local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Activity.PlayerReturn.PlayerReturnTabLeftPanel"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PlayerReturnDoublePanelBinder"
L2_1 = G
L2_1 = L2_1.TabItemBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/PlayerReturn/Widget/PlayerReturnDoublePanel.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Content/ListPanel/TaskList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_item_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/TipsPanel/Tips/TextCurrent01/Num01"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_today_left_cnt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/TipsPanel/Tips/TextCurrent01/Num02"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_today_total_cnt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/TipsPanel/Tips/TextCurrent02/Num01"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_activity_left_cnt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/TipsPanel/Tips/TextCurrent02/Num02"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_activity_total_cnt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/TipsPanel/Tips/TextCurrent02/Separation"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_activity_cnt_separation = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/TipsPanel/Tips/TextCurrent02/Num02"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_activity_total_cnt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/TipsPanel/Tips/TextCurrent01/BtnRuleTip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_rule = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Content/TipsPanel/Tips/TextCurrent01/BtnRuleTip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_mono_rule = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Content/TipsPanel/Tips/TextCurrent01/BtnRuleTip/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.tip_mono_rule = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/TipsPanel/Tips/TextCurrent01/BtnRuleTip/Root"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.tip_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/TipsPanel/Tips/TextCurrent01/BtnRuleTip/TextPanel/TextTip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_mono_rule = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/TipsPanel/Tips/TextCurrent01/BtnRuleTip/TextPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mono_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/TipsPanel/Tips/TextCurrent01/BtnRuleTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rule_tip = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel_in_btn
  L3_2 = G
  L3_2 = L3_2.PlayerReturnTabLeftPanel
  L4_2 = G
  L4_2 = L4_2.PlayerReturnTabLeftPanelBinder
  L5_2 = A0_2.tab_btn_root
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.tab_btn_panel = L1_2
  L1_2 = A0_2.tab_btn_panel
  L2_2 = L1_2
  L1_2 = L1_2.set_title
  L3_2 = "UIText_PlayerReturn_Title06"
  L1_2(L2_2, L3_2)
  L1_2 = A0_2.tab_btn_panel
  L2_2 = L1_2
  L1_2 = L1_2.set_icon
  L3_2 = "SpriteOutput/TabIcon/PlayerReturn/PlayerReturnDoubleIcon.png"
  L1_2(L2_2, L3_2)
end
L0_1._on_tab_btn_bind = L1_1
return L0_1
