local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.PhoneMessage.Common.MessageReplyPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PhoneMessage.Common.MessageReplyPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PhoneMessageChatPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "BoxContent/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_view_history_item = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "BoxContent/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.GraphicCast
  L4_2 = "BoxContent/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.graphic_cast = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Scrollbar
  L4_2 = "BoxContent/ScrollView/Scrollbar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlMove
  L4_2 = "BoxContent/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_incontrol_move = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BoxContent/BottomArrow"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_has_covered = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MessageReplyPanel
  L4_2 = G
  L4_2 = L4_2.MessageReplyPanelBinder
  L5_2 = "BoxQuickReply"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_reply = L1_2
  L1_2 = A0_2.panel_reply
  L2_2 = L1_2
  L1_2 = L1_2.safe_set_active
  L3_2 = false
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "EmptyBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_special_zoom = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "EmptyNaviBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_empty_navi = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = ""
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.layout = L1_2
end
L0_1._on_bind = L1_1
return L0_1
