local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Logic.RedDotModule.RedDotAssembler"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.RedDotDispatcher"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.RedDotUtil"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ItemFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ItemNewFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AvatarFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.EquipmentFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AdventureBookFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.NoticeFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.MailFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AvatarPromotionFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.MissionFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AvatarRankUpFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AvatarSkinFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityQuestFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ChallengeFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.IMFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.TutorialGuideFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AchievementRedDotFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueHandbook.RogueHandbookFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueHandbook.RogueHandbookAeonFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueHandbook.RogueHandbookEventFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.HandbookDailyFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.HandbookGuideFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.HandbookGuideChallengeFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ChallengeActivityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.PhoneMessageFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ExpeditionFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.FriendFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.BattlePassFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.PlayerInfoEditFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AssistRewardFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ItemComposeRedDotFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.SetAssistFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueSelectAeonFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityPunkLordFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueTalentFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.GachaInvitationBtnFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.GachaFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.GachaNormalTrialFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.FightActivityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AbyssAdvertFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.CompanionMissionActivityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.SilverWolfActivityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.FantasticStoryActivityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RaidCollectionFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RaidCollectionActivityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ClockParkFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RaidCollectionQuestFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityRoleTrialFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityBoxingClubFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.BoxingClubEntrancePanelFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.BoxingClubResonanceRewardFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.BoxingClubResonanceResidentRewardFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.BoxingClubResonanceChallengeFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.BoxingClubResonanceResidentEnterPanelFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.BattleCollegeFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.VisitorRegisterFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityFindTrotterFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.PerformanceRecallFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.OfficialCommunityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.CommunityActivityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.HotPointFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.WebToolFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ChatFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ChatBubbleFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.PhoneThemeFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ChatEmojiFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.TravelBrochureDiaryFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.TravelBrochurePasterFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.TravelBrochurePasterDiaryFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.TravelBrochurePasterCollectFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ArchiveMonsterFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ArchiveNounFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ArchiveLightConeFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ArchiveRelicFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ArchiveAvatarFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ArchiveEntryFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ArchiveAvatarInfoFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AvatarPromotionTakeRewardRedDotFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.BookNewGetFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.BigMapFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityMonsterResearchFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.MuseumMainEntranceFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.MuseumNewTargetFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.MuseumAreaUpgradeFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityMuseumFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityTelevisionFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.MuseumMarketFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.MuseumStaffSettleFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.MuseumNewStaffFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityGuessTheSilhouetteFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.PlayerReturnActivityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityTreasureDungeonFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AlleyFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AlleySpecialOrderFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AetherDivideRewardFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AetherSpiritFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AetherSkillCoreItemFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AetherDivideActivityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ChessRogue.ChessRogueActivityPanelFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ChessRogue.ChessRogueDimensionCabinetFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ChessRogue.ChessRogueMainStoryFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ChessRogue.ChessRogueRewardFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ChessRogue.ChessRogueSubStoryFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueNous.RogueNousStoryRedDotFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueNous.RogueNousBranchRedDotFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueNous.RogueNousDiceHandbookRedDotFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueNous.RogueNousTalentRedDotFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueNous.RogueNousQuestRedDotFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueNous.RogueNousActivityPanelRedDotFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.RogueNous.RogueNousSelectAeonFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityRogueEndlessFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.HeliobusFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ShopGoodFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.CoinGiftResetFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.SpaceZooActivityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityStrongChallengeFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.PenaconyGiftActivityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.PlayerReturnInviteActivityFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.DrinkMaker.DrinkMakerBarUtils"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityDrinkMakerFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.MissionChronicleFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.CloudGameFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityQuestTimeLimitFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.CommonActivityRewardRootFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.CommonActivityRewardPageFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityMonopolyFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityMonopolyDailyResourceFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityMonopolyFriendLikeFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.ActivityFeverTimeFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.EvolveBuildFilter"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.EvolveBuild.EvolveBuildConst"
L0_1(L1_1)
L0_1 = require
L1_1 = "Logic.RedDotModule.Filters.AvatarTrialTakeRewardFilter"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RedDotModule"
L2_1 = "Logic.BaseModule"
L3_1 = G
L0_1 = L0_1(L1_1, L2_1, L3_1)
L1_1 = 0.1
L2_1 = {}
L2_1.Invalid = 0
L2_1.Normal = 1
L2_1.Number = 2
L2_1.New = 3
function L3_1(A0_2)
  local L1_2, L2_2
  L1_2 = {}
  A0_2._reddot_child_to_unlock = L1_2
  L1_2 = {}
  A0_2._reddot_child_to_type = L1_2
  L1_2 = {}
  A0_2._reddot_parent_to_type = L1_2
  L1_2 = {}
  A0_2._reddot_parent_to_children = L1_2
  L1_2 = {}
  A0_2._reddot_parent_to_weight = L1_2
  L1_2 = {}
  A0_2._reddot_to_banned = L1_2
  L1_2 = {}
  A0_2._reddot_child_datas = L1_2
  L1_2 = {}
  A0_2._reddot_parent_datas = L1_2
  L1_2 = {}
  A0_2._reddot_sub_keys = L1_2
  L1_2 = {}
  A0_2._filters = L1_2
  L1_2 = {}
  A0_2._active_reddots = L1_2
  L1_2 = G
  L1_2 = L1_2.new
  L2_2 = G
  L2_2 = L2_2.RedDotAssembler
  L1_2 = L1_2(L2_2)
  A0_2._assembler = L1_2
  L1_2 = G
  L1_2 = L1_2.new
  L2_2 = G
  L2_2 = L2_2.RedDotDispatcher
  L1_2 = L1_2(L2_2)
  A0_2._dispatcher = L1_2
  L1_2 = G
  L1_2 = L1_2.new
  L2_2 = G
  L2_2 = L2_2.RedDotUtil
  L1_2 = L1_2(L2_2)
  A0_2._util = L1_2
  A0_2._dirty = true
  A0_2._last_update_time = 0
  A0_2._ready = false
end
L0_1.ctor = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = A0_2
  L1_2 = A0_2.unregister_events
  L1_2(L2_2)
  L1_2 = ipairs
  L2_2 = A0_2._filters
  L1_2, L2_2, L3_2 = L1_2(L2_2)
  for L4_2, L5_2 in L1_2, L2_2, L3_2 do
    L6_2 = G
    L6_2 = L6_2.delete
    L7_2 = L5_2
    L6_2(L7_2)
  end
  L1_2 = G
  L1_2 = L1_2.delete
  L2_2 = A0_2._assembler
  L1_2(L2_2)
  L1_2 = G
  L1_2 = L1_2.delete
  L2_2 = A0_2._dispatcher
  L1_2(L2_2)
  L1_2 = G
  L1_2 = L1_2.delete
  L2_2 = A0_2._util
  L1_2(L2_2)
  A0_2._assembler = nil
  A0_2._dispatcher = nil
  A0_2._util = nil
  A0_2._reddot_child_to_type = nil
  A0_2._reddot_child_to_unlock = nil
  A0_2._reddot_parent_to_type = nil
  A0_2._reddot_parent_to_children = nil
  A0_2._reddot_parent_to_weight = nil
  A0_2._reddot_child_datas = nil
  A0_2._reddot_parent_datas = nil
  A0_2._reddot_to_banned = nil
  A0_2._filters = nil
  A0_2._dirty = nil
end
L0_1.dtor = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ItemFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ItemNewFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AvatarFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.EquipmentFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.NoticeFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.MailFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AvatarPromotionFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AvatarRankUpFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AvatarSkinFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AdventureBookFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.HandbookDailyFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.HandbookGuideFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.HandbookGuideChallengeFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ChallengeFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.IMFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.MissionFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityQuestFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.TutorialGuideFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AchievementRedDotFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueHandbookFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueHandbookAeonFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueHandbookEventFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ChallengeActivityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.PhoneMessageFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ExpeditionFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.FriendFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.BattlePassFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.PlayerInfoEditFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AssistRewardFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.SetAssistFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ItemComposeRedDotFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueSelectAeonFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueTalentFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.GachaInvitationBtnFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.GachaFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.GachaNormalTrialFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityPunkLordFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.FightActivityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AbyssAdvertFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.CompanionMissionActivityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.SilverWolfActivityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.FantasticStoryActivityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RaidCollectionFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RaidCollectionActivityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ClockParkFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.CommonActivityRewardRootFilter
  L5_2 = CS
  L5_2 = L5_2.RPG
  L5_2 = L5_2.Client
  L5_2 = L5_2.GlobalVars
  L5_2 = L5_2.s_ModuleManager
  L5_2 = L5_2.ActivityClockParkModule
  L5_2 = L5_2.LIMITED_REWARD_ID
  L6_2 = "ClockParkTimeLimitReward"
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2, L5_2, L6_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.CommonActivityRewardPageFilter
  L5_2 = CS
  L5_2 = L5_2.RPG
  L5_2 = L5_2.Client
  L5_2 = L5_2.GlobalVars
  L5_2 = L5_2.s_ModuleManager
  L5_2 = L5_2.ActivityClockParkModule
  L5_2 = L5_2.LIMITED_REWARD_ID
  L6_2 = nil
  L7_2 = "ClockParkTimeLimitRewardTab"
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RaidCollectionQuestFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityRoleTrialFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityBoxingClubFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.BoxingClubEntrancePanelFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.BoxingClubResonanceRewardFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.BoxingClubResonanceResidentRewardFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.BoxingClubResonanceChallengeFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.BoxingClubResonanceResidentEnterPanelFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityFindTrotterFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.BattleCollegeFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.VisitorRegisterFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityMonsterResearchFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityGuessTheSilhouetteFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.PlayerReturnActivityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.PerformanceRecallFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.OfficialCommunityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.CommunityActivityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.HotPointFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.WebToolFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ChatFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ChatBubbleFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.PhoneThemeFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ChatEmojiFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.BookNewGetFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.TravelBrochureDiaryFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.TravelBrochurePasterFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.TravelBrochurePasterDiaryFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.TravelBrochurePasterCollectFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ArchiveMonsterFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ArchiveNounFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ArchiveRelicFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ArchiveLightConeFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ArchiveAvatarFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ArchiveEntryFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ArchiveAvatarInfoFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AvatarPromotionTakeRewardRedDotFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.BigMapFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityTreasureDungeonFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.MuseumMainEntranceFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.MuseumNewTargetFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.MuseumAreaUpgradeFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityMuseumFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.MuseumMarketFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.MuseumNewStaffFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.MuseumStaffSettleFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AlleyFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AlleySpecialOrderFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AetherDivideRewardFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AetherSpiritFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AetherSkillCoreItemFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AetherDivideActivityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ChessRogueActivityPanelFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ChessRogueDimensionCabinetFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ChessRogueMainStoryFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ChessRogueRewardFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ChessRogueSubStoryFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueNousStoryRedDotFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueNousBranchRedDotFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueNousDiceHandbookRedDotFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueNousTalentRedDotFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueNousQuestRedDotFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueNousActivityPanelRedDotFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.RogueNousSelectAeonFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityRogueEndlessFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.HeliobusFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityTelevisionFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ShopGoodFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.CoinGiftResetFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.SpaceZooActivityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityStrongChallengeFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.PenaconyGiftActivityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.PlayerReturnInviteActivityFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityDrinkMakerFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.CommonActivityRewardRootFilter
  L5_2 = G
  L5_2 = L5_2.DrinkMakerBarUtils
  L5_2 = L5_2.get_time_limit_activity_reward_id
  L5_2 = L5_2()
  L6_2 = "DrinkMakerTimeLimitReward"
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2, L5_2, L6_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.CommonActivityRewardPageFilter
  L5_2 = G
  L5_2 = L5_2.DrinkMakerBarUtils
  L5_2 = L5_2.get_time_limit_activity_reward_id
  L5_2 = L5_2()
  L6_2 = nil
  L7_2 = "DrinkMakerTimeLimitRewardTab"
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.MissionChronicleFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.CloudGameFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityQuestTimeLimitFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityMonopolyFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityMonopolyDailyResourceFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityMonopolyFriendLikeFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.ActivityFeverTimeFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.EvolveBuildFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.AvatarTrialTakeRewardFilter
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.CommonActivityRewardRootFilter
  L5_2 = G
  L5_2 = L5_2.EvolveBuildConst
  L5_2 = L5_2.ActivityRewardID
  L6_2 = "EvolveBuildQuestRewardTab"
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2, L5_2, L6_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = table
  L1_2 = L1_2.insert
  L2_2 = A0_2._filters
  L3_2 = G
  L3_2 = L3_2.new
  L4_2 = G
  L4_2 = L4_2.CommonActivityRewardPageFilter
  L5_2 = G
  L5_2 = L5_2.EvolveBuildConst
  L5_2 = L5_2.ActivityRewardID
  L6_2 = nil
  L7_2 = "EvolveBuildQuestRewardTab"
  L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
  L1_2 = CS
  L1_2 = L1_2.RPG
  L1_2 = L1_2.GameCore
  L1_2 = L1_2.UIRedDotExcelTable
  L1_2 = L1_2.GetEnumerator
  L1_2 = L1_2()
  while true do
    L3_2 = L1_2
    L2_2 = L1_2.MoveNext
    L2_2 = L2_2(L3_2)
    if not L2_2 then
      break
    end
    L2_2 = L1_2.Current
    L3_2 = L2_2.RedDotChildren
    L3_2 = L3_2.Length
    if L3_2 == 0 then
      L3_2 = A0_2._reddot_child_to_type
      L4_2 = L2_2.RedDot
      L5_2 = L2_2.Type
      L3_2[L4_2] = L5_2
      L3_2 = A0_2._reddot_child_to_unlock
      L4_2 = L2_2.RedDot
      L5_2 = L2_2.UnlockID
      L3_2[L4_2] = L5_2
      L3_2 = A0_2._active_reddots
      L4_2 = L2_2.RedDot
      L3_2[L4_2] = 0
    else
      L3_2 = A0_2._reddot_parent_to_type
      L4_2 = L2_2.RedDot
      L5_2 = L2_2.Type
      L3_2[L4_2] = L5_2
      L4_2 = A0_2
      L3_2 = A0_2._process_list
      L5_2 = L2_2.RedDotChildren
      L3_2 = L3_2(L4_2, L5_2)
      L4_2 = A0_2._reddot_parent_to_children
      L5_2 = L2_2.RedDot
      L4_2[L5_2] = L3_2
      L4_2 = A0_2._reddot_parent_to_weight
      L5_2 = L2_2.RedDot
      L7_2 = A0_2
      L6_2 = A0_2._process_list
      L8_2 = L2_2.Weight
      L6_2 = L6_2(L7_2, L8_2)
      L4_2[L5_2] = L6_2
    end
  end
  L3_2 = L1_2
  L2_2 = L1_2.Dispose
  L2_2(L3_2)
  L3_2 = A0_2
  L2_2 = A0_2._init_banned
  L2_2(L3_2)
  L3_2 = A0_2
  L2_2 = A0_2.register_events
  L2_2(L3_2)
  L2_2 = G
  L2_2 = L2_2.NotifyManager
  L2_2 = L2_2.notify
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.ReddotModuleInited
  L2_2(L3_2)
end
L0_1.Init = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L1_2 = {}
  A0_2._reddot_to_banned = L1_2
  L1_2 = pairs
  L2_2 = CS
  L2_2 = L2_2.RPG
  L2_2 = L2_2.Client
  L2_2 = L2_2.GlobalVars
  L2_2 = L2_2.s_ModuleManager
  L2_2 = L2_2.SystemOpenModule
  L2_2 = L2_2.BannedRedDotKeys
  L1_2, L2_2, L3_2 = L1_2(L2_2)
  for L4_2, L5_2 in L1_2, L2_2, L3_2 do
    L6_2 = A0_2._reddot_to_banned
    L6_2[L5_2] = true
  end
end
L0_1._init_banned = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._add_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.AdventurePhaseEntered
  L4_2 = L0_1._on_adventure_phase_entered
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._add_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.AdventurePhaseEnd
  L4_2 = L0_1._on_adventure_phase_end
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._add_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.ItemChanged
  L4_2 = L0_1.need_to_refresh
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2.register_filter_events
  L1_2(L2_2)
end
L0_1.register_events = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._remove_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.AdventurePhaseEntered
  L4_2 = L0_1._on_adventure_phase_entered
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._remove_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.AdventurePhaseEnd
  L4_2 = L0_1._on_adventure_phase_end
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._remove_notify_handler
  L3_2 = G
  L3_2 = L3_2.CS
  L3_2 = L3_2.NotifyType
  L3_2 = L3_2.ItemChanged
  L4_2 = L0_1.need_to_refresh
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2.unregister_filter_events
  L1_2(L2_2)
end
L0_1.unregister_events = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L1_2 = ipairs
  L2_2 = A0_2._filters
  L1_2, L2_2, L3_2 = L1_2(L2_2)
  for L4_2, L5_2 in L1_2, L2_2, L3_2 do
    L7_2 = L5_2
    L6_2 = L5_2.register_events
    L6_2(L7_2)
  end
end
L0_1.register_filter_events = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L1_2 = ipairs
  L2_2 = A0_2._filters
  L1_2, L2_2, L3_2 = L1_2(L2_2)
  for L4_2, L5_2 in L1_2, L2_2, L3_2 do
    L7_2 = L5_2
    L6_2 = L5_2.unregister_events
    L6_2(L7_2)
  end
end
L0_1.unregister_filter_events = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = A0_2._dirty
  if L2_2 then
    L2_2 = A0_2._ready
    if L2_2 then
      L3_2 = A0_2
      L2_2 = A0_2._refresh
      L2_2(L3_2)
      A0_2._dirty = false
      A0_2._last_update_time = 0
      return
    end
  end
  L2_2 = A0_2._last_update_time
  L2_2 = L2_2 + A1_2
  A0_2._last_update_time = L2_2
  L2_2 = A0_2._last_update_time
  L3_2 = L1_1
  if L2_2 >= L3_2 then
    A0_2._dirty = true
  end
end
L0_1.tick = L3_1
function L3_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2
  L3_2 = A0_2._reddot_child_to_type
  L3_2 = L3_2[A1_2]
  if L3_2 == nil then
    L3_2 = A0_2._reddot_parent_to_type
    L3_2 = L3_2[A1_2]
    if L3_2 == nil then
      L3_2 = G
      L3_2 = L3_2.SuperDebug
      L3_2 = L3_2.LogWarningFormatWithTag
      L4_2 = G
      L4_2 = L4_2.LogTag
      L4_2 = L4_2.UI
      L5_2 = "Try to register unknown red dot, name: %s"
      L6_2 = A1_2
      L3_2(L4_2, L5_2, L6_2)
  end
  else
    L3_2 = A0_2._dispatcher
    L4_2 = L3_2
    L3_2 = L3_2.register_reddot
    L5_2 = A2_2
    L3_2(L4_2, L5_2)
  end
  L4_2 = A0_2
  L3_2 = A0_2._update_active_reddot
  L5_2 = A1_2
  L6_2 = true
  L3_2(L4_2, L5_2, L6_2)
  L4_2 = A0_2
  L3_2 = A0_2.need_to_refresh
  L3_2(L4_2)
end
L0_1.register_reddot = L3_1
function L3_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2
  L3_2 = A0_2._dispatcher
  L4_2 = L3_2
  L3_2 = L3_2.unregister_reddot
  L5_2 = A2_2
  L3_2(L4_2, L5_2)
  L4_2 = A0_2
  L3_2 = A0_2._update_active_reddot
  L5_2 = A1_2
  L6_2 = false
  L3_2(L4_2, L5_2, L6_2)
end
L0_1.unregister_reddot = L3_1
function L3_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2
  L3_2 = A0_2._reddot_child_to_unlock
  L3_2 = L3_2[A1_2]
  if L3_2 ~= nil and L3_2 ~= 0 then
    L4_2 = CS
    L4_2 = L4_2.RPG
    L4_2 = L4_2.Client
    L4_2 = L4_2.SystemOpenModule
    L4_2 = L4_2.IsOpen
    L5_2 = L3_2
    L4_2 = L4_2(L5_2)
    if not L4_2 then
      return
    end
  end
  L4_2 = A0_2._reddot_to_banned
  L4_2 = L4_2[A1_2]
  L4_2 = L4_2 == true
  if L4_2 then
    return
  end
  L5_2 = A0_2._reddot_child_datas
  L5_2[A1_2] = true
  L5_2 = A0_2._reddot_sub_keys
  L6_2 = A0_2._reddot_sub_keys
  L6_2 = L6_2[A1_2]
  if not L6_2 then
    L6_2 = {}
  end
  L5_2[A1_2] = L6_2
  if A2_2 ~= nil then
    L5_2 = A0_2._reddot_sub_keys
    L5_2 = L5_2[A1_2]
    L5_2[A2_2] = true
  end
end
L0_1.update_reddot = L3_1
function L3_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2
  if A1_2 == nil then
    L3_2 = L2_1.Invalid
    return L3_2
  end
  L3_2 = A0_2._reddot_child_datas
  L3_2 = L3_2[A1_2]
  if L3_2 ~= nil then
    L4_2 = A0_2
    L3_2 = A0_2._get_reddot_child_type
    L5_2 = A1_2
    L6_2 = A2_2
    return L3_2(L4_2, L5_2, L6_2)
  else
    L3_2 = A0_2._reddot_parent_datas
    L3_2 = L3_2[A1_2]
    if L3_2 ~= nil then
      L4_2 = A0_2
      L3_2 = A0_2._get_reddot_parent_type
      L5_2 = A1_2
      L6_2 = A2_2
      return L3_2(L4_2, L5_2, L6_2)
    else
      L3_2 = L2_1.Invalid
      return L3_2
    end
  end
end
L0_1.get_reddot_type = L3_1
function L3_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2
  if A1_2 == nil then
    return
  end
  L3_2 = A0_2._reddot_child_datas
  L3_2 = L3_2[A1_2]
  if L3_2 ~= nil then
    L3_2 = G
    L3_2 = L3_2.Utils
    L3_2 = L3_2.get_table_length
    L4_2 = A0_2._reddot_sub_keys
    L4_2 = L4_2[A1_2]
    return L3_2(L4_2)
  else
    L3_2 = A0_2._reddot_parent_datas
    L3_2 = L3_2[A1_2]
    if L3_2 ~= nil then
      L4_2 = A0_2
      L3_2 = A0_2._get_reddot_number_repetition
      L5_2 = A1_2
      L6_2 = A2_2
      return L3_2(L4_2, L5_2, L6_2)
    end
  end
end
L0_1.get_reddot_number = L3_1
function L3_1(A0_2)
  local L1_2
  A0_2._dirty = true
end
L0_1.need_to_refresh = L3_1
function L3_1(A0_2, A1_2, A2_2, A3_2, A4_2)
  local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
  L5_2 = A0_2._util
  L6_2 = L5_2
  L5_2 = L5_2.bind_reddot
  L7_2 = A1_2
  L8_2 = A2_2
  L9_2 = A3_2
  L10_2 = A4_2
  L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L0_1.bind_reddot = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._util
  L3_2 = L2_2
  L2_2 = L2_2.unbind_reddot
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.unbind_reddot = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._util
  L3_2 = L2_2
  L2_2 = L2_2.on_dispose_reddot
  L4_2 = A1_2
  L2_2(L3_2, L4_2)
end
L0_1.on_dispose_reddot = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._assembler
  L3_2 = L2_2
  L2_2 = L2_2.get_items_by_main_types
  L4_2 = A1_2
  return L2_2(L3_2, L4_2)
end
L0_1.get_items_by_main_types = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._assembler
  L2_2 = L1_2
  L1_2 = L1_2.get_all_avatars
  return L1_2(L2_2)
end
L0_1.get_all_avatars = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._assembler
  L2_2 = L1_2
  L1_2 = L1_2.get_activity_tab_datas
  return L1_2(L2_2)
end
L0_1.get_activity_tab_datas = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._assembler
  L3_2 = L2_2
  L2_2 = L2_2.get_quests_by_tab
  L4_2 = A1_2
  return L2_2(L3_2, L4_2)
end
L0_1.get_quests_by_tab = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._assembler
  L2_2 = L1_2
  L1_2 = L1_2.get_mails
  return L1_2(L2_2)
end
L0_1.get_mails = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._assembler
  L3_2 = L2_2
  L2_2 = L2_2.can_avatar_promote
  L4_2 = A1_2
  return L2_2(L3_2, L4_2)
end
L0_1.can_avatar_promote = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._assembler
  L2_2 = L1_2
  L1_2 = L1_2.get_daily_mission_finish_num
  return L1_2(L2_2)
end
L0_1.get_daily_mission_finish_num = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._assembler
  L2_2 = L1_2
  L1_2 = L1_2.has_daily_quest_reward
  return L1_2(L2_2)
end
L0_1.has_daily_quest_reward = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A0_2._assembler
  L3_2 = L2_2
  L2_2 = L2_2.get_show_main_mission
  L4_2 = A1_2
  return L2_2(L3_2, L4_2)
end
L0_1.get_show_main_mission = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._assembler
  L2_2 = L1_2
  L1_2 = L1_2.get_all_unlock_tutorial_guide
  return L1_2(L2_2)
end
L0_1.get_all_unlock_tutorial_guide = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
  L2_2 = A0_2
  L1_2 = A0_2._clear_table
  L3_2 = A0_2._reddot_child_datas
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._clear_table
  L3_2 = A0_2._reddot_parent_datas
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._clear_dimension_table
  L3_2 = A0_2._reddot_sub_keys
  L1_2(L2_2, L3_2)
  L1_2 = ipairs
  L2_2 = A0_2._filters
  L1_2, L2_2, L3_2 = L1_2(L2_2)
  for L4_2, L5_2 in L1_2, L2_2, L3_2 do
    L7_2 = A0_2
    L6_2 = A0_2._should_filter_refresh
    L8_2 = L5_2
    L6_2 = L6_2(L7_2, L8_2)
    if L6_2 then
      L7_2 = L5_2
      L6_2 = L5_2.refresh
      L6_2(L7_2)
    end
  end
  L1_2 = pairs
  L2_2 = A0_2._reddot_parent_to_children
  L1_2, L2_2, L3_2 = L1_2(L2_2)
  for L4_2, L5_2 in L1_2, L2_2, L3_2 do
    L6_2 = ipairs
    L7_2 = L5_2
    L6_2, L7_2, L8_2 = L6_2(L7_2)
    for L9_2, L10_2 in L6_2, L7_2, L8_2 do
      L11_2 = A0_2._reddot_child_datas
      L11_2 = L11_2[L10_2]
      if L11_2 then
        L11_2 = A0_2._reddot_parent_datas
        L11_2[L4_2] = true
        break
      end
    end
  end
  L1_2 = A0_2._dispatcher
  L2_2 = L1_2
  L1_2 = L1_2.update
  L1_2(L2_2)
end
L0_1._refresh = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = pairs
  L3_2 = A1_2
  L2_2, L3_2, L4_2 = L2_2(L3_2)
  for L5_2, L6_2 in L2_2, L3_2, L4_2 do
    A1_2[L5_2] = nil
  end
end
L0_1._clear_table = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
  L2_2 = pairs
  L3_2 = A1_2
  L2_2, L3_2, L4_2 = L2_2(L3_2)
  for L5_2, L6_2 in L2_2, L3_2, L4_2 do
    if L6_2 then
      L7_2 = pairs
      L8_2 = L6_2
      L7_2, L8_2, L9_2 = L7_2(L8_2)
      for L10_2, L11_2 in L7_2, L8_2, L9_2 do
        L6_2[L10_2] = nil
      end
    end
  end
end
L0_1._clear_dimension_table = L3_1
function L3_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
  L3_2 = A0_2._reddot_parent_to_children
  L3_2 = L3_2[A1_2]
  if L3_2 ~= nil then
    L4_2 = ipairs
    L5_2 = L3_2
    L4_2, L5_2, L6_2 = L4_2(L5_2)
    for L7_2, L8_2 in L4_2, L5_2, L6_2 do
      L9_2 = A0_2._active_reddots
      L9_2 = L9_2[L8_2]
      if L9_2 ~= nil then
        if A2_2 then
          L9_2 = A0_2._active_reddots
          L10_2 = A0_2._active_reddots
          L10_2 = L10_2[L8_2]
          L10_2 = L10_2 + 1
          L9_2[L8_2] = L10_2
        else
          L9_2 = A0_2._active_reddots
          L10_2 = A0_2._active_reddots
          L10_2 = L10_2[L8_2]
          L10_2 = L10_2 - 1
          L9_2[L8_2] = L10_2
        end
      end
    end
  else
    L4_2 = A0_2._active_reddots
    L4_2 = L4_2[A1_2]
    if L4_2 ~= nil then
      if A2_2 then
        L4_2 = A0_2._active_reddots
        L5_2 = A0_2._active_reddots
        L5_2 = L5_2[A1_2]
        L5_2 = L5_2 + 1
        L4_2[A1_2] = L5_2
      else
        L4_2 = A0_2._active_reddots
        L5_2 = A0_2._active_reddots
        L5_2 = L5_2[A1_2]
        L5_2 = L5_2 - 1
        L4_2[A1_2] = L5_2
      end
    end
  end
end
L0_1._update_active_reddot = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
  L3_2 = A1_2
  L2_2 = A1_2.get_associate_reddot
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2._reddot_parent_to_children
  L3_2 = L3_2[L2_2]
  if L3_2 ~= nil then
    L4_2 = ipairs
    L5_2 = L3_2
    L4_2, L5_2, L6_2 = L4_2(L5_2)
    for L7_2, L8_2 in L4_2, L5_2, L6_2 do
      L9_2 = A0_2._active_reddots
      L9_2 = L9_2[L8_2]
      if L9_2 ~= nil then
        L9_2 = A0_2._active_reddots
        L9_2 = L9_2[L8_2]
        if 0 < L9_2 then
          L9_2 = true
          return L9_2
        end
      end
    end
  else
    L4_2 = A0_2._active_reddots
    L4_2 = L4_2[L2_2]
    if L4_2 ~= nil then
      L4_2 = A0_2._active_reddots
      L4_2 = L4_2[L2_2]
      if 0 < L4_2 then
        L4_2 = true
        return L4_2
      end
    end
  end
  L4_2 = false
  return L4_2
end
L0_1._should_filter_refresh = L3_1
function L3_1(A0_2, A1_2, A2_2)
  local L3_2
  if A2_2 == nil then
    L3_2 = A0_2._reddot_child_to_type
    L3_2 = L3_2[A1_2]
    return L3_2
  else
    L3_2 = A0_2._reddot_sub_keys
    L3_2 = L3_2[A1_2]
    L3_2 = L3_2[A2_2]
    if L3_2 then
      L3_2 = A0_2._reddot_child_to_type
      L3_2 = L3_2[A1_2]
      return L3_2
    else
      L3_2 = L2_1.Invalid
      return L3_2
    end
  end
end
L0_1._get_reddot_child_type = L3_1
function L3_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
  L3_2 = -999
  L4_2 = L2_1.Invalid
  if A2_2 == nil then
    L5_2 = ipairs
    L6_2 = A0_2._reddot_parent_to_children
    L6_2 = L6_2[A1_2]
    L5_2, L6_2, L7_2 = L5_2(L6_2)
    for L8_2, L9_2 in L5_2, L6_2, L7_2 do
      L10_2 = A0_2._reddot_child_datas
      L10_2 = L10_2[L9_2]
      if L10_2 then
        L10_2 = A0_2._reddot_parent_to_weight
        L10_2 = L10_2[A1_2]
        L11_2 = A0_2._reddot_parent_to_weight
        L11_2 = L11_2[A1_2]
        L11_2 = L11_2[L8_2]
        if not L11_2 then
          L11_2 = 0
        end
        L10_2[L8_2] = L11_2
        L10_2 = A0_2._reddot_parent_to_weight
        L10_2 = L10_2[A1_2]
        L10_2 = L10_2[L8_2]
        if L3_2 < L10_2 then
          L10_2 = A0_2._reddot_parent_to_weight
          L10_2 = L10_2[A1_2]
          L3_2 = L10_2[L8_2]
          L10_2 = A0_2._reddot_child_to_type
          L4_2 = L10_2[L9_2]
        end
      end
    end
  else
    L5_2 = ipairs
    L6_2 = A0_2._reddot_parent_to_children
    L6_2 = L6_2[A1_2]
    L5_2, L6_2, L7_2 = L5_2(L6_2)
    for L8_2, L9_2 in L5_2, L6_2, L7_2 do
      L10_2 = A0_2._reddot_child_datas
      L10_2 = L10_2[L9_2]
      if L10_2 then
        L10_2 = A0_2._reddot_sub_keys
        L10_2 = L10_2[L9_2]
        L10_2 = L10_2[A2_2]
        if L10_2 then
          L10_2 = A0_2._reddot_parent_to_weight
          L10_2 = L10_2[A1_2]
          L11_2 = A0_2._reddot_parent_to_weight
          L11_2 = L11_2[A1_2]
          L11_2 = L11_2[L8_2]
          if not L11_2 then
            L11_2 = 0
          end
          L10_2[L8_2] = L11_2
          L10_2 = A0_2._reddot_parent_to_weight
          L10_2 = L10_2[A1_2]
          L10_2 = L10_2[L8_2]
          if L3_2 < L10_2 then
            L10_2 = A0_2._reddot_parent_to_weight
            L10_2 = L10_2[A1_2]
            L3_2 = L10_2[L8_2]
            L10_2 = A0_2._reddot_child_to_type
            L4_2 = L10_2[L9_2]
          end
        end
      end
    end
  end
  L5_2 = A0_2._reddot_parent_to_type
  L5_2 = L5_2[A1_2]
  if L5_2 ~= 0 and L4_2 ~= 0 then
    L4_2 = L5_2
  end
  return L4_2
end
L0_1._get_reddot_parent_type = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
  L2_2 = {}
  L3_2 = ipairs
  L4_2 = A0_2._reddot_parent_to_children
  L4_2 = L4_2[A1_2]
  L3_2, L4_2, L5_2 = L3_2(L4_2)
  for L6_2, L7_2 in L3_2, L4_2, L5_2 do
    L8_2 = A0_2._reddot_sub_keys
    L8_2 = L8_2[L7_2]
    if L8_2 ~= nil then
      L8_2 = pairs
      L9_2 = A0_2._reddot_sub_keys
      L9_2 = L9_2[L7_2]
      L8_2, L9_2, L10_2 = L8_2(L9_2)
      for L11_2, L12_2 in L8_2, L9_2, L10_2 do
        L14_2 = A0_2
        L13_2 = A0_2._if_list_has
        L15_2 = L2_2
        L16_2 = L11_2
        L13_2 = L13_2(L14_2, L15_2, L16_2)
        if not L13_2 then
          L13_2 = table
          L13_2 = L13_2.insert
          L14_2 = L2_2
          L15_2 = L11_2
          L13_2(L14_2, L15_2)
        end
      end
    end
  end
  L3_2 = #L2_2
  return L3_2
end
L0_1._get_reddot_number_no_repetition = L3_1
function L3_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
  L3_2 = 0
  L4_2 = ipairs
  L5_2 = A0_2._reddot_parent_to_children
  L5_2 = L5_2[A1_2]
  L4_2, L5_2, L6_2 = L4_2(L5_2)
  for L7_2, L8_2 in L4_2, L5_2, L6_2 do
    L9_2 = A0_2._reddot_sub_keys
    L9_2 = L9_2[L8_2]
    if L9_2 ~= nil then
      L9_2 = pairs
      L10_2 = A0_2._reddot_sub_keys
      L10_2 = L10_2[L8_2]
      L9_2, L10_2, L11_2 = L9_2(L10_2)
      for L12_2, L13_2 in L9_2, L10_2, L11_2 do
        if L12_2 == A2_2 then
          L3_2 = L3_2 + 1
        end
      end
    end
  end
  return L3_2
end
L0_1._get_reddot_number_repetition = L3_1
function L3_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L3_2 = ipairs
  L4_2 = A1_2
  L3_2, L4_2, L5_2 = L3_2(L4_2)
  for L6_2, L7_2 in L3_2, L4_2, L5_2 do
    if L7_2 == A2_2 then
      L8_2 = true
      return L8_2
    end
  end
  L3_2 = false
  return L3_2
end
L0_1._if_list_has = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
  L2_2 = {}
  L3_2 = 0
  L4_2 = A1_2.Length
  L4_2 = L4_2 - 1
  L5_2 = 1
  for L6_2 = L3_2, L4_2, L5_2 do
    L7_2 = table
    L7_2 = L7_2.insert
    L8_2 = L2_2
    L9_2 = A1_2[L6_2]
    L7_2(L8_2, L9_2)
  end
  return L2_2
end
L0_1._process_list = L3_1
function L3_1(A0_2)
  local L1_2
  A0_2._ready = true
end
L0_1._on_adventure_phase_entered = L3_1
function L3_1(A0_2)
  local L1_2
  A0_2._ready = false
end
L0_1._on_adventure_phase_end = L3_1
return L0_1
