local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChessRogueDimensionEffectItemBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "TitleUndo/LeftPanel/TxtLevel"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.value_required = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "TitleUndo/TxtName"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.eff_title = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "BoxContent/TxtDes"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.eff_desc = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "TitleUndo/BoxIcon/Icon"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.eff_icon = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "TitleUndo"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2.root = L2_2
  A0_2.locked_infos = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "TitleNormal/LeftPanel/TxtLevel"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.value_required = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "TitleNormal/TxtName"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.eff_title = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "BoxContent/TxtDes"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.eff_desc = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "TitleNormal/BoxIcon/Icon"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.eff_icon = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "TitleNormal"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2.root = L2_2
  A0_2.unlock_infos = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.RectMask2D
  L4_2 = "Progress"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rect_mask = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Progress/LineUndo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.locked_line_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Progress/LineNormal"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.unlock_line_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitleNormal/BoxIcon/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitleNormal/Line"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_top_line = L1_2
end
L0_1._on_bind = L1_1
return L0_1
