local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ItemComposeTargetItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ItemIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_item_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ItemIcon/InfoPanel/BoxName/TextDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_compose_item_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ItemIcon/InfoPanel/BoxTotal/TxtTotal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_compose_item_own_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ItemIcon/InfoPanel/BoxTotal"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_compose_item_own = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Bg/RankImg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_rarity_circle = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = "ItemIcon/Lock"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_group_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ItemIcon/Lock/Glow"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lock_eff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Effs/EffContainer/BurstPar"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_burst_par = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Effs/EffContainer/Produce"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_produce = L1_2
end
L0_1._on_bind = L1_1
return L0_1
