local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Common.FilterSort.CommonSortDialogBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Avatar.SelectSortNode"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Avatar.SelectSortNodeBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Utilities.Utils"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MultiSortDialog"
L2_1 = G
L2_1 = L2_1.UIController
L0_1 = L0_1(L1_1, L2_1)
L1_1 = "UIText_TeamMemberOrderDialog_Title"
function L2_1(A0_2, A1_2, A2_2, A3_2)
  local L4_2
  A0_2._current_sort_type_list = A1_2
  A0_2._sort_type_id_list = A2_2
  L4_2 = A3_2 or L4_2
  if not A3_2 then
    L4_2 = 3
  end
  A0_2._max_selection_count = L4_2
end
L0_1.init = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.ImportCsToLua
  L1_2 = L1_2.CS_RPG_Client_UILayer_Dialog
  A0_2._ui_layer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_binder
  L3_2 = G
  L3_2 = L3_2.CommonSortDialogBinder
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._binder = L1_2
  L1_2 = {}
  A0_2.order_data_list = L1_2
  L1_2 = {}
  L2_2 = NavigationZoneType
  L2_2 = L2_2.Zone1
  L1_2[1] = L2_2
  A0_2.listen_zooms = L1_2
end
L0_1.ctor = L2_1
function L2_1(A0_2, A1_2, A2_2)
  A0_2._confirm_callback = A1_2
  A0_2._callback_self = A2_2
end
L0_1.register_confirm_callback = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_close
  L4_2 = A0_2._on_btn_close
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_bg_close
  L4_2 = A0_2._on_btn_close
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_cancel
  L4_2 = A0_2._on_btn_close
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_confirm
  L4_2 = A0_2._on_btn_confirm
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.sort_list
  L2_2 = L1_2
  L1_2 = L1_2.SafeInitGridView
  L3_2 = 0
  L4_2 = A0_2._on_order_change
  L5_2 = nil
  L6_2 = nil
  L7_2 = A0_2
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L0_1._on_load = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2._get_order_data_list
  L1_2(L2_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.txt_filter_dialog_name
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = L1_1
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._refresh
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._init_ui_navigation
  L1_2(L2_2)
end
L0_1._setup_view = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
  L1_2 = {}
  A0_2.order_data_list = L1_2
  L1_2 = pairs
  L2_2 = A0_2._sort_type_id_list
  L1_2, L2_2, L3_2 = L1_2(L2_2)
  for L4_2, L5_2 in L1_2, L2_2, L3_2 do
    L6_2 = {}
    L6_2.sort_type = L4_2
    L6_2.name = L5_2
    L8_2 = A0_2
    L7_2 = A0_2._get_sort_type_index
    L9_2 = L4_2
    L7_2 = L7_2(L8_2, L9_2)
    L6_2.Index = L7_2
    L7_2 = table
    L7_2 = L7_2.insert
    L8_2 = A0_2.order_data_list
    L9_2 = L6_2
    L7_2(L8_2, L9_2)
  end
  L1_2 = table
  L1_2 = L1_2.sort
  L2_2 = A0_2.order_data_list
  function L3_2(A0_3, A1_3)
    local L2_3, L3_3
    L2_3 = A0_3.sort_type
    L2_3 = #L2_3
    L3_3 = A1_3.sort_type
    L3_3 = #L3_3
    L2_3 = L2_3 < L3_3
    return L2_3
  end
  L1_2(L2_2, L3_2)
end
L0_1._get_order_data_list = L2_1
function L2_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = ipairs
  L3_2 = A0_2._current_sort_type_list
  L2_2, L3_2, L4_2 = L2_2(L3_2)
  for L5_2, L6_2 in L2_2, L3_2, L4_2 do
    if L6_2 == A1_2 then
      return L5_2
    end
  end
  L2_2 = nil
  return L2_2
end
L0_1._get_sort_type_index = L2_1
function L2_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L3_2 = A0_2
  L2_2 = A0_2._get_sort_type_index
  L4_2 = A1_2
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 ~= nil then
    L3_2 = table
    L3_2 = L3_2.remove
    L4_2 = A0_2._current_sort_type_list
    L5_2 = L2_2
    L3_2(L4_2, L5_2)
    L3_2 = true
    return L3_2
  else
    L3_2 = A0_2._current_sort_type_list
    L3_2 = #L3_2
    L4_2 = A0_2._max_selection_count
    if L3_2 >= L4_2 then
      L3_2 = G
      L3_2 = L3_2.NotifyManager
      L3_2 = L3_2.notify
      L4_2 = G
      L4_2 = L4_2.CS
      L4_2 = L4_2.NotifyType
      L4_2 = L4_2.UIPileToastMessageTextID
      L5_2 = "UIText_Toast_MultiSort_MaxCount"
      L3_2(L4_2, L5_2)
      L3_2 = false
      return L3_2
    end
    L3_2 = A0_2._current_sort_type_list
    L4_2 = A0_2._current_sort_type_list
    L4_2 = #L4_2
    L4_2 = L4_2 + 1
    L3_2[L4_2] = A1_2
    L3_2 = true
    return L3_2
  end
end
L0_1._try_toggle_sort_type = L2_1
function L2_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L3_2 = A0_2
  L2_2 = A0_2._try_toggle_sort_type
  L4_2 = A1_2
  L2_2 = L2_2(L3_2, L4_2)
  if not L2_2 then
    return
  end
  L3_2 = A0_2
  L2_2 = A0_2._get_order_data_list
  L2_2(L3_2)
  L3_2 = A0_2
  L2_2 = A0_2._refresh
  L2_2(L3_2)
end
L0_1._on_order_click = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.sort_list
  L2_2 = L1_2
  L1_2 = L1_2.SetListItemCount
  L3_2 = A0_2.order_data_list
  L3_2 = #L3_2
  L4_2 = true
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.sort_list
  L2_2 = L1_2
  L1_2 = L1_2.RefreshAllShownItem
  L1_2(L2_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.btn_confirm
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetInteractable
  L3_2 = A0_2._current_sort_type_list
  L3_2 = #L3_2
  L3_2 = 0 < L3_2
  L1_2(L2_2, L3_2)
end
L0_1._refresh = L2_1
function L2_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
  L4_2 = A1_2
  L3_2 = A1_2.NewListViewItem
  L5_2 = 0
  L3_2 = L3_2(L4_2, L5_2)
  L4_2 = L3_2.UserObjectData
  if L4_2 == nil then
    L6_2 = A0_2
    L5_2 = A0_2.create_panel
    L7_2 = G
    L7_2 = L7_2.SelectSortNode
    L8_2 = G
    L8_2 = L8_2.SelectSortNodeBinder
    L5_2 = L5_2(L6_2, L7_2, L8_2)
    L4_2 = L5_2
    L6_2 = L4_2
    L5_2 = L4_2.bind
    L7_2 = L3_2.transform
    L5_2(L6_2, L7_2)
    L3_2.UserObjectData = L4_2
  end
  L5_2 = A0_2.order_data_list
  L6_2 = A2_2 + 1
  L5_2 = L5_2[L6_2]
  L7_2 = L4_2
  L6_2 = L4_2.enable_multi_select
  L8_2 = true
  L6_2(L7_2, L8_2)
  L7_2 = L4_2
  L6_2 = L4_2.setup_view
  L8_2 = L5_2
  L9_2 = A0_2._on_order_click
  L10_2 = A0_2
  L6_2(L7_2, L8_2, L9_2, L10_2)
  return L3_2
end
L0_1._on_order_change = L2_1
function L2_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2.exit
  L1_2(L2_2)
end
L0_1._on_btn_close = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = G
  L1_2 = L1_2.Utils
  L1_2 = L1_2.invoke_callback
  L2_2 = A0_2._confirm_callback
  L3_2 = A0_2._callback_self
  L4_2 = A0_2._current_sort_type_list
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2.exit
  L1_2(L2_2)
end
L0_1._on_btn_confirm = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2._on_enter_zoom
  L3_2 = NavigationZoneType
  L3_2 = L3_2.Zone1
  L1_2(L2_2, L3_2)
end
L0_1._init_ui_navigation = L2_1
function L2_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = NavigationZoneType
  L2_2 = L2_2.Zone1
  if A1_2 == L2_2 then
    L3_2 = A0_2
    L2_2 = A0_2.set_navigation_target
    L5_2 = A0_2
    L4_2 = A0_2.get_navigation_target
    L4_2, L5_2 = L4_2(L5_2)
    L2_2(L3_2, L4_2, L5_2)
  end
end
L0_1._on_enter_zoom = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.sort_list
  L2_2 = L1_2
  L1_2 = L1_2.GetShownItemByItemIndex
  L3_2 = 0
  L1_2 = L1_2(L2_2, L3_2)
  if L1_2 ~= nil then
    L2_2 = L1_2.UserObjectData
    L2_2 = L2_2._binder
    L2_2 = L2_2.btn_root
    L2_2 = L2_2.gameObject
    return L2_2
  end
  L2_2 = nil
  return L2_2
end
L0_1.get_first_selected_object = L2_1
return L0_1
