local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Activity.ActivitySilverWolf.ActivityMission.SilverWolfCommonQuestItemPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.ActivitySilverWolf.ActivityMission.SilverWolfCommonQuestItemPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "SilverWolfActivityMissionRaidTabItemPanelBinder"
L2_1 = G
L2_1 = L2_1.TabItemBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/BtnComFirst"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_goto_mission = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Content/BtnComFirst/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_btn_goto_mission = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Content/RewardScrollViewMask/RewardScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.reward_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Content/BoxTitle/TxtName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_raid_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Content/DesScrollView/Viewport/Content/TxtDes"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_raid_desc = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Content/BoxPhoto/BtnPhotoSet1Item"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Content/BoxPhoto/BtnPhotoSet2Item"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Content/BoxPhoto/BtnPhotoSet3Item"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  A0_2.photo_items = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "GraffitiActivityEmpty"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_content = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "GraffitiActivityEmpty/BoxTimer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "GraffitiActivityEmpty/BoxTask"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_task = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "GraffitiActivityEmpty/BoxTask/BtnComFirst"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "GraffitiActivityEmpty/BoxTask/Title"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_empty_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "GraffitiActivityEmpty/BoxDes/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_currency = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Content/BtnComFirst/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_in_control_tip_btn_go = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1._on_tab_btn_bind = L1_1
return L0_1
