local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_lock_name = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_cat = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_lock = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_unlock = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_name = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_not_obtained_mask = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_special_mask = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_target = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_get = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_color_bar_top_left = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_color_bar_top_right = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_color_bar_bottom_left = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_color_bar_bottom_right = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_reddot = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 15
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_tip_lock = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlButton
L3_1 = 16
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono_btn_collect = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlTip
L3_1 = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.mono_tip_collect = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_clue = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_clue = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 20
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_point = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 21
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_target = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Animation
L3_1 = 22
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.anim_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 23
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_point = L1_1
return L0_1
