local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.AetherDivide.AetherChallenge.Panels.AetherChallengeRewardPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.AetherDivide.AetherChallenge.Panels.AetherChallengeRewardPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.AetherDivide.AetherChallenge.Panels.AetherChallengeForcePanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.AetherDivide.AetherChallenge.Panels.AetherChallengeForcePanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AetherChallengeNpcInfoDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/AetherDivide/AetherDivideNPCInfoDialog.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Bg/BtnEmptyClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "SwitchPanel/BtnLeftArrow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_pre = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "SwitchPanel/BtnRightArrow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_next = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/DialogBtnPanel/BtnChallenge"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_challenge = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/DialogTitle/Left/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content/ChallengeEnvBuffPanel/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Contents/NpcIconPanel/Icon/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_npc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Contents/DescPanel/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content/ChallengeMonsterPanel/ScrollViewMask/ScrollView/Viewport/Content/StaticListView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.monster_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.AetherChallengeRewardPanel
  L4_2 = G
  L4_2 = L4_2.AetherChallengeRewardPanelBinder
  L5_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content/ChallengeRewardPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.reward_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.AetherChallengeForcePanel
  L4_2 = G
  L4_2 = L4_2.AetherChallengeForcePanelBinder
  L5_2 = "Contents/NpcIconPanel/StrengthPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_force = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Contents/PageNumPanel/PageNumPanel"
  L6_2 = "Ui.Common.PageNumPanel"
  L7_2 = "Ui.Common.PageNumPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.page_num_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_content = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/KeyMapBottomHintPanel/KeyMapHIntInfo/LeftExtra"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_scroll_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DialogBtnPanel/FinishTipsPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_finished = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content/ChallengeEnvBuffPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff = L1_2
end
L0_1._on_bind = L1_1
return L0_1
