local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusSNSDetailPostInfoPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "LeftPanel/TopLayout/StatusPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LeftPanel/TopLayout/StatusPanel/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "LeftPanel/TopLayout/StatusPanel/TextPanel/TypeIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_status_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LeftPanel/TopLayout/StatusPanel/FinishMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_finish_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RightPanel/AuthorInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_user_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LeftPanel/ImgPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_img_post = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "LeftPanel/EmptyStatusTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_img = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "LeftPanel/TopLayout/BtnLike"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_like = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "LeftPanel/TopLayout/BtnLike"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_like = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LeftPanel/TopLayout/BtnLike/NumMask/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_like_num_pre = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "LeftPanel/TopLayout/BtnLike/NumMask/NumPre"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_like_num = L1_2
end
L0_1._on_bind = L1_1
return L0_1
