local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Activity.PlayerReturn.PlayerReturnTabLeftPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PlayerReturnTabLeftPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L3_2 = A0_2
  L2_2 = A0_2._async_load_sprite_to
  L4_2 = A0_2._binder
  L4_2 = L4_2.img_icon_normal
  L5_2 = A1_2
  L2_2(L3_2, L4_2, L5_2)
  L3_2 = A0_2
  L2_2 = A0_2._async_load_sprite_to
  L4_2 = A0_2._binder
  L4_2 = L4_2.img_icon_selected
  L5_2 = A1_2
  L2_2(L3_2, L4_2, L5_2)
end
L0_1.set_icon = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.text_name_selected
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetTextID
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.text_name_unselected
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetTextID
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.set_title = L1_1
function L1_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L3_2 = G
  L3_2 = L3_2.RedDotModule
  L3_2 = L3_2.Instance
  L4_2 = L3_2
  L3_2 = L3_2.bind_reddot
  L5_2 = A1_2
  L6_2 = A2_2
  L7_2 = A0_2
  L8_2 = A0_2._binder
  L8_2 = L8_2.node_reddot
  L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
end
L0_1.bind_reddot = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1.unbind_reddot = L1_1
return L0_1
