local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Activity.ActivityRankPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.ActivityRankPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityTelevisionDetailPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "MonsterPanel/Frame/MonsterImg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_monster = L1_2
  L1_2 = {}
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "MonsterPanel/Frame/UnknowImg"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L4_2 = A0_2
  L3_2 = A0_2._safe_get_cmpt
  L5_2 = CS
  L5_2 = L5_2.UnityEngine
  L5_2 = L5_2.UI
  L5_2 = L5_2.Image
  L6_2 = "MonsterPanel/Frame/UnknowImg/MonsterImg_Add/Glitch_1"
  L3_2 = L3_2(L4_2, L5_2, L6_2)
  L5_2 = A0_2
  L4_2 = A0_2._safe_get_cmpt
  L6_2 = CS
  L6_2 = L6_2.UnityEngine
  L6_2 = L6_2.UI
  L6_2 = L6_2.Image
  L7_2 = "MonsterPanel/Frame/UnknowImg/MonsterImg_Add/Glitch_2"
  L4_2, L5_2, L6_2, L7_2 = L4_2(L5_2, L6_2, L7_2)
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  L1_2[3] = L4_2
  L1_2[4] = L5_2
  L1_2[5] = L6_2
  L1_2[6] = L7_2
  A0_2.img_monster_unknown = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MonsterPanel/Frame/MonsterImg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_monster_known = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MonsterPanel/Frame/UnknowImg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_monster_unknown = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "MonsterPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_monster = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MonsterPanel/InfoPanel/ChannelPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_channel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "MonsterPanel/InfoPanel/DescPanel/BtnStart"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_start = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MonsterPanel/InfoPanel/DescPanel/NamePanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.ActivityRankPanel
  L4_2 = G
  L4_2 = L4_2.ActivityRankPanelBinder
  L5_2 = "MonsterPanel/IntegralPanel/RankPanel/RankHint"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.rank_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MonsterPanel/IntegralPanel/RankPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rank = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MonsterPanel/IntegralPanel/ScoreTextPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_score = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "MonsterPanel/IntegralPanel/NotchallengedPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_not_challenged = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "MonsterPanel/IntegralPanel/ScoreTextPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_rank_num = L1_2
end
L0_1._on_bind = L1_1
return L0_1
