/*
 * AppDelegate.m
 *
 * Cocos3D 2.0.2
 * Author: Bill Hollings
 * Copyright (c) 2011-2014 The Brenwill Workshop Ltd. All rights reserved.
 * http://www.brenwill.com
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 * http://en.wikipedia.org/wiki/MIT_License
 *
 * See header file AppDelegate.h for full API documentation.
 */

#import "AppDelegate.h"
#import "CC3OpenGL.h"

@implementation AppDelegate

@synthesize window=_window;

-(BOOL) application: (UIApplication*) application didFinishLaunchingWithOptions: (NSDictionary*) launchOptions {
    return YES;
}
							
-(void) applicationWillResignActive: (UIApplication*) application {
	[CCDirector.sharedDirector pause];
}

-(void) applicationDidBecomeActive: (UIApplication*) application {
	[CCDirector.sharedDirector resume];
}

-(void) applicationDidReceiveMemoryWarning: (UIApplication*) application {
}

-(void) applicationDidEnterBackground: (UIApplication*) application {
	[CCDirector.sharedDirector stopAnimation];
}

-(void) applicationWillEnterForeground: (UIApplication*) application {
	[CCDirector.sharedDirector startAnimation];
}

-(void)applicationWillTerminate: (UIApplication*) application {
	[CC3OpenGL terminateOpenGL];
}

-(void) applicationSignificantTimeChange: (UIApplication*) application {
	[CCDirector.sharedDirector setNextDeltaTimeZero: YES];
}

@end
