local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Challenge.Entrance.LineupBarPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Entrance.LineupBarPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Entrance.MonsterBarPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Entrance.MonsterBarPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Target.ChallengeTargetPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Target.ChallengeTargetPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Entrance.ChallengeAvatarSelectPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Entrance.Common.ChallengeRecommendPanel"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChallengeDetailPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Abyss/AbyssLvDetailPage.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/RightPanel/TitlePanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/RightPanel/ScrollView/Viewport/Content/ChallengeEnvBuffPanel/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/ScrollView/Viewport/Content/TipPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_auto_skip_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/RightPanel/BtnPanel/BtnChallenge"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_start = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/RightPanel/BtnPanel/BtnChallenge/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_start = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/RightPanel/BtnPanel/BtnRoleDetails"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_avatar_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/BtnPanel/BtnChallenge/WarningTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_disable_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/RightPanel/BtnPanel/BtnChallenge/WarningTip/TipPanel/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_disable_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ChallengeAvatarSelectPanel
  L4_2 = G
  L4_2 = L4_2.ChallengeAvatarSelectPanelBinder
  L5_2 = "Root/LeftPanel/Root/MemberList"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_select_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LeftPanel/Root/MemberList/ListPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_layout_group = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/RightPanel/TeamPanel/BtnPanel/BtnChange"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_switch_team = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/RightPanel/TeamPanel/BtnPanel/BtnRemove"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_clear_team = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.LineupBarPanel
  L4_2 = G
  L4_2 = L4_2.LineupBarPanelBinder
  L5_2 = "Root/RightPanel/TeamPanel/Team1"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.lineup_bar_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.LineupBarPanel
  L4_2 = G
  L4_2 = L4_2.LineupBarPanelBinder
  L5_2 = "Root/RightPanel/TeamPanel/Team2"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.lineup_bar_panel_second = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MonsterBarPanel
  L4_2 = G
  L4_2 = L4_2.MonsterBarPanelBinder
  L5_2 = "Root/RightPanel/TeamPanel/Team1"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.monster_bar_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.MonsterBarPanel
  L4_2 = G
  L4_2 = L4_2.MonsterBarPanelBinder
  L5_2 = "Root/RightPanel/TeamPanel/Team2"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.monster_bar_panel_second = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ChallengeTargetPanel
  L4_2 = G
  L4_2 = L4_2.ChallengeTargetPanelBinder
  L5_2 = "Root/RightPanel/ScrollView/Viewport/Content/ChallengeTargetPanel/TargetList"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.challenge_target_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ChallengeRecommendPanel
  L4_2 = G
  L4_2 = L4_2.ChallengeRecommendPanelBinder
  L5_2 = "Root/RightPanel/BtnRecommomend"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_recommend = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/TeamPanel/Team2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_team2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/TeamPanel/Team1/Root/ToBeDeleted/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.team1_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/TeamPanel/Team2/Root/ToBeDeleted/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.team2_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/RightPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Scrollbar
  L4_2 = "Root/RightPanel/ScrollView/Scrollbar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.RectTransform
  L4_2 = "Root/RightPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rect_transform_scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.RectTransform
  L4_2 = "Root/RightPanel/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rect_transform_content = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Screenshot_Panel/Image"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bg_once_image = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/TeamPanel/KeyMapInfoPanel/KeyMapInfoSwitch"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_switch_select = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/RightPanel/TeamPanel/KeyMapInfoPanel/KeyMapInfoSwitch/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_gamepad_switch_select = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/TeamPanel/KeyMapInfoPanel/KeyMapInfoSwitch/Text"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_text_switch_select = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/TeamPanel/KeyMapInfoPanel/KeyMapInfoDetial"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_show_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/RightPanel/TeamPanel/KeyMapInfoPanel/KeyMapInfoDetial/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_gamepad_show_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/TeamPanel/KeyMapInfoPanel/KeyMapInfoDetial/Text"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_text_show_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/TeamPanel/KeyMapInfoPanel/KeyMapInfoSwap"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_switch_team = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/RightPanel/TeamPanel/KeyMapInfoPanel/KeyMapInfoSwap/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_gamepad_switch_team = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/TeamPanel/KeyMapInfoPanel/KeyMapInfoSwap/Text"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_text_switch_team = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/TeamPanel/KeyMapInfoPanel/KeyMapInfoClear"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_clear_team = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/RightPanel/TeamPanel/KeyMapInfoPanel/KeyMapInfoClear/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_gamepad_clear_team = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RightPanel/TeamPanel/KeyMapInfoPanel/KeyMapInfoClear/Text"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_text_clear_team = L1_2
end
L0_1._on_bind = L1_1
return L0_1
