local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MapSymbolWorldShopPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Details/Text/Normal"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_level_normal = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Details/Text/Get"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_level_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Details/Finish"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_level_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Details/Text"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_level_unfinish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Details/Text/NumPanel/TextDetail/Num1"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_current_exp = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Details/Text/NumPanel/TextDetail/Num2"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_level_up_exp = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Currency/Finish"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_limited_goods_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Currency/Normal"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_limited_goods_not_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Currency/Normal/NumPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_currency = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Currency/Normal/NumPanel/TextDetail/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_currency_num = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Currency/Normal/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_currency_name = L1_2
end
L0_1._on_bind = L1_1
return L0_1
