local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumPropertyBarPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "ProgressBar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_cur = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TextPanel/NumPanel/Level"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "TextPanel/IconPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_property = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TextPanel/PropertyName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TextPanel/NumPanel/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_cur_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TextPanel/NumPanel/AddNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_add_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TextPanel/NumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_max_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "TextPanel/NumPanel/Slash"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_slash = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Slider
  L4_2 = "ProgressBar/CurrentFill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.slider_cur_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "ProgressBar/CurrentFill/Fill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_cur_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Slider
  L4_2 = "ProgressBar/PreFill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_add_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Slider
  L4_2 = "ProgressBar/TargetFill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.slider_max_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Slider
  L4_2 = "ProgressBar/TargetPreFill"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.slider_add_max_progress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TextPanel/IconPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_property = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TextPanel/NumPanel/CurrentNum"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_cur_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TextPanel/NumPanel/Slash"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_slash = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TextPanel/NumPanel/TotalNum"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_max_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TextPanel/NumPanel/MaxTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_max_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "TextPanel/PropertyName"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_property_name = L1_2
end
L0_1._on_bind = L1_1
return L0_1
