local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "BattlePassRewardOptionItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BluePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.item_node = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/BluePanel/Icon/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/BluePanel/ItemTitle/NameText/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/BluePanel/PrizePanel/Bg/Contant/1/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_bottom = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/BluePanel/PrizePanel/Bg/Contant/2/Text2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CheckFrame"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_selected = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BluePanel/Bg/Normal"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.img_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BluePanel/Bg/Normal2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.img_bg2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PurplePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.equipment_node = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PurplePanel/Icon/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.equipment_img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/PurplePanel/ItemTitle/NameText/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.equipment_txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PurplePanel/PrizePanel/Bg/Contant/1/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.equipment_txt_bottom = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PurplePanel/PrizePanel/Bg/Contant/2/Text2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.equipment_txt_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PurplePanel/OccupationIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.avatar_base_type_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/BluePanel/PromotionPanel/Promotion"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.loader_simple_star = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/PurplePanel/PromotionPanel/Promotion"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.loader_lightcone_star = L1_2
end
L0_1._on_bind = L1_1
return L0_1
