local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChatEmojiSelectItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.controls_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/EmojiName/Txt"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/EmojiPanel/ImgEmoji"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "StatusPanel/Favorites"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_marked = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "StatusPanel/Favorites/Effect"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_marked_effect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "StatusPanel/Loading"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_pressing = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "StatusPanel/Loading/ProgressBar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.bar_pressing = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LongPressEvent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.long_press = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CheckPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_check = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "CheckPanelNum"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_index = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "CheckPanelNum/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_index = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot = L1_2
end
L0_1._on_bind = L1_1
return L0_1
