local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HandbookPhaseTabItemBinder"
L2_1 = G
L2_1 = L2_1.TabItemBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/DailyMission/Widget/PhasePanel.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "LeftInfo/PhasePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LeftInfo/PhasePanel/Text/BtnLeftArrowLeft"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_last = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LeftInfo/PhasePanel/Text/BtnLeftArrowRight"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_next = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "LeftInfo/PhasePanel/Text/BtnLeftArrowLeft/BtnLeftArrow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_last = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "LeftInfo/PhasePanel/Text/BtnLeftArrowRight/BtnRightArrow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_next = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "LeftInfo/PhasePanel/Text/BtnLeftArrowLeft/BtnLeftArrow/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_last_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "LeftInfo/PhasePanel/Text/BtnLeftArrowRight/BtnRightArrow/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_next_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "LeftInfo/Plan/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.ProgressBar
  L4_2 = "LeftInfo/Plan/ProgressBar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.bar_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "MissionList/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_view_quest = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LeftInfo/BtnReceiveFirst"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_extra_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LeftInfo/HintText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_doing_extra_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "LeftInfo/BtnReceiveFirst/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_btn_extra_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "LeftInfo/ItemList/Reward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_extra_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "LeftInfo/BtnReceiveFirst"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_extra_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "LeftInfo/ItemList/InControlBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reward_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "LeftInfo/Plan"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "MissionList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_phase = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = G
  L1_2 = L1_2.ComponentExtensions
  L1_2 = L1_2.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Transform
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.tab_btn_root
  L4_2 = "RedDot"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.go_reddot = L1_2
  L1_2 = G
  L1_2 = L1_2.ComponentExtensions
  L1_2 = L1_2.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.tab_btn_root
  L4_2 = "Selected/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.select_icon_image = L1_2
end
L0_1._on_tab_btn_bind = L1_1
return L0_1
