local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.BoxingClub.Components.BoxingClubResonancePlayerPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.BoxingClub.Components.BoxingClubResonanceEnemyPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.BoxingClub.Components.BoxingClubResonanceRandomSelectPanel"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "BoxingClubResonanceMainPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/BoxingClubResonance/BoxingClubResonanceBattlePage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BoxingClubResonancePlayerPanel
  L4_2 = G
  L4_2 = L4_2.BoxingClubResonancePlayerPanelBinder
  L5_2 = "Root/PanelContent/FistClubReadyPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.player_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BoxingClubResonanceEnemyPanel
  L4_2 = G
  L4_2 = L4_2.BoxingClubResonanceEnemyPanelBinder
  L5_2 = "Root/PanelContent/FistClubReadyPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.enemy_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/FistClubReadyPanel/Frame/HistoryScorePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.record_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/FistClubReadyPanel/Frame/HistoryScorePanel/BoxBestRound"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.history_best_record_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/FistClubReadyPanel/Frame/HistoryScorePanel/BoxBestRound/Root/TxtTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.history_best_record_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/FistClubReadyPanel/Frame/HistoryScorePanel/BoxRoundTotal"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.current_turn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/FistClubReadyPanel/Frame/HistoryScorePanel/BoxRoundTotal/Root/TxtValue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.current_turn_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/FistClubReadyPanel/Frame/InfoPanel/BoxRound/Bg/Image/Text_A/TxtValue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.cur_round_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/FistClubReadyPanel/Frame/InfoPanel/BoxRound/Bg/Image/Text_A/Slash"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.round_splash = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/FistClubReadyPanel/Frame/InfoPanel/BoxRound/Bg/Image/Text_A/TxtTotal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.total_round_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/FistClubReadyPanel/Frame/InfoPanel/BoxRound/Bg/Image/Text_B/TxtValue"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.cur_round_txt2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/FistClubReadyPanel/Frame/InfoPanel/BoxRound/Bg/Image/Text_B/Slash"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.round_splash2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/FistClubReadyPanel/Frame/InfoPanel/BoxRound/Bg/Image/Text_B/TxtTotal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.total_round_txt2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.exit_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.BoxingClubResonanceRandomSelectPanel
  L4_2 = G
  L4_2 = L4_2.BoxingClubResonanceRandomSelectPanelBinder
  L5_2 = "Root/PanelContent"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.performance_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/FistClubReadyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.default_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_cmpt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_event = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root/PanelContent/FistClubReadyPanel/Frame"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.talk_anim_cmpt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/Effect_04"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.need_close_eff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/FistClubReadyPanel/Frame/LeftPanel/Root/FistClubAvatarTalkItem"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.player_talk_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/FistClubReadyPanel/Frame/RightPanel/FistClubAvatarTalkItem"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.enemy_talk_root = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/Effect"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[1] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/Effect_02"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[2] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/Effect_03"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[3] = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PanelContent/Effect_04"
  L2_2 = L2_2(L3_2, L4_2)
  L1_2[4] = L2_2
  A0_2.node_eff = L1_2
end
L0_1._on_bind = L1_1
return L0_1
