local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Museum.MuseumPhaseIconPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPhaseIconPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPropertyBarPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPropertyBarPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumNewTurnHintDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Quest/Museum/MuseumScheduleHint.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/SchedulePanel/DayInfo/Mask/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_turn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/SchedulePanel/DayInfo/Mask/NumPrev"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_pre_turn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Bg/BtnEmptyClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_empty_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Root/SchedulePanel/TaskList/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mission_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/SchedulePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_content = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/SchedulePanel/TaskList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mission = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/SchedulePanel/MarketNewHint"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_market = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Root/SchedulePanel/MarketNewHint/AvatarList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_market_staff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.UINumTextIncAnimation
  L4_2 = "Root/SchedulePanel/IncomeList/IncomeInfoRow/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.fund_anim = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/SchedulePanel/IncomeList/IncomeInfoRow/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_fund = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/SchedulePanel/IncomeList/IncomeInfoRowExtra"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_extra_fund = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.UINumTextIncAnimation
  L4_2 = "Root/SchedulePanel/IncomeList/IncomeInfoRowExtra/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.extra_fund_anim = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/SchedulePanel/IncomeList/IncomeInfoRowExtra/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_extra_fund = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_event_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/SchedulePanel/IncomeList/IncomeInfoRow/TipPanel/BuffTip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_fund_tip = L1_2
end
L0_1._on_bind = L1_1
return L0_1
