local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MainPage.Components.ActivityMonopolyMapCellPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MainPage.Components.ActivityMonopolyMapCellPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MainPage.Components.ActivityMonopolyMapPlayerPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MainPage.Components.ActivityMonopolyMapPlayerPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityMonopolyMapPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/Monopoly/MonopolyMapOverviewDialog.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/MapContainer/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.content_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/MapContainer/ScrollView/Viewport"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.viewport_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/PanelContent/MapContainer/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.content_prefab_loader = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/MapContainer/ScrollView/Viewport/Content/Start"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.start_pos = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/PanelContent/MapContainer/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.map_scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/MapContainer/SliderPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.slider_panel_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/BtnPanel/BtnDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.detail_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.exit_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/TopBarArea/AreaPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.res_bar_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Root/PanelContent/GraphicPanel/MapIconList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_legend = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/GraphicPanel/CountPanel/EventCount/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.event_explore_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/GraphicPanel/CountPanel/BlockCount/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.asset_explore_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ActivityMonopolyMapPlayerPanel
  L4_2 = G
  L4_2 = L4_2.ActivityMonopolyMapPlayerPanelBinder
  L5_2 = "Root/PanelContent/MapContainer/ScrollView/Viewport/Content/MapOverview/Root/PlayerNode"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_player = L1_2
  L1_2 = {}
  A0_2.nodes_map_name = L1_2
  L1_2 = {}
  A0_2.panels_map_cell = L1_2
  L1_2 = 1
  L2_2 = 4
  L3_2 = 1
  for L4_2 = L1_2, L2_2, L3_2 do
    L5_2 = {}
    L6_2 = 1
    L7_2 = 51
    L8_2 = 1
    for L9_2 = L6_2, L7_2, L8_2 do
      L10_2 = "Root/PanelContent/MapContainer/ScrollView/Viewport/Content/MapOverview/Root/Stage"
      L11_2 = tostring
      L12_2 = L4_2
      L11_2 = L11_2(L12_2)
      L12_2 = "/Block"
      L13_2 = tostring
      L14_2 = L9_2
      L13_2 = L13_2(L14_2)
      L10_2 = L10_2 .. L11_2 .. L12_2 .. L13_2
      L12_2 = A0_2
      L11_2 = A0_2._safe_find
      L13_2 = L10_2
      L14_2 = false
      L11_2 = L11_2(L12_2, L13_2, L14_2)
      if L11_2 ~= nil then
        L13_2 = A0_2
        L12_2 = A0_2._create_panel_with_root_trans
        L14_2 = G
        L14_2 = L14_2.ActivityMonopolyMapCellPanel
        L15_2 = G
        L15_2 = L15_2.ActivityMonopolyMapCellPanelBinder
        L16_2 = L11_2
        L12_2 = L12_2(L13_2, L14_2, L15_2, L16_2)
        L13_2 = table
        L13_2 = L13_2.insert
        L14_2 = L5_2
        L15_2 = L12_2
        L13_2(L14_2, L15_2)
      end
    end
    L6_2 = A0_2.panels_map_cell
    L6_2[L4_2] = L5_2
    L6_2 = A0_2.nodes_map_name
    L8_2 = A0_2
    L7_2 = A0_2._safe_find
    L9_2 = "Root/PanelContent/MapContainer/ScrollView/Viewport/Content/MapOverview/Root/Stage"
    L10_2 = tostring
    L11_2 = L4_2
    L10_2 = L10_2(L11_2)
    L11_2 = "/StageName"
    L9_2 = L9_2 .. L10_2 .. L11_2
    L7_2 = L7_2(L8_2, L9_2)
    L6_2[L4_2] = L7_2
  end
end
L0_1._on_bind = L1_1
return L0_1
