local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "SingleOptionPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_root
  L4_2 = A0_2._on_btn_root
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.btn_root
  function L2_2()
    local L0_3, L1_3, L2_3
    L0_3 = A0_2
    L1_3 = L0_3
    L0_3 = L0_3.save_navigation_target
    L2_3 = A0_2._binder
    L2_3 = L2_3.btn_root
    L2_3 = L2_3.gameObject
    L0_3(L1_3, L2_3)
  end
  L1_2.onSelectTrigger = L2_2
end
L0_1._on_load = L1_1
function L1_1(A0_2, A1_2, A2_2, A3_2)
  local L4_2, L5_2, L6_2
  L4_2 = A0_2._binder
  L4_2 = L4_2.text_name
  L5_2 = L4_2
  L4_2 = L4_2.SafeSetTextID
  L6_2 = A1_2
  L4_2(L5_2, L6_2)
  A0_2._callback = A2_2
  A0_2._callback_self = A3_2
  L5_2 = A0_2
  L4_2 = A0_2._try_setup_tutorial_key
  L6_2 = A1_2
  L4_2(L5_2, L6_2)
end
L0_1.setup_view = L1_1
function L1_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L3_2 = G
  L3_2 = L3_2.RedDotModule
  L3_2 = L3_2.Instance
  L4_2 = L3_2
  L3_2 = L3_2.bind_reddot
  L5_2 = A1_2
  L6_2 = A2_2
  L7_2 = A0_2
  L8_2 = A0_2._binder
  L8_2 = L8_2.red_dot
  L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
end
L0_1.bind_red_dot = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = G
  L2_2 = L2_2.TutorialManager
  L3_2 = L2_2
  L2_2 = L2_2.get_running_tutorial_id
  L2_2 = L2_2(L3_2)
  if L2_2 == 0 then
    return
  end
  if A1_2 == "UIText_Social_Setting_Title" then
    L2_2 = CS
    L2_2 = L2_2.RPG
    L2_2 = L2_2.Client
    L2_2 = L2_2.TutorialGuideUtils
    L2_2 = L2_2.ForceSetTutorialKey
    L3_2 = A0_2._binder
    L3_2 = L3_2.btn_root
    L3_2 = L3_2.gameObject
    L4_2 = "BtnComFrame.Node.Setting"
    L2_2(L3_2, L4_2)
  end
end
L0_1._try_setup_tutorial_key = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._callback
  if L1_2 == nil then
    return
  end
  L1_2 = A0_2._callback_self
  if L1_2 ~= nil then
    L1_2 = A0_2._callback
    L2_2 = A0_2._callback_self
    L1_2(L2_2)
  else
    L1_2 = A0_2._callback
    L1_2()
  end
end
L0_1._on_btn_root = L1_1
return L0_1
