local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.PhoneTheme.PhoneThemeSelectItemPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PhoneTheme.PhoneThemeSelectItemPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Inventory.RightPanel.DropHintListviewPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Inventory.RightPanel.DropHintListviewPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PlayerInfo.PlayerPhotoPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PlayerInfo.PlayerPhotoPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PhoneThemeSelectPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/PhoneTheme/PhonethemeOverviewPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopGridView
  L4_2 = "Root/Contents/LeftPanel/ItemArea/ItemList/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_item = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/Contents/LeftPanel/ItemArea/ItemList/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/InfoRightPanel/ItemName/Content/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/InfoRightPanel/ItemDetailPanel/ScrollView/Viewport/Content/DescDetailPanel/Desc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.DropHintListviewPanel
  L4_2 = G
  L4_2 = L4_2.DropHintListviewPanelBinder
  L5_2 = "Root/Contents/RightPanel/InfoRightPanel/ItemDetailPanel/ScrollView/Viewport/Content/DropHintPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_drop = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Contents/RightPanel/PhoneViewContent/PhoneL/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_selected_l = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Contents/RightPanel/PhoneViewContent/PhoneR/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_selected_r = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/PhoneViewContent/BaseInfo/NameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_player_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PlayerPhotoPanel
  L4_2 = G
  L4_2 = L4_2.PlayerPhotoPanelBinder
  L5_2 = "Root/Contents/RightPanel/PhoneViewContent/BaseInfo/AvatarPhoto"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_player_photo = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/InfoRightPanel/FunctionPanel/BtnOn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_display_on = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/InfoRightPanel/FunctionPanel/BtnOff"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_display_off = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Contents/RightPanel/PhoneViewContent/BaseInfo"
  L2_2 = L2_2(L3_2, L4_2)
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Root/Contents/RightPanel/PhoneViewContent/AppUiPanel"
  L3_2 = L3_2(L4_2, L5_2)
  L5_2 = A0_2
  L4_2 = A0_2._safe_find
  L6_2 = "Root/Contents/RightPanel/PhoneViewContent/RghtUiPanel"
  L4_2, L5_2, L6_2 = L4_2(L5_2, L6_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  A0_2.nodes_to_hide = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/InfoRightPanel/FunctionPanel/BtnReplace"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/InfoRightPanel/FunctionPanel/BtnReplace/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_btn_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/InfoRightPanel/FunctionPanel/ApplicationBtn"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/InfoRightPanel/FunctionPanel/UnlockedBtn"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_locked = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/Contents/RightPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_switch = L1_2
end
L0_1._on_bind = L1_1
return L0_1
