local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.PlayerInfo.PlayerPhotoPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PlayerInfo.PlayerPhotoPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PlayerChallengeRecordDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/PlayerInfo/PlayerInfoRecordDialog.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Bg/BtnEmptyClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PlayerPhotoPanel
  L4_2 = G
  L4_2 = L4_2.PlayerPhotoPanelBinder
  L5_2 = "Contents/Frame/LeftPlan/PlayerInfo/TitlePanel/AvatarPhoto"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_player_photo = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/Frame/LeftPlan/PlayerInfo/TitlePanel/PlayerName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_player_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Contents/Frame/LeftPlan/Content/LeftInfo/TitlePanel/Up/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/Frame/LeftPlan/Content/LeftInfo/Progress/NumPanel/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_progress_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/Frame/LeftPlan/Content/LeftInfo/Progress/NumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_progress_max = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/Frame/LeftPlan/Content/LeftInfo/StarCount/NumPanel/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_star_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/Frame/LeftPlan/Content/LeftInfo/StarCount/NumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_star_max = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/Frame/LeftPlan/Content/LeftInfo/BattleCount/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/Frame/LeftPlan/Content/LeftInfo/TitlePanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_group_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/Frame/RightPlan/Content/BoxTitle/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_challenge_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/Frame/RightPlan/Content/StarPanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_turn = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/Frame/RightPlan/Content/StarPanel/Star/Star1/Active"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/Frame/RightPlan/Content/StarPanel/Star/Star2/Active"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/Frame/RightPlan/Content/StarPanel/Star/Star3/Active"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  A0_2.noded_active_star = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/Frame/RightPlan/Content/StarPanel/Star/Star1/UnActive"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/Frame/RightPlan/Content/StarPanel/Star/Star2/UnActive"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Contents/Frame/RightPlan/Content/StarPanel/Star/Star3/UnActive"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  A0_2.nodes_unactive_star = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Contents/Frame/RightPlan/Content/TeamPanel/Team1/TeamMemberList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_avatar1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Contents/Frame/RightPlan/Content/TeamPanel/Team2/TeamMemberList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_avatar2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/Frame/RightPlan/Content/TeamPanel/Team2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_team2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/Frame/RightPlan/Content/TeamPanel/Team1/ExtraContent"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/Frame/RightPlan/Content/TeamPanel/Team2/ExtraContent"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Contents/Frame/RightPlan/Content/TeamPanel/Team1/ExtraContent/BuffIcon/Root/BuffIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_buff1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Contents/Frame/RightPlan/Content/TeamPanel/Team2/ExtraContent/BuffIcon/Root/BuffIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_buff2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/Frame/RightPlan/Content/TeamPanel/Team1/ExtraContent/BuffIcon/Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_buff1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/Frame/RightPlan/Content/TeamPanel/Team2/ExtraContent/BuffIcon/Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_buff2 = L1_2
end
L0_1._on_bind = L1_1
return L0_1
