local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "EvolveBuildConst"
L0_1 = L0_1(L1_1)
L0_1.WeaponLevelTextID = "UIText_EvolveBuild_WeaponLevel"
L0_1.NumTextFormat = "UIText_CommonValueShow_AutomatiConversion"
L1_1 = G
L1_1 = L1_1.UIColorUtils
L1_1 = L1_1.GetColor
L2_1 = "#FFFFFF"
L1_1 = L1_1(L2_1)
L0_1.CoinNormalColor = L1_1
L1_1 = G
L1_1 = L1_1.UIColorUtils
L1_1 = L1_1.GetColor
L2_1 = "#FF0000"
L1_1 = L1_1(L2_1)
L0_1.CoinNotEnoughColor = L1_1
L1_1 = G
L1_1 = L1_1.UIColorUtils
L1_1 = L1_1.GetColor
L2_1 = "#3B3FB7"
L1_1 = L1_1(L2_1)
L0_1.DarkTextColor = L1_1
L1_1 = CS
L1_1 = L1_1.RPG
L1_1 = L1_1.GameCore
L1_1 = L1_1.ConstValueCommonExcelTable
L1_1 = L1_1.GetData
L2_1 = "EvolveBuild_FinalStage_ExtraBonus"
L1_1 = L1_1(L2_1)
L1_1 = L1_1.Value
L1_1 = L1_1.UintValue
L0_1.NoRandomBonusNum = L1_1
L1_1 = CS
L1_1 = L1_1.RPG
L1_1 = L1_1.GameCore
L1_1 = L1_1.ConstValueCommonExcelTable
L1_1 = L1_1.GetData
L2_1 = "EvolveBuild_OriginStage_ID"
L1_1 = L1_1(L2_1)
L1_1 = L1_1.Value
L1_1 = L1_1.UintValue
L0_1.TutorialStageID = L1_1
L1_1 = CS
L1_1 = L1_1.RPG
L1_1 = L1_1.GameCore
L1_1 = L1_1.ConstValueCommonExcelTable
L1_1 = L1_1.GetData
L2_1 = "EvolveBuild_ActivityQuestRewardID"
L1_1 = L1_1(L2_1)
L1_1 = L1_1.Value
L1_1 = L1_1.UintValue
L0_1.ActivityRewardID = L1_1
L1_1 = {}
L1_1.SS = "SpriteOutput/Quest/EvolveBuild/EvoLveBuildRank/EvoLveChallengeRankBg_SS.png"
L1_1.S = "SpriteOutput/Quest/EvolveBuild/EvoLveBuildRank/EvoLveChallengeRankBg_S.png"
L1_1.A = "SpriteOutput/Quest/EvolveBuild/EvoLveBuildRank/EvoLveChallengeRankBg_A.png"
L1_1.B = "SpriteOutput/Quest/EvolveBuild/EvoLveBuildRank/ChallengeRankBg_C.png"
L1_1.C = "SpriteOutput/Quest/EvolveBuild/EvoLveBuildRank/ChallengeRankBg_C.png"
L0_1.RankIconPath = L1_1
L0_1.EndlessStageID = 414007
L1_1 = {}
L1_1[414002] = "5361"
L1_1[414007] = "5386"
L0_1.StagePageTutorialIDs = L1_1
L0_1.SkillShopTutorialID = "5391"
L0_1.AllAvatarDeadTutorialID = "5398"
L0_1.NoDeadLineTutorialID = "5397"
L1_1 = {}
L1_1[6020108] = "5381"
L1_1[6020110] = "5401"
L1_1[6020111] = "5402"
L1_1[6020112] = "5403"
L1_1[6020113] = "5404"
L1_1[6020114] = "5405"
L1_1[6020115] = "5406"
L1_1[6020100] = "5407"
L0_1.MainPageTutorialIDs = L1_1
L1_1 = {}
L2_1 = "UIText_EvolveBuild_Difficulty01"
L3_1 = "UIText_EvolveBuild_Difficulty02"
L4_1 = "UIText_EvolveBuild_Difficulty03"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L0_1.DifficultyText = L1_1
return L0_1
