local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "Map3DMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Map/Map3DViewPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_back = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "AreaDetailMapPanel/BtnMapSelect"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_map_select = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "AreaDetailMapPanel/BtnReset"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reset = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "AreaDetailMapPanel/BtnSymbolDetailPanelClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close_symbol_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "AreaDetailMapPanel/PageInfo/TitleType/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaDetailMapPanel/MapContainerPanel/MapControllerPanel/ZoomSlider"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_map_zoom_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaDetailMapPanel/SymbolDetailPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_symbol_detail_parent = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaDetailMapPanel/SymbolDetailPanel/MapSymbolInfoDialog"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_symbol_detail_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaDetailMapPanel/MapContainerPanel/SymbolTitlePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_symbol_title_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaDetailMapPanel/MapContainerPanel/TipsPanel/BoxCountPanel/BoxCount"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_box_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaDetailMapPanel/MapContainer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_map_container = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaDetailMapPanel/MapContainer/Icons"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_icons = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "AreaDetailMapPanel/MapContainer/IconSelected/MapSelected"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_icon_selected = L1_2
  L1_2 = A0_2.btn_back
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "AreaDetailMapPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_area_select_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AreaDetailMapPanel/JoystickRoot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_joy_stick = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.UIMonoJoyStick
  L4_2 = "AreaDetailMapPanel/JoystickRoot/Joystick"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.ui_mono_joy_stick = L1_2
  L1_2 = A0_2.node_joy_stick
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = G
  L3_2 = L3_2.Utils
  L3_2 = L3_2.is_pc_layout
  L3_2 = L3_2()
  L3_2 = not L3_2
  L1_2(L2_2, L3_2)
end
L0_1._on_bind = L1_1
return L0_1
