local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Rogue.Buff.Panels.RogueBuffRarityPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Rogue.Buff.Panels.RogueBuffRarityPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Rogue.Buff.Panels.RogueSelectBuffDescPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Rogue.Buff.Panels.RogueSelectBuffDescPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueHandbookBuffDetailPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ItemName/Content/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.buff_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ItemName/Content/Line"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_line_rarity = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueBuffRarityPanel
  L4_2 = G
  L4_2 = L4_2.RogueBuffRarityPanelBinder
  L5_2 = "ItemInfoPanel/RarityStarPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_rarity = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ItemInfoPanel/SkillTreeType/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.buff_type_name = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "ItemInfoPanel/Bg/Rank01"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "ItemInfoPanel/Bg/Rank02"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "ItemInfoPanel/Bg/Rank03"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "ItemInfoPanel/Bg/Rank04"
  L5_2 = false
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2[4] = L2_2
  A0_2.buff_rank_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ItemInfoPanel/BuffIconPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.buff_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ItemInfoPanel/BuffIconPanel/IconUnknown"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.buff_unknown_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ItemDetailPanel/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_desc_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueSelectBuffDescPanel
  L4_2 = G
  L4_2 = L4_2.RogueSelectBuffDescPanelBinder
  L5_2 = "ItemDetailPanel/ScrollView/Viewport/Content/RogueDesc01/RogueTextDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_current_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueSelectBuffDescPanel
  L4_2 = G
  L4_2 = L4_2.RogueSelectBuffDescPanelBinder
  L5_2 = "ItemDetailPanel/ScrollView/Viewport/Content/RogueDesc02/RogueTextDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_next_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ItemDetailPanel/ScrollView/Viewport/Content/RogueDesc02"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_next_desc_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ItemDetailPanel/ScrollView/Viewport/Content/DescStory"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.buff_story = L1_2
end
L0_1._on_bind = L1_1
return L0_1
