInfoRight"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.plus_key_map_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ButtonMinus/KeyMapInfoLeft"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.minus_key_map_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Slider/LeftText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.num_left_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Slider/RightText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.num_right_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Slider
  L4_2 = "Slider/Line"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.num_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "NumDescPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.num_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "NumDescPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.num_hint = L1_2
end
L0_1._on_bind = L1_1
return L0_1
