local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HandbookDailyQuestItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RewardPanel/DetailPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_point = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "TextListPanel/ScrollView/ViewPoint/Content/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ProgressPanel/ProgressText/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_current_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ProgressPanel/ProgressText/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_total_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "BtnPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "BtnPanel/BtnGet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel/InProgressPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_doing = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel/BtnGet"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel/GotPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_gotten = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btns = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LimitStatus"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_active_max = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MaskImg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mask_gotten = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.CanvasGroup
  L5_2 = "RewardPanel"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L4_2 = A0_2
  L3_2 = A0_2._safe_get_cmpt
  L5_2 = CS
  L5_2 = L5_2.UnityEngine
  L5_2 = L5_2.CanvasGroup
  L6_2 = "TextListPanel/ScrollView/ViewPoint/Content/Text"
  L3_2 = L3_2(L4_2, L5_2, L6_2)
  L5_2 = A0_2
  L4_2 = A0_2._safe_get_cmpt
  L6_2 = CS
  L6_2 = L6_2.UnityEngine
  L6_2 = L6_2.CanvasGroup
  L7_2 = "ProgressPanel/ProgressText"
  L4_2 = L4_2(L5_2, L6_2, L7_2)
  L6_2 = A0_2
  L5_2 = A0_2._safe_get_cmpt
  L7_2 = CS
  L7_2 = L7_2.UnityEngine
  L7_2 = L7_2.CanvasGroup
  L8_2 = "ProgressPanel/Text"
  L5_2, L6_2, L7_2, L8_2 = L5_2(L6_2, L7_2, L8_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  L1_2[6] = L7_2
  L1_2[7] = L8_2
  A0_2.canvas_group_gotten = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel/BtnGet/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.reddot = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.MonoInControlButton
  L5_2 = "BtnPanel/BtnGo"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L4_2 = A0_2
  L3_2 = A0_2._safe_get_cmpt
  L5_2 = CS
  L5_2 = L5_2.RPG
  L5_2 = L5_2.Client
  L5_2 = L5_2.MonoInControlButton
  L6_2 = "BtnPanel/BtnGet"
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2, L5_2, L6_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  L1_2[6] = L7_2
  L1_2[7] = L8_2
  A0_2.controls_button = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.RPG
  L4_2 = L4_2.Client
  L4_2 = L4_2.MonoInControlTip
  L5_2 = "BtnPanel/BtnGo/TextPanel/KeyMapInfo"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L4_2 = A0_2
  L3_2 = A0_2._safe_get_cmpt
  L5_2 = CS
  L5_2 = L5_2.RPG
  L5_2 = L5_2.Client
  L5_2 = L5_2.MonoInControlTip
  L6_2 = "BtnPanel/BtnGet/TextPanel/KeyMapInfo"
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2, L5_2, L6_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  L1_2[6] = L7_2
  L1_2[7] = L8_2
  A0_2.controls_tip = L1_2
end
L0_1._on_bind = L1_1
return L0_1
