local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "BoxingClubResonancePlayerPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Frame/LeftPanel/Root/Avatar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.player_img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Frame/LeftPanel/Root/Avatar_Eff"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.player_eff_img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BoxSimple/LeftPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.info_panel_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Frame/InfoPanel/BoxRound/BoxNameLeft/TxtName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.player_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/BoxSimple/LeftPanel/Root/BoxBtns/BtnChoose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Content/BoxSimple/LeftPanel/Root/BoxBtns/BtnChoose/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Content/BoxSimple/LeftPanel/Root/BoxBtns/BtnBuff"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.buff_btn = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Content/BoxSimple/LeftPanel/Root/BoxTeam/TeamList/TeamItem1"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Content/BoxSimple/LeftPanel/Root/BoxTeam/TeamList/TeamItem2"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Content/BoxSimple/LeftPanel/Root/BoxTeam/TeamList/TeamItem3"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Content/BoxSimple/LeftPanel/Root/BoxTeam/TeamList/TeamItem4"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[4] = L2_2
  A0_2.team_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Frame/LeftPanel/Root/FistClubAvatarTalkItem"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.player_talk_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Frame/LeftPanel/Root/FistClubAvatarTalkItem/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.player_talk_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Content/BoxSimple/LeftPanel/Root/BoxTeam/TeamCheck"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.chosen_mark = L1_2
end
L0_1._on_bind = L1_1
return L0_1
