local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.ActivityClockPark.InSideGame.Common.Chapter.ActivityClockParkGamePlayProgressNodeItemPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityClockPark.InSideGame.Common.Chapter.ActivityClockParkGamePlayProgressNodeItemPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityClockParkGamePlayChapterProgressPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "EventListPanelBtn/ProgressPanel/ChapterPanel/ChapterNumer"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_round = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "EventListPanelBtn/ProgressPanel/ChapterPanel/ChapterTextPanel/Root/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_chapter = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "EventListPanelBtn/ProgressPanel/ChapterPanel/TextPanel/DescrText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_check = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "EventListPanelBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_story_line = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "EventListPanelBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "EventListPanelBtn/Root/ChapterNumPanel/HorizontalPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "EventListPanelBtn/Root/ChapterNumPanel/HorizontalPanel/ChapterItem0"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_item_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "EventListPanelBtn/Root/ChapterNumPanel/HorizontalPanel/ChapterItem1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_item_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "EventListPanelBtn/Root/ChapterNumPanel/HorizontalPanel/ChapterItem2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_item_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "EventListPanelBtn/Root/ChapterNumPanel/HorizontalPanel/ChapterItem3"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_item_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "EventListPanelBtn/Root/ChapterNumPanel/HorizontalPanel/ChapterItem4"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_item_5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "EventListPanelBtn/Root/ChapterNumPanel/HorizontalPanel/ChapterItem5"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_item_6 = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._create_panel_with_root_trans
  L4_2 = G
  L4_2 = L4_2.ActivityClockParkGamePlayProgressNodeItemPanel
  L5_2 = G
  L5_2 = L5_2.ActivityClockParkGamePlayProgressNodeItemPanelBinder
  L6_2 = A0_2.node_item_1
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._create_panel_with_root_trans
  L4_2 = G
  L4_2 = L4_2.ActivityClockParkGamePlayProgressNodeItemPanel
  L5_2 = G
  L5_2 = L5_2.ActivityClockParkGamePlayProgressNodeItemPanelBinder
  L6_2 = A0_2.node_item_2
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._create_panel_with_root_trans
  L4_2 = G
  L4_2 = L4_2.ActivityClockParkGamePlayProgressNodeItemPanel
  L5_2 = G
  L5_2 = L5_2.ActivityClockParkGamePlayProgressNodeItemPanelBinder
  L6_2 = A0_2.node_item_3
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L1_2[3] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._create_panel_with_root_trans
  L4_2 = G
  L4_2 = L4_2.ActivityClockParkGamePlayProgressNodeItemPanel
  L5_2 = G
  L5_2 = L5_2.ActivityClockParkGamePlayProgressNodeItemPanelBinder
  L6_2 = A0_2.node_item_4
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L1_2[4] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._create_panel_with_root_trans
  L4_2 = G
  L4_2 = L4_2.ActivityClockParkGamePlayProgressNodeItemPanel
  L5_2 = G
  L5_2 = L5_2.ActivityClockParkGamePlayProgressNodeItemPanelBinder
  L6_2 = A0_2.node_item_5
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L1_2[5] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._create_panel_with_root_trans
  L4_2 = G
  L4_2 = L4_2.ActivityClockParkGamePlayProgressNodeItemPanel
  L5_2 = G
  L5_2 = L5_2.ActivityClockParkGamePlayProgressNodeItemPanelBinder
  L6_2 = A0_2.node_item_6
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L1_2[6] = L2_2
  A0_2.panel_chapter_item_list = L1_2
end
L0_1._on_bind = L1_1
return L0_1
