local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityMonsterResearchInfoPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/PocketMonster/PocketMonsterInfoPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PageInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_page_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/Content/InfoPanel/StatusBtnPanel/BtnReceiveFirst"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/Content/InfoPanel/StatusBtnPanel/BtnComFirst"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_go_to = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/Content/InfoPanel/IntroductionPanel/SubjectTitle/TxtNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_index_small = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/Content/Status/Complete"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_complete_small = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/Content/InfoPanel/StatusBtnPanel/GetIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_complete = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/Content/InfoPanel/StatusBtnPanel/Doing"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_in_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/Content/InfoPanel/MonsterPanel/Root/Bg/DefaultBg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bg_default = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/Content/InfoPanel/MonsterPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_monster_info_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/Content/InfoPanel/IntroductionPanel/SubjectTitle/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_question = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/Content/InfoPanel/IntroductionPanel/ScrollView/Viewport/Content/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_answer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/Content/InfoPanel/IntroductionPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_answer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/Content/InfoPanel/IntroductionPanel/UnlockPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_forbid_answer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/Content/InfoPanel/IntroductionPanel/UnlockPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_forbid_answer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/Content/InfoPanel/IntroductionPanel/UnlockMaterialTipsPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_material = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/Content/InfoPanel/IntroductionPanel/UnlockMaterialTipsPanel/MaterialTips/RewardPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_material_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/Content/InfoPanel/RewardPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward = L1_2
end
L0_1._on_bind = L1_1
return L0_1
