local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.icon = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.button = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.icon_avatar = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_avatar = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.icon_skin = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_skin = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_bg = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.rarity_frame = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_skin_bg = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.rarity_skin_frame = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_num_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.current_num = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_status_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_attachment_get = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_multiple_drop_tips = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 15
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_item_type = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 16
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_name = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_name = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Animation
L3_1 = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.animation_unlock = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_effect = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 20
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_highlight_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 21
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.lock_mark = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 22
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.rarity_star = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 23
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_time_limit_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 24
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_invalidated_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 25
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_timeout_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.PrefabLoadMeta
L3_1 = 26
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.load_effect = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 27
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_black = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 28
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_reddot = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 29
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_effect_back = L1_1
return L0_1
