local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "FoodUseDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Bag/ConsumablesUseDialog.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content/AvatarPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content/ConsumablesUsePowerPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_sp = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content/ConsumablesUsePowerPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_scroll_sp = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content/SkillPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_bp = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content/SkillPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_scroll_bp = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Bg/BtnEmptyClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_bg_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/DialogBtnPanel/BtnConfirm"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/DialogBtnPanel/BtnCancel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_cancel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DialogBtnPanel/BtnConfirm"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DialogBtnPanel/BtnCancel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_cancel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/Tips/TipPanel/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/Tips"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Contents/Tips/TipPanel/Bg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_tip_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/QuickConsumeTips"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_quick_consumable = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "Contents/QuickConsumeTips/TipPanel/TogSwitch"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_toggle_quick_consumable = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/DialogTitle/Title/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content/DescTest"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_item_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content/DescTest"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_item_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ScrollViewMask/ScrollView/Viewport/Content/EmptyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/DialogTitle/RemainingQuantity/Limit/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_count_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/DialogTitle/RemainingQuantity/Limit/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.num_count_current = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/DialogTitle/RemainingQuantity/Limit/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.num_count_total = L1_2
end
L0_1._on_bind = L1_1
return L0_1
