local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Common.FilterSort.BtnFilterPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Train.VisitorRegister.VisitorRegisterDetailPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Train.VisitorRegister.VisitorRegisterDetailPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "VisitorRegisterPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/VisitorRegister/VisitorRegisterPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/LeftPanel/ListPanel/TitlePanel/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.num_register = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopGridView
  L4_2 = "Root/Content/LeftPanel/ListPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/LeftPanel/ListPanel/EmptyStatusTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BtnFilterPanel
  L4_2 = G
  L4_2 = L4_2.BtnFilterPanelBinder
  L5_2 = "Root/Content/LeftPanel/ListPanel/BtnList/OrderPanel/Root/BtnFilter"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.filter_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/LeftPanel/ListPanel/BtnList/Txt"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_btn_filter = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.VisitorRegisterDetailPanel
  L4_2 = G
  L4_2 = L4_2.VisitorRegisterDetailPanelBinder
  L5_2 = "Root/Content/RightPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.detail_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/Content/RightPanel/Detail/MessagePanel/Detail/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
end
L0_1._bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._bind
  L1_2(L2_2)
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._bind
  L1_2(L2_2)
end
L0_1._on_pc_bind = L1_1
