local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityMonopolyMiniGameBingoResultPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2, A1_2, A2_2)
end
L0_1.ctor = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1._on_load = L1_1
function L1_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2
  L4_2 = A0_2
  L3_2 = A0_2.set_prev_text
  L5_2 = 0
  L3_2(L4_2, L5_2)
  L4_2 = A0_2
  L3_2 = A0_2.set_next_text
  L5_2 = 0
  L3_2(L4_2, L5_2)
  L4_2 = A0_2
  L3_2 = A0_2.set_ratio_text
  L5_2 = A1_2
  L3_2(L4_2, L5_2)
  L4_2 = A0_2
  L3_2 = A0_2._async_load_sprite_to
  L5_2 = A0_2._binder
  L5_2 = L5_2.img_prev
  L6_2 = A2_2
  L3_2(L4_2, L5_2, L6_2)
  L4_2 = A0_2
  L3_2 = A0_2._async_load_sprite_to
  L5_2 = A0_2._binder
  L5_2 = L5_2.img_next
  L6_2 = A2_2
  L3_2(L4_2, L5_2, L6_2)
end
L0_1.setup_view = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1._on_dispose = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.text_prev
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetText
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.set_prev_text = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.text_next
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetText
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.set_next_text = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.text_ratio
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetTextID
  L4_2 = "UIText_ActivityMonopoly_Game_RaiseValue"
  L5_2 = A1_2
  L2_2(L3_2, L4_2, L5_2)
end
L0_1.set_ratio_text = L1_1
return L0_1
