local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "LightConeItemInfoPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Mask/Normal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_rarity = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "LightConeContainer/ImgLightCone"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_light_cone_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "DamageTypePanel/ProfessionIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_profession_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LightConeLevel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_light_cone_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PromotionInfo/PromotionPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_promotion_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LightConeLevel/NumPanel/Splash"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_splash = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LightConeLevel/NumPanel/LevelCurrent"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LightConeLevel/NumPanel/LevelMax"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_max = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PromotionInfo/DetailTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PromotionInfo/PromotionPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_promotion = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "PromotionInfo/PromotionPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.item_prefab_load_meta = L1_2
end
L0_1._on_bind = L1_1
return L0_1
