local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusActionDayResultNewMissionPostPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Frame"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_frame = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/MissionList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mission_post = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/FinishHint"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_all_finish_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/MissionList/NormalMission1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_1st_mission_post = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/MissionList/NormalMission1/UserInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_1st_mission_post_user_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/MissionList/NormalMission1/MissionName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_1st_mission_post_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/MissionList/NormalMission1/TypeIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_1st_mission_type_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/MissionList/NormalMission1/StatusPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_1st_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/MissionList/NormalMission2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_2nd_mission_post = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/MissionList/NormalMission2/UserInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_2nd_mission_post_user_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/MissionList/NormalMission2/MissionName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_2nd_mission_post_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/MissionList/NormalMission2/TypeIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_2nd_mission_type_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/MissionList/NormalMission2/StatusPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_2nd_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/MissionList/SPMission"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_anchor_mission_post = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/MissionList/SPMission/HeliobusUserInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_anchor_mission_post_user_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/MissionList/SPMission/MissionName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_anchor_mission_post_name = L1_2
end
L0_1._on_bind = L1_1
