local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueTalentDetailPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TextTitle/SkillType"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tag = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/TextTitle/SkillType/SkillType"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.talent_tag = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/TextTitle/SkillTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.talent_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/ScrollView/Viewport/Content/DetailInfo/TextDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.talent_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/IconPanel/RogueSkillTreeBtn/IconSkill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.talent_img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/FuctionPanel/BtnUnlock"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.active_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/FuctionPanel/BtnUnlock/TextPanel/TextConsume/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.active_cost_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/FuctionPanel/BtnUnlock/TextPanel/TextConsume/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.active_cost_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/FuctionPanel/BtnUnlock/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.active_red_dot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/FuctionPanel/DisableHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.locked_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/FuctionPanel/DisableHintPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.locked_hint_text = L1_2
end
L0_1._on_bind = L1_1
return L0_1
