local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AdventureMissionListPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Adventure/AdventureMissionListNew.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MissionName/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_mission_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "MissionName/MissionTypeIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_track_hint = L1_2
  L1_2 = {}
  A0_2.node_missions = L1_2
  L1_2 = A0_2.node_missions
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "MissionListContent/MissionProgressRow1"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L1_2 = A0_2.node_missions
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "MissionListContent/MissionProgressRow2"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L1_2 = A0_2.node_missions
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "MissionListContent/MissionProgressRow3"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MissionListContent/TipsText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_disable = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MissionListContent/TipsText/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_disable = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "NaviHint"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_navigation = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ResetHint"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_puzzle_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "NaviHint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_navigation = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "NaviHint/Hinttext/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_navigation = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_group_root = L1_2
end
L0_1._on_bind = L1_1
