local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "LevelRewardPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Adventure/AdventureLevelRewardPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/LevelPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_level_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ConfirmBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.confirm_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ReceiveBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.receive_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/PrizePanel/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.prize_scrollview = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/InfoPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.content_scrollview = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/PrizePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.prize_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/TipsText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.empty_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/State/LevelRequired"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.level_not_fill_in = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/State/Received"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.fetched_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ConfirmBtn/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.confirm_btn_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/ReceiveBtn/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.receive_btn_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/TipsText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.lock_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Bg/BtnEmptyClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.touch_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/InfoPanel/ScrollView/Viewport/Content/TaskListInfoRowTips"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.content_tips_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/InfoPanel/ScrollView/Viewport/Content/TaskListInfoRowLimits"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.content_limits_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/InfoPanel/ScrollView/Viewport/Content/TaskListInfoRowTask"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.content_task_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/InfoPanel/TitleRow/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_tips_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose/Btn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.close_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanelBlurRoot/RightPanel/PrizePanel/PrizeTitle/Text"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_text_reward = L1_2
end
L0_1._on_bind = L1_1
return L0_1
