local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ChessRogueMainPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnCalculus"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.start_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnAbility"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.dimension_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnAbility/Root/ProgressPanel/ProgressNum/Num1"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.dimension_progress_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnProgress"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.main_mission_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "BtnProgress"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.main_mission_in_control_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnProgress/Root/StatusPanel/ProgressNum/Num1"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.main_mission_progress_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnProgress/Root/StatusPanel/ProgressNum/Num2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.main_mission_total_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnProgress/Root/StatusPanel/ProgressNum"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.main_mission_progress_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnProgress/Root/StatusPanel/CompleteIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.main_mission_complete_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnProgress/Root/ProgressPanel/ProgressNum"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.main_mission_progress_complete_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnProgress/Root/ProgressPanel/ProgressNum/Num1"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.main_mission_progress_complete_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnProgress/Root/ProgressPanel/ProgressNum/Num2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.main_mission_total_complete_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnSubMission"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.sub_mission_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnSubMission/Root/ProgressPanel/ProgressNum"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.sub_mission_progress_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnSubMission/Root/ProgressPanel/ProgressNum/Num1"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.sub_mission_progress_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "BtnSubMission/Root/ProgressPanel/ProgressNum/Num2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.sub_mission_total_txt = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "BtnLongTermReward"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.long_term_reward_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnAbility/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot_dimension = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnProgress/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot_main_story = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "BtnLongTermReward/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot_long_term_reward = L1_2
end
L0_1._on_bind = L1_1
return L0_1
