local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Activity.ActivityRankPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.ActivityRankPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Team.TeamMemberMultiListMultiSelectPanel"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityFeverTimeBuffSelectPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Quest/FeverTime/FeverTimeChallengeSelectAvatarPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_back = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnAvatarDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_avatar_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnStart"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_challenge = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/FeverTimeList/DetailTog"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_detail_tog = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/DialogBtnPanel/WarningTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_warning_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/WarningTip/TipPanel/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_warning_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BuffListPanel/DialogBtnPanel/WarningTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_equip_warning_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BuffListPanel/DialogBtnPanel/WarningTip/TipPanel/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_equip_warning_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/RightPanel/BoxTitle/StageInfoPanel/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/AreaDetailPanel/Viewport/Content/StageInfoPanel/FeverTimeInfoList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_fever_time_info_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/AreaDetailPanel/Viewport/Content/ChallengeTargetPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_target = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/FeverTimeList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_fever_time_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.TeamMemberMultiListMultiSelectPanel
  L4_2 = G
  L4_2 = L4_2.TeamMemberMultiListMultiSelectPanelBinder
  L5_2 = "Root/Contents/MemberChoose/MemberList"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_select_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/Contents"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_content = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/MemberChoose"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_team_choose = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/Contents/MemberChoose/MemberList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_avatar_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/MemberChoose/MemberList/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_bg_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_right_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BuffListPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/Contents/BuffListPanel/Scrollview"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_view_buff_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BuffListPanel/DialogBtnPanel/TrialAvatarPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_trial_avatar_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PreviewMonsterPanel
  L4_2 = G
  L4_2 = L4_2.PreviewMonsterPanelBinder
  L5_2 = "Root/Contents/RightPanel/AreaDetailPanel/Viewport/Content/ChallengeMonsterPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_monster = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/AreaDetailPanel/Viewport/Content/ChallengeMonsterPanel/TitleRow/BtnDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_monster_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/CharacterList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_character_list = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Contents/CharacterList/TeamList/TeamMember1"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Contents/CharacterList/TeamList/TeamMember2"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Contents/CharacterList/TeamList/TeamMember3"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/Contents/CharacterList/TeamList/TeamMember4"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[4] = L2_2
  A0_2.node_avatar_icon_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/CharacterList/TeamList/KeyMapZoom/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_team_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/CharacterList/TeamList/KeyMapZoom"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_team_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Contents/CharacterList/TeamList/KeyMapZoom/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_tip_team_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoTabControl
  L4_2 = "Root/Contents/BuffListPanel/TopTabArea/ScrollView/TabControl"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.tab_control_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/BuffListPanel/TopTabArea/ScrollView/KeyMapInfo_Left/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_pre = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/BuffListPanel/TopTabArea/ScrollView/KeyMapInfo_Right/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_next = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase01/DetailPanel/FeverTimeSkillInfoRow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.in_control_btn_buff1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase01/DetailPanel/FeverTimeSkillInfoRow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_buff1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase01/DetailPanel/FeverTimeSkillInfoRow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_buff1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase01/DetailPanel/FeverTimeSkillInfoRow/Root/SkillIcon/IconEmpty"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff1_icon_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase01/DetailPanel/FeverTimeSkillInfoRow/Root/SkillIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_buff1_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase01/DetailPanel/FeverTimeSkillInfoRow/Root/BuffPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff1_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase01/DetailPanel/FeverTimeSkillInfoRow/Root/DescPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff1_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase02/DetailPanel/FeverTimeSkillInfoRow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_buff2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase02/DetailPanel/FeverTimeSkillInfoRow"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_buff2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase02/DetailPanel/FeverTimeSkillInfoRow/Root/SkillIcon/IconEmpty"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff2_icon_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase02/DetailPanel/FeverTimeSkillInfoRow/Root/SkillIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_buff2_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase02/DetailPanel/FeverTimeSkillInfoRow/Root/BuffPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff2_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase02/DetailPanel/FeverTimeSkillInfoRow/Root/DescPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff2_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase03/DetailPanel/FeverTimeSkillInfoRow/Root/BuffPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect_buff3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase03/DetailPanel/FeverTimeSkillInfoRow/Root/SkillIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_buff3_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase03/DetailPanel/FeverTimeSkillInfoRow/Root/DescPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff3_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/FeverTimeList/FeverTimeInfo/FeverTimePhase03/DetailPanel/FeverTimeSkillInfoRow/Root/BuffPanel/ScrollView/Viewport/Content/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff3_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/BuffListPanel/DialogBtnPanel/BtnEquip"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_equip_buff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/BuffListPanel/DialogBtnPanel/BtnEquip/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_equip_buff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/MemberChoose/MemberList/ListPanel/TitlePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_title_panel = L1_2
  L1_2 = A0_2.node_title_panel
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Contents/RightPanel/AreaDetailPanel/Viewport/Content/ChallengeMonsterPanel/TitleRow/BtnDetail/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_tip_monster_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnAvatarDetail/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_tip_avatar_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Contents/RightPanel/DialogBtnPanel/BtnStart/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_tip_challenge = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/FeverTimeKeymapHint"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_equip_buff_key_map_hint = L1_2
end
L0_1._on_bind = L1_1
return L0_1
