local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.PlayerInfo.PlayerPhotoPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PlayerInfo.PlayerPhotoPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Friend.PlatformInfoPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Friend.PlatformInfoPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Friend.FriendBattleRecordTagPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Friend.FriendBattleRecordTagPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PlayerInfo.Diary.PlayerDiaryPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.PlayerInfo.Diary.PlayerDiaryPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "PlayerInfoPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/PlayerInfo/PlayerInfoPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerNamePanel/Name"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/RemarkName/PlayerRemarkName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_remark_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerInfo/Signature/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_signature = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerInfo/LevelText/RiskText/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_player_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerInfo/LevelText/WorldText/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_world_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/Uid/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_uid = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/RemarkName"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_remark_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerInfo/Signature"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_signature = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/StarFriendIcon"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_star = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.FriendBattleRecordTagPanel
  L4_2 = G
  L4_2 = L4_2.FriendBattleRecordTagPanelBinder
  L5_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerImage/RecordTag"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_record_tag = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/Uid/BtnComForthIconDark"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_copy_uid = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerNamePanel/Name/BtnComForthIconDark"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_edit_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerNamePanel/Name/BtnComForthIconDark"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_edit_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerInfo/Birthday/BirthdayText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_birthday_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerInfo/Birthday/NumText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_birthday = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerInfo/Birthday/EmptyText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_birthday = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerInfo/Birthday/BtnEdit"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_edit_birthday = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PlayerPhotoPanel
  L4_2 = G
  L4_2 = L4_2.PlayerPhotoPanelBinder
  L5_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerImage/AvatarPhoto"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_player_photo = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PlatformInfoPanel
  L4_2 = G
  L4_2 = L4_2.PlatformInfoPanelBinder
  L5_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlatformTag"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_platform = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.PlayerDiaryPanel
  L4_2 = G
  L4_2 = L4_2.PlayerDiaryPanelBinder
  L5_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/InfoDetail"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_diary = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/IconPanel/BtnMore"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_more = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/CardPanel/BtnList/BtnAddFriend"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_action = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/CardPanel/BtnList/BtnAddFriend/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_btn_action = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/CardPanel/BtnList/BtnDisplaySet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_setting = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/LeftPanel/PlayerInfo/Content/PlayerInfo/Birthday/BtnEdit/Root/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot_birthday = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/PSNTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_psn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/CardPanel/RightPanel/TopPanel/TabList/KeyMapInfoLeft/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/CardPanel/RightPanel/TopPanel/TabList/KeyMapInfoRight/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/RightPanel/TopPanel/TabList/KeyMapInfoLeft"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_keymap_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/RightPanel/TopPanel/TabList/KeyMapInfoRight"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_keymap_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/RightPanel/TopPanel/TabList/ScrollView/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_control = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/RightPanel/PanelContent/AvatarPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_avatar = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/RightPanel/PanelContent/CollectionPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_collection = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/CardPanel/RightPanel/PanelContent/RecordPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_record = L1_2
end
L0_1._on_bind = L1_1
return L0_1
