local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusQuestRewardPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/Heliobus/HeliobusQuestRewardPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/RemainTimeIcon/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/PanelContent/RightPanel/LockTipPanel/Root/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.unlock_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/LockTipPanel/Root/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_lock_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/LockTipPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lock_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/PanelContent/QuestTabList/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "Root/PanelContent/RightPanel/RewardPanel/RewardList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_quest = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/BottomRewardPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reward_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/Reward/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/Reward/RewardItem/Root/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_reward_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/ProgressInfo/TextPanel/TextTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_reward_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/ProgressInfo/TextSubTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_reward_sub_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/Reward/RewardItem/NumPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_reward_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/ProgressInfo/ProgressBar/Fill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_reward_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/ProgressInfo/ProgressValue/TxtValue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_cur = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/ProgressInfo/ProgressValue/TxtTotal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_total = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/BtnPanel/GotPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_got = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/BtnPanel/InProgressPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_in_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/BtnPanel/BtnGet"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/DarkCover"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_finish_cover = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/BtnPanel/BtnGet/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_get_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/BtnPanel/BtnGet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_get_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/BtnPanel/BtnGet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/Reward/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_reward_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/Reward/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_reward_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/Reward/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reward_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/BottomRewardPanel/Root/Content/Reward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reward_icon = L1_2
end
L0_1._on_bind = L1_1
return L0_1
