local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityTabLeftPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Quest/QuestTabLeft.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "UnSelected/Icon/TabIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.icon_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Selected/Icon/TabIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.icon_selected = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "UnSelected/InformationPanel/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Selected/InformationPanel/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_name_selected = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.trans_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "UnSelected/Status/Resident"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_resident_unselected = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "UnSelected/Status/Finished"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_resident_finish_unselected = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Selected/Status/Resident"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_resident_selected = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Selected/Status/Finished"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_resident_finish_selected = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "UnSelected/Status/SpecialFestival"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_theme_icon_unselected = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Selected/Status/SpecialFestival"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_theme_icon_selected = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "UnSelected/Status/SpecialFestival/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.theme_icon_unselected = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Selected/Status/SpecialFestival/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.theme_icon_selected = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Selected/InformationPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.text_name_selected_layout = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "UnSelected/InformationPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.text_name_unselected_layout = L1_2
end
L0_1._on_bind = L1_1
return L0_1
