local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Activity.ActivityTabLeftPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.ActivityTabLeftPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.TabItemBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.PlayerReturn.Components.PlayerReturnInviteBubblePanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.PlayerReturn.Components.PlayerReturnInviteBubblePanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PlayerReturnActivityPanelBinder"
L2_1 = G
L2_1 = L2_1.TabItemBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/TitlePanel/NamePanel/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/TitlePanel/ExtraTip/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/TitlePanel/BtnRuleTip/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/RewardBtnPanel/ReserveStaminaBtn/ReserveStaminaQuantity/QuantityNum/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_reserve_stamina_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Content/TitlePanel/EventTime/Timer/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/TitlePanel/BtnRuleTip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/RewardBtnPanel/BtnReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reward = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "Content/ItemPanel/Item1"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "Content/ItemPanel/Item2"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "Content/ItemPanel/Item3"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[3] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "Content/ItemPanel/Item4"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[4] = L2_2
  A0_2.btn_panels = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/RewardBtnPanel/ReserveStaminaBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reserve_stamina = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/RewardBtnPanel/BtnReward/Received"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_get_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/RewardBtnPanel/BtnReward/Effect/Internal"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_effect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/RewardBtnPanel/BtnReward/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/ItemPanel/Item1/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_sign_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/ItemPanel/Item2/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mission_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/ItemPanel/Item4/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_questionnaire_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/RewardBtnPanel/ReserveStaminaBtn/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reserve_stamina_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Content/RewardBtnPanel/KeyMapZoom/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_incontrol_tip_special = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/RewardBtnPanel/KeyMapZoom/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_to_special_zoom = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/RewardBtnPanel/KeyMapZoom/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_key_map_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/RewardBtnPanel/KeyMapZoom"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_key_map_zoom = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PlayerReturnInviteBubblePanel
  L4_2 = G
  L4_2 = L4_2.PlayerReturnInviteBubblePanelBinder
  L5_2 = "Content/ItemPanel/Item4/Root/PayPopUpTip"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_invite_bubble = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel_in_btn
  L3_2 = G
  L3_2 = L3_2.ActivityTabLeftPanel
  L4_2 = G
  L4_2 = L4_2.ActivityTabLeftPanelBinder
  L5_2 = A0_2.tab_btn_root
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.tab_btn_panel = L1_2
end
L0_1._on_tab_btn_bind = L1_1
return L0_1
