local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Component.DiscreteProgressBarBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Component.DiscreteProgressBar"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ProductItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Icon/PayImg"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_product = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Icon/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Icon/Avatar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/ItemTitle/NameText/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PrizePanel/Contant/Item1/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_price = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TipsPanel/Double"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_double = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/TipsPanel/Double/TextQuantity/TextNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_double_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TipsPanel/Extra"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_extra = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/TipsPanel/Extra/TextQuantity/TextNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_extra_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/Bg/Normal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rarity_frame = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/ItemTitle/PromotionPanel/Promotion"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_promotion_stars_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.DiscreteProgressBar
  L4_2 = G
  L4_2 = L4_2.DiscreteProgressBarBinder
  L5_2 = "Root/ItemTitle/PromotionPanel/Promotion"
  L6_2 = "Ui.Shop.RarityStarInfoPanel"
  L7_2 = "Ui.Shop.RarityStarInfoPanelBinder"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
  A0_2.promotion_stars_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._set_node_visibility
  L3_2 = false
  L1_2(L2_2, L3_2)
end
L0_1._on_bind = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PrizePanel/Contant/Item2"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/TipsPanel/Limit"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/TipsPanel/RefreshTimer"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/TipsPanel/FinishTimer"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/TipsPanel/Max"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._safe_get_cmpt
  L4_2 = CS
  L4_2 = L4_2.UnityEngine
  L4_2 = L4_2.UI
  L4_2 = L4_2.Image
  L5_2 = "Root/PrizePanel/Contant/Item1/Icon"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/ItemTitle/NameText/Num"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/TipsPanel/Level"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/TipsPanel/Discount"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/PrizePanel/Contant/DiscountNum"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/BlackMask"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L3_2 = A0_2
  L2_2 = A0_2._safe_find
  L4_2 = "Root/TipsPanel/SoldOut"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1._set_node_visibility = L1_1
return L0_1
