local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_effect_icon = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_effect_icon_disable = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_effect = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_state = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_up_all = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_up_1 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_up_2 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_up_3 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_down_all = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_down_1 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_down_2 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_down_3 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_num = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_value_positive = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_value_negative = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 15
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_buff = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 16
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_buff_positive = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_buff_negative = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_buff_value = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_preview_up = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 20
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_preview_down = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 21
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_preview = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 22
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_up_4 = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 23
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_down_4 = L1_1
return L0_1
