local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusChallengeMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/Heliobus/HeliobusChallengelMainPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Animator_Root/Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Animator_Root/Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Animator_Root/Root/Contents/MissionDetailPanel/BtnBack"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_back = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Animator_Root/Root/Contents/MissionDetailPanel/BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_back = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Animator_Root/Root/Contents/ChallengeTaskPanel/PCScaler/ChallengeTaskBtn1"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Animator_Root/Root/Contents/ChallengeTaskPanel/PCScaler/ChallengeTaskBtn2"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Animator_Root/Root/Contents/ChallengeTaskPanel/PCScaler/ChallengeTaskBtn3"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Animator_Root/Root/Contents/ChallengeTaskPanel/PCScaler/ChallengeTaskBtn4"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[4] = L2_2
  A0_2.node_challenge_tasks = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Animator_Root/Root/Contents/MissionDetailPanel/MapSymbolInfoDialog/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Animator_Root/Root/Contents/ChallengeTaskPanel/PCScaler/ChallengeCenterTaskBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_raid = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Animator_Root/Root/Contents/ChallengeTaskPanel/PCScaler/ChallengeCenterTaskBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_raid = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Animator_Root/Root/Contents/ChallengeTaskPanel/PCScaler/ChallengeCenterTaskBtn/StatusPanel/NamePanel/LockText/IconLock"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_raid_lock_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Animator_Root/Root/Contents/ChallengeTaskPanel/PCScaler/ChallengeCenterTaskBtn/StatusPanel/NamePanel/LockText/Text"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_raid_lock_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Animator_Root/Root/Contents/ChallengeTaskPanel/PCScaler/ChallengeCenterTaskBtn/StatusPanel/NamePanel/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_raid_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Animator_Root/Root/Contents/DialogBtnPanel/BtnTaskEnter"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Animator_Root/Root/Contents/DialogBtnPanel/BtnTaskEnter/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Animator_Root/Root/Contents/MissionDetailPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mission_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Animator_Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_root = L1_2
end
L0_1._on_bind = L1_1
return L0_1
