local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Phone.PhoneStatusBarPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Phone.PhoneStatusBarPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "CommonExitPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Rogue/RogueOptionPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Bg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Root/PanelContent/LeftPanel/Tab"
  L6_2 = "Ui.Common.FuncEntranceItemPanel"
  L7_2 = "Ui.Common.FuncEntranceItemPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.list_func = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/FunctionPanel/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PanelContent/RightPanel/InfoPanel/UniverseArea/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_icon_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/InfoPanel/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/InfoPanel/Progress"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/InfoPanel/Progress/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_progress_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/InfoPanel/Progress/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_progress_total = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanel/FunctionPanel/RogueFuctionListRowSave/Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PanelContent/RightPanel/FunctionPanel/RogueFuctionListRowSave/Root/Contents/IconPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_btn1_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/FunctionPanel/RogueFuctionListRowSave/Root/Contents/TextPanel/Title/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_btn1_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/FunctionPanel/RogueFuctionListRowSave/Root/Contents/TextPanel/Desc/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_btn1_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/FunctionPanel/RogueFuctionListRowSave/Root/Contents/TextPanel/Desc"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn1_desc = L1_2
  L1_2 = A0_2.node_btn1_desc
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanel/FunctionPanel/RogueFuctionListRowSettle/Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PanelContent/RightPanel/FunctionPanel/RogueFuctionListRowSettle/Root/Contents/IconPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_btn2_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/FunctionPanel/RogueFuctionListRowSettle/Root/Contents/TextPanel/Title/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_btn2_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/FunctionPanel/RogueFuctionListRowSettle/Root/Contents/TextPanel/Desc/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_btn2_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/FunctionPanel/RogueFuctionListRowSettle/Root/Contents/TextPanel/Desc"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn2_desc = L1_2
  L1_2 = A0_2.node_btn2_desc
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PhoneStatusBarPanel
  L4_2 = G
  L4_2 = L4_2.PhoneStatusBarPanelBinder
  L5_2 = "Root/PanelContent/RightPanel/Tittle"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_status = L1_2
end
L0_1._on_bind = L1_1
return L0_1
