local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AetherSpiritSkillCoreEquipPageListItem"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
L1_1 = CS
L1_1 = L1_1.RPG
L1_1 = L1_1.Client
L1_1 = L1_1.GlobalVars
L1_1 = L1_1.s_ModuleManager
L1_1 = L1_1.AetherDivideModule
L1_1 = L1_1.AetherOutfitData
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.btn_root
  function L2_2()
    local L0_3, L1_3
    L0_3 = A0_2
    L1_3 = L0_3
    L0_3 = L0_3._on_btn_click
    L0_3(L1_3)
  end
  L1_2.onSelectTrigger = L2_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_root
  L4_2 = A0_2._on_btn_click
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_load = L2_1
function L2_1(A0_2, A1_2, A2_2)
  A0_2._callback = A1_2
  A0_2._callback_self = A2_2
end
L0_1.register_callback = L2_1
function L2_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.btn_root
  L3_2 = L2_2
  L2_2 = L2_2.SetChecked
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.set_selected = L2_1
function L2_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._on_btn_click
  L1_2(L2_2)
end
L0_1.trigger_click = L2_1
function L2_1(A0_2, A1_2)
  local L2_2, L3_2
  A0_2._skill_core_data = A1_2
  L3_2 = A0_2
  L2_2 = A0_2._setup_belong_spirit_info
  L2_2(L3_2)
  L3_2 = A0_2
  L2_2 = A0_2._setup_info
  L2_2(L3_2)
end
L0_1.setup_view = L2_1
function L2_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = CS
  L2_2 = L2_2.RPG
  L2_2 = L2_2.Client
  L2_2 = L2_2.InventoryModule
  L2_2 = L2_2.GetItemRarityConfig
  L3_2 = A1_2
  L2_2 = L2_2(L3_2)
  L4_2 = A0_2
  L3_2 = A0_2._async_load_sprite_to
  L5_2 = A0_2._binder
  L5_2 = L5_2.img_rarity_bg
  L6_2 = L2_2.FrameIconRarityPath
  L3_2(L4_2, L5_2, L6_2)
end
L0_1.set_rarity = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.node_belong_spirit
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = A0_2._skill_core_data
  L3_2 = L3_2.BelongAetherMonsterAvatarID
  L3_2 = L3_2 ~= 0
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._skill_core_data
  L1_2 = L1_2.BelongAetherMonsterAvatarID
  if L1_2 ~= 0 then
    L1_2 = L1_1
    L2_2 = L1_2
    L1_2 = L1_2.GetAetherMonsterAvatar
    L3_2 = A0_2._skill_core_data
    L3_2 = L3_2.BelongAetherMonsterAvatarID
    L1_2 = L1_2(L2_2, L3_2)
    L3_2 = A0_2
    L2_2 = A0_2._async_load_sprite_to
    L4_2 = A0_2._binder
    L4_2 = L4_2.img_belong_spirit
    L5_2 = L1_2.Row
    L5_2 = L5_2.SideAvatarHeadIconPath
    L2_2(L3_2, L4_2, L5_2)
  end
end
L0_1._setup_belong_spirit_info = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.txt_name
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._skill_core_data
  L3_2 = L3_2.PassiveSkillName
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._async_load_sprite_to
  L3_2 = A0_2._binder
  L3_2 = L3_2.img_skill_icon
  L4_2 = A0_2._skill_core_data
  L4_2 = L4_2.SkillIconPath
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2.set_rarity
  L3_2 = A0_2._skill_core_data
  L3_2 = L3_2.SkillRarity
  L1_2(L2_2, L3_2)
end
L0_1._setup_info = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2.save_navigation_target
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_root
  L3_2 = L3_2.gameObject
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._callback
  if L1_2 ~= nil then
    L1_2 = A0_2._callback_self
    if L1_2 ~= nil then
      L1_2 = A0_2._callback
      L2_2 = A0_2._callback_self
      L3_2 = A0_2._skill_core_data
      L4_2 = A0_2
      L1_2(L2_2, L3_2, L4_2)
    end
  end
end
L0_1._on_btn_click = L2_1
return L0_1
