local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AlleyPackDepotPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TypeFilterTab/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_btns_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TypeFilterTab/TabControl/TypeAll"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_filter_all = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TypeFilterTab/TabControl/TypeL"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_filter_large = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TypeFilterTab/TabControl/TypeM"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_filter_medium = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TypeFilterTab/TabControl/TypeS"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_btn_filter_small = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "CargoList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_good_item_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "CargoList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect_item_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.RectTransform
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rect_depot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "EmptyStatusTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "TypeFilterTab/KeyMapInfo_Left/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_gamepad_tab_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "TypeFilterTab/KeyMapInfo_Right/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_gamepad_tab_right = L1_2
end
L0_1._on_bind = L1_1
return L0_1
