local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MiniGamePage.Bingo.ActivityMonopolyMiniGameCookieAInfoPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MiniGamePage.Bingo.ActivityMonopolyMiniGameCookieAInfoPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MiniGamePage.Bingo.ActivityMonopolyMiniGameCookieBInfoPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MiniGamePage.Bingo.ActivityMonopolyMiniGameCookieBInfoPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MiniGamePage.Bingo.ActivityMonopolyMiniGameCookieCInfoPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MiniGamePage.Bingo.ActivityMonopolyMiniGameCookieCInfoPanelBinder"
L0_1(L1_1)
L0_1 = CS
L0_1 = L0_1.RPG
L0_1 = L0_1.Client
L0_1 = L0_1.GlobalVars
L0_1 = L0_1.s_ModuleManager
L0_1 = L0_1.MonopolyModule
L1_1 = "MonopolyMiniGameCookieComResultChangeFinal"
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonopolyUtils
L2_1 = L2_1.GetMonopolyBingoBubbleTalkDuration
L2_1 = L2_1()
L3_1 = CS
L3_1 = L3_1.RPG
L3_1 = L3_1.Client
L3_1 = L3_1.MonopolyUtils
L3_1 = L3_1.GetMonopolyBingoBubbleTalkCD
L3_1 = L3_1()
L4_1 = CS
L4_1 = L4_1.RPG
L4_1 = L4_1.Client
L4_1 = L4_1.MonopolyUtils
L4_1 = L4_1.GetMonopolyBingoBubbleRandomMaxNum
L4_1 = L4_1()
L5_1 = {}
L6_1 = CS
L6_1 = L6_1.RPG
L6_1 = L6_1.GameCore
L6_1 = L6_1.MonopolyGameType
L6_1 = L6_1.MonopolyBingoA
L6_1 = #L6_1
L7_1 = G
L7_1 = L7_1.ActivityMonopolyMiniGameCookieAInfoPanel
L5_1[L6_1] = L7_1
L6_1 = CS
L6_1 = L6_1.RPG
L6_1 = L6_1.GameCore
L6_1 = L6_1.MonopolyGameType
L6_1 = L6_1.MonopolyBingoB
L6_1 = #L6_1
L7_1 = G
L7_1 = L7_1.ActivityMonopolyMiniGameCookieBInfoPanel
L5_1[L6_1] = L7_1
L6_1 = CS
L6_1 = L6_1.RPG
L6_1 = L6_1.GameCore
L6_1 = L6_1.MonopolyGameType
L6_1 = L6_1.MonopolyBingoC
L6_1 = #L6_1
L7_1 = G
L7_1 = L7_1.ActivityMonopolyMiniGameCookieCInfoPanel
L5_1[L6_1] = L7_1
L6_1 = {}
L7_1 = CS
L7_1 = L7_1.RPG
L7_1 = L7_1.GameCore
L7_1 = L7_1.MonopolyGameType
L7_1 = L7_1.MonopolyBingoA
L7_1 = #L7_1
L8_1 = G
L8_1 = L8_1.ActivityMonopolyMiniGameCookieAInfoPanelBinder
L6_1[L7_1] = L8_1
L7_1 = CS
L7_1 = L7_1.RPG
L7_1 = L7_1.GameCore
L7_1 = L7_1.MonopolyGameType
L7_1 = L7_1.MonopolyBingoB
L7_1 = #L7_1
L8_1 = G
L8_1 = L8_1.ActivityMonopolyMiniGameCookieBInfoPanelBinder
L6_1[L7_1] = L8_1
L7_1 = CS
L7_1 = L7_1.RPG
L7_1 = L7_1.GameCore
L7_1 = L7_1.MonopolyGameType
L7_1 = L7_1.MonopolyBingoC
L7_1 = #L7_1
L8_1 = G
L8_1 = L8_1.ActivityMonopolyMiniGameCookieCInfoPanelBinder
L6_1[L7_1] = L8_1
L7_1 = {}
L8_1 = CS
L8_1 = L8_1.RPG
L8_1 = L8_1.GameCore
L8_1 = L8_1.MonopolyGameType
L8_1 = L8_1.MonopolyBingoA
L8_1 = #L8_1
L7_1[L8_1] = "MonopolyMiniGameCookieComShow_A"
L8_1 = CS
L8_1 = L8_1.RPG
L8_1 = L8_1.GameCore
L8_1 = L8_1.MonopolyGameType
L8_1 = L8_1.MonopolyBingoB
L8_1 = #L8_1
L7_1[L8_1] = "MonopolyMiniGameCookieComShow_B"
L8_1 = CS
L8_1 = L8_1.RPG
L8_1 = L8_1.GameCore
L8_1 = L8_1.MonopolyGameType
L8_1 = L8_1.MonopolyBingoC
L8_1 = #L8_1
L7_1[L8_1] = "MonopolyMiniGameCookieComShow_B"
L8_1 = {}
L9_1 = CS
L9_1 = L9_1.RPG
L9_1 = L9_1.GameCore
L9_1 = L9_1.MonopolyGameType
L9_1 = L9_1.MonopolyBingoA
L9_1 = #L9_1
L8_1[L9_1] = "MonopolyMiniGameCookieComResultChange_A"
L9_1 = CS
L9_1 = L9_1.RPG
L9_1 = L9_1.GameCore
L9_1 = L9_1.MonopolyGameType
L9_1 = L9_1.MonopolyBingoB
L9_1 = #L9_1
L8_1[L9_1] = "MonopolyMiniGameCookieComResultChange_B"
L9_1 = CS
L9_1 = L9_1.RPG
L9_1 = L9_1.GameCore
L9_1 = L9_1.MonopolyGameType
L9_1 = L9_1.MonopolyBingoC
L9_1 = #L9_1
L8_1[L9_1] = "MonopolyMiniGameCookieComResultChange_B"
L9_1 = G
L9_1 = L9_1.Class
L10_1 = "ActivityMonopolyMiniGameBingoPanel"
L11_1 = G
L11_1 = L11_1.BasePanel
L9_1 = L9_1(L10_1, L11_1)
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.cookie_list
  L2_2 = L1_2
  L1_2 = L1_2.init
  L3_2 = A0_2
  L4_2 = 0
  L5_2 = A0_2._on_item_change
  L1_2(L2_2, L3_2, L4_2, L5_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.panel_bet
  L2_2 = L1_2
  L1_2 = L1_2.register_start_callback
  L3_2 = A0_2._on_start_btn_click
  L4_2 = A0_2
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._init_timer
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._add_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.UIMonopolyGameSettleResult
  L4_2 = A0_2._on_game_settle
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._add_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.UIAnimationEvent
  L4_2 = A0_2._on_result_change_event
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.rpg_anim_event
  L2_2 = L1_2
  L1_2 = L1_2.AddAnimationEvent
  L3_2 = L1_1
  function L4_2()
    local L0_3, L1_3, L2_3, L3_3, L4_3
    L0_3 = A0_2._binder
    L0_3 = L0_3.panel_result
    L1_3 = L0_3
    L0_3 = L0_3.set_next_text
    L2_3 = A0_2._result
    L3_3 = A0_2
    L4_3 = L3_3
    L3_3 = L3_3.get_ratio
    L3_3 = L3_3(L4_3)
    L2_3 = L2_3 * L3_3
    L0_3(L1_3, L2_3)
  end
  L1_2(L2_2, L3_2, L4_2)
end
L9_1._on_load = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.anim_root
  L2_2 = L1_2
  L1_2 = L1_2.GetClip
  L3_2 = L1_1
  L1_2 = L1_2(L2_2, L3_2)
  L1_2 = L1_2.length
  A0_2._result_anim_length = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._add_count_down_timer
  L3_2 = A0_2._on_result_final_anim_finish
  L4_2 = A0_2._result_anim_length
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2._result_anim_timer = L1_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.anim_root
  L2_2 = L1_2
  L1_2 = L1_2.GetClip
  L4_2 = A0_2
  L3_2 = A0_2._get_bingo_result_change_anim
  L3_2, L4_2 = L3_2(L4_2)
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  L1_2 = L1_2.length
  A0_2._result_change_length = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._add_count_down_timer
  L3_2 = A0_2._on_result_change_finish
  L4_2 = A0_2._result_change_length
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2._result_change_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._add_count_down_timer
  L3_2 = A0_2._on_hint_over
  L4_2 = L2_1
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2._hint_timer = L1_2
end
L9_1._init_timer = L10_1
function L10_1(A0_2, A1_2, A2_2, A3_2, A4_2)
  local L5_2, L6_2, L7_2, L8_2
  A0_2._game_data = A1_2
  A0_2._display_resource_id = A2_2
  A0_2._is_pos_flip = A3_2
  A0_2._is_pos_boom = A4_2
  A0_2._current_time = 0
  L6_2 = A0_2
  L5_2 = A0_2._setup_bet_panel_info
  L5_2(L6_2)
  L6_2 = A0_2
  L5_2 = A0_2._setup_result_panel_info
  L5_2(L6_2)
  L6_2 = A0_2
  L5_2 = A0_2._refresh_cookie_list
  L5_2(L6_2)
  L5_2 = A0_2._binder
  L5_2 = L5_2.panel_buff_overview
  L6_2 = L5_2
  L5_2 = L5_2.setup_view
  L5_2(L6_2)
  L5_2 = A0_2._binder
  L5_2 = L5_2.panel_buff_overview
  L6_2 = L5_2
  L5_2 = L5_2.enable_unlock_refresh
  L7_2 = false
  L5_2(L6_2, L7_2)
  L5_2 = G
  L5_2 = L5_2.ResBarAreaFactory
  L5_2 = L5_2.CreateResBarArea
  L6_2 = A0_2._binder
  L6_2 = L6_2.node_res_bar
  L7_2 = "ActivityMonopolyMainPage"
  L8_2 = A0_2
  L5_2 = L5_2(L6_2, L7_2, L8_2)
  A0_2._panel_res_bar = L5_2
  L5_2 = A0_2._binder
  L5_2 = L5_2.node_control
  L6_2 = L5_2
  L5_2 = L5_2.SafeSetActive
  L7_2 = true
  L5_2(L6_2, L7_2)
  L5_2 = A0_2._binder
  L5_2 = L5_2.node_control_tip
  L6_2 = L5_2
  L5_2 = L5_2.SafeSetActive
  L7_2 = false
  L5_2(L6_2, L7_2)
  L6_2 = A0_2
  L5_2 = A0_2._add_tick
  L5_2(L6_2)
end
L9_1.setup_view = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._remove_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.UIMonopolyGameSettleResult
  L4_2 = A0_2._on_game_settle
  L1_2(L2_2, L3_2, L4_2)
end
L9_1._on_dispose = L10_1
function L10_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = A0_2._is_game_in_progress
  if L2_2 then
    L2_2 = A0_2._current_time
    L2_2 = L2_2 + A1_2
    A0_2._current_time = L2_2
    L2_2 = A0_2._current_time
    L3_2 = L3_1
    if L2_2 >= L3_2 then
      L3_2 = A0_2
      L2_2 = A0_2._open_cookie_hint
      L2_2(L3_2)
      A0_2._current_time = -100
    end
  end
end
L9_1._on_tick = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = L0_1.GameInfo
  L1_2 = L1_2.Ratio
  A0_2._last_ratio = L1_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.panel_bet
  L2_2 = L1_2
  L1_2 = L1_2.setup_view
  L3_2 = L0_1.GameInfo
  L3_2 = L3_2.Ratio
  L4_2 = A0_2._game_data
  L4_2 = L4_2.RaiseCurveID
  L5_2 = A0_2._game_data
  L5_2 = L5_2.BaseRaiseMaxValue
  L1_2(L2_2, L3_2, L4_2, L5_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.panel_bet
  L2_2 = L1_2
  L1_2 = L1_2.register_ratio_change_callback
  L3_2 = A0_2._on_ratio_change
  L4_2 = A0_2
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.animator_bet
  L2_2 = L1_2
  L1_2 = L1_2.SetTrigger
  L3_2 = "Normal"
  L1_2(L2_2, L3_2)
end
L9_1._setup_bet_panel_info = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L1_2 = CS
  L1_2 = L1_2.RPG
  L1_2 = L1_2.Client
  L1_2 = L1_2.MonopolyUtils
  L1_2 = L1_2.GetMonopolyCurrencyID
  L1_2 = L1_2()
  L2_2 = CS
  L2_2 = L2_2.RPG
  L2_2 = L2_2.GameCore
  L2_2 = L2_2.ItemExcelTable
  L2_2 = L2_2.GetData
  L3_2 = L1_2
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2._binder
  L3_2 = L3_2.panel_result
  L4_2 = L3_2
  L3_2 = L3_2.setup_view
  L6_2 = A0_2
  L5_2 = A0_2.get_ratio
  L5_2 = L5_2(L6_2)
  L6_2 = L2_2.ItemIconPath
  L3_2(L4_2, L5_2, L6_2)
  L3_2 = A0_2._binder
  L3_2 = L3_2.panel_result
  L4_2 = L3_2
  L3_2 = L3_2.safe_set_active
  L5_2 = false
  L3_2(L4_2, L5_2)
end
L9_1._setup_result_panel_info = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2._get_default_selected_cookie
  L1_2 = L1_2(L2_2)
  if L1_2 == nil then
    L3_2 = A0_2
    L2_2 = A0_2._get_first_can_interact_cookie
    L2_2 = L2_2(L3_2)
    L1_2 = L2_2
  end
  return L1_2
end
L9_1.get_first_selected_object = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = A0_2._display_resource_id
  L1_2 = #L1_2
  L1_2 = 1 + L1_2
  L1_2 = L1_2 / 2
  L2_2 = A0_2._binder
  L2_2 = L2_2.cookie_list
  L3_2 = L2_2
  L2_2 = L2_2.GetShownItemByItemIndex
  L4_2 = tonumber
  L5_2 = L1_2 - 1
  L4_2, L5_2 = L4_2(L5_2)
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if L2_2 ~= nil then
    L3_2 = L2_2.UserObjectData
    L4_2 = L3_2
    L3_2 = L3_2.is_btn_root_interactable
    L3_2 = L3_2(L4_2)
    if L3_2 then
      L3_2 = L2_2.UserObjectData
      L4_2 = L3_2
      L3_2 = L3_2.get_first_selected_object
      return L3_2(L4_2)
    end
  end
  L3_2 = nil
  return L3_2
end
L9_1._get_default_selected_cookie = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L1_2 = 1
  L2_2 = A0_2._display_resource_id
  L2_2 = #L2_2
  L3_2 = 1
  for L4_2 = L1_2, L2_2, L3_2 do
    L5_2 = A0_2._binder
    L5_2 = L5_2.cookie_list
    L6_2 = L5_2
    L5_2 = L5_2.GetShownItemByItemIndex
    L7_2 = L4_2 - 1
    L5_2 = L5_2(L6_2, L7_2)
    if L5_2 ~= nil then
      L6_2 = L5_2.UserObjectData
      L7_2 = L6_2
      L6_2 = L6_2.is_btn_root_interactable
      L6_2 = L6_2(L7_2)
      if L6_2 then
        L6_2 = L5_2.UserObjectData
        L7_2 = L6_2
        L6_2 = L6_2.get_first_selected_object
        return L6_2(L7_2)
      end
    end
  end
  L1_2 = nil
  return L1_2
end
L9_1._get_first_can_interact_cookie = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2._refresh_short_cut_hint
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._on_enter_zoom
  L3_2 = NavigationZoneType
  L3_2 = L3_2.Zone1
  L1_2(L2_2, L3_2)
end
L9_1._init_ui_navigation = L10_1
function L10_1(A0_2, A1_2)
  local L2_2
  L2_2 = NavigationZoneType
  L2_2 = L2_2.Zone1
  if A1_2 == L2_2 then
    L2_2 = A0_2._is_game_in_progress
    return L2_2
  end
end
L9_1._is_can_to_zoom = L10_1
function L10_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2
  L4_2 = A0_2
  L3_2 = A0_2._is_can_to_zoom
  L5_2 = NavigationZoneType
  L5_2 = L5_2.Zone1
  L3_2 = L3_2(L4_2, L5_2)
  if not L3_2 then
    return
  end
  L3_2 = NavigationZoneType
  L3_2 = L3_2.Zone1
  if A1_2 == L3_2 then
    L4_2 = A0_2
    L3_2 = A0_2.get_first_selected_object
    L3_2 = L3_2(L4_2)
    if L3_2 == nil then
      L4_2 = G
      L4_2 = L4_2.SuperDebug
      L4_2 = L4_2.LogErrorFormat
      L5_2 = "[UI] ActivityMonopolyMiniGameBingoPanel can't find interactable cookie"
      L4_2(L5_2)
    end
    L5_2 = A0_2
    L4_2 = A0_2.set_navigation_target
    L7_2 = A0_2
    L6_2 = A0_2.get_first_selected_object
    L6_2, L7_2 = L6_2(L7_2)
    L4_2(L5_2, L6_2, L7_2)
    L5_2 = A0_2
    L4_2 = A0_2.setup_short_cut_hint_panel
    L6_2 = 9
    L4_2(L5_2, L6_2)
  end
end
L9_1._on_enter_zoom = L10_1
function L10_1(A0_2, A1_2)
  local L2_2, L3_2
  L3_2 = A0_2
  L2_2 = A0_2._init_ui_navigation
  L2_2(L3_2)
end
L9_1._on_in_control_input_switch = L10_1
function L10_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._refresh_short_cut_hint
  L1_2(L2_2)
end
L9_1._on_enter_special_zoom = L10_1
function L10_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._refresh_short_cut_hint
  L1_2(L2_2)
end
L9_1._on_leave_special_zoom = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2.is_in_special_zoom
  L1_2 = L1_2(L2_2)
  if L1_2 then
    L2_2 = A0_2
    L1_2 = A0_2.setup_short_cut_hint_panel
    L3_2 = 31
    L1_2(L2_2, L3_2)
    return
  end
  L2_2 = A0_2
  L1_2 = A0_2.setup_short_cut_hint_panel
  L3_2 = {}
  L1_2(L2_2, L3_2)
end
L9_1._refresh_short_cut_hint = L10_1
function L10_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  if 1 < A1_2 then
    L2_2 = A0_2._last_ratio
    if L2_2 == 1 then
      L2_2 = A0_2._binder
      L2_2 = L2_2.animator_bet
      L3_2 = L2_2
      L2_2 = L2_2.SetTrigger
      L4_2 = "Add"
      L2_2(L3_2, L4_2)
  end
  elseif A1_2 == 1 then
    L2_2 = A0_2._binder
    L2_2 = L2_2.animator_bet
    L3_2 = L2_2
    L2_2 = L2_2.SetTrigger
    L4_2 = "Minus"
    L2_2(L3_2, L4_2)
  elseif 1 < A1_2 then
    L2_2 = A0_2._last_ratio
    if 1 < L2_2 then
      L2_2 = A0_2._last_ratio
      if A1_2 > L2_2 then
        L2_2 = A0_2._binder
        L2_2 = L2_2.animator_bet
        L3_2 = L2_2
        L2_2 = L2_2.SetTrigger
        L4_2 = "More"
        L2_2(L3_2, L4_2)
      end
    end
  end
  A0_2._last_ratio = A1_2
end
L9_1._on_ratio_change = L10_1
function L10_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2
  L3_2 = A0_2._is_game_in_progress
  if not L3_2 then
    return
  end
  L3_2 = A0_2._is_pos_flip
  L3_2 = L3_2[A2_2]
  if L3_2 then
    L3_2 = G
    L3_2 = L3_2.SuperDebug
    L3_2 = L3_2.LogFormat
    L4_2 = "[UI] ActivityMonopolyMiniGameBingoPanel cookie is fliped."
    L3_2(L4_2)
    return
  end
  L3_2 = A0_2._is_pos_flip
  L3_2[A2_2] = true
  L4_2 = A0_2
  L3_2 = A0_2.show_full_screen_block_for_packet
  L5_2 = CS
  L5_2 = L5_2.PBIBDHBOIGI
  L5_2 = L5_2.LHMANDCKKOC
  L3_2(L4_2, L5_2)
  L3_2 = L0_1
  L4_2 = L3_2
  L3_2 = L3_2.SendMonopolyGameBingoFlipCardCsReq
  L5_2 = A2_2
  L3_2(L4_2, L5_2)
  L3_2 = G
  L3_2 = L3_2.Utils
  L3_2 = L3_2.invoke_callback
  L4_2 = A0_2._cookie_click_callback
  L5_2 = A0_2._cookie_click_callback_handler
  L6_2 = A1_2
  L7_2 = A2_2
  L3_2(L4_2, L5_2, L6_2, L7_2)
  L4_2 = A0_2
  L3_2 = A0_2._set_cookie_hint_active
  L5_2 = false
  L3_2(L4_2, L5_2)
  A0_2._current_time = 0
end
L9_1._on_cookie_btn_click = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.Utils
  L1_2 = L1_2.invoke_callback
  L2_2 = A0_2._start_callback
  L3_2 = A0_2._start_callback_handler
  L1_2(L2_2, L3_2)
end
L9_1._on_start_btn_click = L10_1
function L10_1(A0_2, A1_2)
  A0_2._reward_param = A1_2
end
L9_1._on_game_settle = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._remove_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.UIAnimationEvent
  L4_2 = A0_2._on_result_change_event
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._is_pos_boom
  if L1_2 == nil then
    L1_2 = A0_2._binder
    L1_2 = L1_2.text_control_tip
    L2_2 = L1_2
    L1_2 = L1_2.SafeSetTextID
    L3_2 = "UIText_ActivityMonopoly_Game_MonopolyBingo_EndTips"
    L1_2(L2_2, L3_2)
  else
    L1_2 = A0_2._binder
    L1_2 = L1_2.text_control_tip
    L2_2 = L1_2
    L1_2 = L1_2.SafeSetTextID
    L3_2 = "UIText_ActivityMonopoly_Game_MonopolyBingoB_EndTips"
    L1_2(L2_2, L3_2)
  end
  L1_2 = A0_2._need_active_cookie
  if L1_2 then
    L2_2 = A0_2
    L1_2 = A0_2._active_match_cookie
    L1_2(L2_2)
  end
  L1_2 = G
  L1_2 = L1_2.Utils
  L1_2 = L1_2.invoke_callback
  L2_2 = A0_2._anim_event_callback
  L3_2 = A0_2._anim_event_callback_handler
  L1_2(L2_2, L3_2)
end
L9_1._on_result_change_event = L10_1
function L10_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
  L2_2 = 1
  L3_2 = A0_2._display_resource_id
  L3_2 = #L3_2
  L4_2 = 1
  for L5_2 = L2_2, L3_2, L4_2 do
    L6_2 = A0_2._binder
    L6_2 = L6_2.cookie_list
    L7_2 = L6_2
    L6_2 = L6_2.GetShownItemByItemIndex
    L8_2 = L5_2 - 1
    L6_2 = L6_2(L7_2, L8_2)
    if L6_2 ~= nil then
      L7_2 = A1_2 or L7_2
      if A1_2 then
        L7_2 = A0_2._is_pos_flip
        L7_2 = L7_2[L5_2]
        L7_2 = not L7_2
      end
      L8_2 = L6_2.UserObjectData
      L9_2 = L8_2
      L8_2 = L8_2.set_btn_interactable
      L10_2 = L7_2
      L8_2(L9_2, L10_2)
    end
  end
end
L9_1._set_all_cookie_btn_interactable = L10_1
function L10_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.panel_bet
  L2_2 = L1_2
  L1_2 = L1_2.get_ratio
  return L1_2(L2_2)
end
L9_1.get_ratio = L10_1
function L10_1(A0_2, A1_2, A2_2)
  A0_2._cookie_click_callback = A1_2
  A0_2._cookie_click_callback_handler = A2_2
end
L9_1.register_cookie_click_callback = L10_1
function L10_1(A0_2, A1_2, A2_2)
  A0_2._start_callback = A1_2
  A0_2._start_callback_handler = A2_2
end
L9_1.register_start_callback = L10_1
function L10_1(A0_2, A1_2, A2_2)
  A0_2._anim_event_callback = A1_2
  A0_2._anim_event_callback_handler = A2_2
end
L9_1.register_anim_event_callback = L10_1
function L10_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
  L4_2 = A1_2
  L3_2 = A1_2.NewListViewItem
  L5_2 = 0
  L3_2 = L3_2(L4_2, L5_2)
  L4_2 = L3_2.UserObjectData
  if L4_2 == nil then
    L6_2 = A0_2
    L5_2 = A0_2.create_panel
    L8_2 = A0_2
    L7_2 = A0_2._get_cookie_panel
    L7_2 = L7_2(L8_2)
    L9_2 = A0_2
    L8_2 = A0_2._get_cookie_panel_binder
    L8_2, L9_2, L10_2 = L8_2(L9_2)
    L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
    L4_2 = L5_2
    L6_2 = L4_2
    L5_2 = L4_2.bind
    L7_2 = L3_2.transform
    L5_2(L6_2, L7_2)
    L3_2.UserObjectData = L4_2
  end
  L5_2 = A2_2 + 1
  L7_2 = L4_2
  L6_2 = L4_2.setup_view
  L8_2 = L5_2
  L9_2 = A0_2._display_resource_id
  L9_2 = L9_2[L5_2]
  L10_2 = A0_2._is_pos_boom
  L10_2 = A0_2._is_pos_boom
  L10_2 = L10_2 ~= nil and L10_2
  L6_2(L7_2, L8_2, L9_2, L10_2)
  L7_2 = L4_2
  L6_2 = L4_2.register_btn_root_callback
  L8_2 = A0_2._on_cookie_btn_click
  L9_2 = A0_2
  L6_2(L7_2, L8_2, L9_2)
  L7_2 = L4_2
  L6_2 = L4_2.register_flip_final_cookie_finish_callback
  L8_2 = A0_2._on_flip_final_cookie_finish
  L9_2 = A0_2
  L6_2(L7_2, L8_2, L9_2)
  L6_2 = A0_2._is_pos_flip
  L6_2 = L6_2[L5_2]
  if L6_2 then
    L7_2 = L4_2
    L6_2 = L4_2.flip_cookie_without_anim
    L6_2(L7_2)
  end
  return L3_2
end
L9_1._on_item_change = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  A0_2._is_play_final_cookie_anim = false
  L1_2 = CS
  L1_2 = L1_2.RPG
  L1_2 = L1_2.Client
  L1_2 = L1_2.UIAnimationUtils
  L1_2 = L1_2.PlayFromBegin
  L2_2 = A0_2._binder
  L2_2 = L2_2.anim_root
  L4_2 = A0_2
  L3_2 = A0_2._get_bingo_result_change_anim
  L3_2, L4_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._result_change_timer
  L2_2 = L1_2
  L1_2 = L1_2.reset
  L1_2(L2_2)
  L1_2 = A0_2._result_change_timer
  L2_2 = L1_2
  L1_2 = L1_2.start
  L1_2(L2_2)
end
L9_1._on_flip_final_cookie_finish = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.cookie_list
  L2_2 = L1_2
  L1_2 = L1_2.SetListItemCount
  L3_2 = A0_2._display_resource_id
  L3_2 = #L3_2
  L4_2 = false
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.cookie_list
  L2_2 = L1_2
  L1_2 = L1_2.RefreshAllShownItem
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._set_all_cookie_btn_interactable
  L3_2 = false
  L1_2(L2_2, L3_2)
end
L9_1._refresh_cookie_list = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
  L1_2 = {}
  L2_2 = 1
  L3_2 = A0_2._display_resource_id
  L3_2 = #L3_2
  L4_2 = 1
  for L5_2 = L2_2, L3_2, L4_2 do
    L6_2 = A0_2._is_pos_flip
    L6_2 = L6_2[L5_2]
    if not L6_2 then
      L6_2 = table
      L6_2 = L6_2.insert
      L7_2 = L1_2
      L8_2 = L5_2
      L6_2(L7_2, L8_2)
    end
  end
  L2_2 = {}
  A0_2._hint_index = L2_2
  L2_2 = #L1_2
  L3_2 = 1
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.UIRandomUtils
  L4_2 = L4_2.RangeInt
  L5_2 = 1
  L6_2 = L4_1
  L6_2 = L6_2 + 1
  L4_2 = L4_2(L5_2, L6_2)
  L5_2 = 1
  for L6_2 = L3_2, L4_2, L5_2 do
    L7_2 = CS
    L7_2 = L7_2.RPG
    L7_2 = L7_2.Client
    L7_2 = L7_2.UIRandomUtils
    L7_2 = L7_2.RangeInt
    L8_2 = 1
    L9_2 = L2_2 + 1
    L7_2 = L7_2(L8_2, L9_2)
    L8_2 = table
    L8_2 = L8_2.insert
    L9_2 = A0_2._hint_index
    L10_2 = L1_2[L7_2]
    L8_2(L9_2, L10_2)
    L8_2 = L1_2[L2_2]
    L1_2[L7_2] = L8_2
    L2_2 = L2_2 - 1
  end
end
L9_1._create_random_hint_index = L10_1
function L10_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
  L2_2 = A0_2._hint_index
  if L2_2 == nil then
    return
  end
  L2_2 = 1
  L3_2 = A0_2._hint_index
  L3_2 = #L3_2
  L4_2 = 1
  for L5_2 = L2_2, L3_2, L4_2 do
    L6_2 = A0_2._binder
    L6_2 = L6_2.cookie_list
    L7_2 = L6_2
    L6_2 = L6_2.GetShownItemByItemIndex
    L8_2 = A0_2._hint_index
    L8_2 = L8_2[L5_2]
    L8_2 = L8_2 - 1
    L6_2 = L6_2(L7_2, L8_2)
    if L6_2 ~= nil then
      L7_2 = L6_2.UserObjectData
      L8_2 = L7_2
      L7_2 = L7_2.set_cookie_hint_active
      L9_2 = A1_2
      L7_2(L8_2, L9_2)
    end
  end
end
L9_1._set_cookie_hint_active = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2._create_random_hint_index
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._set_cookie_hint_active
  L3_2 = true
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._hint_timer
  L2_2 = L1_2
  L1_2 = L1_2.reset
  L1_2(L2_2)
  L1_2 = A0_2._hint_timer
  L2_2 = L1_2
  L1_2 = L1_2.start
  L1_2(L2_2)
end
L9_1._open_cookie_hint = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._hint_timer
  L2_2 = L1_2
  L1_2 = L1_2.stop
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._set_cookie_hint_active
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = L0_1.GameInfo
  L1_2 = L1_2.BingoData
  L2_2 = L1_2
  L1_2 = L1_2.ClearBubbleTextID
  L1_2(L2_2)
  A0_2._current_time = 0
end
L9_1._on_hint_over = L10_1
function L10_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2
  A0_2._is_play_final_cookie_anim = true
  L3_2 = A0_2._binder
  L3_2 = L3_2.cookie_list
  L4_2 = L3_2
  L3_2 = L3_2.GetShownItemByItemIndex
  L5_2 = A1_2 - 1
  L3_2 = L3_2(L4_2, L5_2)
  if L3_2 ~= nil then
    L4_2 = L3_2.UserObjectData
    L6_2 = L4_2
    L5_2 = L4_2.flip_cookie
    L7_2 = A2_2
    L5_2(L6_2, L7_2)
  end
end
L9_1.flip_cookie = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.node_control
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.node_control_tip
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = true
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._panel_res_bar
  L2_2 = L1_2
  L1_2 = L1_2.safe_set_active
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.panel_result
  L2_2 = L1_2
  L1_2 = L1_2.set_ratio_text
  L4_2 = A0_2
  L3_2 = A0_2.get_ratio
  L3_2, L4_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._set_all_cookie_btn_interactable
  L3_2 = true
  L1_2(L2_2, L3_2)
  L1_2 = CS
  L1_2 = L1_2.RPG
  L1_2 = L1_2.Client
  L1_2 = L1_2.UIAnimationUtils
  L1_2 = L1_2.PlayFromBegin
  L2_2 = A0_2._binder
  L2_2 = L2_2.anim_root
  L4_2 = A0_2
  L3_2 = A0_2._get_bingo_show_anim
  L3_2, L4_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2)
  A0_2._is_game_in_progress = true
  L2_2 = A0_2
  L1_2 = A0_2._init_ui_navigation
  L1_2(L2_2)
end
L9_1.setup_game_start = L10_1
function L10_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2
  L3_2 = A0_2._binder
  L3_2 = L3_2.panel_result
  L4_2 = L3_2
  L3_2 = L3_2.set_prev_text
  L5_2 = A1_2
  L3_2(L4_2, L5_2)
  L3_2 = A0_2._binder
  L3_2 = L3_2.panel_result
  L4_2 = L3_2
  L3_2 = L3_2.set_next_text
  L5_2 = A2_2
  L3_2(L4_2, L5_2)
end
L9_1.setup_game_in_progress_result_change = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L1_2 = 1
  L2_2 = A0_2._active_pos
  L2_2 = #L2_2
  L3_2 = 1
  for L4_2 = L1_2, L2_2, L3_2 do
    L5_2 = A0_2._binder
    L5_2 = L5_2.cookie_list
    L6_2 = L5_2
    L5_2 = L5_2.GetShownItemByItemIndex
    L7_2 = A0_2._active_pos
    L7_2 = L7_2[L4_2]
    L7_2 = L7_2 - 1
    L5_2 = L5_2(L6_2, L7_2)
    if L5_2 ~= nil then
      L6_2 = L5_2.UserObjectData
      L7_2 = L6_2
      L6_2 = L6_2.game_over
      L6_2(L7_2)
    end
  end
end
L9_1._active_match_cookie = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.panel_result
  L2_2 = L1_2
  L1_2 = L1_2.set_prev_text
  L3_2 = A0_2._result
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.panel_result
  L2_2 = L1_2
  L1_2 = L1_2.set_next_text
  L3_2 = A0_2._result
  L1_2(L2_2, L3_2)
end
L9_1._setup_final_result = L10_1
function L10_1(A0_2, A1_2, A2_2, A3_2)
  local L4_2, L5_2, L6_2, L7_2
  A0_2._active_pos = A1_2
  A0_2._need_active_cookie = A2_2
  A0_2._result = A3_2
  A0_2._is_game_in_progress = false
  L5_2 = A0_2
  L4_2 = A0_2._set_all_cookie_btn_interactable
  L6_2 = false
  L4_2(L5_2, L6_2)
  L4_2 = A0_2._binder
  L4_2 = L4_2.panel_buff_overview
  L5_2 = L4_2
  L4_2 = L4_2.set_btn_root_interactable
  L6_2 = false
  L4_2(L5_2, L6_2)
  L5_2 = A0_2
  L4_2 = A0_2._setup_final_result
  L4_2(L5_2)
  L4_2 = A0_2._is_play_final_cookie_anim
  if not L4_2 then
    L4_2 = CS
    L4_2 = L4_2.RPG
    L4_2 = L4_2.Client
    L4_2 = L4_2.UIAnimationUtils
    L4_2 = L4_2.PlayFromBegin
    L5_2 = A0_2._binder
    L5_2 = L5_2.anim_root
    L7_2 = A0_2
    L6_2 = A0_2._get_bingo_result_change_anim
    L6_2, L7_2 = L6_2(L7_2)
    L4_2(L5_2, L6_2, L7_2)
    L4_2 = A0_2._result_change_timer
    L5_2 = L4_2
    L4_2 = L4_2.reset
    L4_2(L5_2)
    L4_2 = A0_2._result_change_timer
    L5_2 = L4_2
    L4_2 = L4_2.start
    L4_2(L5_2)
  end
end
L9_1.setup_game_over = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = A0_2._result_change_timer
  L2_2 = L1_2
  L1_2 = L1_2.stop
  L1_2(L2_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.text_final_ratio_text
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = "UIText_ActivityMonopoly_Game_RaiseValue"
  L5_2 = A0_2
  L4_2 = A0_2.get_ratio
  L4_2, L5_2 = L4_2(L5_2)
  L1_2(L2_2, L3_2, L4_2, L5_2)
  L1_2 = CS
  L1_2 = L1_2.RPG
  L1_2 = L1_2.Client
  L1_2 = L1_2.UIAnimationUtils
  L1_2 = L1_2.PlayFromBegin
  L2_2 = A0_2._binder
  L2_2 = L2_2.anim_root
  L3_2 = L1_1
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._result_anim_timer
  L2_2 = L1_2
  L1_2 = L1_2.reset
  L1_2(L2_2)
  L1_2 = A0_2._result_anim_timer
  L2_2 = L1_2
  L1_2 = L1_2.start
  L1_2(L2_2)
end
L9_1._on_result_change_finish = L10_1
function L10_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = A0_2._result_anim_timer
  L2_2 = L1_2
  L1_2 = L1_2.stop
  L1_2(L2_2)
  L1_2 = A0_2._reward_param
  if L1_2 == nil then
    L1_2 = A0_2._owner
    L2_2 = L1_2
    L1_2 = L1_2.exit
    L1_2(L2_2)
    return
  end
  L1_2 = G
  L1_2 = L1_2.UIManager
  L1_2 = L1_2.load_and_show
  L2_2 = "Ui.ActivityMonopoly.MiniGamePage.ActivityMonopolyMiniGameRewardDialog"
  L3_2 = G
  L3_2 = L3_2.Utils
  L3_2 = L3_2.create_lua_table_from_cs_list
  L4_2 = A0_2._reward_param
  L4_2 = L4_2.ItemDisplayDatas
  L3_2 = L3_2(L4_2)
  L4_2 = G
  L4_2 = L4_2.Utils
  L4_2 = L4_2.create_lua_table_from_cs_list
  L5_2 = A0_2._reward_param
  L5_2 = L5_2.ExtraItemDisplayDatas
  L4_2, L5_2 = L4_2(L5_2)
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  L3_2 = L1_2
  L2_2 = L1_2.set_exit_callback
  function L4_2()
    local L0_3, L1_3
    L0_3 = A0_2._owner
    L1_3 = L0_3
    L0_3 = L0_3.exit
    L0_3(L1_3)
  end
  L2_2(L3_2, L4_2)
end
L9_1._on_result_final_anim_finish = L10_1
function L10_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.panel_result
  L3_2 = L2_2
  L2_2 = L2_2.safe_set_active
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L9_1.set_result_panel_active = L10_1
function L10_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.panel_result
  L3_2 = L2_2
  L2_2 = L2_2.set_prev_text
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.panel_result
  L3_2 = L2_2
  L2_2 = L2_2.set_next_text
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L9_1.set_result_init_number = L10_1
function L10_1(A0_2)
  local L1_2
  L1_2 = L0_1.GameInfo
  L1_2 = L1_2.ActivateGameType
  L1_2 = #L1_2
  L1_2 = L5_1[L1_2]
  return L1_2
end
L9_1._get_cookie_panel = L10_1
function L10_1(A0_2)
  local L1_2
  L1_2 = L0_1.GameInfo
  L1_2 = L1_2.ActivateGameType
  L1_2 = #L1_2
  L1_2 = L6_1[L1_2]
  return L1_2
end
L9_1._get_cookie_panel_binder = L10_1
function L10_1(A0_2)
  local L1_2
  L1_2 = L0_1.GameInfo
  L1_2 = L1_2.ActivateGameType
  L1_2 = #L1_2
  L1_2 = L7_1[L1_2]
  return L1_2
end
L9_1._get_bingo_show_anim = L10_1
function L10_1(A0_2)
  local L1_2
  L1_2 = L0_1.GameInfo
  L1_2 = L1_2.ActivateGameType
  L1_2 = #L1_2
  L1_2 = L8_1[L1_2]
  return L1_2
end
L9_1._get_bingo_result_change_anim = L10_1
function L10_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  A0_2._is_pos_boom = A1_2
  L3_2 = A0_2
  L2_2 = A0_2._refresh_cookie_list
  L2_2(L3_2)
  L3_2 = A0_2
  L2_2 = A0_2._set_all_cookie_btn_interactable
  L4_2 = true
  L2_2(L3_2, L4_2)
end
L9_1.update_boom_cookie = L10_1
return L9_1
