local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueMenuAeonTabItem"
L2_1 = G
L2_1 = L2_1.TabItem
L0_1 = L0_1(L1_1, L2_1)
L1_1 = CS
L1_1 = L1_1.RPG
L1_1 = L1_1.Client
L1_1 = L1_1.GlobalVars
L1_1 = L1_1.s_ModuleManager
L1_1 = L1_1.RogueModule
L2_1 = "SpriteOutput/Rogue/Tab/IdentifyIcon.png"
L3_1 = "UIText_Rogue_Menu_Tab_2"
function L4_1(A0_2, A1_2, A2_2, A3_2)
  A0_2._data_provider = A3_2
end
L0_1.ctor = L4_1
function L4_1(A0_2)
  local L1_2
  L1_2 = L3_1
  return L1_2
end
L0_1.get_tab_title = L4_1
function L4_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.panel_aeon_detail
  if L1_2 ~= nil then
    L1_2 = A0_2._binder
    L1_2 = L1_2.panel_aeon_detail
    L2_2 = L1_2
    L1_2 = L1_2.get_first_selected_object
    return L1_2(L2_2)
  end
end
L0_1.get_first_selected_object = L4_1
function L4_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._async_load_sprite_to
  L3_2 = A0_2._binder
  L3_2 = L3_2.img_selected
  L4_2 = L2_1
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._async_load_sprite_to
  L3_2 = A0_2._binder
  L3_2 = L3_2.img_unselected
  L4_2 = L2_1
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_added = L4_1
function L4_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._refresh_view
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2.setup_short_cut_hint_panel
  L3_2 = {}
  L4_2 = "ActionGroup_PropertyCheck"
  L5_2 = "ActionGroup_Return"
  L3_2[1] = L4_2
  L3_2[2] = L5_2
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2.force_set_first_navigation_target
  L1_2(L2_2)
end
L0_1._on_select = L4_1
function L4_1(A0_2)
  local L1_2
end
L0_1._on_unselect = L4_1
function L4_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._data_provider
  L2_2 = L1_2
  L1_2 = L1_2.get_selected_aeon_buffs
  L1_2 = L1_2(L2_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.panel_aeon_detail
  L3_2 = L2_2
  L2_2 = L2_2.setup_menu_view
  L4_2 = L1_2
  L2_2(L3_2, L4_2)
end
L0_1._refresh_view = L4_1
return L0_1
