local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChessRogueSelectDetailPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "BoxTitle/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BoxTitle/SubTextTitle"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_diff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "BoxTitle/SubTextTitle/DifficultyLevel/Level"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_diff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "AreaDetailPanel/Viewport/Content/RecommendedInfoPanel/RecommendedInfo/RecommendedLevel/Level"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "AreaDetailPanel/Viewport/Content/RecommendedInfoPanel/RecommendedInfo/RecommendedDamageType/DamageTypeLayout"
  L6_2 = "Ui.Monster.MonsterDamageTypePanel"
  L7_2 = "Ui.Monster.MonsterDamageTypePanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.weak_point_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MonsterDetailPanel/Viewport/Content/MonsterEliteList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_elite_monster = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "MonsterDetailPanel/Viewport/Content/MonsterEliteList/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_view_elite = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MonsterDetailPanel/Viewport/Content/MonsterRegularList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_normal_monster = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "MonsterDetailPanel/Viewport/Content/MonsterRegularList/ScrollViewMask/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_view_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MonsterDetailPanel/Viewport/Content/MonsterEliteList/TitlePanel/KeyMapInfoList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_switch_zoom = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MonsterDetailPanel/Viewport/Content/MonsterEliteList/TitlePanel/KeyMapInfoList/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_key_map_switch_zoom = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MonsterDetailPanel/Viewport/Content/MonsterEliteList/TitlePanel/KeyMapInfoList/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_switch_zoom = L1_2
end
L0_1._on_bind = L1_1
return L0_1
