local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "WheelPanelBinder"
L2_1 = G
L2_1 = L2_1.TabItemBinder
L0_1 = L0_1(L1_1, L2_1)
L1_1 = G
L1_1 = L1_1.ComponentExtensions
L2_1 = 8
L3_1 = 4
function L4_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "PageInfo/TitleType/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_panel_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/ShortCutWheelPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/ShortCutWheelPanel/RightPanel/TopTab/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_btns_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/ShortCutWheelPanel/RightPanel/TopTab/TabControl/WheelTabItem8"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_eight_wheel_tab_item = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/ShortCutWheelPanel/RightPanel/TopTab/TabControl/WheelTabItem4"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_four_wheel_tab_item = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/ShortCutWheelPanel/RightPanel/ShortCutWheel/Wheel8Section"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_eight_wheel_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/ShortCutWheelPanel/RightPanel/ShortCutWheel/Wheel4Section"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_four_wheel_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopGridView
  L4_2 = "Contents/ShortCutWheelPanel/LeftPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/ShortCutWheelPanel/RightPanel/ShortCutWheel/Wheel4Section/DetailInfoPanel/KeyMapInfo/ImgKey"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_four_wheel_game_pad_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/ShortCutWheelPanel/RightPanel/ShortCutWheel/Wheel4Section/DetailInfoPanel/KeyMapInfo/ImgMouse"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_four_wheel_mouse_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/ShortCutWheelPanel/RightPanel/ShortCutWheel/Wheel8Section/DetailInfoPanel/KeyMapInfo/ImgKey"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_eight_wheel_game_pad_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/ShortCutWheelPanel/RightPanel/ShortCutWheel/Wheel8Section/DetailInfoPanel/KeyMapInfo/ImgMouse"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_eight_wheel_mouse_tip = L1_2
  L1_2 = {}
  A0_2._eight_wheel_short_cut_item_list = L1_2
  L1_2 = 1
  while true do
    L2_2 = L2_1
    if not (L1_2 <= L2_2) then
      break
    end
    L3_2 = A0_2
    L2_2 = A0_2._safe_find
    L4_2 = string
    L4_2 = L4_2.format
    L5_2 = "Contents/ShortCutWheelPanel/RightPanel/ShortCutWheel/Wheel8Section/AppIconList/ShortCut0%d/ShortCutIconItem"
    L6_2 = L1_2
    L4_2, L5_2, L6_2 = L4_2(L5_2, L6_2)
    L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
    L3_2 = table
    L3_2 = L3_2.insert
    L4_2 = A0_2._eight_wheel_short_cut_item_list
    L5_2 = L2_2
    L3_2(L4_2, L5_2)
    L1_2 = L1_2 + 1
  end
  L2_2 = {}
  A0_2._four_wheel_short_cut_item_list = L2_2
  L1_2 = 1
  while true do
    L2_2 = L3_1
    if not (L1_2 <= L2_2) then
      break
    end
    L3_2 = A0_2
    L2_2 = A0_2._safe_find
    L4_2 = string
    L4_2 = L4_2.format
    L5_2 = "Contents/ShortCutWheelPanel/RightPanel/ShortCutWheel/Wheel4Section/AppIconList/ShortCut0%d/ShortCutIconItem"
    L6_2 = L1_2
    L4_2, L5_2, L6_2 = L4_2(L5_2, L6_2)
    L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
    L3_2 = table
    L3_2 = L3_2.insert
    L4_2 = A0_2._four_wheel_short_cut_item_list
    L5_2 = L2_2
    L3_2(L4_2, L5_2)
    L1_2 = L1_2 + 1
  end
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "Contents/ShortCutWheelPanel/RightPanel/TopTab/KeyMapInfo_Left/GamepadBtn"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.btn_select_left = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "Contents/ShortCutWheelPanel/RightPanel/TopTab/KeyMapInfo_Right/GamepadBtn"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.btn_select_right = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "Contents/ShortCutWheelPanel/BtnPanel/BtnReset"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.btn_reset = L2_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Button
  L5_2 = "Contents/ShortCutWheelPanel/BtnPanel/BtnSave"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2.btn_save = L2_2
end
L0_1._on_bind = L4_1
function L4_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.tab_btn_root
  L4_2 = "UnSelected/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.tab_btn_normal_img = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.tab_btn_root
  L4_2 = "Selected/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.tab_btn_selected_img = L1_2
end
L0_1._on_tab_btn_bind = L4_1
return L0_1
