local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_minus = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.manually_recover_node = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.button = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.icon = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_rarity_bg = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_rarity_star = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_all = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_status_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_lock = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_belong_to = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_belong_to = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.black_mask = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_damage_plus_type = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_need_formula = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_equip_mark = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 15
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_refine_level_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 16
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.text_refine_level_panel = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_refine_bg = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_professional_type = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_icon_professional = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 20
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_item_type = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 21
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_item_type = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 22
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_multiple_drop_mark = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 23
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_checked_mark = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 24
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_favorite_mark = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 25
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_favorite_effect = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 26
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_quick_consumable_mark = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 27
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.go_reddot = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 28
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.go_reddot_new = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.MonoInControlButton
L3_1 = 29
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.in_control_btn_minus = L1_1
return L0_1
