local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.PrefabLoadMeta
L3_1 = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.prefab_monsters = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_monster = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_monster_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_hint_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_hint_icon = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_hint = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_entry_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_reddot = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_entry = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_guest_text_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_inner_line = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_outer_line = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_guest_desc = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_tip = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 15
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_tip_prediction = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.IntroButton
L3_1 = 16
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_prediction = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_prediction_text = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_monster_list = L1_1
return L0_1
