local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "GameStartupMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Login/LoginPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnAgeHint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_age = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/BtnServerPanel/BtnSortType"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_server = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/BtnServerPanel/BtnOrder"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_server_order = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/StartUpPanel/BtnStart"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_start_up = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/DevelopBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_enter_game = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Contents/DevelopBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_enter_game = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Transform
  L4_2 = "FunctionPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_function = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Transform
  L4_2 = "Contents/BtnServerPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_server = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/BtnServerPanel/BtnSortType/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_server = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DevelopBtn"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.panel_stage_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/StartUpPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.panel_stage_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/LoginEmptyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.panel_login_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/LoginEmptyPanel/BtnEmptyLogin"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.login_empty_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Transform
  L4_2 = "Contents/ProgressPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/ProgressPanel/StatePanel/StateDescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/ProgressPanel/BtnPause"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.pause_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/ProgressPanel/PercentText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_percent = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/ProgressPanel/SpeedInfoPanel/SpeedText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_speed = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/ProgressPanel/SpeedInfoPanel/ProgressText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.size_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/ProgressPanel/PatchInfoText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_patch_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "DownloadFunctionPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.full_download_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "DownloadFunctionPanel/BtnDownloadAll"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.full_download_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "DownloadFunctionPanel/BtnPreDownload"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.predownload_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "DownloadFunctionPanel/BtnPreDldCompleted"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.predownload_finish_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.back_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.SmoothMask
  L4_2 = "Contents/ProgressPanel/Progressbar/Progress"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.smooth_mask_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TopHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_top_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TopHintPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_top_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.RectTransform
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rect_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.RectTransform
  L4_2 = "BG"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rect_bg = L1_2
end
L0_1._on_bind = L1_1
return L0_1
