local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "WolfBroShootingEnterPuzzlePageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Maze/MiniGame/ShootingTarget/MiniGameShootingEntrancePage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose/Btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/BtnPanel/BtnChallenge"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_challenge = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/Contents/RightPanelBlurRoot"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_right_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/BtnPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ChallengeHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/BtnPanel/WarningTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_unlock_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/BtnPanel/WarningTip/TipPanel/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_unlock_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PageInfo/TitleType/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_type = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/LeftPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_left_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoTabControl
  L4_2 = "Root/Contents/LeftPanel/ChallengeHardLevelTabList/ScrollView/Viewport/TabControl"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.tab_control_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/Contents/LeftPanel/ChallengeHardLevelTabList/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/NamePanel/NameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScorePanel/TextPanel/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_max_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScrollPanel/ScrollViewMask/ScrollView/Viewport/Content/DetailText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScrollPanel/ScrollViewMask/ScrollView/Viewport/Content/ChallengeTargetPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_target_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScrollPanel/ScrollViewMask/ScrollView/Viewport/Content/ChallengeTargetPanel/TargetList/CommonChallengeTargetInfoRow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_challenge_target = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScrollPanel/ScrollViewMask/ScrollView/Viewport/Content/ChallengeTargetPanel/TargetList/CommonChallengeTargetInfoRow/MissionInfoPanel/MissionName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_challenge_target = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ChallengeRewardPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_reward_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ChallengeRewardPanel/ScrollViewMask/ScrollView/Viewport/Content/StaticListView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.challenge_goods_list_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScrollPanel/ScrollViewMask/ScrollView/Viewport/Content/TargetRewardPanel "
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_end_less_reward_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanelBlurRoot/RightPanel/ScrollPanel/ScrollViewMask/ScrollView/Viewport/Content/TargetRewardPanel /TargetList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_end_less_reward_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopBarArea"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_top_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.IntroButton
  L4_2 = "Root/TopBarArea/AreaPanel/TopBtnList/BtnRuleTip_ResBar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_intro = L1_2
  L1_2 = A0_2.node_challenge_hint
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
end
L0_1._on_bind = L1_1
return L0_1
