local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.TabItemBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChallengeStoryGroupTabItemBinder"
L2_1 = G
L2_1 = L2_1.TabItemBinder
L0_1 = L0_1(L1_1, L2_1)
L1_1 = G
L1_1 = L1_1.ComponentExtensions
function L2_1(A0_2)
  local L1_2
end
L0_1._on_bind = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.tab_btn_root
  L4_2 = "UnSelected/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.tab_btn_normal_img = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.tab_btn_root
  L4_2 = "Selected/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.tab_btn_select_img = L1_2
  L1_2 = L1_1.SafeFind
  L2_2 = A0_2.tab_btn_root
  L3_2 = "RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.tab_red_dot = L1_2
  L1_2 = L1_1.SafeFind
  L2_2 = A0_2.tab_btn_root
  L3_2 = "StatusPanel/LockPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lock = L1_2
  L1_2 = L1_1.SafeFind
  L2_2 = A0_2.tab_btn_root
  L3_2 = "ClickArea"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_click_area = L1_2
  L1_2 = L1_1.SafeFind
  L2_2 = A0_2.tab_btn_root
  L3_2 = "StatusPanel/TimeLimited"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_time_limited = L1_2
  L1_2 = L1_1.SafeFind
  L2_2 = A0_2.tab_btn_root
  L3_2 = "StatusPanel/Finished"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_complete = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.tab_btn_root
  L4_2 = "StatusPanel/TimeLimited"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_time_limited = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.tab_btn_root
  L4_2 = "StatusPanel/TimeLimited/PopUpTip/Content/RemainTimeIcon/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.tab_btn_root
  L4_2 = "StatusPanel/TimeLimited/PopUpTipPC/Content/RemainTimeIcon/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer_PC = L1_2
  L1_2 = {}
  L2_2 = L1_1.SafeGetCmpt
  L3_2 = typeof
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L3_2 = L3_2(L4_2)
  L4_2 = A0_2.tab_btn_root
  L5_2 = "Glow"
  L2_2, L3_2, L4_2, L5_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  A0_2.img_main_color_list = L1_2
  L1_2 = {}
  L2_2 = L1_1.SafeGetCmpt
  L3_2 = typeof
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L3_2 = L3_2(L4_2)
  L4_2 = A0_2.tab_btn_root
  L5_2 = "Selected/Icon"
  L2_2, L3_2, L4_2, L5_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  A0_2.img_sub_color2_list = L1_2
end
L0_1._on_tab_btn_bind = L2_1
function L2_1(A0_2)
  local L1_2
  A0_2.tab_btn_normal_img = nil
  A0_2.tab_btn_select_img = nil
end
L0_1._on_dispose = L2_1
return L0_1
