local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusLightConeRewardPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/Heliobus/HeliobusLightConeRewardPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_event = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/RemainTimeIcon/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/LeftPanel/BtnPanel/DetailPanel/BtnDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/LeftPanel/BtnPanel/BtnReceive"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/PanelContent/LeftPanel/BtnPanel/BtnReceive"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_btn_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/PanelContent/LeftPanel/BtnPanel/BtnReceive/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_tip_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/LeftPanel/BtnPanel/BtnBreak"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_rank = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/LeftPanel/BtnPanel/BtnReceive"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/LeftPanel/BtnPanel/BtnBreak"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_rank = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/LeftPanel/LightConeContainer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_light_cone_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanel/MissionPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_mission_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/MissionPanel/TextPanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_mission_finish_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/MissionPanel/TextPanel/MissionInfo/MissionName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_companion_mission_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanel/MissionPanel/BtnPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_companion_mission_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/PanelContent/RightPanel/MissionPanel/BtnPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_btn_companion_mission_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/PanelContent/RightPanel/MissionPanel/BtnPanel/BtnGo/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_tip_companion_mission_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/MissionPanel/BtnPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_companion_mission_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/MissionPanel/BtnPanel/GotPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_companion_mission_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanel/RankPanel/ConditionPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_activity_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/RankPanel/ConditionPanel/TextPanel/DescText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_text_activity_mission_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/RightPanel/RankPanel/ConditionPanel/TextPanel/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_activity_mission_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/RankPanel/ConditionPanel/BtnPanel/LockPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_activity_mission_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/RankPanel/ConditionPanel/BtnPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_activity_mission_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/RightPanel/RankPanel/ConditionPanel/BtnPanel/GotPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_activity_mission_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/PanelContent/RightPanel/RankPanel/ConditionPanel/BtnPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_activity_mission_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/PanelContent/RightPanel/RankPanel/ConditionPanel/BtnPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_btn_activity_mission_go = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/PanelContent/RightPanel/RankPanel/ConditionPanel/BtnPanel/BtnGo/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_tip_activity_mission_go = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/RightPanel/RankPanel/RewardPanel/RewardList/RewardInfoItem1"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/RightPanel/RankPanel/RewardPanel/RewardList/RewardInfoItem2"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/RightPanel/RankPanel/RewardPanel/RewardList/RewardInfoItem3"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/RightPanel/RankPanel/RewardPanel/RewardList/RewardInfoItem4"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[4] = L2_2
  A0_2.node_rewards = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Bg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_spine_skeleton = L1_2
end
L0_1._on_bind = L1_1
return L0_1
