local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueHandbookMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Rogue/RogueAtlasOverviewPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_exit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/BookPanel/AeonEntryBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_aeon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/BookPanel/AeonEntryBtn/Contents/TitlePanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_aeon_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Contents/BookPanel/AeonEntryBtn/Contents/FigurePanel/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_aeon_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BookPanel/AeonEntryBtn/Contents/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_aeon_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BookPanel/AeonEntryBtn/Contents/DescPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_aeon_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BookPanel/AeonEntryBtn/Contents/CollectionRate/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_aeon_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BookPanel/AeonEntryBtn/Contents/TitlePanel/BtnGo/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_aeon_red_dot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/BookPanel/BuffEntryBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_buff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/BookPanel/BuffEntryBtn/Contents/TitlePanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_buff_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BookPanel/BuffEntryBtn/Contents/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BookPanel/BuffEntryBtn/Contents/DescPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BookPanel/BuffEntryBtn/Contents/CollectionRate/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BookPanel/BuffEntryBtn/Contents/TitlePanel/BtnGo/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff_red_dot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/BookPanel/MiracleEntryBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_miracle = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/BookPanel/MiracleEntryBtn/Contents/TitlePanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_miracle_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BookPanel/MiracleEntryBtn/Contents/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_miracle_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BookPanel/MiracleEntryBtn/Contents/DescPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_miracle_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BookPanel/MiracleEntryBtn/Contents/CollectionRate/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_miracle_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BookPanel/MiracleEntryBtn/Contents/CollectionRate"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_miracle_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BookPanel/MiracleEntryBtn/Contents/DescPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_miracle_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BookPanel/MiracleEntryBtn/Contents/LockedMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_miracle_locked = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BookPanel/MiracleEntryBtn/Contents/TitlePanel/BtnGo/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_miracle_red_dot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/BookPanel/RandomEventEntryBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.random_evt_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BookPanel/RandomEventEntryBtn/Contents/TitlePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.random_evt_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BookPanel/RandomEventEntryBtn/Contents/DescPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.random_evt_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BookPanel/RandomEventEntryBtn/Contents/CollectionRate/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.random_evt_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BookPanel/RandomEventEntryBtn/Contents/CollectionRate"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.random_evt_num_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BookPanel/RandomEventEntryBtn/Contents/TitlePanel/BtnGo/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.random_evt_red_dot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BookPanel/RandomEventEntryBtn/Contents/LockedMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.random_evt_lock_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/BookPanel/RandomEventEntryBtn/Contents/TitlePanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.random_evt_go_btn = L1_2
end
L0_1._on_bind = L1_1
return L0_1
