/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2008-2010 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 * Copyright (c) 2013-2014 Cocos2D Authors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#import "AppDelegate.h"
#import "MainMenu.h"

// -----------------------------------------------------------------------------

@implementation AppDelegate

// -----------------------------------------------------------------------------

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{

	[self setupCocos2dWithOptions:@{
		// Show the FPS and draw call label.
		CCSetupShowDebugStats: @(YES),
		
		// More examples of options you might want to fiddle with:
		// (See CCAppDelegate.h for more information)
		
		// Use a 16 bit color buffer: 
//		CCSetupPixelFormat: kEAGLColorFormatRGB565,
		// Use a simplified coordinate system that is shared across devices.
//		CCSetupScreenMode: CCScreenModeFixed,
		// Run in portrait mode.
//		CCSetupScreenOrientation: CCScreenOrientationPortrait,
		// Run at a reduced framerate.
//		CCSetupAnimationInterval: @(1.0/30.0),
		// Run the fixed timestep extra fast.
//		CCSetupFixedUpdateInterval: @(1.0/180.0),
		// Make iPad's act like they run at a 2x content scale. (iPad retina 4x)
//		CCSetupTabletScale2X: @(YES),
	}];
	
	return(YES);
}

// -----------------------------------------------------------------------------

- (CCScene *)startScene
{
	return([MainMenu scene]);
}

// -----------------------------------------------------------------------------

@end
