local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "FindTrotterRecordDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Quest/TreasureTrotter/TreasureTrotterRecordPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/Content/RecordPanel/RewardBox/TextPanel/TxtValue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_finished = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/Content/RecordPanel/RewardBox/TextPanel/TxtTotal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_total = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/Content/RecordPanel/RewardBox/TextPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/Content/RecordPanel/RewardBox/BtnReward/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_control_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/Content/RecordPanel/RewardBox/BtnReward/Received"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_taken = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/Content/RecordPanel/RewardBox/BtnReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_final = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/Content/RecordPanel/RewardBox/BtnReward/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_final = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/Content/RecordPanel/RewardBox/TxtSubTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_final = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/CommonTabMiddleArea/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_control = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/Content/RecordPanel/DayText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_order = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/Content/RecordPanel/RecordList/ScrollViewMask/Preunlocked"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_locked = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/Content/RecordPanel/RecordList/ScrollViewMask/Preunlocked/LockStatusTip/TextPanel/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/Content/Content/RecordPanel/RecordList/ScrollViewMask/Preunlocked/LockStatusTip/TextPanel/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/Content/RecordPanel/RecordList/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_unlocked = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Content/Content/RecordPanel/RecordList/ScrollViewMask/ScrollView/Viewport/Content/Result/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_direction = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Content/Content/RecordPanel/RecordList/ScrollViewMask/ScrollView/Viewport/Content/Direction/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_result = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/Content/Content/RecordPanel/RewardPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_items = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/Content/RecordPanel/BtnComFirst"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/Content/RecordPanel/BtnComFirst/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/Content/RecordPanel/BtnComFirst/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/Content/RecordPanel/BtnComFirst"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/Content/RecordPanel/Finish"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_closed = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/Content/Content/RecordPanel/Finish"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/CommonTabMiddleArea/KeyMapInfo_Left/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/CommonTabMiddleArea/KeyMapInfo_Right/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/Content/Content/RecordPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_switch = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PageInfo/Title/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/RemainTimeIcon/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer_total = L1_2
end
L0_1._on_bind = L1_1
return L0_1
