local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Museum.MuseumPropertyBarPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPropertyBarPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPropertyNumPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPropertyNumPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumAreaPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumAreaPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumMapAreaPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumMapAreaPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumStaffSlotPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumStaffSlotPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumAreaStatsPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumAreaStatsPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPhaseIconPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumPhaseIconPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.Target.MuseumTargetContainerPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.Target.MuseumTargetContainerPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumRankPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumRankPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Quest/Museum/MuseumExhibitionMapPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Bg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumPhaseIconPanel
  L4_2 = G
  L4_2 = L4_2.MuseumPhaseIconPanelBinder
  L5_2 = "Root/TopPanel/PhaseInfoPanel/PhaseIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.phase_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopPanel/PhaseInfoPanel/PhaseIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_phase_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopPanel/PhaseInfoPanel/PhaseIcon/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_phase_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ToBeDeleted/DayInfo/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_cur_turn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.TopBarAreaPanel
  L4_2 = G
  L4_2 = L4_2.TopBarAreaPanelBinder
  L5_2 = "Root/TopPanel/TopBarArea"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_top_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumPropertyBarPanel
  L4_2 = G
  L4_2 = L4_2.MuseumPropertyBarPanelBinder
  L5_2 = "Root/TopPanel/PhaseInfoPanel/ProgressInfoRow"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.renew_point_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/TopPanel/PhaseInfoPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_renew_point = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopPanel/PhaseInfoPanel/Effect"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_renew_point_effect = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._create_panel
  L4_2 = G
  L4_2 = L4_2.MuseumAreaPanel
  L5_2 = G
  L5_2 = L5_2.MuseumAreaPanelBinder
  L6_2 = "Root/PanelContent/LeftPanel/AreaTabList/TabBtnArea1"
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L4_2 = A0_2
  L3_2 = A0_2._create_panel
  L5_2 = G
  L5_2 = L5_2.MuseumAreaPanel
  L6_2 = G
  L6_2 = L6_2.MuseumAreaPanelBinder
  L7_2 = "Root/PanelContent/LeftPanel/AreaTabList/TabBtnArea2"
  L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
  L5_2 = A0_2
  L4_2 = A0_2._create_panel
  L6_2 = G
  L6_2 = L6_2.MuseumAreaPanel
  L7_2 = G
  L7_2 = L7_2.MuseumAreaPanelBinder
  L8_2 = "Root/PanelContent/LeftPanel/AreaTabList/TabBtnArea3"
  L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2)
  L6_2 = A0_2
  L5_2 = A0_2._create_panel
  L7_2 = G
  L7_2 = L7_2.MuseumAreaPanel
  L8_2 = G
  L8_2 = L8_2.MuseumAreaPanelBinder
  L9_2 = "Root/PanelContent/LeftPanel/AreaTabList/TabBtnArea4"
  L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2, L7_2, L8_2, L9_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  L1_2[6] = L7_2
  L1_2[7] = L8_2
  L1_2[8] = L9_2
  A0_2.museum_area_panel_table = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._create_panel
  L4_2 = G
  L4_2 = L4_2.MuseumMapAreaPanel
  L5_2 = G
  L5_2 = L5_2.MuseumMapAreaPanelBinder
  L6_2 = "Root/PanelContent/MapPanel/MapContainer/MapContent/Scaler/BtnArea1"
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L4_2 = A0_2
  L3_2 = A0_2._create_panel
  L5_2 = G
  L5_2 = L5_2.MuseumMapAreaPanel
  L6_2 = G
  L6_2 = L6_2.MuseumMapAreaPanelBinder
  L7_2 = "Root/PanelContent/MapPanel/MapContainer/MapContent/Scaler/BtnArea2"
  L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
  L5_2 = A0_2
  L4_2 = A0_2._create_panel
  L6_2 = G
  L6_2 = L6_2.MuseumMapAreaPanel
  L7_2 = G
  L7_2 = L7_2.MuseumMapAreaPanelBinder
  L8_2 = "Root/PanelContent/MapPanel/MapContainer/MapContent/Scaler/BtnArea3"
  L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2)
  L6_2 = A0_2
  L5_2 = A0_2._create_panel
  L7_2 = G
  L7_2 = L7_2.MuseumMapAreaPanel
  L8_2 = G
  L8_2 = L8_2.MuseumMapAreaPanelBinder
  L9_2 = "Root/PanelContent/MapPanel/MapContainer/MapContent/Scaler/BtnArea4"
  L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2, L7_2, L8_2, L9_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  L1_2[6] = L7_2
  L1_2[7] = L8_2
  L1_2[8] = L9_2
  A0_2.museum_map_area_panel_table = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._create_panel
  L4_2 = G
  L4_2 = L4_2.MuseumStaffSlotPanel
  L5_2 = G
  L5_2 = L5_2.MuseumStaffSlotPanelBinder
  L6_2 = "Root/PanelContent/RightPanel/InfoPanel/Root/BtnTeam/MemberList/TeamMemberSlot1"
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  L4_2 = A0_2
  L3_2 = A0_2._create_panel
  L5_2 = G
  L5_2 = L5_2.MuseumStaffSlotPanel
  L6_2 = G
  L6_2 = L6_2.MuseumStaffSlotPanelBinder
  L7_2 = "Root/PanelContent/RightPanel/InfoPanel/Root/BtnTeam/MemberList/TeamMemberSlot2"
  L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
  L5_2 = A0_2
  L4_2 = A0_2._create_panel
  L6_2 = G
  L6_2 = L6_2.MuseumStaffSlotPanel
  L7_2 = G
  L7_2 = L7_2.MuseumStaffSlotPanelBinder
  L8_2 = "Root/PanelContent/RightPanel/InfoPanel/Root/BtnTeam/MemberList/TeamMemberSlot3"
  L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 = L4_2(L5_2, L6_2, L7_2, L8_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  L1_2[6] = L7_2
  L1_2[7] = L8_2
  L1_2[8] = L9_2
  A0_2.staff_slot_panel_table = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanel/InfoPanel/Root/BtnTeam"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_staff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/InfoPanel/Root/BtnTeam/TextPanel/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_staff_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumRankPanel
  L4_2 = G
  L4_2 = L4_2.MuseumRankPanelBinder
  L5_2 = "Root/PanelContent/RightPanel/InfoPanel/Root/StatusDetail/RenewPreview/Rank"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.rank_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumPropertyNumPanel
  L4_2 = G
  L4_2 = L4_2.MuseumPropertyNumPanelBinder
  L5_2 = "Root/PanelContent/RightPanel/InfoPanel/Root/StatusDetail/RenewPreview/RenewPoint"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.area_renew_point_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumAreaStatsPanel
  L4_2 = G
  L4_2 = L4_2.MuseumAreaStatsPanelBinder
  L5_2 = "Root/PanelContent/RightPanel/InfoPanel/Root/StatusDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.area_stats_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/PanelContent/RightPanel/InfoPanel/Root/StatusDetail/RenewPreview/LevelPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_area_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanel/InfoPanel/Root/StatusDetail/BtnLevelUp"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_level_up = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/InfoPanel/Root/StatusDetail/BtnLevelUp/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_level_up_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanel/BtnPanel/BtnStart"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_start = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/BtnPanel/RenewPoint/RenewPoint/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_preview_renew_point = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/BtnPanel/Tip/TipPanel/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/PanelContent/MapPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/BtnPanel/RenewPoint/BuffIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanel/BtnPanel/RenewPoint/BuffIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_buff_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/PanelContent/RightPanel/BtnPanel/RenewPoint/BuffIcon/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_buff_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/BtnPanel/RenewPoint/BuffIcon/TipPanelPointer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff_tip_slot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TopPanel/TopBarArea/AreaPanel/TopBtnList/BtnAtlas"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_atlas = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopPanel/TopBarArea/AreaPanel/TopBtnList/BtnAtlas/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_atlas = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "ToBeDeleted/CollectionInfo/BuffPanel/Root/NumPanel/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_area_stuff_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "ToBeDeleted/CollectionInfo/BuffPanel/Root/NumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_area_stuff_total = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "ToBeDeleted/CollectionInfo/BuffPanel/Root/DescPanel/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_collect_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumTargetContainerPanel
  L4_2 = G
  L4_2 = L4_2.MuseumTargetContainerPanelBinder
  L5_2 = "Root/PanelContent/LeftPanel/TargetTip_Anime"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.target_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.RawImage
  L4_2 = "FrameCaptureImage"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_frame_capture = L1_2
end
L0_1._on_bind = L1_1
return L0_1
