local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "EvolveBuildMixDetailPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/EvolveBuild/Widget/EvolveBuildDetailPanel.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/TextTitle/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_gear_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/Content/InfoPanel/ScrollView/Viewport/Content/TextDescButton"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_gear_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/TextTitle/LevelPanel/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_gear_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/TextTitle/LevelPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_level_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/EvolveProps"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_prop_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/TypePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_type_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Root/Contents/Content/PropTypeList"
  L6_2 = "Ui.Battle.ActivityEvolveBuild.Select.BattleEvolveBuildSelectGearTagPanel"
  L7_2 = "Ui.Battle.ActivityEvolveBuild.Select.BattleEvolveBuildSelectGearTagPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.tag_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Root/Contents/Content/InfoPanel/ScrollView/Viewport/Content/SkillList"
  L6_2 = "Ui.Battle.ActivityEvolveBuild.Mix.EvolveBuildMixGearDescPanel"
  L7_2 = "Ui.Battle.ActivityEvolveBuild.Mix.EvolveBuildMixGearDescPanelBinder"
  L8_2 = false
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  A0_2.desc_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Root/Contents/DamageTypeLayout"
  L6_2 = "Ui.Monster.MonsterDamageTypePanel"
  L7_2 = "Ui.Monster.MonsterDamageTypePanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.element_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/AllDamageTypeLayout"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_random_damage = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/CommonListBg/Normal/TypeBg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_type_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Content/TipsPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Content/TipsPanel/UnActivationPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_unactive_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Content/TipsPanel/ActivationPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_active_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/Content/TipsPanel/UnActivationPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_unactive_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Content/TipsPanel/ExcludePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_exclude_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Content/ConditionPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_condition_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Content/ConditionPanel/ListPanel/WeaponList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_condition_weapon_item = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Content/ConditionPanel/ListPanel/OrnamentList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_condition_accessory_item = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/Contents/Content/InfoPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/Content/InfoPanel/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_scroll_content = L1_2
end
L0_1._on_bind = L1_1
return L0_1
