local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HandbookChallengeMemoryStatisticRecordPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "EmptyTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RecordPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_record = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "EmptyTip/ThemeIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_empty_theme = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RecordPanel/LeftPanel/Progress/NumPanel/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_cur_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RecordPanel/LeftPanel/Progress/NumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_all_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RecordPanel/LeftPanel/StarCount/NumPanel/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_cur_star = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RecordPanel/LeftPanel/StarCount/NumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_all_star = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RecordPanel/LeftPanel/BattleCount/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_battle_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RecordPanel/RightPanel/BestLevel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_highest_challenge_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RecordPanel/RightPanel/StarPanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_highest_challenge_turn_cost = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RecordPanel/RightPanel/StarPanel/Star/Star1/Active"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_star_1_active = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RecordPanel/RightPanel/StarPanel/Star/Star1/UnActive"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_star_1_inactive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RecordPanel/RightPanel/StarPanel/Star/Star2/Active"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_star_2_active = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RecordPanel/RightPanel/StarPanel/Star/Star2/UnActive"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_star_2_inactive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RecordPanel/RightPanel/StarPanel/Star/Star3/Active"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_star_3_active = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RecordPanel/RightPanel/StarPanel/Star/Star3/UnActive"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_star_3_inactive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "RecordPanel/RightPanel/TeamPanel/Team1/TeamMemberList"
  L6_2 = "Ui.DailyMission.Challenge.Statistic.HandbookChallengeMemoryStatisticRecordAvatarIconPanel"
  L7_2 = "Ui.DailyMission.Challenge.Statistic.HandbookChallengeMemoryStatisticRecordAvatarIconPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.panel_team_avatar_list_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "RecordPanel/RightPanel/TeamPanel/Team2/TeamMemberList"
  L6_2 = "Ui.DailyMission.Challenge.Statistic.HandbookChallengeMemoryStatisticRecordAvatarIconPanel"
  L7_2 = "Ui.DailyMission.Challenge.Statistic.HandbookChallengeMemoryStatisticRecordAvatarIconPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.panel_team_avatar_list_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "NetStatusPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_wait_packet = L1_2
end
L0_1._on_bind = L1_1
return L0_1
