local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Component.DiscreteProgressBarBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Component.DiscreteProgressBar"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AvatarBulletinPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "AvatarDetail/DamageType/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_damage_type = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "AvatarDetail/DamageType/IconBg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_damage_type_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "AvatarDetail/ProfessionType/ImgProfession"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_base_type = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "AvatarDetail/NamePanel/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "AvatarDetail/ProfessionType/ToBeDeleted/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_base_type = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "AvatarDetail/ProfessionType/ToBeDeleted/ImgProfessionSmall"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_profession_small = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "AvatarDetail/ProfessionType/BtnProfessionType/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_btn_base_type = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "AvatarDetail/ProfessionType/BtnProfessionType/IconPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_btn_profession_small = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.DiscreteProgressBar
  L4_2 = G
  L4_2 = L4_2.DiscreteProgressBarBinder
  L5_2 = "Promotion"
  L6_2 = "Ui.Avatar.SubStarInfoPanel"
  L7_2 = "Ui.Avatar.SubStarInfoPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.promotion_stars_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "AvatarDetail/ProfessionType/BtnProfessionType"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_profession = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "AvatarDetail/ProfessionType/BtnProfessionType"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_profession_in_control = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvatarDetail/ProfessionType/BtnProfessionType/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_profession_key_map = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "AvatarDetail/DamageType"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_damage_type = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2
  A0_2.img_damage_type = nil
  A0_2.img_base_type = nil
  A0_2.promotion_panel_root = nil
  A0_2.text_name = nil
  A0_2.text_base_type = nil
end
L0_1._on_dispose = L1_1
return L0_1
