local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AlleyTransportShopResultDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Quest/Alley/AlleyMissionResultDialog.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel/BtnClose"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnPanel/BtnBack"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_back = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "EventHint/Root/PicPanel/Mask/PicImg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_shop_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "EventHint/Root/NamePanel/IconPanel/ShopIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_shop_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TitlePanel/GlowBg/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_event_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "EventHint/Root/NamePanel/TextPanel/ShopName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_shop_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "EventHint/Root/DescPanel/DestText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_shop_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "EventHint/Root/DescPanel/NewOrderHint/HintText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_new_order_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "EventHint/Root/DescPanel/TargetItemList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.goods_list_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnPanel/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnPanel/BtnBack"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_dock = L1_2
end
L0_1._on_bind = L1_1
return L0_1
