local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityCompanionMissionMultiAvatarPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BoxSubordinateFilm/Root/Box1/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_box_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BoxSubordinateFilm/Root/Box2/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_box_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BoxSubordinateFilm/Root/Box3/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_box_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BoxSubordinateFilm/Root/Box4/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_box_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BoxSubordinateFilm/Root/Box5/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_box_5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BoxSubordinateFilm_B/Root/Box1/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_box_1_b = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BoxSubordinateFilm_B/Root/Box2/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_box_2_b = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BoxSubordinateFilm_B/Root/Box3/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_box_3_b = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BoxSubordinateFilm_B/Root/Box4/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_box_4_b = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BoxSubordinateFilm_B/Root/Box5/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_box_5_b = L1_2
end
L0_1._on_bind = L1_1
return L0_1
