local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.ActivityTelevision.ActivityTelevisionBuffSelectPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityTelevision.ActivityTelevisionBuffSelectPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Component.NodeListView"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Component.NodeListViewBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Team.TeamMemberMultiListMultiSelectPanel"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityTelevisionDetailPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Quest/Television/TelevisionChallengeDetailPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BtnBack"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_back = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_back = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopBarArea"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rule = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/CommonBtnList/BtnStart"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_challenge = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/InfoPanel/BoxTitle/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/InfoPanel/RecommendedInfo/RecommendedLevel/Level"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_recommended_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/Content/InfoPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Bg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_common_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "DeathBg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_death_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Root/Content/InfoPanel/RecommendedInfo/RecommendedDamageType/DamageTypeLayout"
  L6_2 = "Ui.Monster.MonsterDamageTypePanel"
  L7_2 = "Ui.Monster.MonsterDamageTypePanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.weak_point_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopBarArea/AreaPanel/TopBtnList/BtnRuleTipTop"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_monster = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Content/MonsterInfoPanel/MonsterIconNode/MonsterIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_monster = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/MonsterInfoPanel/BuffDetailPanel/ScrolView/Viewport/Content/BuffList/TelevisionBuffPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_monster_buff_common = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/MonsterInfoPanel/BuffDetailPanel/ScrolView/Viewport/Content/BuffList/TelevisionDeathBuffPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_monster_buff_death = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/MonsterInfoPanel/BuffDetailPanel/ScrolView/Viewport/Content/BuffList/TelevisionBuffPanel/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_monster_buff_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/MonsterInfoPanel/BuffDetailPanel/ScrolView/Viewport/Content/BuffList/TelevisionBuffPanel/DescPanel/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_monster_buff_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/MonsterInfoPanel/BuffDetailPanel/ScrolView/Viewport/Content/BuffList/TelevisionDeathBuffPanel/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_monster_buff_desc_death = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/Content/MonsterInfoPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_monster = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/MonsterInfoPanel/BuffDetailPanel/TitlePanel/Title"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_monster_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/MatchThreeBuffPanel/TitlePanel/BtnShortMessage"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_detail_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/MatchThreeBuffPanel/MatchThreeBuffInfo/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_buff_target_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ActivityTelevisionBuffSelectPanel
  L4_2 = G
  L4_2 = L4_2.ActivityTelevisionBuffSelectPanelBinder
  L5_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/MatchThreeBuffPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.buff_list_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/MatchThreeBuffPanel/TitlePanel/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_buff_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/MatchThreeBuffPanel/TitlePanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_tip_buff_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/MatchThreeBuffPanel/TitlePanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_content = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/CommonBtnList/TipPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_warning_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/CommonBtnList/TipPanel/SelectedPanel/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_cur_buff_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/CommonBtnList/TipPanel/SelectedPanel/Num2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_max_buff_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/ExpectTargetPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_target_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/ExpectTargetPanel/DetailPanel"
  L6_2 = "Ui.ActivityTelevision.Target.ActivityTelevisionTargetIntroductionRow"
  L7_2 = "Ui.ActivityTelevision.Target.ActivityTelevisionTargetIntroductionRowBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.target_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/Content/InfoPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlMove
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_move_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.TeamMemberMultiListMultiSelectPanel
  L4_2 = G
  L4_2 = L4_2.TeamMemberMultiListMultiSelectPanelBinder
  L5_2 = "Root/Content/MemberChoose/MemberList"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_select_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/MemberChoose"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_team_choose = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/CommonBtnList/BtnAvatarDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_avatar_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/MemberChoose/MemberList/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_bg_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/CharacterList/TeamList/KeyMapZoom"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_team_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/CharacterList/TeamList/KeyMapZoom/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_team_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Content/CharacterList/TeamList/KeyMapZoom/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_tip_team_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/Content/MemberChoose/MemberList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_avatar_list = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Content/CharacterList/TeamList/TeamMember1"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Content/CharacterList/TeamList/TeamMember2"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Content/CharacterList/TeamList/TeamMember3"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Content/CharacterList/TeamList/TeamMember4"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[4] = L2_2
  A0_2.node_avatar_icon_list = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Content/InfoPanel/ScrollView/Viewport/Content/MatchThreeBuffPanel/MatchThreeBuffInfo"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = A0_2.node_target_panel
  L4_2 = A0_2.node_monster_buff_common
  L5_2 = A0_2.node_common_bg
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  A0_2.node_common_level = L1_2
  L1_2 = {}
  L2_2 = A0_2.node_warning_tip
  L3_2 = A0_2.node_monster_buff_death
  L4_2 = A0_2.node_death_bg
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  A0_2.node_death_level = L1_2
end
L0_1._bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._bind
  L1_2(L2_2)
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._bind
  L1_2(L2_2)
end
L0_1._on_pc_bind = L1_1
return L0_1
