local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "FoodBuffRowPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Common/Widget/FoodBuffRow_Reverse.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitleRow/RewardItemIconLite"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_item_icon_lite = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BuffDescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TitleRow/TextPanel/LeftNumPanel/LeftNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_remain_times = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TitleRow/TextPanel/LeftNumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_total_times = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TitleRow/TextPanel/BuffNameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TitleRow/TextPanel/LeftNumPanel/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_remain_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitleRow/QuickConsumablePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_quick_consumable_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitleRow/TextPanel/UsingPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_using_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitleRow/TextPanel/LeftNumPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_left_num_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Bg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_quick_consumable_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitleRow/QuickConsumablePanel/DescText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_desc_quick_consumable = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "TitleRow/QuickConsumablePanel/TogSwitch"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_toggle_quick_consumable = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "TitleRow/QuickConsumablePanel/TogSwitch/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.keymap_tip_toggle = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitleRow/QuickConsumablePanel/TogSwitch"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_toggle = L1_2
end
L0_1._on_bind = L1_1
return L0_1
