local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "DrinkMakerMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/DrinkMaker/DrinkMakerMainPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MakePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.MakePanel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/InfoPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.infoTxt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MakePanel/Tabs/CupPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.CupPanel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MakePanel/Tabs/IcePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.IcePanel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MakePanel/Tabs/IngredientPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.IngredientPanel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MakePanel/Tabs/DecorationPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.DecorationPanel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/BlendBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.BlendBtn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/ConfirmBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.ConfirmBtn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/ResetBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.ResetBtn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ResultPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.ResultPanel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ResultPanel/ResultText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.ResultTxt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "ResultPanel/ExitBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.ExitBtn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/CupPanel/Button1"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Cup1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/CupPanel/Button2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Cup2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/CupPanel/Button3"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Cup3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/CupPanel/Button4"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Cup4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/CupPanel/Button1/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.CupTxt1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/CupPanel/Button2/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.CupTxt2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/CupPanel/Button3/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.CupTxt3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/CupPanel/Button4/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.CupTxt4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/IcePanel/Button1"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Ice1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/IcePanel/Button2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Ice2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/IcePanel/Button3"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Ice3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/IcePanel/Button1/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.IceTxt1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/IcePanel/Button2/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.IceTxt2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button1"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Ingredient1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Ingredient2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button3"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Ingredient3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button4"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Ingredient4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button5"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Ingredient5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button6"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Ingredient6 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button7"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Ingredient7 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button1/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.IngredientTxt1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button2/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.IngredientTxt2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button3/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.IngredientTxt3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button4/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.IngredientTxt4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button5/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.IngredientTxt5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button6/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.IngredientTxt6 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/IngredientPanel/Button7/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.IngredientTxt7 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/DecorationPanel/Button1"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Decoration1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/DecorationPanel/Button2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Decoration2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/DecorationPanel/Button3"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Decoration3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/DecorationPanel/Button4"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Decoration4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MakePanel/Tabs/DecorationPanel/Button5"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.Decoration5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/DecorationPanel/Button1/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.DecorationTxt1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/DecorationPanel/Button2/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.DecorationTxt2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/DecorationPanel/Button3/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.DecorationTxt3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/DecorationPanel/Button4/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.DecorationTxt4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MakePanel/Tabs/DecorationPanel/Button5/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.DecorationTxt5 = L1_2
end
L0_1._on_bind = L1_1
return L0_1
