module Spree
  class OrderUpdater
    attr_reader :order
    delegate :payments, :line_items, :adjustments, :all_adjustments, :shipments, :update_hooks, :quantity, to: :order

    def initialize(order)
      @order = order
    end

    # This is a multi-purpose method for processing logic related to changes in the Order.
    # It is meant to be called from various observers so that the Order is aware of changes
    # that affect totals and other values stored in the Order.
    #
    # This method should never do anything to the Order that results in a save call on the
    # object with callbacks (otherwise you will end up in an infinite recursion as the
    # associations try to save and then in turn try to call +update!+ again.)
    def update
      update_item_count
      update_totals
      if order.completed?
        update_payment_state
        update_shipments
        update_shipment_state
        update_shipment_total
      end
      run_hooks
      persist_totals
    end

    def run_hooks
      update_hooks.each { |hook| order.send hook }
    end

    def recalculate_adjustments
      all_adjustments.includes(:adjustable).map(&:adjustable).uniq.each do |adjustable|
        Adjustable::AdjustmentsUpdater.update(adjustable)
      end
    end

    # Updates the following Order total values:
    #
    # +payment_total+      The total value of all finalized Payments (NOTE: non-finalized Payments are excluded)
    # +item_total+         The total value of all LineItems
    # +adjustment_total+   The total value of all adjustments (promotions, credits, etc.)
    # +promo_total+        The total value of all promotion adjustments
    # +total+              The so-called "order total."  This is equivalent to +item_total+ plus +shipment_total+ plus +adjustment_total+.
    def update_totals
      update_payment_total
      update_item_total
      update_shipment_total
      update_adjustment_total
    end

    # give each of the shipments a chance to update themselves
    def update_shipments
      shipments.each do |shipment|
        next unless shipment.persisted?
        shipment.update!(order)
        shipment.refresh_rates
        shipment.update_amounts
      end
    end

    def update_payment_total
      order.payment_total = payments.completed.includes(:refunds).inject(0) { |sum, payment| sum + payment.amount - payment.refunds.sum(:amount) }
    end

    def update_shipment_total
      order.shipment_total = shipments.sum(:cost)
      update_order_total
    end

    def update_order_total
      order.total = order.item_total + order.shipment_total + order.adjustment_total
    end

    def update_adjustment_total
      recalculate_adjustments
      order.adjustment_total = line_items.sum(:adjustment_total) +
        shipments.sum(:adjustment_total) +
        adjustments.eligible.sum(:amount)
      order.included_tax_total = line_items.sum(:included_tax_total) + shipments.sum(:included_tax_total)
      order.additional_tax_total = line_items.sum(:additional_tax_total) + shipments.sum(:additional_tax_total)

      order.promo_total = line_items.sum(:promo_total) +
        shipments.sum(:promo_total) +
        adjustments.promotion.eligible.sum(:amount)

      update_order_total
    end

    def update_item_count
      order.item_count = quantity
    end

    def update_item_total
      order.item_total = line_items.sum('price * quantity')
      update_order_total
    end

    def persist_totals
      order.update_columns(
        payment_state: order.payment_state,
        shipment_state: order.shipment_state,
        item_total: order.item_total,
        item_count: order.item_count,
        adjustment_total: order.adjustment_total,
        included_tax_total: order.included_tax_total,
        additional_tax_total: order.additional_tax_total,
        payment_total: order.payment_total,
        shipment_total: order.shipment_total,
        promo_total: order.promo_total,
        total: order.total,
        updated_at: Time.current
      )
    end

    # Updates the +shipment_state+ attribute according to the following logic:
    #
    # shipped   when all Shipments are in the "shipped" state
    # partial   when at least one Shipment has a state of "shipped" and there is another Shipment with a state other than "shipped"
    #           or there are InventoryUnits associated with the order that have a state of "sold" but are not associated with a Shipment.
    # ready     when all Shipments are in the "ready" state
    # backorder when there is backordered inventory associated with an order
    # pending   when all Shipments are in the "pending" state
    #
    # The +shipment_state+ value helps with reporting, etc. since it provides a quick and easy way to locate Orders needing attention.
    def update_shipment_state
      if order.backordered?
        order.shipment_state = 'backorder'
      else
        # get all the shipment states for this order
        shipment_states = shipments.states
        order.shipment_state = if shipment_states.size > 1
          # multiple shiment states means it's most likely partially shipped
                                 'partial'
                               else
          # will return nil if no shipments are found
                                 shipment_states.first
          # TODO: inventory unit states?
          # if order.shipment_state && order.inventory_units.where(shipment_id: nil).exists?
          #   shipments exist but there are unassigned inventory units
          #   order.shipment_state = 'partial'
          # end
                               end
      end

      order.state_changed('shipment')
      order.shipment_state
    end

    # Updates the +payment_state+ attribute according to the following logic:
    #
    # paid          when +payment_total+ is equal to +total+
    # balance_due   when +payment_total+ is less than +total+
    # credit_owed   when +payment_total+ is greater than +total+
    # failed        when most recent payment is in the failed state
    # void          when order is canceled and +payment_total+ is equal to zero
    #
    # The +payment_state+ value helps with reporting, etc. since it provides a quick and easy way to locate Orders needing attention.
    def update_payment_state
      last_state = order.payment_state
      if payments.present? && payments.valid.empty?
        order.payment_state = 'failed'
      elsif order.canceled? && order.payment_total == 0
        order.payment_state = 'void'
      else
        order.payment_state = 'balance_due' if order.outstanding_balance > 0
        order.payment_state = 'credit_owed' if order.outstanding_balance < 0
        order.payment_state = 'paid' unless order.outstanding_balance?
      end
      order.state_changed('payment') if last_state != order.payment_state
      order.payment_state
    end
  end
end
