local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "LoginFunctionPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = {}
  A0_2.btn_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "KeyMapZoom"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_key_map_zoom = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "KeyMapZoom/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_key_map_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnNotice"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_notice = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnReset"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_res_check = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnLanguage"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_language = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnLogin"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_login = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnLogout"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_logout = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnExit"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_exit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnQRCode"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_qrcode = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnDevLogin"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_dev_login = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnPsRule"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_ps_rule = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnFeedback"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_feed_back = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BtnLogin/Root/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_login = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "BtnLogout/Root/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.image_logout = L1_2
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.btn_list
  L3_2 = A0_2.btn_notice
  L1_2(L2_2, L3_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.btn_list
  L3_2 = A0_2.btn_res_check
  L1_2(L2_2, L3_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.btn_list
  L3_2 = A0_2.btn_language
  L1_2(L2_2, L3_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.btn_list
  L3_2 = A0_2.btn_login
  L1_2(L2_2, L3_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.btn_list
  L3_2 = A0_2.btn_logout
  L1_2(L2_2, L3_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.btn_list
  L3_2 = A0_2.btn_exit
  L1_2(L2_2, L3_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.btn_list
  L3_2 = A0_2.btn_qrcode
  L1_2(L2_2, L3_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.btn_list
  L3_2 = A0_2.btn_dev_login
  L1_2(L2_2, L3_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.btn_list
  L3_2 = A0_2.btn_ps_rule
  L1_2(L2_2, L3_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2.btn_list
  L3_2 = A0_2.btn_feed_back
  L1_2(L2_2, L3_2)
end
L0_1._on_bind = L1_1
return L0_1
