local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MissionChronicleGraphListPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "ScrollView/Scaler/Viewport/Content/ChronicleGraph"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.prefab_loader = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.RectTransform
  L4_2 = "ScrollView/Scaler/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rect_trans = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ScrollView"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_scroll_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RightPanelBlurRoot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_path_detail_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "ScrollView/Scaler/Viewport/CloseBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.RectTransform
  L4_2 = "ScrollView/Scaler/Viewport"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.viewport_trans = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ExchangePanelHorizontal"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_slider = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "ScrollView/Scaler/Viewport/CanTakeTips"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.prefab_loader_can_take_tips = L1_2
end
L0_1._on_bind = L1_1
return L0_1
