local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "SilverWolfExploreQuestItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/BarState/TxtTotal"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BarState/Check"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_checked = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/BoxFixedReward/RewardItemIcon1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_item_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Content/BoxFixedReward/RewardItemIcon2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reward_item_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BoxLine/Top"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_top_line = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BoxLine/Middle"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_mid_line = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BoxLine/Botoom"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_bottom_line = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatePanel/Done"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_done = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/StatePanel/Receive"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/StatePanel/Receive"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_mono_recieve = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatePanel/InProgressPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_inprogress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatePanel/Receive"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatePanel/Normal"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/StatePanel/Receive/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.confirm_tip_key_map_info = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatePanel/Receive/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.red_dot = L1_2
end
L0_1._on_bind = L1_1
return L0_1
