local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AlleyBuffTipItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitlePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_title_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitlePanel/BuffInfoItem/Root/ShopNode"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_shop = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitlePanel/BuffInfoItem/Root/BuffNode"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TitlePanel/BuffInfoItem/Root/BuffNode/NumPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "TitlePanel/BuffInfoItem/Root/ShopNode/ShopIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_shop_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "TitlePanel/BuffInfoItem/Root/BuffNode/BuffIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "TitlePanel/BuffInfoItem/Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TitlePanel/BuffInfoItem/Root/BuffNode/NumPanel/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TitlePanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "ExtraPanel/ExtraText"
  L5_2 = false
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.text_extra = L1_2
  L1_2 = A0_2.text_extra
  if L1_2 == nil then
    L2_2 = A0_2
    L1_2 = A0_2._safe_get_cmpt
    L3_2 = CS
    L3_2 = L3_2.UnityEngine
    L3_2 = L3_2.UI
    L3_2 = L3_2.Text
    L4_2 = "ExtraText"
    L5_2 = false
    L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
    A0_2.text_extra = L1_2
  end
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "EventTip"
  L4_2 = false
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_event_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "EventTip/TitlePanel/TitleText"
  L5_2 = false
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.text_title_event_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "EventTip/DescText"
  L5_2 = false
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.text_desc_event_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "EventTip/DropLinkInfoRow"
  L5_2 = false
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.btn_drop_link = L1_2
end
L0_1._on_bind = L1_1
return L0_1
