local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Gacha.GachaObtainAvatarPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Gacha.GachaObtainAvatarPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Gacha.GachaObtainLightConePanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Gacha.GachaObtainLightConePanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Gacha.GachaWaterMarkPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PhotoGraph.PhotoGraphWaterMarkPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "GachaObtainDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Avatar/NewAvatarDropDialog.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Btn_Exit"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_bg_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_fade_in = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.GachaObtainAvatarPanel
  L4_2 = G
  L4_2 = L4_2.GachaObtainAvatarPanelBinder
  L5_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.avatar_obtain_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.GachaObtainLightConePanel
  L4_2 = G
  L4_2 = L4_2.GachaObtainLightConePanelBinder
  L5_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.light_cone_obtain_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvatarContents"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_avatar_obtain = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LightConeContents"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_light_cone_obtain = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TalkButton"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_skip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "TalkButton/FunctionButtonWidget/SkipBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_skip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_event_fade_in = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "AvatarContents/AvatarDetailInfoPanel/ItemConversionPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_avatar_convert = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LightConeContents/LightConeDetailInfoPanel/ItemConversionPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_lightcone_convert = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "LightConeContents/SharePanel/BtnShare"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_share_light_cone = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LightConeContents/SharePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_share_panel_light_cone = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LightConeContents/SharePanel/TextPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_share_reward_panel_light_cone = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "LightConeContents/SharePanel/TextPanel/Container/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_share_reward_light_cone = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "LightConeContents/SharePanel/TextPanel/Container/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_share_reward_num_light_cone = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "AvatarContents/SharePanel/BtnShare"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_share_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvatarContents/SharePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_share_panel_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvatarContents/SharePanel/TextPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_share_reward_panel_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "AvatarContents/SharePanel/TextPanel/Container/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_share_reward_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "AvatarContents/SharePanel/TextPanel/Container/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_share_reward_num_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.GachaWaterMarkPanel
  L4_2 = G
  L4_2 = L4_2.PhotoGraphWaterMarkPanelBinder
  L5_2 = "WaterMark"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.water_mark_panel = L1_2
end
L0_1._on_bind = L1_1
return L0_1
