local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Gacha.GachaWaterMarkPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PhotoGraph.PhotoGraphWaterMarkPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "GachaResultDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Drawcard/GachaResultDialog.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Bg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_bg_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.close_in_control_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/SharePanel/BtnShare"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_share = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/SharePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_share_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/SharePanel/TextPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_share_reward_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Contents/SharePanel/TextPanel/Container/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_share_reward_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Contents/SharePanel/TextPanel/Container/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_share_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_fade_in = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.GachaResultAnimController
  L4_2 = "Contents/ResultList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_controller = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/ResultList/AdaptionScaler"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_result = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.GachaWaterMarkPanel
  L4_2 = G
  L4_2 = L4_2.PhotoGraphWaterMarkPanelBinder
  L5_2 = "WaterMark"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.water_mark_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/Frame"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_result_frame = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/ResultList/AdaptionScaler/Line1/ItemContainer1"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/ResultList/AdaptionScaler/Line1/ItemContainer2"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/ResultList/AdaptionScaler/Line1/ItemContainer3"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/ResultList/AdaptionScaler/Line2/ItemContainer4"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[4] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/ResultList/AdaptionScaler/Line2/ItemContainer5"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[5] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/ResultList/AdaptionScaler/Line2/ItemContainer6"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[6] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/ResultList/AdaptionScaler/Line2/ItemContainer7"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[7] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/ResultList/AdaptionScaler/Line3/ItemContainer8"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[8] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/ResultList/AdaptionScaler/Line3/ItemContainer9"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[9] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/ResultList/AdaptionScaler/Line3/ItemContainer10"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[10] = L2_2
  A0_2.node_containers = L1_2
end
L0_1._on_bind = L1_1
return L0_1
