local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.RogueDLC.ChessRogue.ChessBoard.Common.ChessRogueDiceIconRarityPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.ChessRogue.ChessBoard.Common.ChessRogueDiceIconRarityPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.ChessRogue.Dice.ChessRogueUnderLinePanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.ChessRogue.Dice.ChessRogueUnderLinePanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChessRogueDiceTurnPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Rogue/DLC/Dice/Widget/DiceTurnPanel.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/DiceShowPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_dice_show = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Content/DiceShowPanel/Root/IconPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_dice_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ChessRogueDiceIconRarityPanel
  L4_2 = G
  L4_2 = L4_2.ChessRogueDiceIconRarityPanelBinder
  L5_2 = "Content/DiceShowPanel/Root/IconPanel/StatePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_dice_rarity = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BtnPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/BtnPanel/BtnMap"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_map = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/BtnPanel/BtnQuestion"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_intro = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/BtnPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/EventPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_result = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Content/EventPanel/Root/DesPanel/IconPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_result_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ChessRogueDiceIconRarityPanel
  L4_2 = G
  L4_2 = L4_2.ChessRogueDiceIconRarityPanelBinder
  L5_2 = "Content/EventPanel/Root/DesPanel/IconPanel/StatePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_result_rarity = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ChessRogueUnderLinePanel
  L4_2 = G
  L4_2 = L4_2.ChessRogueUnderLinePanelBinder
  L5_2 = "Content/EventPanel/Root/DesPanel/ScrollView/Viewport"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.result_desc_underline_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Content/EventPanel/Root/DesPanel/TxtTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_result_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Content/EventPanel/Root/DesPanel/ScrollView/Viewport/Content/DetailInfo/TextDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_result_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/EventPanel/Root/DesPanel/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_result_desc_layout_group = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Content/EventPanel/Root/DesPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect_result_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/EventPanel/Root/DesPanel/BtnPanel/BtnGoldfinger"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_cheat = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/EventPanel/Root/DesPanel/BtnPanel/BtnGoldfinger/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_cheat_key_map_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Content/EventPanel/Root/DesPanel/BtnPanel/BtnGoldfinger/DescPanel/TxtValue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_cheat_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/EventPanel/Root/DesPanel/BtnPanel/BtnReRandom"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reroll = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/EventPanel/Root/DesPanel/BtnPanel/BtnReRandom/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_reroll_key_map_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Content/EventPanel/Root/DesPanel/BtnPanel/BtnReRandom/DescPanel/TxtValue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_reroll_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/EventPanel/Root/DesPanel/ShortCutHintPanelDark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_short_cut_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Content/EventPanel/Root/DesPanel/ShortCutHintPanelDark/Contents"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.short_cut_panel_load_meta = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/EventPanel/Root/DesPanel/OptionPanel/TogOptionFilterLite"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_dice_quick_throw = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/EventPanel/Root/DesPanel/OptionPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_dice_quick_throw = L1_2
end
L0_1._on_bind = L1_1
return L0_1
