local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Common.AvatarItemIconLitePanel"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "TeamDataInfoPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Team/Widget/MemberTeamInfoRow.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/TitlePanel/ChangeTeamNamePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_edit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/TitlePanel/ChangeTeamNamePanel/TeamName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_team_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/IndexNum/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_team_index = L1_2
  L1_2 = {}
  A0_2.prefab_avatar_list = L1_2
  L1_2 = 1
  L2_2 = 4
  L3_2 = 1
  for L4_2 = L1_2, L2_2, L3_2 do
    L5_2 = string
    L5_2 = L5_2.format
    L6_2 = "Root/MemberList/PlaceHolder%d/AvatarContainer"
    L7_2 = L4_2
    L5_2 = L5_2(L6_2, L7_2)
    L7_2 = A0_2
    L6_2 = A0_2._safe_get_cmpt
    L8_2 = CS
    L8_2 = L8_2.RPG
    L8_2 = L8_2.Client
    L8_2 = L8_2.PrefabLoadMeta
    L9_2 = L5_2
    L6_2 = L6_2(L7_2, L8_2, L9_2)
    L7_2 = A0_2.prefab_avatar_list
    L8_2 = A0_2.prefab_avatar_list
    L8_2 = #L8_2
    L8_2 = L8_2 + 1
    L7_2[L8_2] = L6_2
  end
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/TitlePanel/ChangeTeamNamePanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.incontrol_tip_edit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/TitlePanel/ArrowPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.incontrol_tip_apply = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TitlePanel/UseMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_activate = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TitlePanel/ChangeTeamNamePanel/IconWrite"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_edit_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TitlePanel/ChangeTeamNamePanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_edit_key_map = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/IndexNum"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bg_index_mark = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TitlePanel/ArrowPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_arrow = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TitlePanel/ChangeTeamNamePanel/ClickArea"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_edit_click = L1_2
  L1_2 = A0_2.node_bg_index_mark
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
end
L0_1._on_bind = L1_1
return L0_1
