//
//  MenuTableViewController.swift
//  Alibili
//
//  Created by Xiaonan Zhang on 2019/07/15.
//  Copyright © 2019 Xiaonan Zhang. All rights reserved.
//

import UIKit

class MenuTableViewController: UITableViewController {

    let cookieManager = CookieManager()
    
    let countCellText: Int = 1
    enum CellButton: Int {
        case uname = 0
        case resolution = 1
        case logout = 2
    }
    @IBOutlet weak var unameCell: UITableViewCell!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
//        unameCell.detailTextLabel?.text="hahhah"

        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem
    }

    override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
        if(indexPath.section == 0){
            switch CellButton(rawValue: indexPath.row)! {
            case .resolution:
                print("resolution")
                break
            case .logout:
                print("logout")
                cookieManager.removeUserCookie(forKey: "User-Cookie")
                RootViewNavigator().updateRootViewController()
                break
            case .uname:
                break
            }
            
        }
    }
    
    // MARK: - Table view data source

//    override func numberOfSections(in tableView: UITableView) -> Int {
//        // #warning Incomplete implementation, return the number of sections
//        return 1
//    }
//
//    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//        // #warning Incomplete implementation, return the number of rows
//        return 2
//    }
    

    /*
    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath)

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
        if editingStyle == .delete {
            // Delete the row from the data source
            tableView.deleteRows(at: [indexPath], with: .fade)
        } else if editingStyle == .insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        // Get the new view controller using segue.destination.
        // Pass the selected object to the new view controller.
    }
    */

}
