local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Component.DiscreteProgressBarBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Component.DiscreteProgressBar"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "GachaAvatarItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Drawcard/Widget/GachaAvatar.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_group_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/InformationPanel/AvatarInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_avatar_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/InformationPanel/AvatarInfo/AvatarProfessionIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_damage_type_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.DiscreteProgressBar
  L4_2 = G
  L4_2 = L4_2.DiscreteProgressBarBinder
  L5_2 = "Root/InformationPanel/AvatarInfo/PromotionPanel/Promotion"
  L6_2 = "Ui.Avatar.RarityStarPanel"
  L7_2 = "Ui.Avatar.RarityStarPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.promotion_stars_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/InformationPanel/ItemConversionPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_convert_item = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/InformationPanel/ItemConversionPanel/Conversion"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_convert_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Bg/IconMask/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_avatar_bg_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/NewHint"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_new_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/EffPanel/Rank3"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rarity3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/EffPanel/Rank4"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rarity4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/EffPanel/Rank5"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rarity5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Bg/ImgAvatarRarity"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_bg = L1_2
end
L0_1._on_bind = L1_1
return L0_1
