local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "TravelBrochurePasterIconPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
end
L0_1.ctor = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_root
  L4_2 = A0_2._on_btn_click
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.btn_root
  function L2_2()
    local L0_3, L1_3, L2_3, L3_3
    L0_3 = A0_2
    L1_3 = L0_3
    L0_3 = L0_3.save_navigation_target
    L2_3 = A0_2
    L3_3 = L2_3
    L2_3 = L2_3.get_first_selected_object
    L2_3, L3_3 = L2_3(L3_3)
    L0_3(L1_3, L2_3, L3_3)
    L0_3 = G
    L0_3 = L0_3.Utils
    L0_3 = L0_3.invoke_callback
    L1_3 = A0_2._selected_callback
    L2_3 = A0_2._selected_handler
    L3_3 = A0_2._paster_data
    L0_3(L1_3, L2_3, L3_3)
  end
  L1_2.onSelectTrigger = L2_2
end
L0_1._on_load = L1_1
function L1_1(A0_2, A1_2, A2_2)
  A0_2._click_callback = A1_2
  A0_2._click_handler = A2_2
end
L0_1.register_click_callback = L1_1
function L1_1(A0_2, A1_2, A2_2)
  A0_2._selected_callback = A1_2
  A0_2._selected_handler = A2_2
end
L0_1.register_selected_callback = L1_1
function L1_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
  A0_2._paster_data = A1_2
  L3_2 = pairs
  L4_2 = A0_2._binder
  L4_2 = L4_2.imgs
  L3_2, L4_2, L5_2 = L3_2(L4_2)
  for L6_2, L7_2 in L3_2, L4_2, L5_2 do
    L9_2 = A0_2
    L8_2 = A0_2._async_load_sprite_to
    L10_2 = L7_2
    L11_2 = A0_2._paster_data
    L11_2 = L11_2.IconPath
    L8_2(L9_2, L10_2, L11_2)
  end
  L3_2 = A0_2._binder
  L3_2 = L3_2.txt_name
  if L3_2 ~= nil then
    L3_2 = A0_2._binder
    L3_2 = L3_2.txt_name
    L4_2 = L3_2
    L3_2 = L3_2.SafeSetTextID
    L5_2 = A0_2._paster_data
    L5_2 = L5_2.ItemRow
    L5_2 = L5_2.ItemName
    L3_2(L4_2, L5_2)
  end
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_root
  L4_2 = L3_2
  L3_2 = L3_2.SetChecked
  L5_2 = A2_2
  L3_2(L4_2, L5_2)
  L3_2 = A0_2._binder
  L3_2 = L3_2.node_unlock
  L4_2 = L3_2
  L3_2 = L3_2.SafeSetActive
  L5_2 = A0_2._paster_data
  L5_2 = L5_2.IsUnlocked
  L3_2(L4_2, L5_2)
  L3_2 = A0_2._binder
  L3_2 = L3_2.node_lock
  L4_2 = L3_2
  L3_2 = L3_2.SafeSetActive
  L5_2 = A0_2._paster_data
  L5_2 = L5_2.IsUnlocked
  L5_2 = not L5_2
  L3_2(L4_2, L5_2)
  L3_2 = A0_2._binder
  L3_2 = L3_2.node_pasted
  L4_2 = L3_2
  L3_2 = L3_2.SafeSetActive
  L5_2 = A0_2._paster_data
  L5_2 = L5_2.IsPasted
  L3_2(L4_2, L5_2)
  L3_2 = G
  L3_2 = L3_2.RedDotModule
  L3_2 = L3_2.Instance
  L4_2 = L3_2
  L3_2 = L3_2.bind_reddot
  L5_2 = "TravelBrochurePasterNew"
  L6_2 = A0_2._paster_data
  L6_2 = L6_2.ID
  L7_2 = A0_2
  L8_2 = A0_2._binder
  L8_2 = L8_2.node_reddot
  L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.GlobalVars
  L3_2 = L3_2.s_ModuleManager
  L3_2 = L3_2.TutorialSupportModule
  L4_2 = L3_2
  L3_2 = L3_2.SetNodeDynamicKey
  L5_2 = A0_2._binder
  L5_2 = L5_2.btn_root
  L5_2 = L5_2.gameObject
  L6_2 = A0_2._paster_data
  L6_2 = L6_2.ID
  L3_2(L4_2, L5_2, L6_2)
end
L0_1.setup_view = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.node_pasted
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.set_pasted = L1_1
function L1_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2
  L3_2 = A0_2._binder
  L3_2 = L3_2.node_multi
  L4_2 = L3_2
  L3_2 = L3_2.SafeSetActive
  L5_2 = A1_2
  L3_2(L4_2, L5_2)
  if A1_2 then
    L3_2 = A0_2._binder
    L3_2 = L3_2.node_multi_off
    L4_2 = L3_2
    L3_2 = L3_2.SafeSetActive
    L5_2 = not A2_2
    L3_2(L4_2, L5_2)
    L3_2 = A0_2._binder
    L3_2 = L3_2.node_multi_on
    L4_2 = L3_2
    L3_2 = L3_2.SafeSetActive
    L5_2 = A2_2
    L3_2(L4_2, L5_2)
  end
end
L0_1.set_in_multi = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2.save_navigation_target_by_zoom
  L3_2 = NavigationZoneType
  L3_2 = L3_2.Zone2
  L5_2 = A0_2
  L4_2 = A0_2.get_first_selected_object
  L4_2, L5_2 = L4_2(L5_2)
  L1_2(L2_2, L3_2, L4_2, L5_2)
  L1_2 = A0_2._paster_data
  L1_2 = L1_2.IsUnlocked
  if L1_2 then
    L1_2 = CS
    L1_2 = L1_2.RPG
    L1_2 = L1_2.Client
    L1_2 = L1_2.TravelBrochureUtils
    L1_2 = L1_2.RecordPasterSeen
    L2_2 = A0_2._paster_data
    L2_2 = L2_2.ID
    L1_2(L2_2)
  end
  L1_2 = G
  L1_2 = L1_2.Utils
  L1_2 = L1_2.invoke_callback
  L2_2 = A0_2._click_callback
  L3_2 = A0_2._click_handler
  L4_2 = A0_2._paster_data
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_btn_click = L1_1
function L1_1(A0_2)
  local L1_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.btn_root
  L1_2 = L1_2.gameObject
  return L1_2
end
L0_1.get_first_selected_object = L1_1
return L0_1
