local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Expedition.ExpeditionMissionListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Expedition.ExpeditionMissionListPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Expedition.Detail.ExpeditionDetailPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Expedition.Detail.ExpeditionDetailPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Expedition.Detail.ExpeditionEmptyPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Expedition.Detail.ExpeditionEmptyPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Expedition.Activity.ActivityExpeditionRankCountPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Expedition.Activity.ActivityExpeditionRankCountPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ExpeditionMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Assignment/AssignmentMissionMainPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PageInfo/Title/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.title_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Main/AssignTime/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_team_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Main/AssignTime/Time"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_team_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Main/AssignTime/Time/Text01"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_team_in_progress_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Main/AssignTime/Time/Text03"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_team_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Main/TopTabAreaMiddleText/ScrollView/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.tab_control_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Main/MissionDetail"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_item = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ExpeditionDetailPanel
  L4_2 = G
  L4_2 = L4_2.ExpeditionDetailPanelBinder
  L5_2 = "Root/Main"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Main/TopTabAreaMiddleText/ScrollView/KeyMapInfo_Left/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Main/TopTabAreaMiddleText/ScrollView/KeyMapInfo_Right/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Main/TopTabAreaMiddleText/ScrollView/KeyMapInfo_Left"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.control_tip_tab_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Main/TopTabAreaMiddleText/ScrollView/KeyMapInfo_Right"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.control_tip_tab_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ExpeditionMissionListPanel
  L4_2 = G
  L4_2 = L4_2.ExpeditionMissionListPanelBinder
  L5_2 = "Root/Main/MissionDetail/ListPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_missions = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Main/MissionDetail/EmptyStatus"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Main/MemberChoose"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_select_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_event = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.IntroButton
  L4_2 = "Root/TopBarArea/AreaPanel/TopBtnList/BtnRuleTipTop"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_intro = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Main/MissionDetail/ListPanel/MedicineMissionDetail"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_activity_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Main/Bg/PaperReward"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_paper_activity = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Main/MissionDetail/RewardImgTop"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_avatar_activity = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/Main"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_main = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/Main/MissionDetail/AssignInfo/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/Main/MissionDetail/AssignInfo/ScrollViewrReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_activity = L1_2
end
L0_1._on_bind = L1_1
return L0_1
