local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "LightConeReplacePageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Avatar/LightCone/LightConeReplacePage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.LightConeReplaceRightPanel
  L4_2 = G
  L4_2 = L4_2.LightConeReplaceRightPanelBinder
  L5_2 = "Root/LightConeReplacePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.replace_right_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BtnFilterSortSelectPanel
  L4_2 = G
  L4_2 = L4_2.BtnFilterSortSelectPanelBinder
  L5_2 = "Root/LeftPanel/LightConeListArea/OrderPanel"
  L6_2 = {}
  L7_2 = FilterSortSelectEnum
  L7_2 = L7_2.CommonSort
  L6_2[1] = L7_2
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
  A0_2.filter_order_select_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BtnSortMobilePanel
  L4_2 = G
  L4_2 = L4_2.BtnSortMobilePanelBinder
  L5_2 = "Root/LeftPanel/LightConeListArea/OrderPanel/Root/BtnOrderPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.order_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BtnSortPCPanel
  L4_2 = G
  L4_2 = L4_2.BtnSortPCPanelBinder
  L5_2 = "Root/LeftPanel/LightConeListArea/OrderPanel/Root/BtnOrderPanelPC"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.order_panel_pc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ToBeDeleted/ImgLightCone/Image"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_light_cone = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/LeftPanel/LightConeListArea"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_item_list_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/LightConeReplacePanel/Contents/FunctionPanel/BtnEquip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_equip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/LightConeReplacePanel/Contents/FunctionPanel/BtnReplace"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_replace = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/LightConeReplacePanel/Contents/FunctionPanel/BtnDisMount"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_dismount = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/LightConeReplacePanel/Contents/FunctionPanel/BtnUpdate"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_upgrade = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PageInfo/TitleType/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_avatar_type_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/ProfessionalIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_avatar_type = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2
  A0_2.img_light_cone = nil
  A0_2.scroll_item = nil
  A0_2.node_empty = nil
  A0_2.node_item_list_panel = nil
  A0_2.btn_sort_type = nil
  A0_2.btn_sort_order = nil
  A0_2.text_sort_type = nil
  A0_2.node_right_panel = nil
  A0_2.btn_close = nil
  A0_2.btn_equip = nil
  A0_2.btn_replace = nil
  A0_2.btn_dismount = nil
  A0_2.btn_upgrade = nil
  A0_2.animator = nil
end
L0_1._on_dispose = L1_1
return L0_1
