local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Component.NodeListView"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Component.NodeListViewBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.BoxingClub.Components.BoxingClubResonanceEnemyListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.BoxingClub.Components.BoxingClubEnemyInfoPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.BoxingClub.Components.BoxingClubEnemyInfoPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "BoxingClubResonanceEnemyPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BoxSimple/RightPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.info_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BoxingClubResonanceEnemyListPanel
  L4_2 = G
  L4_2 = L4_2.BoxingClubResonanceEnemyListPanelBinder
  L5_2 = "Content/BoxSimple/RightPanel/Root/BoxInfo/BoxMatch"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.enemy_list_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Frame/InfoPanel/BoxRound/BoxNameRight"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.enemy_name_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Frame/InfoPanel/BoxRound/BoxNameRight/TxtName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.enemy_name_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Frame/InfoPanel/BoxRound/BoxNameRight/BtnView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.show_enemy_detail_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/BoxSimple/RightPanel/Root/BtnRandom"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/BoxSimple/RightPanel/Root/BtnRandom/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BoxingClubEnemyInfoPanel
  L4_2 = G
  L4_2 = L4_2.BoxingClubEnemyInfoPanelBinder
  L5_2 = "Frame/RightPanel/Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.enemy_display_info_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Frame/RightPanel/FistClubAvatarTalkItem"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.enemy_talk_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Frame/RightPanel/FistClubAvatarTalkItem/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.enemy_talk_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/BoxSimple/RightPanel/Root/BoxInfo/BoxMatch/TextPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_monster_wave = L1_2
end
L0_1._on_bind = L1_1
return L0_1
