local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AetherSpiritSkillDetailDialogLeftPanelSkillItemBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TitleRow/SkillNamePanel/SkillNameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_skill_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LevelPanel/TagPanel/TagText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_skill_tag = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "DescPanel/SkillDescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_skill_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "DescPanel/StoryDescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_story_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LevelPanel/TextPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CostPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_cost = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CostPanel/HPCostContainer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_other_cost = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "CostPanel/HPCostContainer/HPCost/HPText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_other_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CostPanel/BPCostContainer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bp_cost = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CostPanel/BPCostContainer/BPCost/BPList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bp_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CostPanel/SPCostContainer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_sp_cost = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "CostPanel/SPCostContainer/SPCost/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_sp_cost = L1_2
end
L0_1._on_bind = L1_1
return L0_1
