local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.Event.Components.ActivityMonopolyRollDiceEventOptionListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.Event.Components.ActivityMonopolyRollDiceEventOptionListPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.Event.Components.ActivityMonopolyEventDicePanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.Event.Components.ActivityMonopolyEventDicePanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityMonopolyEventRollDicePanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "OptionPanel/Content/RollPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_roll = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "OptionPanel/Content/RollPanel/BtnPanel/BtnContinue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_continue = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "OptionPanel/Content/RollPanel/BtnPanel/BtnLeave"
  L5_2 = false
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.btn_leave = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "OptionPanel/Content/RollPanel/BtnPanel/BtnRoll"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_roll = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "OptionPanel/Content/RollPanel/BtnPanel/BtnReroll"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reroll = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "OptionPanel/Content/RollPanel/TargetList/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "OptionPanel/Content/RollPanel/TargetList/DescTextSp"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_desc_sp = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "OptionPanel/Content/RollPanel/BtnPanel/BtnReroll/CostTip/CostNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_reroll_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "OptionPanel/Content/RollPanel/BtnPanel/BtnReroll/CostTip/IconPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_reroll = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "PicPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_pic = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "OptionPanel/Content/RollPanel/BtnPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = "OptionPanel/Content/RollPanel/BtnPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rpg_anim_event = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ActivityMonopolyRollDiceEventOptionListPanel
  L4_2 = G
  L4_2 = L4_2.ActivityMonopolyRollDiceEventOptionListPanelBinder
  L5_2 = "OptionPanel/Content/RollPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_option_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ActivityMonopolyEventDicePanel
  L4_2 = G
  L4_2 = L4_2.ActivityMonopolyEventDicePanelBinder
  L5_2 = "PicPanel/DiceCountPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_dice = L1_2
end
L0_1._on_bind = L1_1
return L0_1
