local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_tab_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_tog_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_current_num = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_total_num = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_panel_select = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.PrefabLoadMeta
L3_1 = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.prefab_load_meta = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_left_bumper = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_right_bumper = L1_1
return L0_1
