local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PhotoGraphDecalItemPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_root
  L4_2 = A0_2._on_btn_root
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_load = L1_1
function L1_1(A0_2)
  local L1_2
  A0_2._decal_row = nil
  A0_2._on_click_handler = nil
  A0_2._on_click_listener = nil
end
L0_1._on_dispose = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  A0_2._decal_row = A1_2
  if A1_2 ~= nil then
    L3_2 = A0_2
    L2_2 = A0_2._setup_icon_path
    L4_2 = A1_2.IconPath
    L2_2(L3_2, L4_2)
    L3_2 = A0_2
    L2_2 = A0_2._setup_icon_bg_path
    L4_2 = A1_2.BgPath
    L2_2(L3_2, L4_2)
  end
end
L0_1.setup_view = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.btn_second
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.set_second_btn_visible = L1_1
function L1_1(A0_2, A1_2, A2_2)
  A0_2._on_click_handler = A1_2
  A0_2._on_click_listener = A2_2
end
L0_1.register_click_handler = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.node_normal
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = not A1_2
  L2_2(L3_2, L4_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.node_locked
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.set_is_locked = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.btn_root
  L3_2 = L2_2
  L2_2 = L2_2.SetChecked
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.setup_selected = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L3_2 = A0_2
  L2_2 = A0_2._async_load_sprite_to
  L4_2 = A0_2._binder
  L4_2 = L4_2.img_icon
  L5_2 = A1_2
  L2_2(L3_2, L4_2, L5_2)
  L3_2 = A0_2
  L2_2 = A0_2._async_load_sprite_to
  L4_2 = A0_2._binder
  L4_2 = L4_2.img_icon_shadow
  L5_2 = A1_2
  L2_2(L3_2, L4_2, L5_2)
end
L0_1._setup_icon_path = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L3_2 = A0_2
  L2_2 = A0_2._async_load_sprite_to
  L4_2 = A0_2._binder
  L4_2 = L4_2.img_icon_bg
  L5_2 = A1_2
  L2_2(L3_2, L4_2, L5_2)
end
L0_1._setup_icon_bg_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = G
  L1_2 = L1_2.Utils
  L1_2 = L1_2.invoke_callback
  L2_2 = A0_2._on_click_handler
  L3_2 = A0_2._on_click_listener
  L4_2 = A0_2._decal_row
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_btn_root = L1_1
return L0_1
