/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2008-2010 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 * Copyright (c) 2013-2014 Cocos2D Authors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */

// -----------------------------------------------------------------

#import "CCScene.h"
#import "Support/CGPointExtension.h"
#import "CCDirector.h"
#if CC_LIGHTING
#import "CCLightCollection.h"
#endif
// -----------------------------------------------------------------

@implementation CCScene {

}

// -----------------------------------------------------------------

// Private method used by the CCNode.scene property.
-(BOOL)isScene {return YES;}

-( id )init {
	if((self = [ super init ])){
		CGSize s = [CCDirector sharedDirector].designSize;
		_anchorPoint = ccp(0.0f, 0.0f);
		[self setContentSize:s];
		
		self.colorRGBA = [CCColor blackColor];
#if CC_LIGHTING
        _lights = [[CCLightCollection alloc] init];
#endif
	}
	
	return( self );
}

// -----------------------------------------------------------------

- (void)onEnter
{
    [super onEnter];
    
    // mark starting scene as dirty, to make sure responder manager is updated
    [[[CCDirector sharedDirector] responderManager] markAsDirty];
}

// -----------------------------------------------------------------

- (void)onEnterTransitionDidFinish
{
    [super onEnterTransitionDidFinish];
    
    // mark starting scene as dirty, to make sure responder manager is updated
    [[[CCDirector sharedDirector] responderManager] markAsDirty];
}

// -----------------------------------------------------------------

@end

















































