local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Common.CommonRewardListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Common.CommonRewardListPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "HeliobusIncomeRewardListPanelItemBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = "Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_group = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/DescPanel/LvNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_income_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.CommonRewardListPanel
  L4_2 = G
  L4_2 = L4_2.CommonRewardListPanelBinder
  L5_2 = "Root/Contents"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/KeyMapZoom"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_left_stick_hint = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.AnimatorButton
  L4_2 = "Root/Contents/BtnPanel/BtnGet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_get_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BtnPanel/InProgressPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_in_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/BtnPanel/GotPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_complete = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/DarkCover"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_complete_dark_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/Contents/BtnPanel/BtnGet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.in_control_btn_get_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Contents/BtnPanel/BtnGet/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.in_tip_btn_get_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_turn_receive = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/NormalBg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_normal_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RareBg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_sp_bg = L1_2
end
L0_1._on_bind = L1_1
return L0_1
