local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusMainEntranceUserInfoPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_home = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/ExtraContent/UserInfo/UserPhoto/ImgPanel/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_user_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/ExtraContent/InfoPanel/UserName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_user_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/ExtraContent/UserInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_user_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/ExtraContent/InfoPanel/ProgressPanel/ToBeDeleted/CurrentPhase"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_cur_pop_phase = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/ExtraContent/InfoPanel/ProgressPanel/ToBeDeleted/NextPhase"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_next_pop_phase = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/ExtraContent/InfoPanel/ProgressPanel/ToBeDeleted/CurrentPhase/PhaseText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_cur_pop_phase = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/ExtraContent/InfoPanel/ProgressPanel/ToBeDeleted/NextPhase/PhaseText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_next_pop_phase = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/ExtraContent/InfoPanel/ProgressPanel/ToBeDeleted/CurrentPhase/PhaseIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_pop_phase_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/ExtraContent/InfoPanel/ProgressPanel/ToBeDeleted/NextPhase/PhaseIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_next_pop_phase_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/ExtraContent/InfoPanel/FollowerCount/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_cur_fans_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/ExtraContent/InfoPanel/NextCountText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_next_fans_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/ExtraContent/InfoPanel/FollowerCount/Add"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_add_fans = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/ExtraContent/InfoPanel/FollowerCount/Add/AddNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_add_fans = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Slider
  L4_2 = "Root/ExtraContent/InfoPanel/ProgressPanel/ProgressBar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.slider_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot = L1_2
end
L0_1._on_bind = L1_1
return L0_1
