local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChallengeEnvironmentInfoDialogBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1()
  local L0_2, L1_2
  L0_2 = "UI/Common/CommonChallengeBuffTipDialog.prefab"
  return L0_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Bg/BtnEmptyClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_bg_exit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/RightPanel/Root/ScrollView/Viewport/Content/EnvBuffPanel/TitlePanel/BuffTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/RightPanel/Root/ScrollView/Viewport/Content/EnvBuffPanel/BuffDescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "HintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_key_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/RightPanel/Root/TitlePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/RightPanel/Root/TitlePanel/ChanllengeTitle"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_challenge_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/RightPanel/Root/TitlePanel/UpdatedTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_update_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Contents/RightPanel/Root/ScrollView/Viewport/Content/ChallengeStoryBuff"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Contents/RightPanel/Root/ScrollView/Viewport/Content/ChallengeStoryBuff/Content/StoryBuffIcon/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_buff_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/RightPanel/Root/ScrollView/Viewport/Content/ChallengeStoryBuff/TitlePanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_buff_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/RightPanel/Root/ScrollView/Viewport/Content/ChallengeStoryBuff/Content/BuffName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_buff_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/RightPanel/Root/ScrollView/Viewport/Content/ChallengeStoryBuff/Content/BuffDescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_buff_desc = L1_2
  L1_2 = A0_2.node_buff_panel
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
end
L0_1._on_bind = L1_1
return L0_1
