local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "LightConeSkillDetailComparePanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "SkillNamePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_skill_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "SkillNamePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.skill_name_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "StoryDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_item_bg_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LevelDescNext/NextTitle/Next"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_skill_title_after = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LevelDescNext/NextTitle/Phase/Level"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_skill_level_after = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "LevelDescNext/NextTitle/Phase/Bg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_skill_level_after = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LevelDescNext/LevelDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_skill_desc_after = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LevelDescNext/NextTitle/PhaseCurrent"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.phase_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LevelDescNext/NextTitle/PhaseCurrent/Level"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_skill_level_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "LevelDescNext/NextTitle/PhaseCurrent/Bg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_skill_level_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LevelDescNext"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_level_desc_next = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2
  A0_2.text_skill_name = nil
  A0_2.text_item_bg_desc = nil
  A0_2.text_skill_level_after = nil
  A0_2.text_skill_desc_after = nil
end
L0_1._on_dispose = L1_1
return L0_1
