local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PerformanceRecallTypeItemPanel"
L2_1 = G
L2_1 = L2_1.TabItem
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  A0_2._category_id = 0
  A0_2._category_row = nil
end
L0_1.ctor = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  A0_2._category_id = A1_2
  L2_2 = CS
  L2_2 = L2_2.RPG
  L2_2 = L2_2.GameCore
  L2_2 = L2_2.PerformanceRecallCategoryExcelTable
  L2_2 = L2_2.GetData
  L3_2 = A1_2
  L2_2 = L2_2(L3_2)
  A0_2._category_row = L2_2
end
L0_1.setup_view = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._setup_view
  L1_2(L2_2)
end
L0_1._on_added = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.txt_name_selected
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._category_row
  L3_2 = L3_2.Category
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.txt_name_unselected
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._category_row
  L3_2 = L3_2.Category
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._async_load_sprite_to
  L3_2 = A0_2._binder
  L3_2 = L3_2.img_selected
  L4_2 = A0_2._category_row
  L4_2 = L4_2.IconPath
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = G
  L1_2 = L1_2.RedDotModule
  L1_2 = L1_2.Instance
  L2_2 = L1_2
  L1_2 = L1_2.bind_reddot
  L3_2 = "PerformanceRecallCategory"
  L4_2 = A0_2._category_id
  L5_2 = A0_2
  L6_2 = A0_2._binder
  L6_2 = L6_2.reddot
  L6_2 = L6_2.transform
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
end
L0_1._setup_view = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2.save_navigation_target
  L3_2 = A0_2._binder
  L3_2 = L3_2.tab_btn
  L3_2 = L3_2.gameObject
  L1_2(L2_2, L3_2)
end
L0_1._on_select = L1_1
return L0_1
