local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityGuessTheSilhouetteMainSilhouetteItemBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "BtnGuessPhotoMain"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "BtnGuessPhotoMain"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.in_control_btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "BtnGuessPhotoMain/Root/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.in_control_btn_tip_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnGuessPhotoMain/Root/LockState"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnGuessPhotoMain/Root/FindPhoto"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_found_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnGuessPhotoMain/Root/TextPhotoName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_photo_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "GuessPhotoDetail/ScrollViewMask/ScrollView/Viewport/Content/TextGuessPhotoDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_photo_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "GuessPhotoDetail/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlMove
  L4_2 = "GuessPhotoDetail/ScrollViewMask/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_in_control_move = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BgGuessPhotoDetail"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_answer_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BtnGuessPhotoMain/Root/ImgPhotoTexture"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_photo = L1_2
end
L0_1._on_bind = L1_1
return L0_1
