local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Common.CommonRefreshBtnPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Common.CommonRefreshBtnPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "FriendMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Friend/FriendMainPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PageInfo/TitleType/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_sub_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/BottomList/FriendNum/Time/NumNow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_friend_cur_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/BottomList/FriendNum/Time/NumTotal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_friend_max_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopList/BtnBlacklist"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_black_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopList/BtnFriendApplication"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_application = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopLeftList/BtnSwitch"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_switch = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/TopLeftList/BtnSwitch/IconPanel/LeftContent/IconWhite"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_icon_white = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/TopLeftList/BtnSwitch/IconPanel/LeftContent/IconBlack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_icon_black = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/TopLeftList/BtnSwitch"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_btn_switch = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BtnFilterSortSelectPanel
  L4_2 = G
  L4_2 = L4_2.BtnFilterSortSelectPanelBinder
  L5_2 = "Root/TopLeftList/OrderPanel"
  L6_2 = {}
  L7_2 = FilterSortSelectEnum
  L7_2 = L7_2.CommonSort
  L6_2[1] = L7_2
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
  A0_2.filter_sort_select_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.CommonRefreshBtnPanel
  L4_2 = G
  L4_2 = L4_2.CommonRefreshBtnPanelBinder
  L5_2 = "Root/TopList/BtnChange"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_refresh_btn = L1_2
  L1_2 = A0_2.filter_sort_select_panel
  L2_2 = L1_2
  L1_2 = L1_2.get_panel_by_enum
  L3_2 = FilterSortSelectEnum
  L3_2 = L3_2.CommonSort
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.panel_sort = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/MyFriendPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_friend_list_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/FriendAddPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_friend_add_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/BottomList/FriendNum"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_friend_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopList/BtnFriendApplication/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_apply_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopLeftList/PSNTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_psn_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/LoadingWheelContainer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_loading_wheel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/LoadingWheelContainer/LoadingWheel/Title"
  L1_2 = L1_2(L2_2, L3_2)
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = A0_2.node_psn_tips
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
end
L0_1._common_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2._common_bind
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LeftTabArea/ScrollView/Viewport/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_control = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._common_bind
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopTabArea/ScrollView/Viewport/Content/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_control = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopTabArea/KeyMapInfo/Root/CopyLayout/Left/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopTabArea/KeyMapInfo/Root/CopyLayout/Right/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_right = L1_2
end
L0_1._on_pc_bind = L1_1
return L0_1
