local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueNousDiceSurfaceEditorPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
L1_1 = {}
L1_1.Epic = 3
L1_1.Rare = 2
L1_1.Common = 1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.root_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BoxContent/BoxIcon/Normal"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.normal_icon_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/BoxContent/BoxIcon/Normal/IconDiceFace"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.icon = L1_2
  L1_2 = {}
  L2_2 = L1_1.Epic
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Root/BoxContent/BoxIcon/Normal/Type3"
  L3_2 = L3_2(L4_2, L5_2)
  L1_2[L2_2] = L3_2
  L2_2 = L1_1.Rare
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Root/BoxContent/BoxIcon/Normal/Type2"
  L3_2 = L3_2(L4_2, L5_2)
  L1_2[L2_2] = L3_2
  L2_2 = L1_1.Common
  L4_2 = A0_2
  L3_2 = A0_2._safe_find
  L5_2 = "Root/BoxContent/BoxIcon/Normal/Type1"
  L3_2 = L3_2(L4_2, L5_2)
  L1_2[L2_2] = L3_2
  A0_2.rarity_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/TitlePanel/TxtName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/BoxContent/TxtDes"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BoxContent/TxtDes"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.detail_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BoxContent/TxtDes/ClickArea"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.detail_btn_click_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/SetPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.set_mark_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Root/TitlePanel/BoxTag"
  L6_2 = "Ui.Common.CommonTextPanel"
  L7_2 = "Ui.Common.CommonTextPanelBinder"
  L8_2 = false
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  A0_2.tag_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatePanel/BlackMask"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.black_mask_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatePanel/Locked"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.locked_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CommonTipsPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.used_hint_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CommonTipsPanel/Root/TipsPanel/TxtTips"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.used_hint_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.unlock_animtion_cmpt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TitlePanel/TagPanel/Recommend"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.recommend_icon_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BoxContent/BoxIcon/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.red_dot_root = L1_2
end
L0_1._on_bind = L2_1
return L0_1
