local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Avatar.CoinCostPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Avatar.CoinCostPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Common.MaterialCostListPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Common.MaterialCostListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.AvatarEducation.AvatarSkillTree.SkillTreePointTagPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.AvatarEducation.AvatarSkillTree.SkillTreePointTagPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.AvatarEducation.AvatarSkillTree.SkillTreePointSubDescPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.AvatarEducation.AvatarSkillTree.SkillTreePointSubDescPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "SkillTreePointDetailPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_back = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/SkillInfo/ScrollView/Viewport/Content/SkillBasicInfo/SkillName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_point_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/SkillInfo/ScrollView/Viewport/Content/SkillBasicInfo/SkillTypePanel/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_point_type = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.SkillTreePointTagPanel
  L4_2 = G
  L4_2 = L4_2.SkillTreePointTagPanelBinder
  L5_2 = "Contents/SkillInfo/ScrollView/Viewport/Content/SkillBasicInfo/LevelPanel/TagPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_tag = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Contents/SkillInfo/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/SkillInfo/ScrollView/Viewport/Content/SkillBasicInfo/LevelPanel/Level/LevelCurrent/Level"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_point_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/SkillInfo/ScrollView/Viewport/Content/SkillBasicInfo/LevelPanel/Level/LevelCurrent/Add"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_point_level_plus = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/SkillInfo/ScrollView/Viewport/Content/SkillDescCurrent"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_point_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ToBeDeleted/LevelNext/Level"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_point_next_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ToBeDeleted/LevelNext/Add"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_point_next_level_plus = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/SkillInfo/ScrollView/Viewport/Content/SkillBasicInfo/LevelPanel/Level/LevelCurrent"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_current_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TopBtnPanel/BtnStatusDetail/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_compare_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TopBtnPanel/BtnStatusDetail/ArrowPanel/Arrow1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.arrow_compare_expand = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TopBtnPanel/BtnStatusDetail/ArrowPanel/Arrow2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.arrow_compare_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/TopBtnPanel/BtnStatusDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_compare = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/TopBtnPanel/BtnRecommend"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_recommend = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TopBtnPanel/BtnRecommend/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_btn_recommend = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TopBtnPanel/BtnRecommend/ArrowPanel/Arrow1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_recommend_expand = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TopBtnPanel/BtnRecommend/ArrowPanel/Arrow2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_recommend_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TopBtnPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_func = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/BtnPanel/DisableHintPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_limit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/BtnPanel/LevelUpBtn/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_btn_level_up = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/BtnPanel/ActiveBtn/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_btn_unlock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/BtnPanel/ActiveBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_unlock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/BtnPanel/LevelUpBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_up = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/BtnPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btns = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/BtnPanel/DisableHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_limit_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/BtnPanel/ActivePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_max = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/BtnPanel/ActiveBtn"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_to_unlock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/BtnPanel/LevelUpBtn"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_to_up = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.CoinCostPanel
  L4_2 = G
  L4_2 = L4_2.CoinCostPanelBinder
  L5_2 = "Contents/CoinCostPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_coin_cost = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MaterialCostListPanel
  L4_2 = G
  L4_2 = L4_2.MaterialCostListPanelBinder
  L5_2 = "Contents/MaterialListPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_material_cost = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "TopBarArea/AreaPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_res_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Contents/BtnPanel/LevelUpBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.level_up_in_control_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/BtnPanel/LevelUpBtn/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.level_up_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Contents/BtnPanel/ActiveBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.active_in_control_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/BtnPanel/ActiveBtn/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.active_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.SkillTreePointSubDescPanel
  L4_2 = G
  L4_2 = L4_2.SkillTreePointSubDescPanelBinder
  L5_2 = "Contents/SkillInfo/ScrollView/Viewport/Content/SubSkillPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_sub_desc = L1_2
end
L0_1._on_bind = L1_1
return L0_1
