local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "TeamEditMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Team/TeamEditPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/PageInfo/Title/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_page_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/ChangeTeamNamePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_edit_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PageInfo/TitleType/ExtraContent/ChangeTeamNamePanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.edit_name_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/ChangeTeamNamePanel/TeamName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_team_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Transform
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/ChangeTeamNamePanel/IconWrite"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_edit_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Transform
  L4_2 = "Root/TopTabArea/TabList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_tab_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopTabArea/TabList/ScrollView/Viewport/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/FuntionPanel/BtnPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btns = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/TopTabArea/TabList/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/Contents/FuntionPanel/BtnPanel/BtnConfirm"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/FuntionPanel/BtnPanel/BtnConfirm/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/Contents/FuntionPanel/BtnPanel/BtnConRapid"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_quick_edit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Transform
  L4_2 = "Root/Contents/FuntionPanel/BtnPanel/LabelInTeam"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_label_in_team = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/ChangeTeamNamePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_change_team_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/ChallengePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.challenge_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/ChallengePanel/ConditionPanel/PropertyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.challenge_property_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.TeamLimitPanel
  L4_2 = G
  L4_2 = L4_2.TeamLimitPanelBinder
  L5_2 = "Root/Contents/ChallengePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_team_limit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TeamRoguePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rogue_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/TeamRoguePanel/BuffStateBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_rogue_buff_page = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.TeamMemberPanel
  L4_2 = G
  L4_2 = L4_2.TeamMemberPanelBinder
  L5_2 = "Root/Contents/CurrentTeamEditPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_member_edit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/ArrowPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_arrow_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/Contents/ArrowPanel/ArrowLeft"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_arrow_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/Contents/ArrowPanel/ArrowRight"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_arrow_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnTeamList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_overview = L1_2
end
L0_1._on_bind = L1_1
return L0_1
