local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "BattleFarmResultPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Adventure/FarmResultPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.page_animation = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_event = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnPanel/BtnQuit"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_exit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnPanel/BtnSwitch"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_edit_team = L1_2
  L1_2 = A0_2.btn_edit_team
  L1_2.IsClearSelectedByInputSwitched = false
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnPanel/BtnRestart"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_restart = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopGridView
  L4_2 = "Contents/RewardListPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.reward_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "ResBarArea"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_res_bar_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/RewardListPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_item_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel/BtnRestart/TextPanel/TextConsume"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_cost = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnPanel/BtnRestart/TextPanel/TextConsume/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_cost_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BtnPanel/BtnRestart/TextPanel/TextConsume/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_cost_item = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel/ChallengeTime"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_wave = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnPanel/ChallengeTime/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_wave = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/TitlePanel/Effect_01"
  L2_2 = L2_2(L3_2, L4_2)
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Contents/TitlePanel/GlowBg/TitleText/Effect"
  L3_2 = L3_2(L4_2, L5_2)
  L5_2 = A0_2
  L4_2 = A0_2._safe_find
  L6_2 = "Contents/RewardListPanel/Effect_01"
  L4_2, L5_2, L6_2 = L4_2(L5_2, L6_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  A0_2.effect_node_table = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TipsPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_multipledrop_tips_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TipsPanel/TipList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_multipledrop = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Contents/TipsPanel/TipList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.prefab_loadmeta_multipledrop = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/RewardListPanel/TitlePanel/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_game_pad = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Contents/RewardListPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TitlePanel/BattleTimePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_time = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Contents/TitlePanel/BattleTimePanel/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer = L1_2
end
L0_1._on_bind = L1_1
return L0_1
