local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusMainEntranceFunctionPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnHome"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_user_info_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnSNSMessage"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_sns_info_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnSkills/Root/TextPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_skill_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnSkills/Root/LockPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_skill_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnSkills"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_skill = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnSkills/Root/TextPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_skill_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnSkills/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_skill_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnChallenge/Root/TextPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnChallenge/Root/LockPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnChallenge"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_challenge = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnChallenge/Root/TextPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_challenge_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnChallenge/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnRewards/Root/TextPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnRewards/Root/LockPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnRewards"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_rewards = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnRewards/Root/TextPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_total_reward_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnRewards/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_reddot = L1_2
end
L0_1._on_bind = L1_1
return L0_1
