local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueEndless.CommonComponents.RogueEndlessTargetPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueEndless.CommonComponents.RogueEndlessTargetPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueEndless.Maze.Entrance.RogueEndlessMonsterPreviewPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueEndless.Maze.Entrance.RogueEndlessMonsterPreviewPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueEndlessEntrancePageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Rogue/Endless/RogueEndlessRaidEntryPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose/Btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_exit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/BtnPanel/BtnChallenge"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_enter = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScorePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_record = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScorePanel/ScoreInfoPanel/TopScorePanel/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_highest_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScorePanel/ScoreInfoPanel/TopFloorPanel/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_highest_layer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScorePanel/CommonRankHint/RankText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_highest_rank = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScorePanel/CommonRankHint/Bg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_rank_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScrollPanel/ScrollViewMask/ScrollView/Viewport/Content/ChallengeEnvBuffPanel/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_environment_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScrollPanel/ScrollViewMask/ScrollView/Viewport/Content/ChallengeEnvBuffPanel/TitleRow/BtnDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_environment = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueEndlessTargetPanel
  L4_2 = G
  L4_2 = L4_2.RogueEndlessTargetPanelBinder
  L5_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScrollPanel/ScrollViewMask/ScrollView/Viewport/Content/ChallengeTargetPanel/TargetList"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_target = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueEndlessMonsterPreviewPanel
  L4_2 = G
  L4_2 = L4_2.RogueEndlessMonsterPreviewPanelBinder
  L5_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScrollPanel/ScrollViewMask/ScrollView/Viewport/Content/ChallengeMonsterPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_monster_preview = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScrollPanel/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/ResBarArea/ResBarArea/Root/BtnRuleTip_ResBar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_monster_info = L1_2
end
L0_1._on_bind = L1_1
return L0_1
