local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AetherDivideSkinPageQuestPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TaskInfoPanel/TitlePanel/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TaskInfoPanel/DecoPanel/Root/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ProgressPanel/NumPanel/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_cur_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ProgressPanel/NumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_total_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ProgressPanel/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_progress_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_get_skin = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnPanel/ExtraTip/Root/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_get_skin_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "BtnPanel/BtnGetSkin"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_get_skin = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnPanel/BtnGetSkin/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_btn_get_skin = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "BtnPanel/BtnImprove"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_mission = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "FinishHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_got_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "FinishHintPanel/Root/TextFinishHint"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.txt_got_hint = L1_2
end
L0_1._on_bind = L1_1
return L0_1
