local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.PlayerInfo.PlayerPhotoPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PlayerInfo.PlayerPhotoPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeadIconEditDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/PlayerInfo/ReplaceImageDialog.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/DescPanel/ReplaceImage/RightPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_image_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/DialogBtnPanel/BtnCancel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_cancel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/DialogBtnPanel/BtnConfirm"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopGridView
  L4_2 = "Contents/DescPanel/LeftPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.photo_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._load_prefab_meta
  L1_2(L2_2)
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Contents/DescPanel/ReplaceImage/RightPanel/PlayerImage"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2._owner
  L3_2 = L2_2
  L2_2 = L2_2.instantiate_object
  L4_2 = L1_2.Prefab
  L5_2 = L1_2.transform
  L2_2(L3_2, L4_2, L5_2)
  L3_2 = A0_2
  L2_2 = A0_2._create_panel
  L4_2 = G
  L4_2 = L4_2.PlayerPhotoPanel
  L5_2 = G
  L5_2 = L5_2.PlayerPhotoPanelBinder
  L6_2 = "Contents/DescPanel/ReplaceImage/RightPanel/PlayerImage/AvatarPhoto(Clone)"
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  A0_2.panel_photo = L2_2
end
L0_1._load_prefab_meta = L1_1
return L0_1
