local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "LightConeSubMenuPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
L1_1 = G
L1_1 = L1_1.ComponentExtensions
function L2_1(A0_2)
  local L1_2
  L1_2 = "UI/Avatar/Widget/LightConeSubMenuPanel.prefab"
  return L1_2
end
L0_1.get_prefab_path = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "FunctionBtnPanel/BtnDetail/AvatarSubMenuInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "FunctionBtnPanel/BtnUpgrade/AvatarSubMenuInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_upgrade = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "FunctionBtnPanel/BtnBreak/AvatarSubMenuInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_break = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_group = L1_2
end
L0_1._on_bind = L2_1
return L0_1
