local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Activity.ActivityGuessTheSilhouette.ActivityGuessTheSilhouetteMainTabItemBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityGuessTheSilhouetteMainTabItem"
L2_1 = G
L2_1 = L2_1.TabItem
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2)
  A0_2._day = A3_2
  A0_2._day_text_id = A4_2
  A0_2._status = A5_2
end
L0_1.ctor = L1_1
function L1_1(A0_2, A1_2, A2_2)
  A0_2._callback = A1_2
  A0_2._callback_self = A2_2
end
L0_1.register_callback = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1._on_load = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._setup_day_txt
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_reddot
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._setup_icon
  L1_2(L2_2)
end
L0_1._on_added = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.root
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = true
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._callback
  L2_2 = A0_2._callback_self
  L3_2 = A0_2._day
  L1_2(L2_2, L3_2)
end
L0_1._on_select = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.root
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = false
  L2_2(L3_2, L4_2)
end
L0_1._on_unselect = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.txt_day
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._day_text_id
  L1_2(L2_2, L3_2)
end
L0_1._setup_day_txt = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.node_lock
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = A0_2._status
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.ActivityGuessTheSilhouetteDataStatus
  L4_2 = L4_2.NotStart
  L3_2 = L3_2 == L4_2
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.node_finish
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = A0_2._status
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.ActivityGuessTheSilhouetteDataStatus
  L4_2 = L4_2.Completed
  L3_2 = L3_2 == L4_2
  L1_2(L2_2, L3_2)
end
L0_1._setup_icon = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L1_2 = A0_2._binder
  if L1_2 ~= nil then
    L1_2 = G
    L1_2 = L1_2.RedDotModule
    L1_2 = L1_2.Instance
    L2_2 = L1_2
    L1_2 = L1_2.bind_reddot
    L3_2 = "ActivityGuessTheSilhouetteDay"
    L4_2 = A0_2._day
    L5_2 = A0_2
    L6_2 = A0_2._binder
    L6_2 = L6_2.node_tab_reddot
    L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
  end
end
L0_1._bind_reddot = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.node_lock
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.node_finish
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
end
L0_1._on_unload = L1_1
return L0_1
