local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AvatarHPSettingItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Adventure/Widget/AvaterHpSettingBar.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "AvaterHead/AvatarHeadIconSmall/IconAvatar/Image"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnLock"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.lock_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Slider
  L4_2 = "ExchangePanel/Slider/Line"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.slider = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "HealthPercent"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.num_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnLock/LockPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.lock_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnLock/UnLockPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.unlock_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "BtnLock"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ExchangePanel/ButtonLeft/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_left_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ExchangePanel/ButtonRight/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_right_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "ExchangePanel/ButtonLeft"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "ExchangePanel/ButtonRight"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_right = L1_2
  L1_2 = A0_2.node_left_in_control_tip
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = A0_2.node_right_in_control_tip
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = A0_2.btn_left
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L1_2 = A0_2.btn_right
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Transform
  L4_2 = "AvaterHead/AvatarHeadIconSmall/TrialMark"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_trial_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "AvaterHead/AvatarHeadIconSmall/TrialMark/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_trial_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvaterHead/AvatarHeadIconSmall/StoryTrialMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_story_trial_mark = L1_2
end
L0_1._on_bind = L1_1
return L0_1
