local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.PrefabLoadMeta
L3_1 = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.prefab_load_meta_card = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_confirm = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_reroll = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_skip = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_drop = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_drop_confirm = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_short_desc = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.IntroButton
L3_1 = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_open_mix = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_empty_confirm = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.IntroButton
L3_1 = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_intro = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_forge_tips = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_resonance_tips = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_reroll_tips = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_drop_tips = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_accessory_list = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 15
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_weapon_list = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 16
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_detail_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_empty_tips = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_top_bar = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_reroll_cur_times = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 20
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_drop_times = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 21
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_abandon = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 22
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_select_title = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 23
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_title_times = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 24
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_select_title_times = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 25
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_pre_level = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 26
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_cur_level = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 27
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_team_buff_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 28
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_drop_bg = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 29
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_head_tips = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 30
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_head_tips = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Animation
L3_1 = 31
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.anim_tips_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.RPGAnimationEvent
L3_1 = 32
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.rpg_anim_event_tips_root = L1_1
return L0_1
