local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.DrinkMaker.Filter.DrinkMakerFilterPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.DrinkMaker.Filter.DrinkMakerFilterPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "DrinkMakerIngredientHandbookTabItemBinder"
L2_1 = G
L2_1 = L2_1.TabItemBinder
L0_1 = L0_1(L1_1, L2_1)
L1_1 = require
L2_1 = "Generate.DrinkMakerIngredientHandbookTabItemIndex"
L1_1 = L1_1(L2_1)
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2.auto_bind
  L3_2 = L1_1
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "DetailPanel/Content/LockPanel/ConditionPanel/ConditionDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_lock = L1_2
end
L0_1._on_bind = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt_in_btn
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Selected/TabText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_tab_select_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt_in_btn
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "UnSelected/TabText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_tab_unselect_title = L1_2
end
L0_1._on_tab_btn_bind = L2_1
return L0_1
