# frozen_string_literal: true

require_relative "detector"

module Fusuma
  module Plugin
    module Detectors
      class RotateDetector < Detector
        SOURCES = ["gesture"].freeze
        BUFFER_TYPE = "gesture"
        GESTURE_RECORD_TYPE = "pinch"

        FINGERS = [2, 3, 4].freeze
        BASE_THRESHOLD = 0.5

        # @param buffers [Array<Buffer>]
        # @return [Events::Event] if event is detected
        # @return [NilClass] if event is NOT detected
        def detect(buffers)
          gesture_buffer = buffers.find { |b| b.type == BUFFER_TYPE }
            .select_from_last_begin
            .select_by_type(GESTURE_RECORD_TYPE)

          updating_events = gesture_buffer.updating_events
          return if updating_events.empty?

          updating_time = 100 * (updating_events[-1].time -
                                 (updating_events[-10] || updating_events.first).time)
          oneshot_angle = gesture_buffer.sum_last10_attrs(:rotate) / updating_time

          finger = gesture_buffer.finger

          status = case gesture_buffer.events.last.record.status
          when "end"
            "end"
          when "update"
            if updating_events.length == 1
              "begin"
            else
              "update"
            end
          else
            gesture_buffer.events.last.record.status
          end

          delta = if status == "end"
            gesture_buffer.events[-2].record.delta
          else
            gesture_buffer.events.last.record.delta
          end

          repeat_direction = Direction.new(angle: delta.rotate).to_s
          repeat_quantity = Quantity.new(angle: delta.rotate).to_f

          repeat_index = create_repeat_index(gesture: type, finger: finger,
            direction: repeat_direction,
            status: status)

          if status == "update"
            return unless moved?(repeat_quantity)

            oneshot_direction = Direction.new(angle: oneshot_angle).to_s
            oneshot_quantity = Quantity.new(angle: oneshot_angle).to_f
            oneshot_index = create_oneshot_index(gesture: type, finger: finger,
              direction: oneshot_direction)
            if enough_oneshot_threshold?(index: oneshot_index, quantity: oneshot_quantity)
              return [
                create_event(record: Events::Records::IndexRecord.new(
                  index: oneshot_index, trigger: :oneshot, args: delta.to_h
                )),
                create_event(record: Events::Records::IndexRecord.new(
                  index: repeat_index, trigger: :repeat, args: delta.to_h
                ))
              ]
            end
          end
          create_event(record: Events::Records::IndexRecord.new(
            index: repeat_index, trigger: :repeat, args: delta.to_h
          ))
        end

        # @param [String] gesture
        # @param [Integer] finger
        # @param [String] direction
        # @param [String] status
        # @return [Config::Index]
        def create_repeat_index(gesture:, finger:, direction:, status:)
          Config::Index.new(
            [
              Config::Index::Key.new(gesture),
              Config::Index::Key.new(finger.to_i),
              Config::Index::Key.new(direction),
              Config::Index::Key.new(status)
            ]
          )
        end

        # @param [String] gesture
        # @param [Integer] finger
        # @param [String] direction
        # @return [Config::Index]
        def create_oneshot_index(gesture:, finger:, direction:)
          Config::Index.new(
            [
              Config::Index::Key.new(gesture),
              Config::Index::Key.new(finger.to_i, skippable: true),
              Config::Index::Key.new(direction)
            ]
          )
        end

        private

        def moved?(repeat_quantity)
          repeat_quantity > 0.2
        end

        def enough_oneshot_threshold?(index:, quantity:)
          quantity > threshold(index: index)
        end

        def threshold(index:)
          @threshold ||= {}
          @threshold[index.cache_key] ||= begin
            keys_specific = Config::Index.new [*index.keys, "threshold"]
            keys_global = Config::Index.new ["threshold", type]
            config_value = Config.search(keys_specific) ||
              Config.search(keys_global) || 1
            BASE_THRESHOLD * config_value
          end
        end

        # direction of gesture
        class Direction
          CLOCKWISE = "clockwise"
          COUNTERCLOCKWISE = "counterclockwise"

          def initialize(angle:)
            @angle = angle.to_f
          end

          def to_s
            calc
          end

          def calc
            if @angle.positive?
              CLOCKWISE
            else
              COUNTERCLOCKWISE
            end
          end
        end

        # quantity of gesture
        class Quantity
          def initialize(angle:)
            @angle = angle.abs
          end

          def to_f
            @angle.to_f
          end
        end
      end
    end
  end
end
