local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MapSymbolTitlePanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = {}
  A0_2.node_title_list = L1_2
  L1_2 = {}
  A0_2.btn_title_list = L1_2
  L1_2 = {}
  A0_2.text_title_name_list = L1_2
  L1_2 = {}
  A0_2.image_title_icon_list = L1_2
  L1_2 = A0_2.node_title_list
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "SymbolDetailTitle/Title1"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L1_2 = A0_2.node_title_list
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "SymbolDetailTitle/Title2"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L1_2 = A0_2.node_title_list
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "SymbolDetailTitle/Title3"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  L1_2 = A0_2.btn_title_list
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "SymbolDetailTitle/Title1/Root"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[1] = L2_2
  L1_2 = A0_2.btn_title_list
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "SymbolDetailTitle/Title2/Root"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[2] = L2_2
  L1_2 = A0_2.btn_title_list
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "SymbolDetailTitle/Title3/Root"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[3] = L2_2
  L1_2 = A0_2.text_title_name_list
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "SymbolDetailTitle/Title1/Root/TextPanel/Text"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[1] = L2_2
  L1_2 = A0_2.text_title_name_list
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "SymbolDetailTitle/Title2/Root/TextPanel/Text"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[2] = L2_2
  L1_2 = A0_2.text_title_name_list
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Text
  L5_2 = "SymbolDetailTitle/Title3/Root/TextPanel/Text"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[3] = L2_2
  L1_2 = A0_2.image_title_icon_list
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "SymbolDetailTitle/Title1/Root/TextPanel/Icon"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[1] = L2_2
  L1_2 = A0_2.image_title_icon_list
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "SymbolDetailTitle/Title2/Root/TextPanel/Icon"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[2] = L2_2
  L1_2 = A0_2.image_title_icon_list
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "SymbolDetailTitle/Title3/Root/TextPanel/Icon"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[3] = L2_2
  L1_2 = A0_2.node_title_list
  L1_2 = L1_2[1]
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = A0_2.node_title_list
  L1_2 = L1_2[2]
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = A0_2.node_title_list
  L1_2 = L1_2[3]
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
end
L0_1._on_bind = L1_1
return L0_1
