local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Component.NodeListView"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Component.NodeListViewBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "BoxingClubResonanceRandomSelectPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "FistClubRollPanel/RightPanel/Root/BoxRollPanel/TxtName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.enemy_team_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.BoxingClubRandomComponent
  L4_2 = "FistClubRollPanel/RightPanel/Root/BoxRollPanel/BoxRollRow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.random_performer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "FistClubRollPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.custom_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "FistClubRollPanel/RightPanel/Root"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.enemy_panel_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "FistClubRollPanel/RightPanel/Root/AvatarPanel/Avatar3"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.enemy_main_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "FistClubRollPanel/RightPanel/Root/AvatarPanel/Avatar3/Avatar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.enemy_main_figure = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "FistClubRollPanel/RightPanel/Root/AvatarPanel/Avatar3/InfoPanel/TextPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.enemy_main_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "FistClubRollPanel/RightPanel/Root/AvatarPanel/Avatar3/InfoPanel/PropertyPanel/PropertyIcon"
  L6_2 = "Ui.Monster.MonsterDamageTypePanel"
  L7_2 = "Ui.Monster.MonsterDamageTypePanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.enemy_main_weakness = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "FistClubRollPanel/RightPanel/Root/AvatarPanel/Avatar1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.enemy_first_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "FistClubRollPanel/RightPanel/Root/AvatarPanel/Avatar1/Avatar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.enemy_first_figure = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "FistClubRollPanel/RightPanel/Root/AvatarPanel/Avatar1/InfoPanel/TextPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.enemy_first_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "FistClubRollPanel/RightPanel/Root/AvatarPanel/Avatar1/InfoPanel/PropertyPanel/PropertyIcon"
  L6_2 = "Ui.Monster.MonsterDamageTypePanel"
  L7_2 = "Ui.Monster.MonsterDamageTypePanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.enemy_first_weakness = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "FistClubRollPanel/RightPanel/Root/AvatarPanel/Avatar2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.enemy_second_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "FistClubRollPanel/RightPanel/Root/AvatarPanel/Avatar2/Avatar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.enemy_second_figure = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "FistClubRollPanel/RightPanel/Root/AvatarPanel/Avatar2/InfoPanel/TextPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.enemy_second_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "FistClubRollPanel/RightPanel/Root/AvatarPanel/Avatar2/InfoPanel/PropertyPanel/PropertyIcon"
  L6_2 = "Ui.Monster.MonsterDamageTypePanel"
  L7_2 = "Ui.Monster.MonsterDamageTypePanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.enemy_second_weakness = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "FistClubReadyPanel/Frame/InfoPanel/BoxRound/BoxNameRight/TxtName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.team_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "FistClubReadyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.main_panel_root = L1_2
end
L0_1._on_bind = L1_1
return L0_1
