local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusChallengeTaskPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "StatusPanel/NamePanel/TextPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "StatusPanel/NamePanel/Progress"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_progress = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "StatusPanel/NamePanel/Progress/Dot1"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "StatusPanel/NamePanel/Progress/Dot2"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "StatusPanel/NamePanel/Progress/Dot3"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "StatusPanel/NamePanel/Progress/Dot4"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[4] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "StatusPanel/NamePanel/Progress/Dot5"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[5] = L2_2
  A0_2.node_progress_dot = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "StatusPanel/NamePanel/Progress/Dot1/Finish"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "StatusPanel/NamePanel/Progress/Dot2/Finish"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "StatusPanel/NamePanel/Progress/Dot3/Finish"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "StatusPanel/NamePanel/Progress/Dot4/Finish"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[4] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "StatusPanel/NamePanel/Progress/Dot5/Finish"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[5] = L2_2
  A0_2.node_progress_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "StatusPanel/NamePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "StatusPanel/NamePanel/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot = L1_2
end
L0_1._on_bind = L1_1
return L0_1
