local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueNous.Story.Components.RogueNousSubStoryPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueNous.Story.Components.RogueNousMainStoryPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueNous.Story.Components.RogueNousStoryPanelMgr"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueNous.Story.Components.RogueNousMainStoryOverviewPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.RogueDLC.RogueNous.Story.Components.RogueNousStoryRewardDetailPanel"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueNousStoryPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Rogue/DLC/RogueNous/RogueNousMissionPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ScrollView/Viewport/Content/StartPanel/MissionBigItem"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.start_main_mission_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ScrollView/Viewport/Content/EndPanel/MissionBigItem"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.final_main_mission_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RewardPanel/TotalReward/BtnMainStory"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.reward_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RewardPanel/MainStoryTotalProgress/TextValueMainStoryTotalProgress"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.reward_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RewardPanel/TotalReward/BtnMainStory/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_red_dot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.exit_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/PanelContent/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ScrollView/Viewport"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.viewport_tf = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.content_tf = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/TitlePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.title_tf = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ScrollView/Viewport/Content/StartPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.start_main_mission_part_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueNousMainStoryPanel
  L4_2 = G
  L4_2 = L4_2.RogueNousMainStoryPanelBinder
  L5_2 = "Root/PanelContent/ScrollView/Viewport/Content/StartPanel/MissionBigItem"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.start_main_mission_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueNousMainStoryPanel
  L4_2 = G
  L4_2 = L4_2.RogueNousMainStoryPanelBinder
  L5_2 = "Root/PanelContent/ScrollView/Viewport/Content/EndPanel/MissionBigItem"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.end_main_mission_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueNousStoryPanelMgr
  L4_2 = G
  L4_2 = L4_2.RogueNousStoryPanelMgrBinder
  L5_2 = "Root/PanelContent/ScrollView/Viewport/Content/MainPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.sub_story_mgr = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueNousMainStoryOverviewPanel
  L4_2 = G
  L4_2 = L4_2.RogueNousMainStoryOverviewPanelBinder
  L5_2 = "Root/PanelContent/ScrollView/Viewport/Content/BottomPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.main_story_mgr = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ScrollView/Viewport/Content/StartPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.content_title_part = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.LayoutElement
  L4_2 = "Root/PanelContent/ScrollView/Viewport/Content/StartPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.content_title_part_layout_element = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ScrollView/Viewport/Content/MainPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.content_main_part = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ScrollView/Viewport/Content/BottomPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.content_bottom_part = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ScrollView/Viewport/Content/BottomPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.content_end_part = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/ScrollView/Viewport/Content/FrameBg/LeftBg"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/ScrollView/Viewport/Content/FrameBg/MidBg"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/ScrollView/Viewport/Content/FrameBg/RightBg"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  A0_2.highlight_bg_roots = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/TitlePanel/TitleItem1/ActBg"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/TitlePanel/TitleItem2/ActBg"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/TitlePanel/TitleItem3/ActBg"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  A0_2.highlight_title_roots = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/PanelContent/NousValuePanelRoot"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_nous_value_slot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.RogueNousStoryRewardDetailPanel
  L4_2 = G
  L4_2 = L4_2.RogueNousStoryRewardDetailPanelBinder
  L5_2 = "Root/PanelContent/PopUpTip"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.reward_display_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/BoxRedDotTips/RedDotArrowTop"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.top_red_dot_hint_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/BoxRedDotTips/RedDotArrowBottom"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.bottom_red_dot_hint_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.RectMask2D
  L4_2 = "Root/PanelContent/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect_rect_mask_2d = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/TopDeco"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.co_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.UIParamDeliverer
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.deliverer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/PopUpTip/RewardList/Root/ShortCutHintPanelDark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.cus_gamepad_hint_root = L1_2
end
L0_1._on_bind = L1_1
return L0_1
