local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AetherCommonSkillCoreItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/SkillInfoPanel/SkillNamePanel/Title/SkillName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/SkillInfoPanel/SkillDetailShort"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_desc_short = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/SkillInfoPanel/SkillDetailLong"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_desc_long = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/SkillIcon/Root/EffPanel/Rarity/LineBlue"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rarity_blue = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/SkillIcon/Root/EffPanel/Rarity/LinePurple"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rarity_purple = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/SkillIcon/Root/SkillIconPanel/SkillIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_skill_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = "Root/SkillIcon/Root/SkillIconPanel/SkillIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_skill_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/SkillIcon/Root/StatusPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/SkillInfoPanel/SkillNamePanel/MonsterIconPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_belong_spirit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/SkillInfoPanel/SkillNamePanel/MonsterIconPanel/MonsterIcon/ImageMonsterIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_belong_spirit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/SkillInfoPanel/SkillNamePanel/TextSkillStatus"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_equipped = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/SelectedNum/BgCorner/Level"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_selected_index_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RecommendMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_recommend = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot = L1_2
end
L0_1._on_bind = L1_1
return L0_1
