local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.RogueCommon.RandomEvent.Components.RogueRepairMiracleItemPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Rogue.Avatar.Panels.RoguePickedAvatarPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Rogue.Avatar.Panels.RoguePickedAvatarPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueRepairMiraclePageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Rogue/RogueRepairRelicPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2)
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/AltasMarkInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_handbook_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/PageInfo/TitleType/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_page_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/TextTitle/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Bg/DestroyBg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_discard_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/TopBarArea/AreaPanel/TopBtnList/BtnCommonInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_miracle_page = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/TopBarArea/AreaPanel/TopBtnList/BtnCommonInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.miracle_page_in_control_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopBarArea/AreaPanel/TopBtnList/BtnCommonInfo/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.miracle_page_in_control_tip = L1_2
  L1_2 = {}
  A0_2.panels_miracle_row = L1_2
  L1_2 = {}
  A0_2.btns_miracle_row = L1_2
  L1_2 = 1
  L2_2 = 3
  L3_2 = 1
  for L4_2 = L1_2, L2_2, L3_2 do
    L5_2 = "Root/Contents/RelicContent/RogueRelicInfo"
    L6_2 = tostring
    L7_2 = L4_2
    L6_2 = L6_2(L7_2)
    L5_2 = L5_2 .. L6_2
    L7_2 = A0_2
    L6_2 = A0_2._create_panel
    L8_2 = G
    L8_2 = L8_2.RogueRepairMiracleItemPanel
    L9_2 = G
    L9_2 = L9_2.RogueRepairMiracleItemPanelBinder
    L10_2 = L5_2
    L6_2 = L6_2(L7_2, L8_2, L9_2, L10_2)
    L7_2 = table
    L7_2 = L7_2.insert
    L8_2 = A0_2.panels_miracle_row
    L9_2 = A0_2.panels_miracle_row
    L9_2 = #L9_2
    L9_2 = L9_2 + 1
    L10_2 = L6_2
    L7_2(L8_2, L9_2, L10_2)
    L8_2 = A0_2
    L7_2 = A0_2._safe_get_cmpt
    L9_2 = CS
    L9_2 = L9_2.RPG
    L9_2 = L9_2.Client
    L9_2 = L9_2.CustomButton
    L10_2 = L5_2
    L7_2 = L7_2(L8_2, L9_2, L10_2)
    L8_2 = table
    L8_2 = L8_2.insert
    L9_2 = A0_2.btns_miracle_row
    L10_2 = L7_2
    L8_2(L9_2, L10_2)
  end
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RoguePickedAvatarPanel
  L4_2 = G
  L4_2 = L4_2.RoguePickedAvatarPanelBinder
  L5_2 = "Root/Contents/DialogBtnPanel/RogueCharacterScrolList"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_picked_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "Root/Contents/DialogBtnPanel/BtnConfirm"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/Contents/DialogBtnPanel/BtnConfirm"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.confirm_in_control_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/DialogBtnPanel/BtnConfirm/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.confirm_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "Root/Contents/DialogBtnPanel/BtnDestroy"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_discard = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/Contents/DialogBtnPanel/BtnDestroy"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.discard_in_control_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/DialogBtnPanel/BtnDestroy/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.discard_in_control_tip = L1_2
end
L0_1._on_bind = L1_1
return L0_1
