local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Monster.MonsterResistListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Monster.MonsterResistListPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MonsterTipPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MonsterTipPanel/Root/RightPanel/BoxInfo/BoxWeak/Title"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "MonsterTipPanel/Root/RightPanel/NameNode/NameText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "MonsterTipPanel/Root/LeftPanel/MonsterHeadNode/Mask/MonterHeadIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "MonsterTipPanel/Root/RightPanel/ScrollView/Viewport/Content/Desc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "MonsterTipPanel/Root/RightPanel/ScrollView/Viewport/Content/DescStory"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_story = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "MonsterTipPanel/Root/RightPanel/BoxInfo/LevelNode/Container/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MonsterTipPanel/Root/LeftPanel/MonsterHeadNode/EliteTypeIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mark_elite = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "MonsterTipPanel/Root/LeftPanel/MonsterHeadNode/EliteTypeIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_mark_elite = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MonsterResistListPanel
  L4_2 = G
  L4_2 = L4_2.MonsterResistListPanelBinder
  L5_2 = "MonsterTipPanel/Root/LeftPanel/InfoPanel/ResistNode"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.resist_list_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "MonsterTipPanel/Root/RightPanel/BoxInfo/BoxWeak/WeakPointList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.list_view_weak = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MonsterTipPanel/Root/RightPanel/BoxInfo/BoxWeak/EmptyTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_weak = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MonsterTipPanel/Root/RightPanel/BoxInfo/BoxWeak/WeakPointList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_weak = L1_2
end
L0_1._on_bind = L1_1
return L0_1
