local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChessRogueAdventureRoomHUDPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Rogue/DLC/Dice/DiceMiniGameHUDPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/TopPanel/ReadyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_ready = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/TopPanel/TimerPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/TopPanel/DescPane"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Content/TopPanel/ReadyPanel/Root/TextPanel/TxtTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Content/TopPanel/ReadyPanel/Root/TextPanel/TxtDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Content/TopPanel/TimerPanel/Root/TextPanel/TxtTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_timer_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/Content/TopPanel/TimerPanel/Root/TextPanel/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Content/TopPanel/DescPane/Root/TextPanel/TxtTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_num_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Content/TopPanel/DescPane/Root/TextPanel/TxtDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_num_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/TopPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.custom_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/Content/TopPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_top = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = "Root/Content/TopPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_event_top = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/Content/TopPanel/TimerPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = "Root/Content/TopPanel/TimerPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_event_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = "Root/Content/TopPanel/TimerPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = "Root/Content/TopPanel/TimerPanel/Root/Frame/Bg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_timer_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = "Root/Content/TopPanel/TimerPanel/Root/TextPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_timer_text_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/TopPanel/RoundPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_round = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Content/TopPanel/RoundPanel/Root/TextPanel/TxtDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_round = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/LeftPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/TopPanel/ToastPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_toast = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/TopPanel/ToastPanel/SuccessPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_toast_success = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/TopPanel/ToastPanel/FailurePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_toast_fail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/RightButtonArea/PCMiniGameSkillPanel/RightActionBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_stop = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/RightButtonArea/PCMiniGameSkillPanel/RightActionBtn/BanMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_btn_stop_ban = L1_2
end
L0_1._on_bind = L1_1
return L0_1
