local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.RogueCommon.RandomEvent.Components.RogueCommonBuffDisplayPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueCommon.RandomEvent.Components.RogueCommonBuffDisplayPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueCommon.RandomEvent.Components.RogueCommonMiracleDisplayPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueCommon.RandomEvent.Components.RogueCommonMiracleDisplayPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueCommonGetDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Rogue/RogueRewardDialog.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Bg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_empty_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Contents/DescPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/Text/DescPanelSmall"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Contents/DescPanel/Text/DescPanelSmall/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_desc_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Contents/DescPanel/Text/DescPanelSmall/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_desc_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueCommonBuffDisplayPanel
  L4_2 = G
  L4_2 = L4_2.RogueCommonBuffDisplayPanelBinder
  L5_2 = "Contents/BuffContent"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.buff_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueCommonMiracleDisplayPanel
  L4_2 = G
  L4_2 = L4_2.RogueCommonMiracleDisplayPanelBinder
  L5_2 = "Contents/RelicContent"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.miracle_panel = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.MonoInControlTip
  L5_2 = "Contents/HintPanel/KeyMapHIntInfo/LeftExtra/KeyMapInfo_Scroll"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L4_2 = A0_2
  L3_2 = A0_2._safe_get_cmpt
  L5_2 = CS
  L5_2 = L5_2.RPG
  L5_2 = L5_2.Client
  L5_2 = L5_2.MonoInControlTip
  L6_2 = "Contents/HintPanel/KeyMapHIntInfo/LeftExtra/KeyMapInfo_View"
  L3_2, L4_2, L5_2, L6_2 = L3_2(L4_2, L5_2, L6_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  A0_2.extra_mono_in_ctrl_tip = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "Contents/HintPanel/KeyMapHIntInfo/LeftExtra/Text_Scroll"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L4_2 = A0_2
  L3_2 = A0_2._safe_get_cmpt
  L5_2 = CS
  L5_2 = L5_2.UnityEngine
  L5_2 = L5_2.UI
  L5_2 = L5_2.Text
  L6_2 = "Contents/HintPanel/KeyMapHIntInfo/LeftExtra/Text_View"
  L3_2, L4_2, L5_2, L6_2 = L3_2(L4_2, L5_2, L6_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  A0_2.extra_key_map_hint_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGFadeAnimation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rpg_fade_animation = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rpg_animation_event = L1_2
end
L0_1._on_bind = L1_1
return L0_1
