local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueSelectAreaDetailDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Rogue/RogueEntranceDialog.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/ResBarArea"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_res_bar_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/LeftPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.difficulty_selection_panel_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/LeftPanel/ChallengeHardLevelTabList/ScrollView/Viewport/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.difficulty_btns_tabcontrol_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = "Root/Contents/LeftPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_group_zoom_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/LeftPanel/ChallengeHardLevelTabList/ScrollView/Viewport/KeymapLeft"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_select_up = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/LeftPanel/ChallengeHardLevelTabList/ScrollView/Viewport/KeymapRight"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_select_down = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/LeftPanel/ChallengeHardLevelTabList/ScrollView/Viewport/KeymapLeft/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_up = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/LeftPanel/ChallengeHardLevelTabList/ScrollView/Viewport/KeymapRight/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_down = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/BoxTitle/TitlePanel/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_area_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/BoxTitle/TitlePanel/SubTextTitle"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_difficulty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/BoxTitle/TitlePanel/SubTextTitle/DifficultyLevel/Level"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_difficulty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/BoxTitle/ScoreTips/TipPanel/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardFirstClearList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_first_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardFirstClearList/ListPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.loader_first_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardDropList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_monster_drop = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardDropList/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_monster_drop = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardDropList/TitlePanel/BtnRuleTip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_intro_monster = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardAddtionList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_chest_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardAddtionList/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_chest_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardAddtionList/TitlePanel/BtnRuleTip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_intro_chest = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnTeam"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnTeam/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnTeam/TextPanel/Tips"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_hard_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnTeam/RogueTeamLevel/TxtContent"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_recommend_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnContinue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_continue = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnContinue/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_continue = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnContinue/RogueReachPoint/TxtContent"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_room_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnRetire"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_give_up = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnRetire/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_give_up = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/DialogBtnPanel/HintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lock_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/HintPanel/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_lock_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardAddtionList/TitlePanel/DoubleRewardMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_chest_double_reward_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardAddtionList/TitlePanel/DoubleRewardMark/Root/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.double_reward_mark_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardAddtionList/TitlePanel/SpecialmultiplierRewardMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_theme_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardAddtionList/TitlePanel/SpecialmultiplierRewardMark/Root/SpecialEventIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.theme_mark_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/Viewport/TabListDetail/RewardAddtionList/TitlePanel/SpecialmultiplierRewardMark/Root/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.theme_mark_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/ChallengeHintPanel/DescriptionTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_multiple_drop_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/ChallengeHintPanel/DescriptionTip/TextPanel/BoxTitle"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_text_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/ChallengeHintPanel/DescriptionTip/TextPanel/BoxTitle/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_remain_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/ChallengeHintPanel/DescriptionTip/TextPanel/BoxTitle/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_total_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/ChallengeHintPanel/DescriptionTip/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_description = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/ChallengeHintPanel/DescriptionTip/TextPanel/SpecialBg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.special_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/ChallengeHintPanel/DescriptionTip/TextPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_icon_multiple_drop = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Contents/RightPanel/ChallengeHintPanel/DescriptionTip/TextPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.icon_multiple_drop = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/ChallengeHintPanel/DescriptionTip/TextPanel/SpecialFestivalIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_theme_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Contents/RightPanel/ChallengeHintPanel/DescriptionTip/TextPanel/SpecialFestivalIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.theme_icon = L1_2
end
L0_1._on_bind = L1_1
return L0_1
