#!/usr/bin/env bash
### BEGIN INIT INFO
# Provides: csgo-server-launcher
# Required-Start: $remote_fs $syslog
# Required-Stop: $remote_fs $syslog
# Default-Start: 2 3 4 5
# Default-Stop: 0 1 6
# Short-Description: CSGO Server Launcher
### END INIT INFO

##################################################################################
#                                                                                #
#  CSGO Server Launcher v1.18.0                                                  #
#                                                                                #
#  A simple script to launch your Counter-Strike : Global Offensive              #
#  Dedicated Server.                                                             #
#                                                                                #
#  Copyright (C) 2012-2025 CrazyMax                                              #
#                                                                                #
#  Counter-Strike : Global Offensive Server Launcher is free software; you can   #
#  redistribute it and/or modify it under the terms of the GNU Lesser General    #
#  Public License as published by the Free Software Foundation, either version 3 #
#  of the License, or (at your option) any later version.                        #
#                                                                                #
#  Counter-Strike : Global Offensive Server Launcher is distributed in the hope  #
#  that it will be useful, but WITHOUT ANY WARRANTY; without even the implied    #
#  warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the      #
#  GNU Lesser General Public License for more details.                           #
#                                                                                #
#  You should have received a copy of the GNU Lesser General Public License      #
#  along with this program. If not, see http://www.gnu.org/licenses/.            #
#                                                                                #
#  Website: https://github.com/crazy-max/csgo-server-launcher                    #
#  Usage: ./csgo-server-launcher.sh {start|stop|status|restart|console|update}   #
#    - start: start the server                                                   #
#    - stop: stop the server                                                     #
#    - status: display the status of the server (down or up)                     #
#    - restart: restart the server                                               #
#    - console: display the server console where you can enter commands.         #
#     To exit the console without stopping the server, press CTRL + A then D.    #
#    - update: update the server                                                 #
#    - create: creates a new server                                              #
#                                                                                #
#  More info : https://github.com/crazy-max/csgo-server-launcher                 #
#                                                                                #
##################################################################################

CONFIG_FILE="/etc/csgo-server-launcher/csgo-server-launcher.conf"
STEAMCMD_URL="https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz"

# No edits necessary beyond this line

function start {
  if [ ! -d "$DIR_ROOT" ]; then echo "ERROR: \"${DIR_ROOT}\" is not a directory"; exit 1; fi
  if [ ! -x "$DIR_ROOT/$DAEMON_GAME" ]
  then
    echo "NOTICE: $DIR_ROOT/$DAEMON_GAME does not exist or is not executable."
    create
  fi
  if [ "$CSGO_DOCKER" = "0" ]
  then
    if status; then echo "$SCREEN_NAME is already running"; exit 1; fi
  fi

  # Create runscript file for autoupdate
  echo "Create runscript file '$STEAM_RUNSCRIPT' for autoupdate..."
  cd "$DIR_STEAMCMD"
  echo "force_install_dir $DIR_ROOT" >> "$STEAM_RUNSCRIPT"
  echo "login $STEAM_LOGIN $STEAM_PASSWORD" > "$STEAM_RUNSCRIPT"
  echo "app_update 740" >> "$STEAM_RUNSCRIPT"
  echo "quit" >> "$STEAM_RUNSCRIPT"
  chown ${USER} "$STEAM_RUNSCRIPT"
  chmod 600 "$STEAM_RUNSCRIPT"

  # Patch srcds_run
  sed -i -e 's#\./steam\.sh #\./steamcmd\.sh #g' ${DIR_ROOT}/${DAEMON_GAME}

  # Generated misc args
  GENERATED_ARGS=""
  if [ -z "${API_AUTHORIZATION_KEY}" -a -f "$DIR_GAME/webapi_authkey.txt" ]; then API_AUTHORIZATION_KEY=$(cat "$DIR_GAME/webapi_authkey.txt"); fi
  if [ ! -z "${API_AUTHORIZATION_KEY}" ]
  then
    GENERATED_ARGS="-authkey ${API_AUTHORIZATION_KEY}"
    if [ ! -z "${WORKSHOP_COLLECTION_ID}" ]; then GENERATED_ARGS="${GENERATED_ARGS} +host_workshop_collection ${WORKSHOP_COLLECTION_ID}"; fi
    if [ ! -z "${WORKSHOP_START_MAP}" ]; then GENERATED_ARGS="${GENERATED_ARGS} +workshop_start_map ${WORKSHOP_START_MAP}"; fi
  fi
  if [ ! -z "${GSLT}" ]; then GENERATED_ARGS="${GENERATED_ARGS} +sv_setsteamaccount ${GSLT}"; fi

  # Start game
  PARAM_START="${PARAM_START} ${GENERATED_ARGS}"
  echo "Start command : $PARAM_START"

  if [ "$CSGO_DOCKER" = "0" ]
  then
    if [ $(id -u) -eq 0 ]
    then
      su - ${USER} -c "cd $DIR_ROOT ; rm -f screenlog.* ; screen -L -AmdS $SCREEN_NAME ./$DAEMON_GAME $PARAM_START"
    else
      cd "$DIR_ROOT"
      rm -f screenlog.*
      screen -L -AmdS ${SCREEN_NAME} ./${DAEMON_GAME} ${PARAM_START}
    fi
  else
    cd ${DIR_ROOT}
    bash ${DAEMON_GAME} ${PARAM_START}
  fi
}

function stop {
  if [ "$CSGO_DOCKER" = "1" ]
  then
    "Command not available on Docker environment"
    return
  fi

  if ! status; then echo "$SCREEN_NAME could not be found. Probably not running."; exit 1; fi
  if [ $(id -u) -eq 0 ]
  then
    tmp=$(su - ${USER} -c "screen -ls" | awk -F . "/\.$SCREEN_NAME\t/ {print $1}" | awk '{print $1}')
    su - ${USER} -c "screen -r $tmp -X quit ; rm -f '$DIR_ROOT/screenlog.*'"
  else
    screen -r $(screen -ls | awk -F . "/\.$SCREEN_NAME\t/ {print $1}" | awk '{print $1}') -X quit
    rm -f "$DIR_ROOT/screenlog.*"
  fi
}

function status {
  if [ "$CSGO_DOCKER" = "1" ]
  then
    "Command not available on Docker environment"
    return
  fi

  if [ $(id -u) -eq 0 ]
  then
    su - ${USER} -c "screen -ls" | grep [.]${SCREEN_NAME}[[:space:]] > /dev/null
  else
    screen -ls | grep [.]${SCREEN_NAME}[[:space:]] > /dev/null
  fi
}

function console {
  if [ "$CSGO_DOCKER" = "1" ]
  then
    "Command not available on Docker environment"
    return
  fi

  if ! status; then echo "$SCREEN_NAME could not be found. Probably not running."; exit 1; fi

  if [ $(id -u) -eq 0 ]
  then
    tmp=$(su - ${USER} -c "screen -ls" | awk -F . "/\.$SCREEN_NAME\t/ {print $1}" | awk '{print $1}')
    su - ${USER} -c "script -q -c 'screen -r $tmp' /dev/null"
  else
    screen -r $(screen -ls | awk -F . "/\.$SCREEN_NAME\t/ {print $1}" | awk '{print $1}')
  fi
}

function update {
  # Create the log directory
  if [ ! -d "$DIR_LOGS" ]
  then
    echo "$DIR_LOGS does not exist, creating..."
    if [ $(id -u) -eq 0 ]
    then
      su - ${USER} -c "mkdir -p $DIR_LOGS";
    else
      mkdir -p "$DIR_LOGS"
    fi
  fi
  if [ ! -d "$DIR_LOGS" ]; then echo "ERROR: Could not create $DIR_LOGS"; exit 1; fi

  # Create the game root
  if [ ! -d "$DIR_ROOT" ]
  then
    echo "$DIR_ROOT does not exist, creating..."
    if [ $(id -u) -eq 0 ]
    then
      su - ${USER} -c "mkdir -p $DIR_ROOT";
    else
      mkdir -p "$DIR_ROOT"
    fi
  fi
  if [ ! -d "$DIR_ROOT" ]; then echo "ERROR: Could not create $DIR_ROOT"; exit 1; fi

  if [ -z "$1" ]; then retry=0; else retry=$1; fi

  if [ -z "$2" -a "$CSGO_DOCKER" = "0" ]
  then
    if status
    then
      stop
      echo "Stop $SCREEN_NAME before update..."
      sleep 5
      relaunch=1
    else
      relaunch=0
    fi
  else
    relaunch=$2
  fi

  # Save motd.txt before update
  if [ -f "$DIR_GAME/motd.txt" ]; then cp "$DIR_GAME/motd.txt" "$DIR_GAME/motd.txt.bck"; fi

  # Update
  if [ $(id -u) -eq 0 ]
  then
    su - ${USER} -c "cd $DIR_STEAMCMD ; ./steamcmd.sh $PARAM_UPDATE 2>&1 | tee $UPDATE_LOG"
  else
    cd "$DIR_STEAMCMD"
    ./steamcmd.sh ${PARAM_UPDATE} 2>&1 | tee "$UPDATE_LOG"
  fi

  # Restore motd.txt
  if [ -f "$DIR_GAME/motd.txt.bck" ]; then mv "$DIR_GAME/motd.txt.bck" "$DIR_GAME/motd.txt"; fi

  # Create symlink for steamclient.so
  if [ ! -d "$USER_HOME/.steam/sdk32" ]
  then
    echo "Creating folder '$USER_HOME/.steam/sdk32'"
    if [ $(id -u) -eq 0 ]
    then
      su - ${USER} -c "mkdir -p '$USER_HOME/.steam/sdk32'"
    else
      mkdir -p "$USER_HOME/.steam/sdk32"
    fi
  fi
  if [ ! -f "$USER_HOME/.steam/sdk32/steamclient.so" ]
  then
    echo "Creating symlink for steamclient.so..."
    if [ $(id -u) -eq 0 ]
    then
      su - ${USER} -c "ln -s '$DIR_STEAMCMD/linux32/steamclient.so' '$USER_HOME/.steam/sdk32/'"
    else
      ln -sf "$DIR_STEAMCMD/linux32/steamclient.so" "$USER_HOME/.steam/sdk32/"
    fi
  fi

  # Check for update
  if [ $(egrep -ic "Success! App '740' fully installed." "$UPDATE_LOG") -gt 0 ] || [ $(egrep -ic "Success! App '740' already up to date" "$UPDATE_LOG") -gt 0 ]
  then
    echo "$SCREEN_NAME updated successfully"
  else
    if [ ${retry} -lt ${UPDATE_RETRY} ]
    then
      retry=$((retry + 1))
      echo "$SCREEN_NAME update failed... retry $retry/$UPDATE_RETRY..."
      update ${retry} ${relaunch}
    else
      echo "$SCREEN_NAME update failed... exit..."
      exit 1
    fi
  fi

  # Clear download cache
  if [ "$CLEAR_DOWNLOAD_CACHE" = "1" ]
  then
    echo "Clear download cache..."
    rm -rf ${DIR_ROOT}/steamapps/downloading/*
  fi

  # Send e-mail
  if [ ! -z "$UPDATE_EMAIL" ]; then cat "$UPDATE_LOG" | mail -s "$SCREEN_NAME update for $(hostname -f)" ${UPDATE_EMAIL}; fi

  if [ "${relaunch}" = "1" -a "$CSGO_DOCKER" = "0" ]
  then
    echo "Restart $SCREEN_NAME..."
    start
    sleep 5
    echo "$SCREEN_NAME restarted successfully"
  fi
}

function create {
  # IP should never exist: RFC 5735 TEST-NET-2
  if [ "$IP" = "198.51.100.0" ]
  then
    echo "ERROR: You must configure the script before you create a server."
    exit 1
  fi

  # If steamcmd already exists just install the server
  if [ -e "$DIR_STEAMCMD/steamcmd.sh" ]
  then
    echo "steamcmd already exists..."
    echo "Updating $SCREEN_NAME..."
    update
    return
  fi

  # Install steamcmd in the specified directory
  if [ ! -d "$DIR_STEAMCMD" ]
  then
    echo "$DIR_STEAMCMD does not exist, creating..."
    if [ $(whoami) = "root" ]
    then
      su - ${USER} -c "mkdir -p $DIR_STEAMCMD"
    else
      mkdir -p "$DIR_STEAMCMD"
    fi
    if [ ! -d "$DIR_STEAMCMD" ]
    then
      echo "ERROR: Could not create $DIR_STEAMCMD"
      exit 1
    fi
  fi

  # Download steamcmd
  echo "Downloading steamcmd from $STEAMCMD_URL"
  if [ $(whoami) = "root" ]
  then
    su - ${USER} -c "cd $DIR_STEAMCMD ; wget $STEAMCMD_URL"
  else
    cd "$DIR_STEAMCMD" ; wget ${STEAMCMD_URL}
  fi
  if [ "$?" -ne "0" ]
  then
    echo "ERROR: Unable to download steamcmd"
    exit 1
  fi

  # Extract it
  echo "Extracting and removing the archive"
  if [ $(whoami) = "root" ]
  then
    su - ${USER} -c "cd $DIR_STEAMCMD ; tar xzvf ./steamcmd_linux.tar.gz"
    su - ${USER} -c "cd $DIR_STEAMCMD ; rm ./steamcmd_linux.tar.gz"
  else
    cd ${DIR_STEAMCMD} ; tar xzvf ./steamcmd_linux.tar.gz
    cd ${DIR_STEAMCMD} ; rm ./steamcmd_linux.tar.gz
  fi

  # Did it install?
  if [ ! -e "$DIR_STEAMCMD/steamcmd.sh" ]
  then
    echo "ERROR: Failed to install steamcmd"
    exit 1
  fi

  # Run steamcmd for the first time to update it, telling it to quit when it is done
  echo "Updating steamcmd"
  if [ $(whoami) = "root" ]
  then
    su - ${USER} -c "echo quit | $DIR_STEAMCMD/steamcmd.sh"
  else
    echo quit | ${DIR_STEAMCMD}/steamcmd.sh
  fi

  # Done installing steamcmd, install the server
  echo "Done installing steamcmd. Installing the game"
  echo "This will take a while"
  update
}

function usage {
  echo "Usage: service csgo-server-launcher {start|stop|status|restart|console|update|create}"
  echo "On console, press CTRL+A then D to stop the screen without stopping the server."
}

### BEGIN ###

# Default config
SCREEN_NAME="csgo"
USER="steam"
IP="198.51.100.0"
PORT="27015"
GSLT=""
DIR_STEAMCMD="/var/steamcmd"
STEAM_LOGIN="anonymous"
STEAM_PASSWORD="anonymous"
STEAM_RUNSCRIPT="$DIR_STEAMCMD/runscript_$SCREEN_NAME"
DIR_ROOT="$DIR_STEAMCMD/games/csgo"
DIR_GAME="$DIR_ROOT/csgo"
DIR_LOGS="$DIR_GAME/logs"
DAEMON_GAME="srcds_run"
UPDATE_LOG="$DIR_LOGS/update_$(date +%Y%m%d).log"
UPDATE_EMAIL=""
UPDATE_RETRY=3
CLEAR_DOWNLOAD_CACHE=0
API_AUTHORIZATION_KEY=""
WORKSHOP_COLLECTION_ID="125499818"
WORKSHOP_START_MAP="125488374"
MAXPLAYERS="18"
TICKRATE="64"
EXTRAPARAMS="-nohltv +sv_pure 0 +game_type 0 +game_mode 0 +mapgroup mg_active +map de_dust2"
PARAM_START="-game csgo -console -usercon -secure -autoupdate -steam_dir ${DIR_STEAMCMD} -steamcmd_script ${STEAM_RUNSCRIPT} -maxplayers_override ${MAXPLAYERS} -tickrate ${TICKRATE} +hostport ${PORT} +ip ${IP} +net_public_adr ${IP} ${EXTRAPARAMS}"
PARAM_UPDATE="+force_install_dir ${DIR_ROOT} +login ${STEAM_LOGIN} ${STEAM_PASSWORD} +app_update 740 validate +quit"

# Check config file
if [ ! -f "$CONFIG_FILE" ]
then
  echo "ERROR: Config file $CONFIG_FILE not found..."
  exit 1
fi

# Load config
source "$CONFIG_FILE"
CSGO_DOCKER=${CSGO_DOCKER:-0}
USER_HOME=$(eval echo ~${USER})

# Check required packages
PATH=/bin:/usr/bin:/sbin:/usr/sbin
if ! type awk > /dev/null 2>&1; then echo "ERROR: You need awk for this script (try apt-get install awk)"; exit 1; fi
if [ "$CSGO_DOCKER" = "0" ]; then
  if ! type screen > /dev/null 2>&1; then echo "ERROR: You need screen for this script (try apt-get install screen)"; exit 1; fi
fi
if ! type wget > /dev/null 2>&1; then echo "ERROR: You need wget for this script (try apt-get install wget)"; exit 1; fi
if ! type tar > /dev/null 2>&1; then echo "ERROR: You need tar for this script (try apt-get install tar)"; exit 1; fi

# Detects if unbuffer command is available for 32 bit distributions only.
ARCH=$(uname -m)
if [ $(command -v stdbuf) ] && [ "${ARCH}" != "x86_64" ]; then
  UNBUFFER="stdbuf -i0 -o0 -e0"
fi

case "$1" in

  start)
    echo "Starting $SCREEN_NAME..."
    start
    sleep 5
    echo "$SCREEN_NAME started successfully"
  ;;

  stop)
    echo "Stopping $SCREEN_NAME..."
    stop
    sleep 5
    echo "$SCREEN_NAME stopped successfully"
  ;;

  restart)
    echo "Restarting $SCREEN_NAME..."
    status && stop
    sleep 5
    start
    sleep 5
    echo "$SCREEN_NAME restarted successfully"
  ;;

  status)
    if status
    then echo "$SCREEN_NAME is UP"
    else echo "$SCREEN_NAME is DOWN"
    fi
  ;;

  console)
    echo "Open console on $SCREEN_NAME..."
    console
  ;;

  update)
    echo "Updating $SCREEN_NAME..."
    update
  ;;

  create)
    echo "Creating $SCREEN_NAME..."
    create
  ;;

  *)
    usage
    exit 1
  ;;

esac

exit 0
