local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "SilverWolfActivityMissionHorizonSubMenuPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ContentPanel/GraffitiExploreMainPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_explore = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ContentPanel/GraffitiPhotoGraphPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_shoot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ContentPanel/GraffitiRaidTaskPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_raid = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ContentPanel/BoxEmpty"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TabPanel/TabControl/TabTask1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_explore = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TabPanel/TabControl/TabTask2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_shoot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TabPanel/TabControl/TabTask3"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_raid = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TabPanel/TabControl/TabTask1/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_explore_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TabPanel/TabControl/TabTask2/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_shoot_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TabPanel/TabControl/TabTask3/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_raid_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "TabPanel/KeyMapInfo_Left/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "TabPanel/KeyMapInfo_Right/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_right = L1_2
end
L0_1._on_bind = L1_1
return L0_1
