local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityMonopolyMiniGameGuessItemPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  A0_2._id = 0
  A0_2._count = 0
end
L0_1.ctor = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_root
  L4_2 = A0_2._on_btn_root
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_load = L1_1
function L1_1(A0_2, A1_2, A2_2)
  A0_2._click_callback = A1_2
  A0_2._click_handler = A2_2
end
L0_1.register_click_callback = L1_1
function L1_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2
  A0_2._id = A1_2
  A0_2._count = A2_2
  L4_2 = A0_2
  L3_2 = A0_2._refresh_view
  L3_2(L4_2)
end
L0_1.setup_view = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.btn_root
  L3_2 = L2_2
  L2_2 = L2_2.SetChecked
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.set_to_add = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.txt_to_add_count
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetText
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.set_add_count = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = CS
  L1_2 = L1_2.RPG
  L1_2 = L1_2.GameCore
  L1_2 = L1_2.MonopolyGuessPlayerConfigExcelTable
  L1_2 = L1_2.GetData
  L2_2 = A0_2._id
  L1_2 = L1_2(L2_2)
  if L1_2 == nil then
    return
  end
  L3_2 = A0_2
  L2_2 = A0_2._async_load_sprite_to
  L4_2 = A0_2._binder
  L4_2 = L4_2.img
  L5_2 = L1_2.IconPath
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.txt_name
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetTextID
  L4_2 = L1_2.Name
  L2_2(L3_2, L4_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.txt_current_count
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetText
  L4_2 = A0_2._count
  L2_2(L3_2, L4_2)
end
L0_1._refresh_view = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = G
  L1_2 = L1_2.Utils
  L1_2 = L1_2.invoke_callback
  L2_2 = A0_2._click_callback
  L3_2 = A0_2._click_handler
  L4_2 = A0_2._id
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_btn_root = L1_1
return L0_1
