local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AchievementFinishHintPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
L1_1 = G
L1_1 = L1_1.ComponentExtensions
function L2_1()
  local L0_2, L1_2
  L0_2 = "UI/Achievement/Widget/UnfinishedListDialogListInfoRowTemplate.prefab"
  return L0_2
end
L0_1.get_prefab_path = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L1_2 = L1_1.SafeFind
  L2_2 = A0_2.root
  L3_2 = "Contents/TagSeries"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._hide_point = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Contents/TagSeries/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.type_text = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Contents/QuestDetail/Title"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.title_text = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Contents/QuestDetail/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.desc_text = L1_2
  L1_2 = L1_1.SafeFind
  L2_2 = A0_2.root
  L3_2 = "Contents/Reward/CommonItemIcon1"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.item1 = L1_2
  L1_2 = L1_1.SafeFind
  L2_2 = A0_2.root
  L3_2 = "Contents/Reward/CommonItemIcon2"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.item2 = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Contents/Undo/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.progress = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Contents/Undo/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.total = L1_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.root
  L4_2 = "Contents/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.rarity_icon = L1_2
end
L0_1._on_bind = L2_1
return L0_1
