/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2012 Zynga Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#import "ccShaders.h"

//
const GLchar * ccPosition_uColor_frag = 
#import "ccShader_Position_uColor_frag.h"
const GLchar * ccPosition_uColor_vert =
#import "ccShader_Position_uColor_vert.h"

//
const GLchar * ccPositionColor_frag =
#import "ccShader_PositionColor_frag.h"
const GLchar * ccPositionColor_vert =
#import "ccShader_PositionColor_vert.h"

//
const GLchar * ccPositionTexture_frag =
#import "ccShader_PositionTexture_frag.h"
const GLchar * ccPositionTexture_vert =
#import "ccShader_PositionTexture_vert.h"

//
const GLchar * ccPositionTextureA8Color_frag =
#import "ccShader_PositionTextureA8Color_frag.h"
const GLchar * ccPositionTextureA8Color_vert =
#import "ccShader_PositionTextureA8Color_vert.h"

//
const GLchar * ccPositionTextureColor_frag =
#import "ccShader_PositionTextureColor_frag.h"
const GLchar * ccPositionTextureColor_vert =
#import "ccShader_PositionTextureColor_vert.h"

//
const GLchar * ccPositionTextureColorAlphaTest_frag = 
#import "ccShader_PositionTextureColorAlphaTest_frag.h"

//
const GLchar * ccPositionTexture_uColor_frag = 
#import "ccShader_PositionTexture_uColor_frag.h"
const GLchar * ccPositionTexture_uColor_vert = 
#import "ccShader_PositionTexture_uColor_vert.h"

//
const GLchar * ccPositionColorLengthTexture_frag =
#import "ccShader_PositionColorLengthTexture_frag.h"

const GLchar * ccPositionColorLengthTexture_vert =
#import "ccShader_PositionColorLengthTexture_vert.h"

