local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AvatarPromotionDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Avatar/AvatarPromotionDialog.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/AvatarPromotionPanel/Contents/PromotionPanel/NamePrevPanel/SubStarPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.promotion_prev_star_panel_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/AvatarPromotionPanel/Contents/PromotionPanel/NameNextPanel/SubStarPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.promotion_next_star_panel_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/AvatarPromotionPanel/Contents/PromotionPanel/NamePrevPanel/Level/LevelCurrent"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_promotion_prev_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/AvatarPromotionPanel/Contents/PromotionPanel/NamePrevPanel/Level/LevelMax"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_promotion_prev_max_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/AvatarPromotionPanel/Contents/PromotionPanel/NameNextPanel/Level/LevelCurrent"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_promotion_next_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/AvatarPromotionPanel/Contents/PromotionPanel/NameNextPanel/Level/LevelMax"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_promotion_next_max_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/AvatarPromotionPanel/Contents/StatusPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.status_panel_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/AvatarPromotionPanel/Contents/MaterialListPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.promotion_material_panel_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/AvatarPromotionPanel/Contents/CoinCostPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.coin_cost_panel_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/AvatarPromotionPanel/Contents/BtnPanel/BtnPromotion"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_promotion = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Bg/BtnEmptyClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_backbg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_back = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/ResBarArea"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_res_bar_area = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/AvatarPromotionPanel/Contents/BtnPanel/DisableHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_promotion_disable = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/AvatarPromotionPanel/Contents/BtnPanel/DisableHintPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_promotion_disable = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PageInfo/TitleType/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_sub_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/ProfessionalIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_path = L1_2
end
L0_1._on_bind = L1_1
return L0_1
