/*
 * CocosBuilder: http://www.cocosbuilder.com
 *
 * Copyright (c) 2012 Zynga Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#import "PlayerConsolePairingWindow.h"

@interface PlayerConsolePairingWindow ()

@end

@implementation PlayerConsolePairingWindow

@synthesize pairing;

- (id)initWithWindow:(NSWindow *)window
{
    self = [super initWithWindow:window];
    if (self) {
        // Initialization code here.
    }
    
    return self;
}

- (void)windowDidLoad
{
    [super windowDidLoad];
    
    // Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
}

@end
