local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.ActivityMonopolyUtils"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityMonopolyMiniGameQuizPlayerIconPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
end
L0_1.ctor = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1._on_load = L1_1
function L1_1(A0_2, A1_2, A2_2)
  A0_2._click_callback = A1_2
  A0_2._click_handler = A2_2
end
L0_1.register_click_callback = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  A0_2._id = A1_2
  L2_2 = A0_2._id
  L2_2 = L2_2 == nil
  L3_2 = A0_2._binder
  L3_2 = L3_2.node_avatar
  L4_2 = L3_2
  L3_2 = L3_2.SafeSetActive
  L5_2 = not L2_2
  L3_2(L4_2, L5_2)
  L3_2 = A0_2._binder
  L3_2 = L3_2.node_empty
  L4_2 = L3_2
  L3_2 = L3_2.SafeSetActive
  L5_2 = L2_2
  L3_2(L4_2, L5_2)
  if not L2_2 then
    L4_2 = A0_2
    L3_2 = A0_2._async_load_sprite_to
    L5_2 = A0_2._binder
    L5_2 = L5_2.img
    L6_2 = G
    L6_2 = L6_2.ActivityMonopolyUtils
    L6_2 = L6_2.get_quiz_player_icon
    L7_2 = A0_2._id
    L6_2, L7_2 = L6_2(L7_2)
    L3_2(L4_2, L5_2, L6_2, L7_2)
  end
end
L0_1.setup_view = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.node_current
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.set_current = L1_1
return L0_1
