local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.TabItemBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Target.ChallengeTargetPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Target.ChallengeTargetPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Battle.PauseRogueBuffPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Battle.PauseRogueBuffPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Battle.BattleTargetListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Battle.BattleTargetListPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Battle.BattleConditionListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Battle.BattleConditionListPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Target.ChallengeTargetInfoRowPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Target.ChallengeTargetInfoRowPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.TreasureChallenge.Components.TreasureChallengeTargetsPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueEndless.CommonComponents.RogueEndlessTargetPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueEndless.CommonComponents.RogueEndlessTargetPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueNous.Battle.RogueNousBattleBossBPBuffPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueNous.Battle.RogueNousBattleBossBPBuffPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PauseStageTabPanelBinder"
L2_1 = G
L2_1 = L2_1.TabItemBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Battle/TabListDetail.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/AbyssTitlePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_level_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/AbyssTitlePanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/AbyssTitlePanel/SubTitle/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_subtitle = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/AbyssTitlePanel/PointPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_point_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/AbyssTitlePanel/PointPanel/PointTotal/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_total_point = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/AbyssTitlePanel/PointPanel/Point1/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_total_first = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/AbyssTitlePanel/PointPanel/Point2/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_total_second = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ChallengeTargetPanel
  L4_2 = G
  L4_2 = L4_2.ChallengeTargetPanelBinder
  L5_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/ChallengeMissionList"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.challenge_target_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/ChallengeMissionList/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_challenge_target_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ChallengeTargetInfoRowPanel
  L4_2 = G
  L4_2 = L4_2.ChallengeTargetInfoRowPanelBinder
  L5_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/ChallengeMissionList/ClearTargetPanel/ClearTarget"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.clear_target_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/ChallengeMissionList/ClearTargetPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_clear_target = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/ChallengeMissionList/ClearTargetPanel/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_clear_target_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PauseRogueBuffPanel
  L4_2 = G
  L4_2 = L4_2.PauseRogueBuffPanelBinder
  L5_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content"
  L7_2 = A0_2
  L6_2 = A0_2._safe_get_cmpt
  L8_2 = CS
  L8_2 = L8_2.UnityEngine
  L8_2 = L8_2.UI
  L8_2 = L8_2.ScrollRect
  L9_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView"
  L6_2, L7_2, L8_2, L9_2 = L6_2(L7_2, L8_2, L9_2)
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
  A0_2.rogue_buff_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/DropList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_drops = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/DropList/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_drops = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/MechanismPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mechanism_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/MechanismPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_mechanism = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/MechanismPanel/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_mechanism_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/QuestChallengeDes"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/QuestChallengeDes/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_challenge_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/QuestChallengeDes/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_raid_name = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/QuestChallengeDes/TitlePanel/Label/DraftStar"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/QuestChallengeDes/TitlePanel/Label/GiantStar"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/QuestChallengeDes/TitlePanel/Label/SuperGiantStar"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  A0_2.node_fight_activity_star = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/QuestChallengeDes/TitlePanel/Label"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_label = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/QuestChallengeInfoList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/QuestChallengeInfoList"
  L6_2 = "Ui.Activity.QuestChallenge.ChallengeInfoItemPanel"
  L7_2 = "Ui.Activity.QuestChallenge.ChallengeInfoItemPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.bonus_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/ChallengeMissionList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mission_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/EnvironmentBuffList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_env_buff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/EnvironmentBuffList/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_env_buff_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/EnvironmentBuffList"
  L6_2 = "Ui.Battle.BattleSimpleBuffPanel"
  L7_2 = "Ui.Battle.BattleSimpleBuffPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.env_buff_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/BossFeatureInfoList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_boss_feature_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/BossFeatureInfoList/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_boss_feature_info_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/BossFeatureInfoList"
  L6_2 = "Ui.Battle.BossFeatureInfoPanel"
  L7_2 = "Ui.Battle.BossFeatureInfoPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.boss_feature_info_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BattleTargetListPanel
  L4_2 = G
  L4_2 = L4_2.BattleTargetListPanelBinder
  L5_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/ChallengeTargetList"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.target_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BattleConditionListPanel
  L4_2 = G
  L4_2 = L4_2.BattleConditionListPanelBinder
  L5_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/BattleWinConditionInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.win_condition_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BattleConditionListPanel
  L4_2 = G
  L4_2 = L4_2.BattleConditionListPanelBinder
  L5_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/BattleLoseConditionInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.lose_condition_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/EmptyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_content = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueNousBattleBossBPBuffPanel
  L4_2 = G
  L4_2 = L4_2.RogueNousBattleBossBPBuffPanelBinder
  L5_2 = "Contents/TabListDetail/ScrollViewMask/ScrollView/Viewport/Content/BossBPList"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.rogue_nous_boss_bp_buff_panel = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1._on_tab_btn_bind = L1_1
return L0_1
