local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AvatarLightConeSwitchPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Avatar/Bg/AvatarImg/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_role = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Avatar/Bg/BgImg/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_role_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LightCone"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_lightcone_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Avatar"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_avtar_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Avatar/Btn"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_avatar2cone = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Avatar/Btn/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_avatar2cone = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "LightCone/Btn/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_cone2avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "LightCone/Bg/BgImg/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_cone_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.AvatarStatusPanel
  L4_2 = G
  L4_2 = L4_2.AvatarStatusPanelBinder
  L5_2 = "Avatar/Info"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.status_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.LightConeStarPanel
  L4_2 = G
  L4_2 = L4_2.LightConeStarPanelBinder
  L5_2 = "LightCone/Info/Down"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.lightcone_star_panel = L1_2
end
L0_1._on_bind = L1_1
return L0_1
