local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Challenge.Reward.ChallengeCumulativeRewardRowPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Challenge.Reward.ChallengeCumulativeRewardRowPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChallengeFinishRewardTabItem"
L2_1 = G
L2_1 = L2_1.TabItem
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2, A1_2, A2_2, A3_2)
  local L4_2, L5_2
  A0_2._challenge_group_data = A3_2
  L4_2 = G
  L4_2 = L4_2.Utils
  L4_2 = L4_2.create_lua_table_from_cs_list
  L5_2 = A3_2.ChallengeDatas
  L4_2 = L4_2(L5_2)
  A0_2._challenge_datas = L4_2
end
L0_1.ctor = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.txt_btn_unselect
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetTextID
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.txt_btn_select
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetTextID
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.setup_name = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.scroll_view
  L2_2 = L1_2
  L1_2 = L1_2.GetShownItemByItemIndex
  L3_2 = 0
  L1_2 = L1_2(L2_2, L3_2)
  if L1_2 ~= nil then
    L2_2 = L1_2.UserObjectData
    L2_2 = L2_2._binder
    L2_2 = L2_2.btn_root
    L2_2 = L2_2.gameObject
    return L2_2
  end
  L2_2 = nil
  return L2_2
end
L0_1.get_first_selected_object = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1._on_added = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.scroll_view
  L2_2 = L1_2
  L1_2 = L1_2.SafeInitListView
  L3_2 = 0
  L4_2 = A0_2._on_item_change
  L5_2 = nil
  L6_2 = A0_2
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
  L2_2 = A0_2
  L1_2 = A0_2._setup_challenge_datas
  L1_2(L2_2)
end
L0_1._on_select = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._sort_challenge_datas
  L1_2(L2_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.scroll_view
  L2_2 = L1_2
  L1_2 = L1_2.SetListItemCount
  L3_2 = 0
  L4_2 = true
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.scroll_view
  L2_2 = L1_2
  L1_2 = L1_2.SetListItemCount
  L3_2 = A0_2._challenge_datas
  L3_2 = #L3_2
  L4_2 = true
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.scroll_view
  L2_2 = L1_2
  L1_2 = L1_2.RefreshAllShownItem
  L1_2(L2_2)
end
L0_1._setup_challenge_datas = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = table
  L1_2 = L1_2.sort
  L2_2 = A0_2._challenge_datas
  function L3_2(A0_3, A1_3)
    local L2_3, L3_3
    L2_3 = A0_3.IsRewardTaken
    if L2_3 == true then
      L2_3 = A1_3.IsRewardTaken
      if L2_3 == false then
        L2_3 = false
        return L2_3
      end
    end
    L2_3 = A0_3.IsRewardTaken
    if L2_3 == false then
      L2_3 = A1_3.IsRewardTaken
      if L2_3 == true then
        L2_3 = true
        return L2_3
      end
    end
    L2_3 = A0_3.ID
    L3_3 = A1_3.ID
    L2_3 = L2_3 < L3_3
    return L2_3
  end
  L1_2(L2_2, L3_2)
end
L0_1._sort_challenge_datas = L1_1
function L1_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
  L4_2 = A1_2
  L3_2 = A1_2.NewListViewItem
  L5_2 = 0
  L3_2 = L3_2(L4_2, L5_2)
  L4_2 = L3_2.UserObjectData
  if L4_2 == nil then
    L6_2 = A0_2
    L5_2 = A0_2.create_panel
    L7_2 = G
    L7_2 = L7_2.ChallengeCumulativeRewardRowPanel
    L8_2 = G
    L8_2 = L8_2.ChallengeCumulativeRewardRowPanelBinder
    L5_2 = L5_2(L6_2, L7_2, L8_2)
    L4_2 = L5_2
    L6_2 = L4_2
    L5_2 = L4_2.bind
    L7_2 = L3_2.transform
    L5_2(L6_2, L7_2)
    L3_2.UserObjectData = L4_2
  end
  L5_2 = A0_2._challenge_datas
  L6_2 = A2_2 + 1
  L5_2 = L5_2[L6_2]
  L7_2 = L4_2
  L6_2 = L4_2.setup_view_level_reward
  L8_2 = L5_2.RewardID
  L9_2 = L5_2.Name
  L10_2 = L5_2.IsFinish
  L11_2 = L5_2.IsRewardTaken
  L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
  return L3_2
end
L0_1._on_item_change = L1_1
return L0_1
