local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.RogueCommon.Enum.RogueEnum"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueNousDiceSurfaceEditPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnFilter"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.filter_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnFilter/Root/IconPanel/FilterOn"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.filter_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnFilter/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.filter_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnSet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.confirm_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "DescPanel/TipsPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.hint_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "DescPanel/TipsPanel/Root/TxtTips"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.hint_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "DescPanel/ScrollViewFrame/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "DescPanel/ScrollViewFrame/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect_ref = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "DescPanel/ScrollViewFrame/ScrollView/Viewport"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.view_port_root = L1_2
  L1_2 = {}
  L2_2 = G
  L2_2 = L2_2.RogueEnum
  L2_2 = L2_2.RogueSlotRarity
  L2_2 = L2_2.Common
  L3_2 = {}
  L5_2 = A0_2
  L4_2 = A0_2._safe_find
  L6_2 = "DescPanel/TitlePanelQuality3"
  L4_2 = L4_2(L5_2, L6_2)
  L3_2.root = L4_2
  L5_2 = A0_2
  L4_2 = A0_2._safe_get_cmpt
  L6_2 = CS
  L6_2 = L6_2.UnityEngine
  L6_2 = L6_2.UI
  L6_2 = L6_2.Text
  L7_2 = "DescPanel/TitlePanelQuality3/InfoPanel/MainTitlePanel/TxtTitle"
  L4_2 = L4_2(L5_2, L6_2, L7_2)
  L3_2.title = L4_2
  L5_2 = A0_2
  L4_2 = A0_2._safe_get_cmpt
  L6_2 = CS
  L6_2 = L6_2.UnityEngine
  L6_2 = L6_2.UI
  L6_2 = L6_2.Text
  L7_2 = "DescPanel/TitlePanelQuality3/InfoPanel/IconDescPanel/TxtDesc"
  L4_2 = L4_2(L5_2, L6_2, L7_2)
  L3_2.sub_title = L4_2
  L1_2[L2_2] = L3_2
  L2_2 = G
  L2_2 = L2_2.RogueEnum
  L2_2 = L2_2.RogueSlotRarity
  L2_2 = L2_2.Rare
  L3_2 = {}
  L5_2 = A0_2
  L4_2 = A0_2._safe_find
  L6_2 = "DescPanel/TitlePanelQuality2"
  L4_2 = L4_2(L5_2, L6_2)
  L3_2.root = L4_2
  L5_2 = A0_2
  L4_2 = A0_2._safe_get_cmpt
  L6_2 = CS
  L6_2 = L6_2.UnityEngine
  L6_2 = L6_2.UI
  L6_2 = L6_2.Text
  L7_2 = "DescPanel/TitlePanelQuality2/InfoPanel/MainTitlePanel/TxtTitle"
  L4_2 = L4_2(L5_2, L6_2, L7_2)
  L3_2.title = L4_2
  L5_2 = A0_2
  L4_2 = A0_2._safe_get_cmpt
  L6_2 = CS
  L6_2 = L6_2.UnityEngine
  L6_2 = L6_2.UI
  L6_2 = L6_2.Text
  L7_2 = "DescPanel/TitlePanelQuality2/InfoPanel/IconDescPanel/TxtDesc"
  L4_2 = L4_2(L5_2, L6_2, L7_2)
  L3_2.sub_title = L4_2
  L1_2[L2_2] = L3_2
  L2_2 = G
  L2_2 = L2_2.RogueEnum
  L2_2 = L2_2.RogueSlotRarity
  L2_2 = L2_2.Epic
  L3_2 = {}
  L5_2 = A0_2
  L4_2 = A0_2._safe_find
  L6_2 = "DescPanel/TitlePanelQuality1"
  L4_2 = L4_2(L5_2, L6_2)
  L3_2.root = L4_2
  L5_2 = A0_2
  L4_2 = A0_2._safe_get_cmpt
  L6_2 = CS
  L6_2 = L6_2.UnityEngine
  L6_2 = L6_2.UI
  L6_2 = L6_2.Text
  L7_2 = "DescPanel/TitlePanelQuality1/InfoPanel/MainTitlePanel/TxtTitle"
  L4_2 = L4_2(L5_2, L6_2, L7_2)
  L3_2.title = L4_2
  L5_2 = A0_2
  L4_2 = A0_2._safe_get_cmpt
  L6_2 = CS
  L6_2 = L6_2.UnityEngine
  L6_2 = L6_2.UI
  L6_2 = L6_2.Text
  L7_2 = "DescPanel/TitlePanelQuality1/InfoPanel/IconDescPanel/TxtDesc"
  L4_2 = L4_2(L5_2, L6_2, L7_2)
  L3_2.sub_title = L4_2
  L1_2[L2_2] = L3_2
  A0_2.rarity_title_root_tb = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_cmpt = L1_2
end
L0_1._on_bind = L1_1
return L0_1
