local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Museum.MuseumEntranceFunctionPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumEntranceFunctionPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumTalkPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Museum.MuseumTalkPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumEntrancePageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Quest/Museum/MuseumMainEntrancePage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumEntranceFunctionPanel
  L4_2 = G
  L4_2 = L4_2.MuseumEntranceFunctionPanelBinder
  L5_2 = "Root/Contents/RightPanel/FunctionPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.function_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MuseumTalkPanel
  L4_2 = G
  L4_2 = L4_2.MuseumTalkPanelBinder
  L5_2 = "Root/Contents/NPCTalkPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.talk_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RightPanel/FunctionPanel/BtnPhaseReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_phase_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RightPanel/FunctionPanel/BtnPhaseReward/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_phase_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel/BtnLimitedReward"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_limited_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/RewardBtnPanel/BtnLimitedReward/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot_limited_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/RewardBtnPanel/BtnLimitedReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_limited_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/Contents/RewardBtnPanel/BtnLimitedReward/TextPanel/Root/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.reward_remain_time = L1_2
end
L0_1._on_bind = L1_1
return L0_1
