local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumAtlasCollectionPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/EmptyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_panel = L1_2
  L1_2 = {}
  A0_2.avatar_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/AvatarPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_avatar_panel = L1_2
  L1_2 = A0_2.avatar_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/AvatarPanel/AvatarImg/ImgNormal"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2.node_achieve = L2_2
  L1_2 = A0_2.avatar_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/AvatarPanel/AvatarImg/ImgCut"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2.node_track = L2_2
  L1_2 = A0_2.avatar_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "Root/AvatarPanel/AvatarImg/ImgNormal"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.img_achieve = L2_2
  L1_2 = A0_2.avatar_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "Root/AvatarPanel/AvatarImg/ImgCut"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.img_track = L2_2
  L1_2 = {}
  A0_2.item_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/ItemPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_item_panel = L1_2
  L1_2 = A0_2.item_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/ItemPanel/ItemImg/ImgNormal"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2.node_achieve = L2_2
  L1_2 = A0_2.item_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/ItemPanel/ItemImg/ImgCut"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2.node_track = L2_2
  L1_2 = A0_2.item_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "Root/ItemPanel/ItemImg/ImgNormal"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.img_achieve = L2_2
  L1_2 = A0_2.item_panel
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "Root/ItemPanel/ItemImg/ImgCut"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L1_2.img_track = L2_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatusPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_status_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatusPanel/BtnGoTo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mission_goto = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/StatusPanel/BtnGoTo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_mission_goto = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatusPanel/BtnOnTrack"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mission_tracking = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/StatusPanel/BtnOnTrack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_mission_tracking = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatusPanel/GetMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_get_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/StatusPanel/DescPanel/Viewport/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatusPanel/DescPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_desc_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/NamePanel/NameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/NamePanel/IndexNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_index = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/RarityBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_rarity_back = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/BtnReward/Root/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_reward_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BtnReward/Root/AvailableHint"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_available_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatusPanel/GetMark/KeyMapPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_available_keymap = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/StatusPanel/GetMark/KeyMapPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.in_control_keymap_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatusPanel/GetMark/KeyMapPanel/HintText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_keymap_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatusPanel/GetMark/GetText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_get_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/StatusPanel/GetMark/GetText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_get_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/BtnReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.in_control_btn_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/StatusPanel/BtnGoTo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.in_control_btn_goto = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/StatusPanel/BtnOnTrack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.in_control_btn_track = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/StatusPanel/BtnGoTo/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.in_control_keymap_btn_goto = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/StatusPanel/BtnOnTrack/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.in_control_keymap_btn_track = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlMove
  L4_2 = "Root/StatusPanel/DescPanel/Viewport/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_in_control_move = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/BtnReward/TextPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_reward_num = L1_2
end
L0_1._on_bind = L1_1
return L0_1
