local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityGuessTheSilhouetteMainRightInfoPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/RewardList/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_reward_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/CanStartGuessPhoto/BtnComFirstGoFindPhoto"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/FinishStateGuessPhoto/BtnComFinishGetReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_receive_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/FinishStateGuessPhoto/BtnComFinishGetReward/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_receive_reward_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CanStartGuessPhoto"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_start_state = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LockStateGuessPhoto"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lock_state = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/FinishStateGuessPhoto"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_finish_state = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/FinishStateGuessPhoto/FinishState"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mark_and_text_finish_state = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CanStartGuessPhoto/GuessPhotoTaskTitle/TextGuessPhotoTaskTitleCanStar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_start_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CanStartGuessPhoto/TextGuessPhotoTaskDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_start_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/FinishStateGuessPhoto/TextGuessPhotoTaskTitleFinish"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_finish_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/LockStateGuessPhoto/LockStateText/TextGuessPhotoTaskTitleLock"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_lock_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/LockStateGuessPhoto/LockStateText/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer = L1_2
end
L0_1._on_bind = L1_1
return L0_1
