local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusSNSMainPostItemBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PostContent/PostTitle/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_post_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/AuthorInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_user_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/ImgPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_img_post = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PostContent/DescriptionTextPanel/DescriptionText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_post_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "Root/PostContent/InteractionPanel/BtnLike"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_like = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/PostContent/InteractionPanel/BtnLike"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_in_btn_like = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/PostContent/InteractionPanel/BtnLike/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_in_btn_like_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/PostContent/InteractionPanel/BtnLike"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_like = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PostContent/InteractionPanel/BtnLike/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_like_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PostContent/InteractionPanel/Comments/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_comment_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PostContent/InteractionPanel/Comments/AddNumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_comment_add_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PostContent/InteractionPanel/Comments/ReplyHint"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_comment_can_reply = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PostContent/ReplyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_last_comment = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/PostContent/ReplyPanel/UserPhoto/ImgPanel/Img"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_last_comment_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/PostContent/ReplyPanel/ReplyText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_last_comment_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "Root/StatusPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatusPanel/TextPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_status_text_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/StatusPanel/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/StatusPanel/TextPanel/TypeIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_status_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/StatusPanel/TextPanel/Bg/Bg_deco"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_status_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/StatusPanel/FinishMark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot = L1_2
end
L0_1._on_bind = L1_1
return L0_1
