local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MessageMissionItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Mission/Root/TextPanel/TxtName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Mission/Root/TextPanel/TxtTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Mission/Root/TypePanel/Type1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_trunk = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Mission/Root/TypePanel/Type2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_branch = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Mission/Root/TypePanel/Type3"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_companion = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Mission/Root/TypePanel/Type4"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_gap = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Mission/Root/TypePanel/Type1/Done"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_trunk_finished = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Mission/Root/TypePanel/Type2/Done"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_branch_finished = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Mission/Root/TypePanel/Type3/Done"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_companion_finished = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Mission/Root/TypePanel/Type4/Done"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_gap_finished = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Mission/Root/TypePanel/Arrow"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_doing = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Mission/Root/TypePanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Mission"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Mission"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.root_canvas = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_root = L1_2
end
L0_1._on_bind = L1_1
return L0_1
