local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.BaseFilter"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AlleySpecialOrderFilter"
L2_1 = G
L2_1 = L2_1.BaseFilter
L3_1 = G
L0_1 = L0_1(L1_1, L2_1, L3_1)
L1_1 = CS
L1_1 = L1_1.RPG
L1_1 = L1_1.Client
L1_1 = L1_1.GlobalVars
L1_1 = L1_1.s_ModuleManager
L1_1 = L1_1.AlleyModule
function L2_1(A0_2)
  local L1_2
end
L0_1.ctor = L2_1
function L2_1(A0_2)
  local L1_2
end
L0_1.dtor = L2_1
function L2_1(A0_2)
  local L1_2
  L1_2 = "AlleySpecialOrderNew"
  return L1_2
end
L0_1.get_associate_reddot = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._add_packet_handler
  L3_2 = CS
  L3_2 = L3_2.PBIBDHBOIGI
  L3_2 = L3_2.DMJLGLDLNJP
  L4_2 = A0_2._refresh_special_order
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._add_packet_handler
  L3_2 = CS
  L3_2 = L3_2.PBIBDHBOIGI
  L3_2 = L3_2.IGHKHMIKABH
  L4_2 = A0_2._refresh_special_order
  L1_2(L2_2, L3_2, L4_2)
end
L0_1.register_events = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._remove_packet_handler
  L3_2 = CS
  L3_2 = L3_2.PBIBDHBOIGI
  L3_2 = L3_2.DMJLGLDLNJP
  L4_2 = A0_2._refresh_special_order
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._remove_packet_handler
  L3_2 = CS
  L3_2 = L3_2.PBIBDHBOIGI
  L3_2 = L3_2.IGHKHMIKABH
  L4_2 = A0_2._refresh_special_order
  L1_2(L2_2, L3_2, L4_2)
end
L0_1.unregister_events = L2_1
function L2_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._refresh_special_order
  L1_2(L2_2)
end
L0_1.refresh = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
  L1_2 = L1_1
  L2_2 = L1_2
  L1_2 = L1_2.GetUnseenSpecialOrderID
  L1_2 = L1_2(L2_2)
  L2_2 = 0
  L3_2 = L1_2.Count
  L3_2 = L3_2 - 1
  L4_2 = 1
  for L5_2 = L2_2, L3_2, L4_2 do
    L6_2 = L1_2[L5_2]
    L7_2 = CS
    L7_2 = L7_2.RPG
    L7_2 = L7_2.GameCore
    L7_2 = L7_2.AlleySpecialOrderExcelTable
    L7_2 = L7_2.GetData
    L8_2 = L6_2
    L7_2 = L7_2(L8_2)
    if L7_2 ~= nil then
      L8_2 = G
      L8_2 = L8_2.RedDotModule
      L8_2 = L8_2.Instance
      L9_2 = L8_2
      L8_2 = L8_2.update_reddot
      L10_2 = "AlleySpecialOrderTabNew"
      L11_2 = L7_2.SpecialOrderShopID
      L8_2(L9_2, L10_2, L11_2)
    end
    L8_2 = G
    L8_2 = L8_2.RedDotModule
    L8_2 = L8_2.Instance
    L9_2 = L8_2
    L8_2 = L8_2.update_reddot
    L10_2 = "AlleySpecialOrderNew"
    L11_2 = L6_2
    L8_2(L9_2, L10_2, L11_2)
  end
end
L0_1._refresh_special_order = L2_1
return L0_1
