local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = CS
L0_1 = L0_1.RPG
L0_1 = L0_1.Client
L0_1 = L0_1.GlobalVars
L0_1 = L0_1.s_ModuleManager
L0_1 = L0_1.PunkLordModule
L1_1 = CS
L1_1 = L1_1.RPG
L1_1 = L1_1.GameCore
L1_1 = L1_1.ConstValueCommonExcelTable
L1_1 = L1_1.GetData
L2_1 = "PunkLord_Search_Count"
L1_1 = L1_1(L2_1)
L1_1 = L1_1.Value
L1_1 = L1_1.IntValue
L2_1 = G
L2_1 = L2_1.Class
L3_1 = "PunkLordSearchBtnPanel"
L4_1 = G
L4_1 = L4_1.BasePanel
L2_1 = L2_1(L3_1, L4_1)
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_search
  L4_2 = A0_2._on_btn_search
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_refresh
  L4_2 = A0_2._on_btn_refresh
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._add_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.PunkLordLimitRefresh
  L4_2 = A0_2._on_punkLord_limit_refresh
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.node_text
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = CS
  L1_2 = L1_2.RPG
  L1_2 = L1_2.Client
  L1_2 = L1_2.GlobalVars
  L1_2 = L1_2.s_NetworkManager
  L2_2 = L1_2
  L1_2 = L1_2.NHHMHEDONIH
  L1_2(L2_2)
end
L2_1._on_load = L3_1
function L3_1(A0_2)
  local L1_2
  A0_2._search_handler = nil
  A0_2._search_listener = nil
end
L2_1._on_dispose = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._setup_search_time
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._setup_reddot
  L1_2(L2_2)
end
L2_1.setup_view = L3_1
function L3_1(A0_2, A1_2, A2_2)
  A0_2._search_handler = A1_2
  A0_2._search_listener = A2_2
end
L2_1.register_search_callback = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.text_total_time
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetText
  L3_2 = L1_1
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.text_left_time
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetText
  L3_2 = L0_1.SummonLeftCount
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.node_text
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = true
  L1_2(L2_2, L3_2)
end
L2_1._setup_search_time = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L1_2 = G
  L1_2 = L1_2.RedDotModule
  L1_2 = L1_2.Instance
  L2_2 = L1_2
  L1_2 = L1_2.bind_reddot
  L3_2 = "ActivityPunkLordSummon"
  L4_2 = 0
  L5_2 = A0_2
  L6_2 = A0_2._binder
  L6_2 = L6_2.node_reddot
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
end
L2_1._setup_reddot = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._search_handler
  if L1_2 then
    L1_2 = A0_2._search_handler
    L2_2 = A0_2._search_listener
    L1_2(L2_2)
  end
end
L2_1._on_btn_search = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L1_2 = L0_1
  L2_2 = L1_2
  L1_2 = L1_2.RefreshMonsterList
  L1_2(L2_2)
end
L2_1._on_btn_refresh = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._setup_search_time
  L1_2(L2_2)
end
L2_1._on_punkLord_limit_refresh = L3_1
return L2_1
