local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Team.TeamMemberInfoPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Team.TeamMemberInfoPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AssistMemberEditPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Team/SupportMemberChoosePage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/FuntionPanel/BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/FuntionPanel/BtnConfirm/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/FuntionPanel/BtnConfirm"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/FuntionPanel/BtnDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/AvatarDetailInfo/AvatarPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/LeftPanel/Root/SupportMemberList/SwitchTabPanel/KeyMapInfo_Left/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_left_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/LeftPanel/Root/SupportMemberList/SwitchTabPanel/KeyMapInfo_Right/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_right_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/AvatarDetailInfo/AvatarPanel/AvatarEmptyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/AvatarDetailInfo/TeamMemberEditContents"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_avatar_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LeftPanel/Root/SupportMemberList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_assist_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LeftPanel/Root/SupportMemberList/SwitchTabPanel/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_assist_list_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LeftPanel/Root/SupportMemberList/ListPanel/BtnList/FriendPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_friend_btn_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LeftPanel/Root/SupportMemberList/ListPanel/BtnList/StrangerPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_stranger_btn_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.TeamMemberInfoPanel
  L4_2 = G
  L4_2 = L4_2.TeamMemberInfoPanelBinder
  L5_2 = "Root/AvatarDetailInfo/TeamMemberEditContents"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_member_info = L1_2
end
L0_1._on_bind = L1_1
return L0_1
