local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Ui.PerformanceRecall.Widget.PerformanceRecallItemPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PerformanceRecall.Widget.PerformanceRecallItemPanelBinder"
L0_1(L1_1)
L0_1 = CS
L0_1 = L0_1.RPG
L0_1 = L0_1.Client
L0_1 = L0_1.GlobalVars
L0_1 = L0_1.s_ModuleManager
L0_1 = L0_1.PerformanceRecallModule
L1_1 = G
L1_1 = L1_1.Class
L2_1 = "PerformanceRecallGroupItemPanel"
L3_1 = G
L3_1 = L3_1.BasePanel
L1_1 = L1_1(L2_1, L3_1)
function L2_1(A0_2)
  local L1_2
  A0_2._category_row = nil
  L1_2 = {}
  A0_2._recall_ids = L1_2
end
L1_1.ctor = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.list_view_item
  L2_2 = L1_2
  L1_2 = L1_2.init
  L3_2 = A0_2
  L4_2 = 0
  L5_2 = A0_2._on_item_change
  L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1._on_load = L2_1
function L2_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.GameCore
  L3_2 = L3_2.PerformanceRecallCategoryExcelTable
  L3_2 = L3_2.GetData
  L4_2 = A1_2
  L3_2 = L3_2(L4_2)
  A0_2._category_row = L3_2
  A0_2._recall_ids = A2_2
  L4_2 = A0_2
  L3_2 = A0_2._setup_view
  L3_2(L4_2)
end
L1_1.setup_view = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.txt_name
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._category_row
  L3_2 = L3_2.Category
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.list_view_item
  L2_2 = L1_2
  L1_2 = L1_2.SetListItemCount
  L3_2 = A0_2._recall_ids
  L3_2 = #L3_2
  L4_2 = false
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.list_view_item
  L2_2 = L1_2
  L1_2 = L1_2.RefreshAllShownItem
  L1_2(L2_2)
  L1_2 = CS
  L1_2 = L1_2.UnityEngine
  L1_2 = L1_2.UI
  L1_2 = L1_2.LayoutRebuilder
  L1_2 = L1_2.ForceRebuildLayoutImmediate
  L2_2 = A0_2._binder
  L2_2 = L2_2.root
  L1_2(L2_2)
end
L1_1._setup_view = L2_1
function L2_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L4_2 = A1_2
  L3_2 = A1_2.NewListViewItem
  L5_2 = 0
  L3_2 = L3_2(L4_2, L5_2)
  L4_2 = L3_2.UserObjectData
  if L4_2 == nil then
    L6_2 = A0_2
    L5_2 = A0_2.create_panel
    L7_2 = G
    L7_2 = L7_2.PerformanceRecallItemPanel
    L8_2 = G
    L8_2 = L8_2.PerformanceRecallItemPanelBinder
    L5_2 = L5_2(L6_2, L7_2, L8_2)
    L4_2 = L5_2
    L6_2 = L4_2
    L5_2 = L4_2.bind
    L7_2 = L3_2.transform
    L5_2(L6_2, L7_2)
    L3_2.UserObjectData = L4_2
  end
  L5_2 = A0_2._recall_ids
  L6_2 = A2_2 + 1
  L5_2 = L5_2[L6_2]
  L7_2 = L4_2
  L6_2 = L4_2.setup_view
  L8_2 = L5_2
  L6_2(L7_2, L8_2)
  return L3_2
end
L1_1._on_item_change = L2_1
function L2_1(A0_2)
  local L1_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.list_view_item
  return L1_2
end
L1_1.get_static_list = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.list_view_item
  L2_2 = L1_2
  L1_2 = L1_2.GetShownItemByItemIndex
  L3_2 = 0
  L1_2 = L1_2(L2_2, L3_2)
  if L1_2 ~= nil then
    L2_2 = L1_2.UserObjectData
    if L2_2 ~= nil then
      goto lbl_13
    end
  end
  L2_2 = nil
  do return L2_2 end
  ::lbl_13::
  L2_2 = L1_2.UserObjectData
  L3_2 = L2_2
  L2_2 = L2_2.get_first_selected_object
  return L2_2(L3_2)
end
L1_1.get_first_selected_object = L2_1
return L1_1
