#!/bin/bash
# LinuxGSM core_getopt.sh module
# Author: Daniel Gibbs
# Contributors: https://linuxgsm.com/contrib
# Website: https://linuxgsm.com
# Description: getopt arguments.

moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"

### Define all commands here.
## User commands | Trigger commands | Description
# Standard commands.
cmd_install=("i;install" "command_install.sh" "Install the server.")
cmd_auto_install=("ai;auto-install" "fn_autoinstall" "Install the server without prompts.")
cmd_start=("st;start" "command_start.sh" "Start the server.")
cmd_stop=("sp;stop" "command_stop.sh" "Stop the server.")
cmd_restart=("r;restart" "command_restart.sh" "Restart the server.")
cmd_details=("dt;details" "command_details.sh" "Display server information.")
cmd_postdetails=("pd;postdetails" "command_postdetails.sh" "Post details to termbin.com (removing passwords).")
cmd_backup=("b;backup" "command_backup.sh" "Create backup archives of the server.")
cmd_update_linuxgsm=("ul;update-lgsm;uf;update-modules" "command_update_linuxgsm.sh" "Check and apply any LinuxGSM updates.")
cmd_test_alert=("ta;test-alert" "command_test_alert.sh" "Send a test alert.")
cmd_monitor=("m;monitor" "command_monitor.sh" "Check server status and restart if crashed.")
cmd_skeleton=("sk;skeleton" "command_skeleton.sh" "Create a skeleton directory.")
cmd_sponsor=("s;sponsor" "command_sponsor.sh" "Sponsorship options.")
cmd_send=("sd;send" "command_send.sh" "Send command to game server console.")
# Console servers only.
cmd_console=("c;console" "command_console.sh" "Access server console.")
cmd_debug=("d;debug" "command_debug.sh" "Start server directly in your terminal.")
# Update servers only.
cmd_update=("u;update" "command_update.sh" "Check and apply any server updates.")
cmd_check_update=("cu;check-update" "command_check_update.sh" "Check if a gameserver update is available")
cmd_force_update=("fu;force-update;update-restart;ur" "forceupdate=1; command_update.sh" "Apply server updates bypassing check.")
# SteamCMD servers only.
cmd_validate=("v;validate" "command_validate.sh" "Validate server files with SteamCMD.")
# Server with mods-install.
cmd_mods_install=("mi;mods-install" "command_mods_install.sh" "View and install available mods/addons.")
cmd_mods_remove=("mr;mods-remove" "command_mods_remove.sh" "View and remove an installed mod/addon.")
cmd_mods_update=("mu;mods-update" "command_mods_update.sh" "Update installed mods/addons.")
# Server specific.
cmd_change_password=("pw;change-password" "command_ts3_server_pass.sh" "Change TS3 serveradmin password.")
cmd_install_default_resources=("ir;install-default-resources" "command_install_resources_mta.sh" "Install the MTA default resources.")
cmd_fullwipe=("fw;full-wipe;wa;wipeall" "serverwipe=1; command_wipe.sh" "Reset the map and remove blueprint data.")
cmd_mapwipe=("mw;map-wipe;w;wipe;wi" "mapwipe=1; command_wipe.sh" "Reset the map and keep blueprint data.")
cmd_map_compressor_u99=("mc;map-compressor" "compress_ut99_maps.sh" "Compresses all ${gamename} server maps.")
cmd_map_compressor_u2=("mc;map-compressor" "compress_unreal2_maps.sh" "Compresses all ${gamename} server maps.")
cmd_install_cdkey=("cd;server-cd-key" "install_ut2k4_key.sh" "Add your server cd key.")
cmd_install_dst_token=("ct;cluster-token" "install_dst_token.sh" "Configure cluster token.")
cmd_install_squad_license=("li;license" "install_squad_license.sh" "Add your Squad server license.")
cmd_fastdl=("fd;fastdl" "command_fastdl.sh" "Build a FastDL directory.")
# Dev commands.
cmd_dev_debug=("dev;developer" "command_dev_debug.sh" "Enable developer Mode.")
cmd_dev_parse_game_details=("pgd;parse-game-details" "command_dev_parse_game_details.sh" "Display parsed gameserver details.")
cmd_dev_parse_distro_details=("pdd;parse-distro-details" "command_dev_parse_distro_details.sh" "Display parsed distro details.")
cmd_dev_detect_deps=("dd;detect-deps" "command_dev_detect_deps.sh" "Detect required dependencies.")
cmd_dev_detect_glibc=("dg;detect-glibc" "command_dev_detect_glibc.sh" "Detect required glibc.")
cmd_dev_detect_ldd=("dl;detect-ldd" "command_dev_detect_ldd.sh" "Detect required dynamic dependencies.")
cmd_dev_query_raw=("qr;query-raw" "command_dev_query_raw.sh" "The raw output of gamedig and gsquery.")
cmd_dev_ui=("ui;ui" "command_dev_ui.sh" "Assist with UI development.")
cmd_dev_clear_modules=("cm;clear-modules" "command_dev_clear_modules.sh" "Delete the contents of the modules dir.")

### Set specific opt here.

currentopt=("${cmd_start[@]}" "${cmd_stop[@]}" "${cmd_restart[@]}" "${cmd_monitor[@]}" "${cmd_test_alert[@]}" "${cmd_details[@]}" "${cmd_postdetails[@]}" "${cmd_skeleton[@]}")

# Update LinuxGSM.
currentopt+=("${cmd_update_linuxgsm[@]}")

# Exclude noupdate games here.
if [ "${shortname}" == "jk2" ] || [ "${engine}" != "idtech3" ]; then
	if [ "${shortname}" != "bf1942" ] && [ "${shortname}" != "bfv" ] && [ "${engine}" != "idtech2" ] && [ "${engine}" != "iw2.0" ] && [ "${engine}" != "iw3.0" ] && [ "${engine}" != "quake" ] && [ "${shortname}" != "samp" ] && [ "${shortname}" != "ut2k4" ]; then
		currentopt+=("${cmd_update[@]}" "${cmd_check_update[@]}")
		# force update for SteamCMD or Multi Theft Auto only.
		if [ "${appid}" ] || [ "${shortname}" == "mta" ]; then
			currentopt+=("${cmd_force_update[@]}")
		fi
	fi
fi

# Validate and check-update command.
if [ "${appid}" ]; then
	currentopt+=("${cmd_validate[@]}")
fi

# Backup.
currentopt+=("${cmd_backup[@]}")

# Console & Debug.
currentopt+=("${cmd_console[@]}" "${cmd_debug[@]}")

# Console send.
if [ "${consoleinteract}" == "yes" ]; then
	currentopt+=("${cmd_send[@]}")
fi

## Game server exclusive commands.

# FastDL command.
if [ "${engine}" == "source" ]; then
	currentopt+=("${cmd_fastdl[@]}")
fi

# TeamSpeak exclusive.
if [ "${shortname}" == "ts3" ]; then
	currentopt+=("${cmd_change_password[@]}")
fi

# Rust exclusive.
if [ "${shortname}" == "rust" ]; then
	currentopt+=("${cmd_fullwipe[@]}" "${cmd_mapwipe[@]}")
fi

# Unreal exclusive.
if [ "${engine}" == "unreal2" ]; then
	if [ "${shortname}" == "ut2k4" ]; then
		currentopt+=("${cmd_install_cdkey[@]}" "${cmd_map_compressor_u2[@]}")
	else
		currentopt+=("${cmd_map_compressor_u2[@]}")
	fi
fi
if [ "${engine}" == "unreal" ]; then
	currentopt+=("${cmd_map_compressor_u99[@]}")
fi

# DST exclusive.
if [ "${shortname}" == "dst" ]; then
	currentopt+=("${cmd_install_dst_token[@]}")
fi

# MTA exclusive.
if [ "${shortname}" == "mta" ]; then
	currentopt+=("${cmd_install_default_resources[@]}")
fi

# Squad license exclusive.
if [ "${shortname}" == "squad" ]; then
	currentopt+=("${cmd_install_squad_license[@]}")
fi

## Mods commands.
if [ "${engine}" == "source" ] || [ "${shortname}" == "rust" ] || [ "${shortname}" == "hq" ] || [ "${shortname}" == "sdtd" ] || [ "${shortname}" == "cs" ] || [ "${shortname}" == "dod" ] || [ "${shortname}" == "tfc" ] || [ "${shortname}" == "ns" ] || [ "${shortname}" == "ts" ] || [ "${shortname}" == "hldm" ] || [ "${shortname}" == "vh" ]; then
	currentopt+=("${cmd_mods_install[@]}" "${cmd_mods_remove[@]}" "${cmd_mods_update[@]}")
fi

## Installer.
currentopt+=("${cmd_install[@]}" "${cmd_auto_install[@]}")

## Developer commands.
currentopt+=("${cmd_dev_debug[@]}")
if [ -f ".dev-debug" ]; then
	currentopt+=("${cmd_dev_parse_game_details[@]}" "${cmd_dev_parse_distro_details[@]}" "${cmd_dev_detect_deps[@]}" "${cmd_dev_detect_glibc[@]}" "${cmd_dev_detect_ldd[@]}" "${cmd_dev_query_raw[@]}" "${cmd_dev_ui[@]}" "${cmd_dev_clear_modules[@]}")
fi

## Sponsor.
currentopt+=("${cmd_sponsor[@]}")

### Build list of available commands.
optcommands=()
index="0"
for ((index = "0"; index < ${#currentopt[@]}; index += 3)); do
	cmdamount=$(echo -e "${currentopt[index]}" | awk -F ';' '{ print NF }')
	for ((cmdindex = 1; cmdindex <= cmdamount; cmdindex++)); do
		optcommands+=("$(echo -e "${currentopt[index]}" | awk -F ';' -v x=${cmdindex} '{ print $x }')")
	done
done

# Shows LinuxGSM usage.
fn_opt_usage() {
	fn_print_nl "Usage: $0 [option]"
	fn_print_nl ""
	fn_print_nl "LinuxGSM - ${gamename} - Version ${version}"
	fn_print_nl "https://linuxgsm.com/${gameservername}"
	fn_print_nl ""
	fn_print_nl "${bold}${lightyellow}Commands${default}"
	# Display available commands.
	index="0"
	{
		for ((index = "0"; index < ${#currentopt[@]}; index += 3)); do
			# Hide developer commands.
			if [ "${currentopt[index + 2]}" != "DEVCOMMAND" ]; then
				fn_print_nl "${cyan}$(echo -e "${currentopt[index]}" | awk -F ';' '{ print $2 }')\t${default}$(echo -e "${currentopt[index]}" | awk -F ';' '{ print $1 }')\t| ${currentopt[index + 2]}"
			fi
		done
	} | column -s $'\t' -t
	fn_script_log_pass "Display commands"
	core_exit.sh
}

# Check if command exists and run corresponding scripts, or display script usage.
if [ -z "${getopt}" ]; then
	fn_opt_usage
fi
# If command exists.
for i in "${optcommands[@]}"; do
	if [ "${i}" == "${getopt}" ]; then
		# Seek and run command.
		index="0"
		for ((index = "0"; index < ${#currentopt[@]}; index += 3)); do
			currcmdamount=$(echo -e "${currentopt[index]}" | awk -F ';' '{ print NF }')
			for ((currcmdindex = 1; currcmdindex <= currcmdamount; currcmdindex++)); do
				if [ "$(echo -e "${currentopt[index]}" | awk -F ';' -v x=${currcmdindex} '{ print $x }')" == "${getopt}" ]; then
					# Run command.
					eval "${currentopt[index + 1]}"
					# Exit should occur in modules. Should this not happen print an error
					fn_print_error2_nl "Command did not exit correctly: ${getopt}"
					fn_script_log_error "Command did not exit correctly: ${getopt}"
					core_exit.sh
				fi
			done
		done
	fi
done

# If we're executing this, it means command was not found.
fn_print_error2_nl "Unknown command: $0 ${getopt}"
fn_script_log_error "Unknown command: $0 ${getopt}"
fn_opt_usage
core_exit.sh
