local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusPopulationPhaseDetailDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/Heliobus/HeliobusSNSPhaseDetailDialog.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "Bg/BtnEmptyClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_bg_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TodoList/DescPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_phase_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TodoList/DescPanel/MissionDesc/Viewport/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_phase_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TodoList/UpMission"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_anchor = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TodoList/UpMission/UpMissionItem/Root/UserInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_anchor_user_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TodoList/UpMission/UpMissionItem/Root/MissionName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_anchor_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TodoList/UpMission/UpMissionItem/Root/MissionDesc/Viewport/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_anchor_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Contents/TodoList/UpMission/UpMissionItem/Root/NaviIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_anchor_post_type = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TodoList/UpMission/UpMissionItem/Root/FinishMark/Finished"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_anchor_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TodoList/SubMission"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_post_mission = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/PageNum"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_page_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "ArrowPanel/BtnPrev"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_prev = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "ArrowPanel/BtnNext"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_next = L1_2
end
L0_1._on_bind = L1_1
return L0_1
