local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Challenge.Entrance.Group.ChallengeGroupBtnPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Entrance.Group.ChallengeGroupBtnPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChallengeSelectGroupTabItemBinder"
L2_1 = G
L2_1 = L2_1.TabItemBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/TitlePanel/BtnEnvironment"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_environment = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TitlePanel/LeftTime"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_remain_time = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Contents/TitlePanel/LeftTime/RemainTimeIcon/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/ScheduleTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_schedule_fresh_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/ScheduleTip/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_schedule_fresh_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "PageInfo/TitleType/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_subtitle = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TitlePanel/SubTitle/SubTitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_world_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TitlePanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_group_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TitlePanel/SubTitle"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_world_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/RewardPanel/TextPanel/TxtValue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_current_star_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/RewardPanel/TextPanel/TxtTotal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_total_star_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/RewardPanel/BtnReward/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_cumulative_rewards = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "QuickUnlockHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_quick_unlock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "QuickUnlockHintPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_quick_unlock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "QuickUnlockHintPanel/UnlockHint/TextPanel/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_quick_unlock = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel_in_btn
  L3_2 = G
  L3_2 = L3_2.ChallengeGroupBtnPanel
  L4_2 = G
  L4_2 = L4_2.ChallengeGroupBtnPanelBinder
  L5_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_group_btn = L1_2
end
L0_1._on_tab_btn_bind = L1_1
return L0_1
