local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Component.DiscreteProgressBar"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "SevenDayRewardItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.root_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Icon/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.item_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Frame"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rarity_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.DiscreteProgressBar
  L4_2 = G
  L4_2 = L4_2.DiscreteProgressBarBinder
  L5_2 = "Root/SubStarPanel"
  L6_2 = "Ui.Common.CommonSubStarInfoPanel"
  L7_2 = "Ui.Common.CommonSubStarInfoPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.rarity_stars_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Received"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_cannot_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Received/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.cannot_receive_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatusPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.received_mark_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatusPanel/GetMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.received_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Receive"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_can_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Receive/BtnReceive"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.receive_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/NumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.item_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Receive/BtnReceive/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_ictrl_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Receive/BtnReceive/TextPanel/IconPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.ictrl_pc_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/Receive/BtnReceive"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_ictrl_btn = L1_2
  L1_2 = {}
  L2_2 = CS
  L2_2 = L2_2.RPG
  L2_2 = L2_2.GameCore
  L2_2 = L2_2.ItemRarity
  L2_2 = L2_2.Rare
  L2_2 = #L2_2
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Root/Receive/R3_Hint"
  L3_2 = L3_2(L4_2, L5_2)
  L1_2[L2_2] = L3_2
  L2_2 = CS
  L2_2 = L2_2.RPG
  L2_2 = L2_2.GameCore
  L2_2 = L2_2.ItemRarity
  L2_2 = L2_2.VeryRare
  L2_2 = #L2_2
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Root/Receive/R4_Hint"
  L3_2 = L3_2(L4_2, L5_2)
  L1_2[L2_2] = L3_2
  L2_2 = CS
  L2_2 = L2_2.RPG
  L2_2 = L2_2.GameCore
  L2_2 = L2_2.ItemRarity
  L2_2 = L2_2.SuperRare
  L2_2 = #L2_2
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Root/Receive/R5_Hint"
  L3_2 = L3_2(L4_2, L5_2)
  L1_2[L2_2] = L3_2
  A0_2.can_receive_effect_by_rank = L1_2
end
L0_1._on_bind = L1_1
return L0_1
