local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ItemComposeConfirmDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Common/MaterialSynthesisDialog.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/ListMaterialType/BoxFixed"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_normal_items = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/ListMaterialType/BoxFixed/CommonItemIcon1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._item_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/ListMaterialType/BoxFixed/CommonItemIcon2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._item_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/ListMaterialType/BoxFixed/CommonItemIcon3"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._item_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/ListMaterialType/BoxFixed/CommonItemIcon4"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._item_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/ListMaterialType/BoxFixed/CommonItemIcon5"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._item_5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/ListMaterialType/BoxDynamic"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_sp_items = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/ListMaterialType/BoxDynamic/CommonItemIcon1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._item_sp_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/ListMaterialType/BoxDynamic/CommonItemIcon2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._item_sp_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/ListMaterialType/BoxDynamic/CommonItemIcon3"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._item_sp_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/ListMaterialType/BoxDynamic/CommonItemIcon4"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._item_sp_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/ListMaterialType/BoxDynamic/CommonItemIcon5"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._item_sp_5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/DescPanel/ItemList/CommonItemIcon10"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._compose_icon_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/DialogBtnPanel/BtnCancel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.cancel_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/DialogBtnPanel/BtnConfirm"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.confirm_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/DescPanel/CostPnel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.num_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Contents/DescPanel/CostPnel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.compose_cost_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/DialogTitle/Left/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.item_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/DescPanel/TipsDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.content_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Contents/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2._close_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/DescPanel/TipsText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_relic_main_affix = L1_2
end
L0_1._on_bind = L1_1
return L0_1
