local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChallengeStoryBuffSelectPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Abyss/ChallengeStory/ChallengeStoryBuffPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BgPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bg_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/TipPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_page_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PanelContent/LeftPanel/BuffPanel/BuffIcon/Root/BuffIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_buff_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/LeftPanel/BuffPanel/BuffIcon/Root/Status/Empty"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff_empty_slot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/LeftPanel/BuffPanel/BuffIcon/Root/BuffIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/LeftPanel/EnvPanel/TitlePanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_environment_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/LeftPanel/EnvPanel/ScrollView/Viewport/TextContent"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_env_buff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/LeftPanel/BuffPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_equip_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/LeftPanel/TeamPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_team_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/LeftPanel/TeamNo/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_team_index = L1_2
  L1_2 = {}
  A0_2.node_avatar_icon = L1_2
  L1_2 = 1
  L2_2 = 4
  L3_2 = 1
  for L4_2 = L1_2, L2_2, L3_2 do
    L6_2 = A0_2
    L5_2 = A0_2._safe_find
    L7_2 = "Root/PanelContent/LeftPanel/TeamPanel/AvatarHeadList/AvatarHead"
    L8_2 = tostring
    L9_2 = L4_2
    L8_2 = L8_2(L9_2)
    L7_2 = L7_2 .. L8_2
    L5_2 = L5_2(L6_2, L7_2)
    L6_2 = table
    L6_2 = L6_2.insert
    L7_2 = A0_2.node_avatar_icon
    L8_2 = L5_2
    L6_2(L7_2, L8_2)
  end
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/PanelContent/RightPanel/BuffList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.buff_scroll_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_exit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanel/BtnPanel/BtnConfirm"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/PanelContent/LeftPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_left_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/LeftPanel/EnvPanel/KeyMapInfoScroll"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_scroll_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/PanelContent/LeftPanel/EnvPanel/KeyMapInfoScroll/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_in_control_tip_scroll = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/PanelContent/LeftPanel/EnvPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect_env_buff = L1_2
end
L0_1._on_bind = L1_1
return L0_1
