local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Activity.Museum.MuseumUnlockTaskPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumUnlockTaskPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2, A1_2, A2_2)
  A0_2._callback = nil
  A0_2._callback_listener = nil
  A0_2._callback_param = nil
end
L0_1.ctor = L1_1
function L1_1(A0_2)
  local L1_2
  A0_2._callback = nil
  A0_2._on_select_callback = nil
end
L0_1._on_dispose = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_root
  L4_2 = A0_2._on_click
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.btn_root
  function L2_2()
    local L0_3, L1_3
    L0_3 = A0_2
    L1_3 = L0_3
    L0_3 = L0_3._on_select
    L0_3(L1_3)
  end
  L1_2.onSelectTrigger = L2_2
end
L0_1._on_load = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.txt_title
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetTextID
  L4_2 = A1_2.Row
  L4_2 = L4_2.Name
  L2_2(L3_2, L4_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.txt_lock_title
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetTextID
  L4_2 = A1_2.Row
  L4_2 = L4_2.Name
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._async_load_sprite_to
  L4_2 = A0_2._binder
  L4_2 = L4_2.img_mission_type
  L5_2 = A1_2.TrackIconPath
  L2_2(L3_2, L4_2, L5_2)
  L3_2 = A0_2
  L2_2 = A0_2.setup_mission_status
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.setup_view = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.node_inprogress
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = true
  L2_2(L3_2, L4_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.btn_root
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetInteractable
  L4_2 = true
  L2_2(L3_2, L4_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.node_title
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = true
  L2_2(L3_2, L4_2)
end
L0_1.setup_mission_status = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.btn_root
  L1_2 = L1_2.navigation
  L1_2.selectOnDown = nil
  L2_2 = A0_2._binder
  L2_2 = L2_2.btn_root
  L2_2.navigation = L1_2
end
L0_1.clear_navigation = L1_1
function L1_1(A0_2, A1_2, A2_2, A3_2)
  A0_2._callback = A1_2
  A0_2._callback_listener = A2_2
  A0_2._callback_param = A3_2
end
L0_1.register_callback = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._callback
  if L1_2 ~= nil then
    L1_2 = A0_2._callback
    L2_2 = A0_2._callback_listener
    L3_2 = A0_2._callback_param
    L1_2(L2_2, L3_2)
  end
end
L0_1._on_click = L1_1
function L1_1(A0_2, A1_2, A2_2, ...)
  local L3_2
  A0_2._on_select_callback = A1_2
  A0_2._on_select_listener = A2_2
  L3_2 = (...)
  A0_2._on_select_param = L3_2
end
L0_1.register_select_callback = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._on_select_callback
  if L1_2 ~= nil then
    L1_2 = A0_2._on_select_callback
    L2_2 = A0_2._on_select_listener
    L3_2 = A0_2._on_select_param
    L1_2(L2_2, L3_2)
  end
end
L0_1._on_select = L1_1
return L0_1
