local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MonsterNewDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
L1_1 = G
L1_1 = L1_1.ComponentExtensions
function L2_1()
  local L0_2, L1_2
  L0_2 = "UI/Monster/MonsterDialogV2.prefab"
  return L0_2
end
L0_1.get_prefab_path = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Bg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_bg = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Frame/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_exit = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Frame/Content/Info/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Frame/Content/Info/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_lv = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Frame/Content/Info/DamageTypePanel/DamageTypeLayout"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_weak_point = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Frame/Tab/List/Scroll View"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_avatars = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Frame/Content/ListScrollView/Viewport/Content/Details"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_details = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Frame/Content/ListScrollView/Viewport/Content/BuffList/Content"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_buff = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Frame/Content/ListScrollView/Viewport/Content/BuffList/NoStatus"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Frame/Content/Info/EliteType"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_elite = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Frame/Content/Info/EliteType/Elite01"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_elite01 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Frame/Content/Info/EliteType/Elite02"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_elite02 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Frame/Content/Info/EliteType/Elite03"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.go_elite03 = L1_2
end
L0_1._on_bind = L2_1
return L0_1
