local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MovieRacingSuccessResultDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Maze/MiniGame/MakeFilm/MakeFilmResultSuccessDialog.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.root_anim_event = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/RightPanelBlurRoot/BtnPanel/BtnOut"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/RightPanelBlurRoot/BtnPanel/BtnReStart"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_restart = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanelBlurRoot/RightPanel/CollectPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_collect_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanelBlurRoot/RightPanel/ScorePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_score_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanelBlurRoot/RightPanel/FailText"
  L4_2 = false
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_fail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanelBlurRoot/RightPanel/CollectPanel/Overtake"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_over_take = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/RightPanelBlurRoot/RightPanel/CollectPanel/Overtake/Title"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_over_take = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanelBlurRoot/RightPanel/CollectPanel/HighLight"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_high_light = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanelBlurRoot/RightPanel/CollectPanel/Prop"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_eat_prop = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanelBlurRoot/RightPanel/ScorePanel/GainScore/Info/Num/Num/RedDotNew"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_new_record = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/RightPanelBlurRoot/RightPanel/CollectPanel/HighLight/Title"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_high_light_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/RightPanelBlurRoot/RightPanel/CollectPanel/Overtake/Num/Integral"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_over_take_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/RightPanelBlurRoot/RightPanel/CollectPanel/HighLight/Num/Integral"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_high_light_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/RightPanelBlurRoot/RightPanel/CollectPanel/Prop/Num/Integral"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_eat_prop_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/RightPanelBlurRoot/RightPanel/ScorePanel/GainScore/Info/Num/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_cur_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/RightPanelBlurRoot/RightPanel/ScorePanel/GainScore/Info/Num/Max"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_cur_target_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/RightPanelBlurRoot/RightPanel/ScorePanel/HistoryScore/Info/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_history_max_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Frame/ClapBoard/Hanu"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_hanu = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Frame/ClapBoard/Hamster"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_hamster = L1_2
end
L0_1._on_bind = L1_1
return L0_1
