local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.DrinkMaker.Bartend.Components.DrinkMakerQuantifyTagPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.DrinkMaker.Bartend.DrinkMakerBartendEnum"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "DrinkMakerQuantifyTagPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L3_2 = A0_2
  L2_2 = A0_2._async_load_sprite_to
  L4_2 = A0_2._binder
  L4_2 = L4_2.img_icon
  L5_2 = A1_2.IconPath
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.text_quantity
  L3_2 = L2_2
  L2_2 = L2_2.SetCustomizedText
  L4_2 = A1_2.Quantity
  L2_2(L3_2, L4_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.text_name
  if L2_2 then
    L2_2 = A0_2._binder
    L2_2 = L2_2.text_name
    L3_2 = L2_2
    L2_2 = L2_2.SafeSetTextID
    L4_2 = DrinkMakerTagType2Name
    L5_2 = A1_2.QuantifyType
    L5_2 = #L5_2
    L4_2 = L4_2[L5_2]
    L2_2(L3_2, L4_2)
  end
end
L0_1.setup_view = L1_1
function L1_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.GlobalVars
  L3_2 = L3_2.s_ModuleManager
  L3_2 = L3_2.TutorialSupportModule
  L4_2 = L3_2
  L3_2 = L3_2.SetNodeDynamicKey
  L5_2 = A0_2._binder
  L5_2 = L5_2.root
  L5_2 = L5_2.gameObject
  L6_2 = tostring
  L7_2 = A1_2
  L6_2 = L6_2(L7_2)
  L7_2 = "."
  L8_2 = tostring
  L9_2 = A2_2
  L8_2 = L8_2(L9_2)
  L6_2 = L6_2 .. L7_2 .. L8_2
  L3_2(L4_2, L5_2, L6_2)
end
L0_1.enable_tutorial = L1_1
return L0_1
