local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.close_btn = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_btn = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.reward_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.reward_rank1 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.reward_rank2 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.reward_rank3 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.reward_rank4 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.reward_close_btn = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.res_bar_area = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group1_mask1 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group2_mask1 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group3_mask1 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group4_mask1 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MazeGachaBoxPage
L3_1 = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 15
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.subtitle = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 16
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.coin_icon = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.coin_cost_num = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.SuperScrollView
L2_1 = L2_1.LoopGridView
L3_1 = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_reward_list1 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.SuperScrollView
L2_1 = L2_1.LoopGridView
L3_1 = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_reward_list2 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.SuperScrollView
L2_1 = L2_1.LoopGridView
L3_1 = 20
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_reward_list3 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.SuperScrollView
L2_1 = L2_1.LoopGridView
L3_1 = 21
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_reward_list4 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 22
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.reward_item = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 23
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.coin_not_enough_tip = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 24
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.top_bar_area = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.IntroButton
L3_1 = 25
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.intro_btn = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 26
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.remain_t1_reward_num = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 27
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.total_t1_reward_num = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 28
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.rolling_tips = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Animation
L3_1 = 29
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group1_anim = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Animation
L3_1 = 30
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group2_anim = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Animation
L3_1 = 31
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group3_anim = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Animation
L3_1 = 32
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group4_anim = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 33
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.frame_effect_loop = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 34
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.frame_effect_burst = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 35
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.frame_effect_reward = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 36
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group1_focus = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 37
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group2_focus = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 38
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group3_focus = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 39
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group4_focus = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 40
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.bg_rolling_mask = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 41
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_head = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 42
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group_ur = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 43
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group1_mask2 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 44
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group2_mask2 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 45
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group3_mask2 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 46
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha_group4_mask2 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 47
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.gacha5_btn = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 48
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.coin5_icon = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 49
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.coin5_cost_num = L1_1
return L0_1
