local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChessRogueAdventureRoomTargetPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Rogue/DLC/Dice/Widget/DiceMiniGameTargetPanel.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Content/LeftPanel/Root/PanelLoader/DiceMiniGameTargetPanel/Contents/MissionStatusHintPanel/Content/New/HintTxt/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Content/LeftPanel/Root/PanelLoader/DiceMiniGameTargetPanel/Contents/MissionStatusHintPanel/Content/New/MissionTitle/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/Content/LeftPanel/Root/PanelLoader/DiceMiniGameTargetPanel/Contents/MissionStatusHintPanel/Content/New/MissionTitle/TxtValue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_cur_score = L1_2
  L1_2 = A0_2.txt_cur_score
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.NodeListView
  L4_2 = G
  L4_2 = L4_2.NodeListViewBinder
  L5_2 = "Root/Content/LeftPanel/Root/PanelLoader/DiceMiniGameTargetPanel/Contents/SubMissionPanel"
  L6_2 = "Ui.RogueDLC.ChessRogue.AdventureRoom.ChessRogueAdventureRoomTargetInfoPanel"
  L7_2 = "Ui.RogueDLC.ChessRogue.AdventureRoom.ChessRogueAdventureRoomTargetInfoPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.panel_target_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/LeftPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.custom_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/LeftPanel/Root/PanelLoader/DiceMiniGameTargetPanel/Contents/MissionTitle/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.progress_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/LeftPanel/Root/PanelLoader/DiceMiniGameTargetPanel/Contents/MissionStatusHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_mission_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/PageInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_page_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/MiniGameMissionStatusHint"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_mission_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/RightButtonArea"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_button_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/PageInfo/Title/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_page_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/MiniGameMissionStatusHint/Contents/SubMissionPanel/MissionProgress1/TaskName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_mission_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Content/RightButtonArea/PCMiniGameSkillPanel/RightActionBtn/SkillTag/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_skill_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/MiniGameMissionStatusHint/Contents/SubMissionPanel/MissionProgress2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_mission_desc_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/MiniGameMissionStatusHint/Contents/SubMissionPanel/MissionProgress3"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_mission_desc_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Content/RightButtonArea/PCMiniGameSkillPanel/RightActionBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_stop = L1_2
end
L0_1._on_bind = L1_1
return L0_1
