local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.Reward.Jackpot.ActivityMonopolyJackpotDonatedItemPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.Reward.Jackpot.ActivityMonopolyJackpotDonatedItemPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.Reward.Jackpot.ActivityMonopolyJackpotFinalDonatedItemPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.Reward.Jackpot.ActivityMonopolyJackpotPhaseItemPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.Reward.Jackpot.ActivityMonopolyJackpotPhaseItemPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityMonopolyJackpotMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/Monopoly/MonopolyMainEntrancePage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/PanelContent/BtnPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_start = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/PCScaler/PhasePanel/Phase1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bg_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/PCScaler/PhasePanel/Phase2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bg_extra = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/PCScaler/ServerProgress/ProgressNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/PanelContent/PCScaler/ServerProgress"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_max = L1_2
  L1_2 = {}
  A0_2.panels_progress_reward = L1_2
  L1_2 = 1
  L2_2 = 4
  L3_2 = 1
  for L4_2 = L1_2, L2_2, L3_2 do
    L6_2 = A0_2
    L5_2 = A0_2._create_panel
    L7_2 = G
    L7_2 = L7_2.ActivityMonopolyJackpotPhaseItemPanel
    L8_2 = G
    L8_2 = L8_2.ActivityMonopolyJackpotPhaseItemPanelBinder
    L9_2 = "Root/PanelContent/PCScaler/ServerProgress/ServerReward"
    L10_2 = L4_2
    L9_2 = L9_2 .. L10_2
    L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2)
    L6_2 = table
    L6_2 = L6_2.insert
    L7_2 = A0_2.panels_progress_reward
    L8_2 = L5_2
    L6_2(L7_2, L8_2)
  end
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PanelContent/ProgressPanel/ProgressValue/CurrencyPanel/IconPanel/CurrencyIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_currency = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/ProgressPanel/ProgressValue/CurrencyPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_contribution = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/PanelContent/ProgressPanel/PersonalProgress/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_contribution_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ActivityMonopolyJackpotDonatedItemPanel
  L4_2 = G
  L4_2 = L4_2.ActivityMonopolyJackpotFinalDonatedItemPanelBinder
  L5_2 = "Root/PanelContent/ProgressPanel/PersonalProgress/FinalReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_final_contribution_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/PanelContent/BtnPanel/Timer/RemainTimeIcon/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.daily_remain_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/PanelContent/PopUpHint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/PopUpHint"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/PopUpHint/Root/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/PCScaler/ServerProgress/ServerReward1/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_progress_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ProgressPanel/PersonalProgress/FinalReward/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_final_contribution_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/BtnPanel/BtnGo/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_daily_resource_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ProgressPanel/ZoomCover"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_in_phase = L1_2
end
L0_1._on_bind = L1_1
return L0_1
