local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MiniGamePage.Components.ActivityMonopolyMiniGameBetPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MiniGamePage.Bingo.ActivityMonopolyMiniGameBetPanelBingoBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MiniGamePage.Bingo.ActivityMonopolyMiniGameBingoResultPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MiniGamePage.Bingo.ActivityMonopolyMiniGameBingoResultPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MainPage.Components.ActivityMonopolyBuffOverviewBtnPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.ActivityMonopoly.MainPage.Components.ActivityMonopolyBuffOverviewBtnPanelHudBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityMonopolyMiniGameBingoPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ResultPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_result = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/BtnRuleTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rule_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ControlPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bet = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/PCScaler/Root/CookieMask/CookiePanel/CookieList"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_cookies = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ControlPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_control = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/ControlTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PanelContent/BtnBuff"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff_overview = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.PrefabLoadMeta
  L4_2 = "Root/TopBarArea/AreaPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_res_bar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rpg_anim_event = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/PanelContent/ControlPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_bet = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/ControlTip/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PanelContent/ResultPanel/Mask/Move/Img_02/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_final_ratio_text = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.StaticListView
  L4_2 = "Root/PanelContent/PCScaler/Root/CookieMask/CookiePanel/CookieList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.cookie_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel_with_root_trans
  L3_2 = G
  L3_2 = L3_2.ActivityMonopolyMiniGameBingoResultPanel
  L4_2 = G
  L4_2 = L4_2.ActivityMonopolyMiniGameBingoResultPanelBinder
  L5_2 = A0_2.node_result
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_result = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel_with_root_trans
  L3_2 = G
  L3_2 = L3_2.ActivityMonopolyMiniGameBetPanel
  L4_2 = G
  L4_2 = L4_2.ActivityMonopolyMiniGameBetPanelBingoBinder
  L5_2 = A0_2.node_bet
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_bet = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel_with_root_trans
  L3_2 = G
  L3_2 = L3_2.ActivityMonopolyBuffOverviewBtnPanel
  L4_2 = G
  L4_2 = L4_2.ActivityMonopolyBuffOverviewBtnPanelHudBinder
  L5_2 = A0_2.node_buff_overview
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_buff_overview = L1_2
end
L0_1._on_bind = L1_1
return L0_1
