local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Battle.SkillExtraDescPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Battle.SkillExtraDescPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "SkillDetailInfoDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Common/SkillDetailInfoDialog.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnBg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_back = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/SkillNamePanel/SkillName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_skill_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/SkillIcon/Root/IconSkill/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_skill_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/SkillLevelPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_skill_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/SkillTagPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_skill_type = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/SkillTagPanel/Bg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_skill_type_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/SkillTypePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_skill_tag = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/DescPanel/Desc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_skill_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.SkillExtraDescPanel
  L4_2 = G
  L4_2 = L4_2.SkillExtraDescPanelBinder
  L5_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/ExtDescListPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.skill_extra_desc_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/ExtDescListPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_extra_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/SkillLevelPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_skill_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/SkillIcon/Root/SkillTag"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_skill_tag = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/CostDetailPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_cost_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/CostDetailPanel/Desc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_cost_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/CostDetailPanel/Title"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_cost_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/Conent/SkillDescInfoPanel/SkillDescInfoPanel/SkillDescInfoContent/SkillBasicInfo/CostDetailPanel/BPPointList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_bp_point = L1_2
end
L0_1._on_bind = L1_1
return L0_1
