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add to quick favourites missing on most menus Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.70 Broken: version: 2.81 (sub 10) Worked: (optional) add to quick favourites missing on most menus ![image.png](image.png)
[ "Addon custom categories/tabs are broken (are gone after a session)\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79\n\nBroken: version: 3.1.0\nBroken: 2.80\nWorked: 2.79\n\nChanging the category (in add-on preferences) ...
[ "Right Clicking some menus, give blank window without Quick Favorites\nOperating system: Windows-7-6.1.7601-SP1 64 Bits\nGraphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35\n\n\nBroken: version: 2.80 (sub 64)\n\nIf you right click a menu, you will almost always get the option to add it t...
Grease pencil stroke appears green with noisy artefacts Operating system: Mac OS X Catalina 10.15.1 (19B2106) Graphics card: Radeon Pro 5500M Broken: 2.81a Worked: No matter which color is selected for line, it appears some shade of green with some kind of dithering/noise artefacts. The shade of green changes slightly depending on color and viewport shading, but not much. ![Screenshot 2019-12-07 at 18.14.20.png](Screenshot_2019-12-07_at_18.14.20.png) Create new 2D Animation file with 2.81a on Macbook Pro 16" and draw a line.
[ "Strange background grid pattern appears on the compositor panel\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: Intel(R) Iris(R) Plus Graphics Intel 4.5.0 - Build 27.20.100.9079\n\nBroken: version: 2.93.5\nWorked: 2.91.2\n\nStrange grid pattern appears on the compositor background when zooming...
[ "Grease Pencil green display bug (related to multisampling)\nOperating system: Mac OSX Catalina\nGraphics card: Radeon Pro 560X 4 GB\n\nBroken: Latest Official 2.80 and 2.82 Alpha\n\n\nMy Grease pencil strokes are all displaying with this weird pattern covering them. I can barely see the actual color of the stroke ...
Color Picker: Inconsistent Text Alignment Broken: e29a45b396ccf507d858ec4afc301bdaf816b328 ![Bug_Color_Picker_Text_Alignment.png](Bug_Color_Picker_Text_Alignment.png) Green and Alpha are clearly off...
[ "Weird artefacts from emission surface\nOperating system: MacOS 12.6.5\nGraphics card: AMD Radeon Pro 5500M (but this occurs also on CPU)\n\nBroken: 3.6.2\nWorked: don't know\n\n\nIn the attached .blend file I have set up an emission shader to emit light from one end of a long thin surface. The screenshot illustrat...
[ "ui misalignment of green channel in material color mixer.\n\nui misalignment of green channel in material color mixer.\n\n - Operating System, Graphics card ---\n\ncpu: intel core i3 2350 2.3 ghz\nram: 4 gb\ngfx: intel hd graphics 3000\nos: windows 7 home premium sp 1\n\n - Blender version with error, and ve...
When a strip is cut and edited in nla editor for a library override character, the strip returns to its original length without the cut. blender 2.92 alpha Operating system: Graphics card: Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) Based on the default startup or an attached .blend file (as simple as possible). Description, 1. link and make library override of a character with an armature 2. make an action and push down in the nla editor 3. cut the action to a desired length. 4. press tab on the cut strip to edit action 5. press tab again to exit editing the action. 6. problem. the strip returns to its original length without the cut. thanks
[ "Tweaking redo values in extend vertices operator causes extended vertex to dissolve\nBroken in 2.80 (1d908bffddb4 from 2019-01-24) as well as 2.79b release\n\nTweaking redo values in extend vertices operator causes extended vertex (the one from which the operator is executed) to dissolve", "VSE: Meta strip speed...
[ "When a strip is cut and edited in nla editor, the strip returns to its original length without the cut. blender 2.92 alpha\nOperating system: WIN 10 64\nGraphics card: GTX 1070 TI\nBroken: 2.92.0 ALPHA (07/01/21)\nWorked: \n\n\nDescription,\nPlease refer to the video attached\n\n\n1. link and make library override...
Creating black color when two objects intersect in Cycles render Creating black color when two objects intersect in Cycles render. This only happened on Blender 3.1, the 3.0 and before versions are fine Operating system: Windows 10 Graphics card: RTX 3070(Zotac Gaming) Broken: Blender 3.1 Worked: older versions 3.0 and before **Exact steps for others to reproduce the error**[Blender bug 3.1 2022.blend](Blender_bug_3.1_2022.blend) Based on the default startup or an attached .blend file (as simple as possible).
[ "Random vertices light up as if they were selected (but they're not) when I select one vertice at a time\nOperating system: Linux-5.4.0-7634-generic-x86_64-with-debian-bullseye-sid 64 Bits\nGraphics card: GeForce GTX 780 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.82\n\nBroken: version: 2.83.0\n\n![mesh_glitch...
[ "Regression: Overlapping face renders black in render mode\nOperating system: windows\nGraphics card: gtx , rtx\n\nBroken between: c4bedeb0186b - 0379ddac7d68\n\n**Short Description**\nOverlapping faces renders black in both viewport and final render (Cycles render engine)\n\n**Steps to Reproduce**\n- Open attached...
Toggle visibility/renderablilty for object an all child-objects %%%This patch is a proposal for a different behavior of the outliner toggle visibility/renderability buttons (and corresponding keyboard functions): toggle visibility/renderablilty for the object an all child-objects. I tested this different functionality on my own build Blender 2.5 now for awhile and I find this new behavior more intuitiv and useful. What the the patch changes: When you have multiple objects which are linked via the parent relation to some main-object (many times this is an "Empty"-object) and you click on the toggle buttons for visibility and renderability for the main-object the visibility and renderability of that object only is changed, not the visibility/renderability of the child-objects. This is IMHO a little confusing and annoying, because to changed the visibility/renderability of the whole multi-part object you have to click on each child-object (please correct me if this functionality is already there and I did not find it). With the patch the visibility/renderability of all child-objects is toggled, too, except those which are not selectable. Thus making the whole multi-object visible/renderable resp. not visble/renderable. The not-selectable-exception is IMHO useful if some object should e. g. never be shown or rendered, like helping objects for making holes in some other object etc. The patch contain: - new function propagate_restrict_flag() which propagate a given restriction flag to the settings of the supplied object - when the visibility/renderability of an object is changed, call function propagate_restrict_flag() to propagate the new state down to all child-objects (except those who have OB_RESTRICT_SELECT set) It would be nice if someone could have an review of this idea and patch. Thanx. %%%
[ "Shadow catcher problem with holdout collection\nOperating system: *Windows 10 Pro 64 bits*\nGraphics card: *2x NVIDIA GTX Titan X*\n\nBroken: *master 2.81a*\nWorked: *Worked on blender 2.79b*\n\nWhen shadow catcher is activated in an object located in a collection with the holdout option, alpha is truncated.\n(mor...
[ "Toggle visibility/renderability for object an all child-objects\nThis patch is a proposal for a different behavior of the outliner toggle visibility/renderability buttons (and corresponding keyboard functions): toggle visibility/renderablilty for the object an all child-objects. I tested this different functionali...
Audio files not playing when on sequencer Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77 Broken: version: 2.90.0 Beta So I opened a few different files with certain random songs I had saved as a .mp3 file and none of the audio would play back, I checked my audio source and those were fine, the only thing that was not working is the latest beta branch. Import an mp3 file into the sequencer Play animation using spacebar, or whatever keybind you have it set to. Song I tested and it didnt work, with multiple blend files: [DuckTales Music (NES) - The Moon Theme.mp3](DuckTales_Music__NES__-_The_Moon_Theme.mp3) UPDATE: tested with .wav files too, doesn't seem to work with any of them.
[ "Jack Audio not detected under High Sierra\nOperating system: OSX High Sierra 10.13.6\nGraphics card: Intel HD Graphics 4000\n\nBroken: (2.83.3)\nWorked: (unknown)\n\n\nBlender is not showing Jack in the audio devices list.\nTyping bpy.app.build_options.Jack in the python console drops False.\nJack server is proper...
[ ".mp3 files not playing when on sequencer\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77\n\nBroken: version: 2.90.0 Beta\n\nSo I opened a few different files with certain random songs I had saved as a .mp3 file and none of the a...
.mp3 files not playing when on sequencer Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77 Broken: version: 2.90.0 Beta So I opened a few different files with certain random songs I had saved as a .mp3 file and none of the audio would play back, I checked my audio source and those were fine, the only thing that was not working is the latest beta branch. Import an mp3 file into the sequencer Play animation using spacebar, or whatever keybind you have it set to. Song I tested and it didnt work, with multiple blend files: [DuckTales Music (NES) - The Moon Theme.mp3](DuckTales_Music__NES__-_The_Moon_Theme.mp3) UPDATE: tested with .wav files too, doesn't seem to work with any of them.
[ "ALT + H\nOperating system: Windows-11 64 Bits\nGraphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 537.34\n\nBroken: version: 3.6.2\n\nALT + H not working. I verified languages installed on my computer and also engaged an informatician to verify if theres no conflicts with ...
[ "Audio files not playing when on sequencer\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77\n\nBroken: version: 2.90.0 Beta\n\nSo I opened a few different files with certain random songs I had saved as a .mp3 file and none of the ...
Subdivision surface Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.80 Broken: version: 3.1.0 Beta and all versions after Worked: 3.1.0 Alfa subdivision surface doesn't work in cycles viewport render view, and final render. subdivision surface doesn't work in cycles viewport render view, and final render. unless it has another modifier after it, even if it isn't actually doing anything as long as it's on[the other modifier]. and Adaptive subdivision doesn't have this issue. and also Applying it dose work [SubivisionSurface_Bug.blend](SubivisionSurface_Bug.blend)
[ "Edge Sliding with subdivision surface is extremely laggy (caused by \"bad\" UVs and UV Smoothing in the modifier)\nOperating system: Windows-10-10.0.19045-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 527.56\n\nBroken: version: 3.4.0\n\nSo I've been modelling a rapto...
[ "Subdivision surface bug in cycles\nOperating system: Windows-10-10.0.19042-SP0 64 Bits\nGraphics card: GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.80\n\nBroken: version: 3.1.0 Beta\n and all versions after\nWorked: 3.1.0 Alfa\n\nsubdivision surface doesn't work in cycles viewpo...
Subdivision surface bug in cycles Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.80 Broken: version: 3.1.0 Beta and all versions after Worked: 3.1.0 Alfa subdivision surface doesn't work in cycles viewport render view, and final render. subdivision surface doesn't work in cycles viewport render view, and final render. unless it has another modifier after it, even if it isn't actually doing anything as long as it's on[the other modifier]. and Adaptive subdivision doesn't have this issue. and also Applying it dose work [SubivisionSurface_Bug.blend](SubivisionSurface_Bug.blend)
[ "Vector displacement on top of adaptive subdivision breaks normal\nOperating system: Windows 10 / Ubuntu 22.04\nGraphics card: NVidia A6000 / K5100M\n\nBroken: 4.0\nWorked: never\n\n\nVector displacement on top of adaptive subdivision breaks normal.\n\n\n- Open attached file, switch to render preview in viewport.\n...
[ "Subdivision surface \nOperating system: Windows-10-10.0.19042-SP0 64 Bits\nGraphics card: GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.80\n\nBroken: version: 3.1.0 Beta\n and all versions after\nWorked: 3.1.0 Alfa\n\nsubdivision surface doesn't work in cycles viewport render vie...
Blender 2.8 internal error app freezes Mac Book Pro 15-inch, Early 2011 running MAC OS high sierra version: 10.13.1 17B1003 2 GHz Intel Core i7 16 GB 1333 MHz DDR3 Intel H D Graphics 3000 512 MB **Blender Version 2.80** Broken: (example: 2.80, e80cbdac331a, master, 2019-06-04, as found on the splash screen) Worked: (optional) So i was baking a fluid simulation in blender 2.80 but i stopped it along the way. Since then blender has frozen. ``` I cant click anything anymore It wont tab into edit mode All keyboard shortcuts wont work The tools say internal error ``` if you request i could show a picture of the error. funnily, blender 2.79b works just fine. Does anyone have an idea why this is so.? since the app freezes i dont know how to replicate the error. ![Screen Shot 2019-06-05 at 1.50.17 PM.png](Screen_Shot_2019-06-05_at_1.50.17_PM.png)
[ "Crash (memory use after free) on freeing RigidBody world\nReproducible with current master, probably there since forever.\n\n# Steps\nWith an ASAN build:\n\n- Open `rigid.anim.blend`\n- Close Blender\n\n[rigid.anim.blend](rigid.anim.blend) \n\n(Case found while working on #86379 (When using \"Append\" rigid body o...
[ "Blender 2.8 internal error app freezes\nHI. i use Mac Book Pro 15-inch, Early 2011\nrunning MAC OS high sierra version: 10.13.1 17B1003\n2 GHz Intel Core i7\n16 GB 1333 MHz DDR3\nIntel H D Graphics 3000 512 MB\n\nSo i was baking a fluid simulation in blender 2.80 but i stopped it along the way.\nSince then blender...
Mr Windows10;Intel Core i5-6400 CPU NVIDIA GeFOrce GT 730 Version 2.78 Worked: 2.77 Version Worked Select no longer works. Can not select vertex, edge or surfaces Uninstalled and reinstalled both msi and zip. Problem still exists.
[ "Reliable GPU hang on common Intel cards (Linux)\nOperating system: Linux Fedora 32\nGraphics card: UHD Graphics 620 (rev 07) Intel\n\nBroken: 2.80.x, 2.90.0-x\n\n\n\nBlender crashes the computer, freezing, dmesg command shows a GPU Hang error.\n\n\nOnly with Intel GPU (Intel Corporation UHD Graphics 620 (rev 07) h...
[ "Select no longer works. Can not select vertex, edge or surfaces\nWindows10;Intel Core i5-6400 CPU NVIDIA GeFOrce GT 730\n\nVersion 2.78\n\nWorked: 2.77 Version Worked\nSelect no longer works. Can not select vertex, edge or surfaces\n\nUninstalled and reinstalled both msi and zip. Problem still exists.\n\n" ]
Mirror modifier clipping not working With the Mirror modifier and clipping option activated why the 2 verts not snapping at the end [clipping.blend](clipping.blend) ![clipping.gif](clipping.gif)
[ "Modal keymap for snapping in the `Corner Pin` widget has no effect\nBroken: version: 2.80 (sub 74)\nWorked: (optional)\n\n\nThe bottom bar states that pressing ^ will enable snapping, but it seems it does nothing.\n![bottombar.jpg](bottombar.jpg)\n\n\n1. Create a new default file;\n2. Go to the compositor;\n3. Ena...
[ "Why clipping not working\nWith the mirror modifier and clipping option activated 2 verts not snapping. \n\n![clipping.gif](clipping.gif)\n\n[clipping.blend](clipping.blend)" ]
In File , New, General, Sculpting. Axes are inclined. The symmetry is shifted Operating system: Graphics card: Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) In File , New, General, Sculpting. Axes are inclined but 2D axles are correct but you start click on the button alt the problem returns. In File , New, General, Sculpting. The symmetry is shifted but 2D axles are correct but you start click on the button alt the problem returns. These problems occur In File , New, General, Sculpting all modes, Lighting, Color, Backgroung, Mode. [Презентация Microsoft PowerPoint (11) (2).pptx](Презентация_Microsoft_PowerPoint__11___2_.pptx) Based on the default startup or an attached .blend file (as simple as possible).
[ "Behavior for mathutils.Vector.rotation_difference when vectors are aligned\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.14760 Core Profile Context 20.45.37.01 27.20.14537.1001\n\nBroken: version: 2.93.0 Alpha\nWorked: Never? (tested on 2...
[ "Axes are inclined. The symmetry is shifted. In File, New , General, Sculting.\nOperating system:\nGraphics card:\n\nBroken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)\nIn File , New, General, Sculpting. Axes are inclined but 2D axles are correct but you start click on the but...
Cloth brush making holes on the mesh Operating system: Windows 10 Broken: blender-2.83-7c0e28594840-windows64 Cloth brush suddenly started making holes on the mesh. [2020-04-05_04-29-05.mp4](2020-04-05_04-29-05.mp4) Open this blend file and do some strokes. [Cloth brush error.blend](Cloth_brush_error.blend)
[ "No way to edit baked cloth simulation with particle edit mode.\nOperating system: Windows 10\nGraphics card: NVIDIA GeForce GTX 680\n\nBroken: 2.82\n\nCan not edit the cloth cache inside of particle edit mode. I am aware of the fade time error inside of options, I am not using fade time I am purely just seeing if...
[ "cloth brush makes holes in my mesh\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00\n\nBroken: version: 2.83 (sub 11)\n\nCloth brush suddenly started making holes on the mesh. \n[2020-04-05_04-29-05.mp4](2020-04-05_04-29-05.mp4)\...
blender crashed and now I con not open it Operating system: windows 11 Graphics card: NVidia GeForce 1660 ti Broken: blender 3.4 Worked: could not find out how to download different versions of blender but I assume it would work in blender 3.3 basically I was working on a basic mountain scene and then when I went to render view in the view port it crashed which was nothing unusual but then when I tried to re open it it wouldn't open I didn't get an error or nothing a window just pops up for a split second then go's away. I also just tried opening a new blender project but the some thing happened. I just try and open blender like normal and it wont let me. and I'm also fairly certain its not graphics drivers or anything like that because the two event happened right after each other have a good day
[ "System Hangs while Interacting with the Viewport\nOperating system: Manjaro KDE Plasma\nGraphics card: Intel HD Graphics (Cherry Trail) Atom X7-Z8700\n\nBroken: 3.5.0, 3.4.0, 3.4.1\nWorked: 3.3.2 (Haven't tried newer versions in the 3.3.x series)\n\nBlender causes the entire system to hang periodically while perfo...
[ "blender crashed and now I can't open it\nOperating system: windows 11\nGraphics card: NVidia GeForce 1660 ti\n\nBroken: blender 3.4\nWorked: could not find out how to download different versions of blender but I assume it would work in blender 3.3\n\nbasically I was working on a basic mountain scene and then when ...
Blender 2.83 Beta crashes on Start up Operating system: Windows 10 Graphics card: Geforce 310M Broken: version: 2.83 beta Worked Version: 2.82a (release version) Crashes on starting Blender [system-info.txt](system-info.txt) [blender_system_info.txt](blender_system_info.txt) [blender_debug_output.txt](blender_debug_output.txt)
[ "2.90 Not opening on Linux\nOperating system: Linux Mint 18.1\nGraphics card: Intel HD 620\n\nBroken: \nBlender 2.90 won't open up fully, it appears to open up and immediately closes\nWorked: \n\nTried a few different ways to open, won't open.\n\nOne of the methods I tried opening with was through the Terminal and ...
[ "Blender 2.83 beta crashes on startup\nOperating system:Windows 10\nGraphics card: Geforece 310M\n\nBroken: (example: 2.83 beta, 76b3aac802f9)\nWorked: 2.82a\n\nCrashes on start up\nBased on the default startup\n\n[blender_system_info.txt](blender_system_info.txt)\n\n[blender_debug_output.txt](blender_debug_output....
blender crashes often Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: AMD Radeon RX 5600 XT ATI Technologies Inc. 4.5.14802 Core Profile Context 22.2.3 30.0.14029.5006 Broken: version: 3.1.0 My Blender always crashes when i try to export or import a file, also saving. Sometimes when I start to move my mouse the screen starts to flicker white. When I start up blender an I try to import or export any file it will just close and I don't know if it is considered crashing. Also the screen will start to flicker white. This has happened on all versions of blender, even experimental.
[ "Cycles freeze on render and texture baking (with packed textures)\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.72\n\nBroken: version: 2.92.0\nWorked: 2.83\n\nThis broke somewhere between b21ba5e579 and f2b5f731d5\nAssume 9...
[ "blender crashes/closes while doing simple tasks.\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: AMD Radeon RX 5600 XT ATI Technologies Inc. 4.5.14802 Core Profile Context 22.2.3 30.0.14029.5006\n\nBroken: version: 3.1.0\n\nMy Blender always crashes when i try to export or import a file, also ...
screen Operating system: Graphics card: Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) Worked: (optional) Based on the default startup or an attached .blend file (as simple as possible).
[ "Simulation Nodes: bake UI in simulation node\n_No response_\n\n", "Reading from old 2.79 file. Mesh deform broken.\nOperating system: Windows-7-6.1.7601-SP1 64 Bits\nGraphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71\n\nBroken: version: 2.91.0 Beta\nBroken: 2.83\nBroken: 2.82\nBro...
[ "screen problems\nOperating system:\nGraphics card:\n\nBroken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)\nWorked: (optional)\n\n\nBased on the default startup or an attached .blend file (as simple as possible)." ]
Bug export plisss help System Information Operating system and graphics card FX 8350 8 core 16 gb Ram gtx 960 nvidea MSI windows 10 Blender Version Broken: 2.79 Short description of error Hi, I'm talking about a problem that came up in blender. I have been working on a project and I want to export the texturizing models but the problem is the following. when I export the model and I open it in other software, it does not export anything to me or it makes a mistake, I already try with all the formats and none of them export it well, it's the first time it happens to me . I do not know if it is because of the new version of blender or if I activate something that does not allow me to export the mesh (also try with previous versions). I do not know if it is part of the problem. please respond to this message.
[ "2.90 Not opening on Linux\nOperating system: Linux Mint 18.1\nGraphics card: Intel HD 620\n\nBroken: \nBlender 2.90 won't open up fully, it appears to open up and immediately closes\nWorked: \n\nTried a few different ways to open, won't open.\n\nOne of the methods I tried opening with was through the Terminal and ...
[ "Error end Export\nOperating system and graphics card\nFX 8350 8 core\n16 gb Ram \ngtx 960 nvidea MSI\nwindows 10\n\nBroken: 2.79\n\n\nHi, I'm talking about a problem that came up in blender. I have been working on a project and I want to export the texturizing models but the problem is the following. when I export...
Crashing error Edit* I just downloaded Blender 2.79 and tried to start it. Once i start it i could only use the program for only 10 seconds before it crashes. I have a MSI Windows 10 laptop and it has a lot of storage because i just started using my laptop since last month, so it doesnt have so much on it for the storage usage. i deleted blender and re-downloaded to see if it happens again and it still does the same thing. If anyone could tell me why this happens, please tell me because i want to teach myself the basic 3D animations so i could proceed and work hard to get a career of it
[ "Regression: Crash when animation is playing\nOperating system: Windows 10\nGraphics card: 2x RTX3080\n\nBroken: 3.6 and 3.6.1 release canditate\n\nPress the space bar, the animation starts and Blender closes. The console says : EXCEPTION_ACCESS_VIOLATION\nI also test the file with an independent portable version o...
[ "Crash after 10 seconds\nI just downloaded Blender 2.79 and tried to start it. Once i start it i could only use the program for only 10 seconds before it crashes. I have a MSI Windows 10 laptop and it has a lot of storage because i just started using my laptop since last month, so it doesnt have so much on it for t...
(Render error (Permission denied) cannot save: '0002.png') Operating system: mac os mojave Graphics card: raedon Pro Vega 20 4 GB **Blender Version** 2.79 date 2019-06-27 10:41 Hash: e045fe53f1b0 I am working with the file output node and rendering with the animation button, but when rendering frame 1 an error arises (Render error (Permission denied) cannot save: '0002.png'). It seems that Blender does not have permission to save in the folder, but the folder has no restrictions. I am using the version of Blender 2.79 and a Macbook pro.
[ "Crash (memory use after free) on freeing RigidBody world\nReproducible with current master, probably there since forever.\n\n# Steps\nWith an ASAN build:\n\n- Open `rigid.anim.blend`\n- Close Blender\n\n[rigid.anim.blend](rigid.anim.blend) \n\n(Case found while working on #86379 (When using \"Append\" rigid body o...
[ "Render permission denied\nI am working with the file output node and rendering with the animation button, but when rendering frame 1 an error arises (Render error (Permission denied) cannot save: '0002.png'). It seems that Blender does not have permission to save in the folder, but the folder has no restrictions.\...
Problem with armatures in blender Computer: MSI K9N6PGM2-V with AMD Athlon simple-core processor RAM: 2GB OS: Debian 9 with 9wm interface Graphics: NVIDIA GForce Blender version: 2.79 Good evening, I have a problem with the armatures in Blender I was editing the armatures for the character, but unexpected, when i was selecting a bone from the armature, Blender crashes!, and leaves an unexpected error code: Intro 2.blend [Intro 2.blend](Intro_2.blend) ``` # Blender 2.79 (sub 0), Commit date: 2017-09-11 10:43, Hash 5bd8ac9abfa bpy.ops.object.editmode_toggle() # Operator # backtrace /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender(BLI_system_backtrace+0x20) [0x1a6c8e0] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender() [0x107a525] /lib/x86_64-linux-gnu/libc.so.6(+0x33030) [0x7f1fa2575030] /usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so(+0x47334d) [0x7f1f866f834d] /usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so(+0x480a03) [0x7f1f86705a03] /usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so(+0x480add) [0x7f1f86705add] /usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so(+0x1dd004) [0x7f1f86462004] /usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so(+0x1dd250) [0x7f1f86462250] /usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so(+0x143bbd) [0x7f1f863c8bbd] /usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so(+0x1446af) [0x7f1f863c96af] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender(gpu_select_query_end+0x7f) [0x16b1f6f] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender(GPU_select_end+0x2d) [0x16b0e2d] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender(view3d_opengl_select+0x193) [0x1173aa3] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender() [0x116a631] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender() [0x116c9e3] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender(WM_border_select_modal+0x1d1) [0x10964f1] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender() [0x10831b2] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender() [0x1083b65] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender() [0x1083ba8] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender(wm_event_do_handlers+0x1d4) [0x1083eb4] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender(WM_main+0x18) [0x107b108] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender(main+0x3f8) [0x1018bd8] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f1fa25622b1] /home/tag1/Desktop/blender-2.79-linux-glibc219-x86_64/blender-2.79-linux-glibc219-x86_64/blender() [0x107747e] ``` I need to resolve this, because I want to return to create armatures in blender Thanks Edwin Andres Martinez Suarez ![Captura de pantalla_2017-11-19_21-04-43.png](Captura_de_pantalla_2017-11-19_21-04-43.png)
[ "Crash when rendering animation\nOperating system: macOS-13.4.1-arm64-arm-64bit 64 Bits\nGraphics card: Metal API Apple M1 Pro 1.2\n\nBroken: version: 3.6.0\n\n\nI was rendering a simple camera animation overnight, Blender crashed about 2/3rd the way through. Here's the crash log.\n", "Use after free: Baking Rigi...
[ "A problem with armatures in Blender\nComputer: MSI K9N6PGM2-V with AMD Athlon simple-core processor\nRAM: 2GB\nOS: Debian 9 with 9wm interface\nGraphics: NVIDIA GForce\nBlender version: 2.78\n\nGood evening,\nI have a problem with the blender version (2.78).\n\nI was editing the armatures for the character, but un...
3d Viewport Header Alpha setting no longer works. Operating system: Linux-5.8.0-44-generic-x86_64-with-glibc2.31 64 Bits Graphics card: Radeon RX 580 Series (POLARIS10, DRM 3.42.0, 5.8.0-44-generic, LLVM 12.0.1) AMD 4.6 (Core Profile) Mesa 21.2.0-devel Broken: version: 3.0.0 RC and 3.1 Alpha Worked: 2.93.x 3d Viewport Header Alpha setting no longer works. 3D Viewport Header can no more be made transparent. Open blender Preferences >3D Viewport > Theme Space. Try changing the Alpha value of the Header setting. No effect. From what I can remember this broke when the Active Viewport Colors were inverted. Header becomes lighter when mouse over.
[ "Viewport not updated after changing material properties\nWindows 10\nGraphics card:\nGTX 1660TI\n\n\nBroken: version: 3.2.0 Beta\nWorked 3.0\n\nHello. If you create an object, for example, a sphere, assign it a material with a base color, for example, red or something else, then copy the material, create another o...
[ "3D Viewport Header Alpha setting no longer works in 3.1\nOperating system: Linux-5.8.0-44-generic-x86_64-with-glibc2.31 64 Bits\nGraphics card: Radeon RX 580 Series ATI Technologies Inc. 4.5.14739 Core Profile Context 21.30\n\nBroken: version: 3.x , 3.1.2\nWorked: 2.93.8\n\n 3D Viewport Header Alpha setting no lon...
Error in UI nodes when switching on fullscreen area From blender version 2.93.7 LTS to 3.0, a small graphical error was noticed when working with geometry nodes, shaders, etc. When switching to the view with the toogle fullscreen area option (ctrl+alt+spacebar), when zooming or panning a node, an artifact appears in the form of a smearing effect or something similar{[F12806941](Снимок_экрана__136_.png)} ![Снимок экрана (129).png](Снимок_экрана__129_.png) ![Снимок экрана (135).png](Снимок_экрана__135_.png) ![Снимок экрана (127).png](Снимок_экрана__127_.png) ![Снимок экрана (137).png](Снимок_экрана__137_.png) ![Снимок экрана (131).png](Снимок_экрана__131_.png) ![Снимок экрана (133).png](Снимок_экрана__133_.png) ![Снимок экрана (134).png](Снимок_экрана__134_.png) ![Снимок экрана (130).png](Снимок_экрана__130_.png) ![Снимок экрана (132).png](Снимок_экрана__132_.png)
[ "A combination of shader nodes causes lack of material emission at any brightness (Cycles)\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.49\n\nBroken: version: 3.4.0(tested as well on 3.3.0 and 3.5.0 alpha)\nWorked: (none)\...
[ "the small error in UI nodes when swithing on fullscreen area\nFrom blender version 2.93.7 LTS to 3.0, a small graphical error was noticed when working with geometry nodes, shaders, etc. When switching to the view with the toogle fullscreen area option (ctrl+alt+spacebar), when zooming or panning a node, an artifac...
the small error in UI nodes when swithing on fullscreen area From blender version 2.93.7 LTS to 3.0, a small graphical error was noticed when working with geometry nodes, shaders, etc. When switching to the view with the toogle fullscreen area option (ctrl+alt+spacebar), when zooming or panning a node, an artifact appears in the form of a smearing effect or something similar
[ "Nodes: Socket and title click detection is broken for multiple monitors\nOperating system: Windows 11 Home, Version 22H2, OS Build 22621.1265, 64-bit\nGraphics card: NVIDIA GeForce RTX 3060 Ti, NVIDIA GeForce RTX 2070 SUPER\n\nBroken: Blender 3.4.1, Blender 3.5.0 Beta (2cd7e70c18a8), Blender 3.6.0 Alpha (ef60b13c1...
[ "Error in UI nodes when switching on fullscreen area\nFrom blender version 2.93.7 LTS to 3.0, a small graphical error was noticed when working with geometry nodes, shaders, etc. When switching to the view with the toogle fullscreen area option (ctrl+alt+spacebar), when zooming or panning a node, an artifact appears...
blender-2.80-55e3c17ccc1-win64 Crashes at startup windows 10, graphics card AMD Radeon HD 6470M 2.80-55e3c17ccc1-win64 crashed 2.79 worked Crashes during startup , have used blender.exe -d --debug-gpu but still it crashes after clicking the first click. 2.79 load with no issues. The background application is on Hang or stuck in a loop with cursor not moving and display driver crashes. shows win32 error (8341) Details on Screenshot ![image.png](image.png)
[ "Blender freezes with Metal render device\nOperating system: macOS-13.2.1-arm64-arm-64bit 64 Bits\nGraphics card: Metal API Apple M1 Pro 1.2\n\nBroken: version: 3.5.0\nWorked: None\nAlso Tested: 3.5.1 RC (April 01, 01:59:41, `6fa464d18971`)\n\nBlender freezes after a few seconds when I enable the Metal Render Devic...
[ "blender-2.80-50cb8013ebf-win64 keeps crashing at startup \nwindows 10, graphics card AMD Radeon HD 6470M\n2.80-50cb8013ebf crashed\n2.79 worked\n\nCrashes during startup , have used blender.exe -d --debug-gpu but still it crashes after clicking the first click. 2.79 load with no issues. \nThe background applicati...
Launch crash( I already submit a same one but I’m really really lost so please help ) System Information Operating system: windows 11 home Graphics card: NVIDIA® GeForce RTX™ 3060( mobile )6 GB di GDDR6 Blender Version Broken: 3.0.1 Short description of error I opened EDIT ( if it’s correct I only installed yesterday) went to USER PREFERENCES then ADD-ONS but accidentally click on something like INSTAL that was exactly at the beginning ( higher ) on the page then the program crashed. I wait and click to open a new session , it runs a black page with codes ( as it always did for the day ) but just I line then crash and that happens in a in a thousandth of a second. I uninstalled it from my pc and reinstalled nothing change I tried multiple times but I guess the program remember the user profile ( you would tell me thanks ) I tried to instal it from e your webpage, the zip file but had same results. I know I should not use feature that I don’t know and pay more attention but it was an accident, please help me or I would never be able to use it ( I know that it’s not so specifically written and I’m sorry also for my bad English ) Exact steps for others to reproduce the error I installed a zip from poliigon called POLIIGON MATERIAL CONVERTER FIR BLENDER and try to do what they tell to do in the tutorial … I couldn’t find the zip file when I went in blender- edit or file - user preferences- add ons - click on a section with the beginning with in capital letters INSTALL ( something else but was cut because of the section size ) than it crushed ( and the rest you already know )
[ "Blender crashed when increasing Strand Steps in the Viewport Display on the Particle tab\nOperating system: Windows-10-10.0.22621-SP0 64 Bits\nGraphics card: Quadro RTX 3000 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.98\n\nBroken: version: 3.6.0\nWorked: I dunno\n\nBlender crashed when increas...
[ "Blender 3.0.1 launch crash\nOperating system: windows 11 home\nGraphics card: NVIDIA® GeForce RTX™ 3060( mobile )6 GB di GDDR6\n\nBroken: 3.0.1\n\nI opened EDIT ( if it’s correct I only installed yesterday) went to USER PREFERENCES then ADD-ONS but accidentally click on something like INSTAL that was exactly at t...
Only XYZ Euler works in Gimbal rotation mode {[F11626642](Nyt_Projekt_-_2021-10-30T224631.905.png)}{[F11626583](https://archive.blender.org/developer/F11626583/Nyt_Projekt_-_2021-10-30T223940.425.png)}Operating system: Windows 10 Graphics card: Not important in relation to this bug Broken: 2.93.5 Worked: I think it worked with 2.8 In gimbal rotation mode only the XYZ Euler works from the list of rotation modes. 1: Default startup 2: Choose "Gimbal" on the Transform Orientation-list 3: In the Sidebar-menu (N), under View, choose "ZXY Euler" (the dropdown menu under Rotation). 4: Now, when rotating the Cube it still acts as if rotated with the XYZ Euler. ``` The Z-axis controls Y and X. Y controls X. X controls nothing. ``` 5: If any other rotation mode is selected in the Sidebar-menu the object is still rotated as if by the XYZ Euler. Please help me by fixing this issue :)
[ "X-Ray mode shows flickering edges of planar mesh\nOperating system: Windows-10-10.0.19043-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.40\n\nBroken: version: 2.80, 2.83.20, 2.93.9, 3.2.0 release, 3.3.0 Alpha\nWorked: never, from what I can see. Didn't test older...
[ "[SOLVED] Only XYZ Euler is working in Blender 2.93.5\nOperating system: Windows 10\nGraphics card: Not important in relation to this bug\n\nBroken: 2.93.5\nWorked: I think it worked with 2.8\n\nIn gimbal rotation mode only the XYZ Euler works from the list of rotation modes. \n\n\n1: Default startup\n2: Choose \"G...
Measurements are being drawn weird if one end is off screen Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20 Broken: version: 2.81 (sub 16)[measuretoolbug.blend](measuretoolbug.blend) [Short video illustrating the problem](mrcge) 1. Use the measure tool to measure for example one edge of the default cube. 2. Now move your view in between the two points. The line should now point in the wrong direction Here's the default file with a measurement already added: [measuretoolbug.blend](measuretoolbug.blend)
[ "Remesh Resolution strange behaviour (Shift-R)\nOperating system: MacOS 10.14.6\nGraphics card: AMD Radeon R9\n\nBroken: Daily Build\nWorked: Don't know\n\n**Description**\nSetting the remesh resolution with Shift-R during sculpt when object is unproportional in size makes the grid fade (too quickly) and when zoome...
[ "Measurements are being drawn incorrectly if one end is off screen\nOperating system: Windows-10-10.0.18362 64 Bits\nGraphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.41\n\nBroken: version: 2.82 (sub 3)\n\n[Short video illustrating the problem](mrcge)\n\n- Use the measure tool to measure ...
Handle Data-block Dependencies When dragging in an asset that depends on other data-blocks or files, these dependencies should be handled in a clear way. * - [ ] Indirect datablocks get appended (no auto dedup to start) * - [ ] External files can use pack, append, then unpack (into e.g. textures/ folder next to .blend)
[ "Experiment: Compositor meta data to support different workflows.\nTo test a new workflow at the blender institute we want to use the same meta data as stored in the input file.\nThe compositor already has the ability to keep the meta data when using cryptomatte which we want to use.\nThis is just an experiment and...
[ "Handle Data Dependencies\nWhen dragging in an asset that depends on other data-blocks or files, these dependencies should be handled in a clear way.\n\n* - [x] Indirect datablocks get appended. *-- This is done now, including re-using of heavy indirect data-blocks (794c2828af) and proper scene instantiation (df912...
Measurement error I'm not sure if it's a bug or not but ... Namely when I want to increase the cube with one coordinate (S + Y) and press 4 I get some weird results. As can be seen in the picture, it is not possible that all the coordinates are the same, and the error can already be seen in the picture. ![image.png](image.png)
[ "Grease pencil: unstable offset height (surface drawing)\nOperating system: Windows-8.1-6.3.9600-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12\n\nBroken: version: 3.1.0 Alpha\n\nWhen I use perspective camera, and try to drad on surface with GP, offset is unst...
[ "Measurement error while scaling objects\nI'm not sure if it's a bug or not but ... Namely when I want to increase the cube with one coordinate (S + Y) and press 4 I get some weird results. As can be seen in the picture, it is not possible that all the coordinates are the same, and the error can already be seen in ...
snow character load rig blender stopped and got crashed Operating system: Windows-10-10.0.19042 64 Bits Graphics card: AMD Radeon(TM) R7 M360 ATI Technologies Inc. 4.5.13399 Core Profile Context 0 Broken: version: 3.1.2 Worked: (the newest version of Blender that worked as expected) snow character rig blender stopped and got crashed I tried many times to load factory settings but didn't work this problem I faced only with the snow character rig I attached a screen record file maybe help you to understand the problem that I faced a few days and thanks is not crash with other characters like rain and mike [26.05.2022_06.44.03_REC.mp4](26.05.2022_06.44.03_REC.mp4) ![screan 01 Capture.JPG](screan_01_Capture.JPG) thanks
[ "MultiRes+Solidify while trying to use Sculpt Mode cause Blender to crash\nOperating system: Windows-10-10.0.18362 64 Bits\nGraphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30\n\nBroken: version: 2.81 (sub 12)\nWorked: (optional)\n\nI tried deactivating one modifier while keeping the oth...
[ "crash when i open snow character rig\nOperating system: Windows-10-10.0.19042 64 Bits\nGraphics card: AMD Radeon(TM) R7 M360 ATI Technologies Inc. 4.5.13399 Core Profile Context 0\n\nBroken: version: 3.1.2\nWorked: (the newest version of Blender that worked as expected)\nsnow character rig blender stopped and got ...
Pen pressure does not work Blender version 2.91 Tablet that does not work with the pen pressure function, Huion H420 The tablet itself was detected by the program, everything works fine, except for sculpting and texture paint. Hope you can easily fix this! Thanks for the great program))
[ "Second windows ignores tablet input under Gnome-Shell/Wayland\nOperating system: Linux-5.18.6-200.fc36.x86_64-x86_64-with-glibc2.35 64 Bits\nGraphics card: AMD Radeon RX 550 / 550 Series (polaris12, LLVM 14.0.0, DRM 3.46, 5.18.6-200.fc36.x86_64) AMD 4.6 (Core Profile) Mesa 22.1.2\n\nBroken: version: 3.5.1\nWorked:...
[ "Pen pressure not working \nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.23\n\nBroken: version: 2.91.0\n\n\n\nTablet that does not work with the pen pressure function, Huion H420\nThe tablet itself was detected by the program, ...
Cycles Optix rendering crash out Operating system:Windows 10 Graphics card: 1x Nvidia RTX 2080 Ti Broken: Blender 2.82a Worked: every previous version When I render on Optix sometimes (50% times) rendering goes extremely slow after rendering the first tile of render This is happening to me only on hudge scenes like 1,44GB. And this is not happening every time but quite often ( 50% of times ) To Explain that let's just assume that we have an interior scene which has nothing special in it ( I know that optix is not working with AO shader and branched path tracing) 1. I hit render and first tile is rendering really fast and when I'm checking how my card is vorking cuda usage looks like this: ![94129783_231146671280322_3052305825587527680_n.jpg](94129783_231146671280322_3052305825587527680_n.jpg) 2. But after rendering first tile, second goest extremely slow and my cuda usage looks like this ![93826820_253089662483262_7563975413039366144_n.jpg](93826820_253089662483262_7563975413039366144_n.jpg) and expected time of rendering goes from 1hour up to 15 hours or even 20 hours I know that you might say that not every tile is rendering with the same speed but that is not an issue. When I restart Computer or sometimes when I restart blender or sometimes when I prerender scene for something like 1 minute with material override option enabled render goes in the correct manner. What I mean by that is that:
[ "Crash when using OCIO v2\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.47\n\nBroken: version: 3.0.0 Release Candidate\n\nWhen I used OCIO v2 config file and used Cycles for rendering with Optix, it worked for viewport ren...
[ "Cycles Optix rendering slows down on second tile\nOperating system:Windows 10\nGraphics card: 1x Nvidia RTX 2080 Ti\n\nBroken: Blender 2.82a\nWorked: every previous version\n\nWhen I render on Optix sometimes (50% times) rendering goes extremely slow after rendering the first tile of render\n\nThis is happening to...
Alt+Wheel mouse doesn't work in the slide operators to change the "control edge" with the (E)Even option Operating system: Windows-10-10.0.17134 64 Bits Graphics card: Intel(R) HD Graphics 4400 Intel 4.3.0 - Build 20.19.15.4549 Broken: version: 2.80 (sub 74) Worked: (optional) · The option of being able to change the "control edge" with the keyboard shortcut "Alt + Wheel mouse" doesn't work during the execution of any tool that slides vertices or edges with the option "(E)even" active (for example, in the tools: "Slide Vertices Shift+V", or "Edge Slide", or "Loop Cut & Slide Ctrl+R", or with the generic shotcut for slide G+G). · This shortcut (Alt+Wheel mouse) always existed and always worked in version 2.79 and earlier of Blender, and it is very useful for achieve that the shape of the sliding loop has more or less travel according to the chosen "control edge", but this shortcut doesn't work now in Blender 2.80. This shortcut does't work in spite of the fact that the User Manual of version 2.80 continues to reflect it in its explanations as it did in the manual of version 2.79: edges.html#edge-slide ![image.png](image.png) ![image.png](image.png) In Blender v 2.79 it works, as shown in the following image: ![image.png](image.png) … In Blender 2.80, simply doesn't work the shortcut "Alt+Wheel mouse" with the option "Even" active, when trying to change the "edge control" to make the sliding of the loop on it.
[ "Cursor frozen when switching to walk/fly navigation while moving the mouse\nOperating system: Windows 10\n\nBroken: 2.82 (sub 3)\n\nSwitching to walk/fly navigation through the shortcut while moving the mouse, causes the cursor to become stuck. The cursor remains stuck until the mouse isn't moved anymore for a sho...
[ "Alt+Wheel mouse doesn't work in \"Loop Cut & Slide\" operator (and in Slide operators) to change the control edge with (E)Even option\nOperating system: Windows-10-10.0.17134 64 Bits\nGraphics card: Intel(R) HD Graphics 4400 Intel 4.3.0 - Build 20.19.15.4549\n\n\nBroken: version: 2.80 (sub 74)\nWorked: (optional)\...
Cycles Render fails when using GPU rendering of hair **Windows 10 Pro 64 bit** Windows 10 Pro 64 bit and Nvidia Geforce GTX 750 ti **Blender 2.75a** Broken: (example: 2.69.7 4b206af, see splash screen) Worked: (optional) **Cycles Render: GPU rendering fails when hair is being rendered** Based on a (as simple as possible) attached .blend file with minimum amount of steps
[ "Blender 3.6 problem by rendering scene on EEEVEE (Freeze and crash GL_INVALID_FRAMEBUFFER_OPERATION : Cubemap Workaround End9)\nOperating system: Windows 11 Home\nGraphics card: Radeon Graphics\n\nBroken: (example: 3.6, as found on the splash screen)\n\n\nBlender 3.6 doesn't render the scene as blender demo file i...
[ "Cycles render does not render hair when using GPU rendering\n**Windows 10 Pro**\nWindows 10 Pro x64 Nvidia Geforce GTX 750 ti\n\n**2.75a**\nBroken: (example: 2.69.7 4b206af, see splash screen)\nWorked: (optional)\n\n**GPU rendering fails when hair are being rendered**\n\nBased on a (as simple as possible) attached...
Blender Processor Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2.59 GHz Installed RAM 16.0 GB (15.8 GB usable) System type 64-bit operating system, x64-based processor Edition Windows 11 Home Graphics Card: NVIDIA GeForce RTX 2060 Blender 3.0 Blender goes to Not Responding. I must go to task manager and end blender. This only happens with this file, not with a factory reload file or other files. Scene Properties, Audio, press Update Animation Cache, button goes blue and stays blue. When you press anything else, you get ‘Not Responding’. Using 3 SPEAKERS but even muted this happens. Have 3 speaking parts and trying to make mouth animations sync with audio (Bake sound to f-curves). [Chamiaholom.blend](Chamiaholom.blend)
[ "Bake All Dynamics doesn't work when baking particle hair\nMacBook Pro, NVIDIA GeForce GT 750M, Intel Iris Pro\nMac OS 10.12.6\n\nBroken: Blender 2.79 Hash: 5bd8ac9\n\nHitting the Bake All Dynamics to bake out particle hair doesn't do anything.\n\nLoad the attached file.\nSelect the sphere.\nGo to the particle pane...
[ "Blender 3.0\nProcessor\tIntel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2.59 GHz\nInstalled RAM\t16.0 GB (15.8 GB usable)\nSystem type\t64-bit operating system, x64-based processor\n\nEdition\tWindows 11 Home\n\nGraphics Card: NVIDIA GeForce RTX 2060 \n\nBlender 3.0\n\nBlender goes to Not Responding. I must go to tas...
Blender 2.79 does not recognize my graphics card for GPU render in Cycles (and it should). *System Information** Operating system: Linux-5.1.8-1-MANJARO-x86_64-with-arch-Manjaro-Linux 64 Bits Graphics card: GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116 Broken: version: 2.79 Linux 64 bit - July 19, 23:43:19 - e045fe53f1b0 Worked: Blender **2.79b** (blender-2.79b-linux-glibc219-x86_64) In official Blender 2.79b I can see my graphics card and use it for GPU rendering with CUDA... In newer versions it doesn't work anymore. Blender just says "No compatible GPUs found"... this has been happening for months now in newer versions than the official 2.79b, I just hadn't the time to report it until now, sorry.
[ "My Blender won't open anymore\nOperating system: Windows 11\nGraphics card: NVIDIA GeForce RTX 3060\n\nBroken: Every version\n\nWhen I try to open Blender the terminal appears then disappears and nothing else happens.\nBlender worked until today in all its versions, but now it no longer opens.\n\nI tried opening i...
[ "Blender 2.80 does not recognize my graphics card for GPU render in Cycles (and it should).\nOperating system: Linux-5.1.8-1-MANJARO-x86_64-with-arch-Manjaro-Linux 64 Bits\nGraphics card: GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116\n\n\nBroken: version: 2.80 Beta Linux 64 bit - July 19, 23:...
eevee render freezes the windows Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19 Broken: version: 2.82 (sub 7) Worked: (optional) Render anything with eevee completely freeze Blender window. Just open Render with default lights&cube scene , press F12 to render and the blender window is froze (unrespond, cant click nor do anything) until the task is finished. Cycle works fine. Just upgraded my GPU so not sure if this is a hardware issue.
[ "Rigidbody doesn't work when you change motion blur steps in eevee\nOperating system:debian buster\nGraphics card:nvidia gtx 1070\n\nBroken: (example: 2.90, 0330d1df29c0, master, 2020-08-31, as found on the splash screen)\nWorked: Never\n\nRendering unbaked rigidbody simulation in eevee with motion blur with 2 or m...
[ "Eevee render freezes the windows while it's rendering\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19\n\nBroken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: 77d23b0bd7\nWorked: (optional)\n\...
rotation bug (please dont close this thread, this is a serious problem) Operating system: Windows 7 Graphics card: gtx 1070 Blender Version 2.79b Hello! There is a problem in blender. Sometimes if you rotate an object, and set apply "rotation and scale" , the dimensions of object will be changed strangely. I made a gif, that will help understanding the problem. This is a huge problem in blender long time ago, in results, the working make extremly slow, and full impossible to make precision works. This is a thing which is needed to be repair. In architecture, precision is mandatory. ![blender_bug.gif](blender_bug.gif) Also, i attached the blend file. [blenderbug.blend](blenderbug.blend) I hope somebody can help. Thank you!
[ "Reading from old 2.79 file. Mesh deform broken.\nOperating system: Windows-7-6.1.7601-SP1 64 Bits\nGraphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71\n\nBroken: version: 2.91.0 Beta\nBroken: 2.83\nBroken: 2.82\nBroken: 2.81\nBroken: 2.80\nWorked: 2.79b\n\n\nOriginal (2.79)\n![574753...
[ "rotation bug\n{[F6216668](blenderbug.blend)}Operating system: Windows 7\nGraphics card: gtx 1070\n\n2.79b \n\n\nHello! \n\nThere is a problem in blender. \n\nSometimes if you rotate an object, and set apply \"rotation and scale\" , the dimensions of object will be changed strangely. \n\nI made a gif, that will he...
Texture Paint LAG when using Graphics Tablet in Blender 3.0 and beyond Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27 Broken: version: 3.0.1 Release Candidate [Texture paint mode lags when using a graphics tablet, not the case with a mouse.] [Create a new blender scene, delete the default cube and create a new sphere, unwrap the sphere, switch to paint mode and create a default 1024px by 1024px texture paint slot. Try texturing with a graphics tablet, and it will lag. It will not lag if texturing with a mouse] **Extra Information** I tried this on blender 3.0 stable, 3.01 and 3.1 alpha, same issue. There is no lag in sculpt mode, or in vertex paint, only in texture paint. The same scene in earlier versions does not lag in texture paint (any version before 3.0). I also tried it with two different computers and 3 different graphics tablet, a Huion and a XP pen one, again same issue.
[ "UI: Cursor flickering when hovering over properties\nBroken: version: 3.0.0 Beta\n\nWhen hovering from one property to another in property area, sometimes cursor changes from <--> to standard cursor. There are no instances where you stop moving it and it stays as standard one - it always changes to <--> after a fr...
[ "Graphics Tablet Lag when in Texture Paint mode in Blender 3.0\nOperating system: Windows-10-10.0.19042-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27\n\nBroken: version: 3.0.0\nWorked: (2.92 and earlier)\n\n[Texture paint mode lags when using a graphics tabl...
video sequence editor scene sub-option not show System Information Operating system : Windows 10 graphics card : Radeon(TM) RX 460 Graphics Blender Version Broken: 2.79 build 2018-03-20 hash : d032238 in blender ver. 2.79a works properly. Short description of error In the 'video sequence editor'. When you click on the menu bar, option add, another menu with options appears, one of them is scene, it allows you to choose between the different scenes of the project because if exist only one scene, not show options, if there are several scenes show all but the current scene.
[ "Bridge Faces missing from menus\nOperating system: Linux-5.3.0-29-generic-x86_64-with-debian-buster-sid 64 Bits\nGraphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.48.02\n\nBroken: version: 2.83 (sub 4)\n\nThe \"Bride Faces\" operator for edit mode is currently only accessible in the context...
[ "scene sub-option not appear in video sequence editor\nOperating system : Windows 10\ngraphics card : Radeon(TM) RX 460 Graphics\n\n\nBroken: 2.79 build 2018-03-20 \nin blender ver. 2.79a works properly.\n\n\nIn the 'video sequence editor'. When you click on the menu bar, option **add,** another menu with options ...
Blender 3.4 cannot be used in the terminal Ever since blender 3.4 released, I have been unable to use blender in the command line. Running just the command "blender" gives error 0xc0000022 and whenever I try to run any actual command like "blender -b untitled.blend -a" nothing happens. I have never had any issues like this in versions prior to 3.4. I am running the Microsoft store version.
[ "Workbench: Cull before batch creation during viewport animation rendering\n\n## Current Situation\n\nWhen drawing an object (eg sending draw calls to the GPU) the object boundary sphere is tested against the active view). When the test fails the object isn't send to the GPU. Before this happens the GPUBatches were...
[ "Microsoft store: Blender cannot be used in terminal\nWindows 11\n\nBroken: 3.4\nWorked: 3.3\n\n**Short Description**\nEver since blender 3.4 released, I have been unable to use blender in the command line. Running just the command \"blender\" gives error 0xc0000022 and whenever I try to run any actual command like...
[developer.blender.org] [Commented On] T42086: Blender crashes on opening texture paint Blender crashes on opening texture paint - with system-info.txt TASK DESCRIPTION ``` Windows 7 professional 64 bits - NVIda Gforce 8400 GS (Also tested on my acer aspire laptop running windows 8.1 with the same result: crash) Blender version:2.72 (both 32 and 64 bits) Worked: 2.71 Blender crashes (without any error message) when going into texture paint mode Shortest way to reproduce: open up blender and from the startscreen with the cube go from object mode to texture mode and voila: no blender (-: ``` now with system-info.txt as requested by A{[F115242](system-info.txt)} Antony Riakiotakis
[ "Regression: Crashes when uses preview or final render modes\nOperating system: Mac Os Monterey 12.6.1\nGraphics card: AMD Radeon R9 M380 2 GB\n\nBroken: blender 3.6.2\nWorked: Blender 3.4.1\n\nBlender 3.6.2 crashes on MacOS when you change between preview or final render modes. I Think is a problem related with th...
[ "Blender crashes on opening texture paint\nWindows 7 professional 64 bits - NVIda Gforce 8400 GS (Also tested on my acer aspire laptop running windows 8.1 with the same result: crash)\n\nBlender version:2.72 (both 32 and 64 bits)\n\nWorked: 2.71\n\nBlender crashes (without any error message) when going into tex...
A shortcut key launches blender and becomes unusable in the middle of using it. Operating system: macOS-10.14.6-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 555 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.21 Broken: version: 3.1.2
[ "Can't uninstall completely and clean\nwindows 7 SP1 64 bit\n\nBroken: 2.75a c27589e\n\nCan't uninstall completely when used \"Uninstall blender\" from Start menu, and need to manually delete\n\n\nthe old version (with .exe packed ) has an option that let's you select \"leave user setting\" or \"remove all things\"...
[ "Shortcut keys become unusable in the middle of using blender\nOperating system: macOS-10.14.6-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon Pro 555 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.21\n\nBroken: version: 3.1.2\n\n\n\n" ]
Encryption Operating system: Graphics card: Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) Based on the default startup or an attached .blend file (as simple as possible). Can someone please explain it to me how they got Miami Gain Effect in this Blender File here? cloud.blender.org/p/gallery/57e5084f0fcf294119c5055c, I cannot open it because its encrypted with hidden python codes. I just wanna know the light effects (Miami Gain), thank you. Maybe break encryption so you get how they did light effects on final render?
[ "The light and smoke is not rendering in 3.4\nOperating system: Windows-10-10.0.22621-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 517.40\n\nBroken: version: 3.4.0 Alpha\nWorked: 3.3 with motion blur off.\n\nThe light and smoke is not rendering in 3.4\n\n![untitled.p...
[ "How\nCan someone please explain it to me how they got Miami Gain Effect in this Blender File here? cloud.blender.org/p/gallery/57e5084f0fcf294119c5055c, I cannot open it because its encrypted with hidden python codes. I just wanna know the light effects (Miami Gain), thank you. \n\nMaybe break encryption so you ge...
Mantaflow Adaptive Domain & Noise Crash Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87 CPU: Ryzen 9 3950X Broken: version: 2.90.0 Alpha Worked: 2.83.1 Blender crashes, when baking smoke with adaptive domain and then baking noise. Only occurs with modular cache and adaptive domain. * Factory startup * Quick smoke on Default Cube * Check Adaptive Domain * Set cache to Modular * Bake Data * Enable Noise * Bake Noise Or open this .blend and click Bake Noise. Baked smoke cache included. [bake_noise.zip](bake_noise.zip)
[ "Evee crashes when rendering \nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89\n\nBroken: version: 2.93.3\n\nRendering this file with evee causes a crash. Cycles is able to render the file.\nThe mesh was originally created in blen...
[ "Blender crashes when trying to bake \"Noise\" with Adaptive Domain using Mantaflow\nOperating system: Windows 10 Pro\nGraphics card: Nvidia GeForce RTX 2080 Ti\n\nBroken: 2.90.0 Alpha, 5a13f682ee5f, 2020-07-02 22:21\nWorked: 2.83.1\n\n\nBlender crashes when trying to bake \"Noise\" with Adaptive Domain active usin...
Blender crashes when trying to bake "Noise" with Adaptive Domain using Mantaflow Operating system: Windows 10 Pro Graphics card: Nvidia GeForce RTX 2080 Ti Broken: 2.90.0 Alpha, 5a13f682ee5f, 2020-07-02 22:21 Worked: 2.83.1 Blender crashes when trying to bake "Noise" with Adaptive Domain active using Mantaflow. On a new scene, after adding "Quick smoke" effect to default cube I activated Adaptive Domain and Noise. I also switched Cache Type to Modular. Than I baked my simulation and tried to bake Noise but Blender crashed at 0%. Everything works when Adaptive Domain is turned off.
[ "Use after free: Baking Rigid Body physics causes instant crash\nOperating system: macOS 10.15.7\nGraphics card: AMD Radeon Pro 5500M 4 GB / Intel UHD Graphics 630 1536 MB\n\nBroken: 2.92.0, branch: master, commit date: 2021-02-24 16:25, 2.93.0 Beta, branch: master, commit date: 2021-04-28 22:25, \nbroken: f7b22fc3...
[ "Mantaflow Adaptive Domain & Noise Crash\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87\nCPU: Ryzen 9 3950X\n\nBroken: version: 2.90.0 Alpha\nWorked: 2.83.1\n\nBlender crashes, when baking smoke with adaptive domain and then...
Blender 2.8 GPU OpenCL Render Failed (Split Kernal) Operating system: Win 10 Graphics card: AMD R7 265 Broken: (example: 2.80 Jan 8/2019 version (example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen) Worked: (optional) Device init success Device init success Compiling OpenCL program split OpenCL build failed with error CL_BUILD_PROGRAM_FAILURE, errors in console. OpenCL program split build output: "source\kernel/kernel_volume.h", line 394: error: expression must have ``` pointer-to-struct-or-union type if(rand < pdf->x) { ^ ``` "source\kernel/kernel_volume.h", line 397: error: expression must have ``` pointer-to-struct-or-union type else if(rand < pdf->x + pdf->y) { ^ ``` "source\kernel/kernel_volume.h", line 397: error: expression must have ``` pointer-to-struct-or-union type else if(rand < pdf->x + pdf->y) { ^ ``` 3 errors detected in the compilation of "C:\Users\Karthik\AppData\Local\Temp\OCL7072T1.cl". Frontend phase failed compilation. Split kernel error: failed to load kernel_path_init Error: Split kernel error: failed to load kernel_path_init Based on the default startup or an attached .blend file (as simple as possible).
[ "Ctest: Crash in cycles_image_colorspace_cpu\nOperating system: Windows\nGraphics card: Irrelevant\n\nBroken: current master (c32c6a5f85) \nWorked: Unknown\n\n\nDuring testing of [D10212: Cmake/deps: Update OSL to 1.11.10.0](D10212) I noticed a single test failing... once... by repeating the test over and over I g...
[ "OpenCL Cycles Render Fail\nOperating system: Win 10\nGraphics card: AMD R7 265\n\nBroken:2.80 Beta\n(example: 2.79b release)\n(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)\nWorked: (optional)\n\n\nCompiling OpenCL program split\nOpenCL build failed with error CL_BUILD_PROGRAM...
Mesh error when move in edit mode Operating system: Windows 10 (64 bits) Graphics card: hd 6570 1gb **Blender Version 2.81-a** **An image of any mesh is separating the hit box when moving in edit mode.** **Steps** *Create a mesh (cube / plane) and move in edit mode** [blender-erro.blend](blender-erro.blend) **Image of the error** ![WHBNhuF.png](WHBNhuF.png) ![Brktl0P.png](Brktl0P.png) [a4a20c3d-9d99-4165-ab4e-4b887ee5aa86.webm](a4a20c3d-9d99-4165-ab4e-4b887ee5aa86.webm)
[ "Creating meshes after removing previous meshes result in an BKE_object_data_is_in_editmode error\nOperating system: Windows-10-10.0.19043-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 980 Ti/PCIe/SSE2\n\nBroken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: f1cca3055776, type: release\nWork...
[ "[BUG] Mesh bug when move in edit mode.\nOperating system: Windows 10 (64 bits)\nGraphics card: AMD Radeon HD 6570 2gb(last driver support)\nOthers: I5 2320, 8gb ram\n\nBroken: 2.81-a\n\nAn image of any mesh is separating the hit box when moving in edit mode.\n\nCreate a mesh (cube / plane) and move in edit mode\n\...
Cycles-X: Changing "Start Samples" in denoiser resets viewport render Operating system: Linux-5.10.0-8-amd64-x86_64-with-glibc2.31 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.63.01 Broken: version: 3.0.0 Alpha Worked: Prior to Cycles-X Changing the `Start Samples` value for the viewport denoiser resets the viewport rendering. This does not happen in Master. 1. Create a scene that has noticeable amounts of noise. 2. Enable viewport denoising. 3. Enter rendered viewport mode. 4. Change the `Start Samples` value of the viewport denoiser. You will notice that viewport rendering will reset back to 1 sample. This does not happen in Master. There are probably other values that do something similar. But I have not properly tested it.
[ "EEVEE: User preference settings (anisotropy, texture size limit) affect rendering\nOperating system: Windows-10-10.0.18362 64 Bits\nGraphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86\n\n\nBroken: version: 2.80 (sub 74)\nWorked: (optional)\n\n\n[Viweport texture limit size affects eevee...
[ "Cycles Regression: Changing \"Start Samples\" in denoiser resets viewport render\nOperating system: Linux-5.14.0-3-amd64-x86_64-with-glibc2.32 64 Bits\nGraphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.29.05\n\nBroken version: 3.0.0 Alpha\nWorked: Prior to Cycles-X merge\n\nChang...
"Store Named Attribute" node affects vertex group after the one specified. Operating system: Arch Linux Linux-5.18.10-zen1-1-zen-x86_64-with-glibc2.35 64 Bits Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.57 Broken: version: 3.2.1(From Arch's official package repositories) Worked: Unsure This exact issue seems to be fixed in version: 3.3.0 Alpha but there is a very similar bug, #99791, that affects this version but not 3.2.1: Modifying a vertex group with the "Store Named Attribute" node affects the group directly after that one. - Add more than one vertex group to a mesh. - Assign some weight to the vertex groups to make the issue more clear. - Add a "Store Named Attribute" node to a geometry nodes group on the object. - Set the target attribute to a vertex group before the last one. # Note that one other vertex group has been cleared by the "Store Named Attribute" node. Video: [Peek 2022-07-17 02-13.webm](Peek_2022-07-17_02-13.webm) Blend File: [Geonodes Editing Wrong Group Bug.blend](Geonodes_Editing_Wrong_Group_Bug.blend)
[ "Geometry Nodes: 3D Viewport Overlay Statistics don't respect Viewer Node\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11\n\nBroken: version: 3.4.0 Alpha\n\n\nThe geometry output by the preview node is not taken into accou...
[ "Regression: \"Store Named Attribute\" node affects all vertex groups after than the one specified. \nOperating system: Arch Linux w/ Linux-5.18.10-zen1-1-zen-x86_64-with-glibc2.35 64 Bits\nGraphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.57\n\nBroken: version: 3.3.0\nWorked:...
Crash to desktop on dyntopo with default cube Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94 Broken: version: 3.5.0 Alpha also problem with blender 3.4 Crash to desktop when cursor moved over either default cube or plane when in dyntopo sculpt mode. This does not happen with objects such as UV sphere or monkey. GPU subdivision on/off has no effect. With default cube, open sculpt and turn on dyntopo. When cursor is moved over surface of object - crash to desktop.
[ "Blender crashes when merging mesh.vertices with a python script\nOperating system: Pop_OS 20.04\nGraphics card: Intel 4th Generation Core Proc \n\n\nBroken: 2.82a\n\n\nLink to stackoverflow question:\n\nblender-crashes-when-merging-mesh-vertices-with-a-python-script\n\nI have reuploaded the question here because I...
[ "Regression: Crash with dyntopo when cursor moved over object \nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94\n\nBroken: version: 3.4, 3.5.0 Alpha\nWorked: 3.3\nCaused by d7cfb6ac71\n\nCrash to desktop when cursor moved o...
App automaticaly closing when auto saving the app {[F9801244](new_doc_shoe__15548_autosave_13928_autosave.crash.txt)}Operating system: Graphics card: Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) Based on the default startup or an attached .blend file (as simple as possible).
[ "Window title shows unsaved indicator while loading\nOperating system: Linux-4.15.0-45-generic-x86_64-with-glibc2.27 64 Bits\nGraphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100\n\nBroken: version: 3.0.0 Alpha, branch: master, commit date: May 18 2021, hash: `1f9eb7e2c6`\n\nWhile Blend...
[ "App automaticaly closing when auto saving the app or exporting any file\n{[F9801258](new_doc_shoe__15548_autosave_13928_autosave.crash.txt)}Operating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: Intel(R) UHD Graphics 630 Intel 4.5.0 - Build 26.20.100.8141\n\nBroken: version: 2.91.2\n\n\n\n" ]
Crash - Blender crashes when applying hair from particle properties Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon HD - FirePro [D300](D300) OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.15 Broken: version: 2.91.0 Blender crashes when I apply the hair particle to any object - Select any object - Click on particle properties - Add a particle system by clicking the + symbol - Click on hair ( blender crashes ) Pls see attached files [donut.blend](donut.blend) ![Screenshot 2021-01-15 at 19.45.08.png](Screenshot_2021-01-15_at_19.45.08.png)
[ "Blender 3.3 crashing unnecessarily/ unexpectedly/ frequently/ no apparent reason until now\nOperating system: Windows 10 Pro\nGraphics card: Intel i3\n\nBlender 3.3\n\n\n\nWhenever I open blender with some projects...whenever I enter material preview mode or try to render (sometimes even in solid mode...still slow...
[ "CRASH - Blender crashes on trying to use 'Hair' particle \nOperating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon HD - FirePro `[D300](D300)` OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.15\n\nBroken: version: 2.93.0 Alpha\n\n\nBlender crashes on trying to use 'Hair' particle \n\n...
CRASH - Blender crashes on trying to use 'Hair' particle Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon HD - FirePro `[D300](D300)` OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.15 Broken: version: 2.93.0 Alpha Blender crashes on trying to use 'Hair' particle - Select an object - Go to its particle properties - Add a particle system by clicking the + symbol - Select 'Hair' ( blender crashes) Please see the attached .Blend file and screen grab [donut.blend](donut.blend) ![Screenshot 2021-01-17 at 11.29.57.png](Screenshot_2021-01-17_at_11.29.57.png)
[ "bake hair dynamics issues\nOperating system: wind 10\nGraphics card: gtx 1070\n\nBroken: blender-2.80-79f67acccb36-win64\nWorked: idk\n\nunable to bake hair dynamics. i click the button but nothing happens. in particle edit mode particle hair still looks as if it was not simulated.\n\n", "Particle System switchi...
[ "Crash - Blender crashes when applying hair from particle properties\nOperating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon HD - FirePro [D300](D300) OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.15\n\nBroken: version: 2.91.0\n\nBlender crashes when I apply the hair particle to an...
lines never start where i click {[F13256256](2022-07-03-09-21-46_Trim.mp4)}Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65 I'm using a Wacom tablet but also happens with mouse, but to a lesser extend for some reason. Broken: version: 3.2.0 Worked: idk whenever I try drawing a line with the annotate tool or in grease pencil draw mode, the first end of the line never starts on the place I click. with annotate line tool selected, try to draw a line from one point to another, the line won't start appearing right away and leaves a gap.
[ "Viewport: anti-alising on normal lines\nNormals on faces/vertices are not antialiased:\n\n![image](attachment)\n\nTo see them, enable them at the bottom of the 3D Viewport Overlay popover:\n![image](attachment)\n\nThis issue is similar to what was covered in #107394", "Trackpad scrolling is too sensitive in Text...
[ "Regression: Annotation lines doesn't start where clicked\nOperating system: Windows-10-10.0.22000-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65\nI'm using a Wacom tablet but also happens with mouse, just to a lesser extent for some reason.\n\nBroken: version: ...
blender 2.78b GPU errors with cycle render on gtx 750ti MAC OS SIERA 10.12.1 Nvididia driver .367.15.10.15.f03 CUDA drivers 8.0.63 Broken: 2.78b Worked: 2.78a Cycles not running always get errors on GPU GTX 750ti. On All previous versions of blender it worked like charm. CPU rendering ok, but GPU no Based on a (as simple as possible) attached .blend file with minimum amount of steps
[ "Crash when rendering a specific 4k scene with Cycles Metal\nOperating system: macOS-13.3.1-arm64-arm-64bit 64 Bits\nGraphics card: Apple M2 Pro Apple 4.1 Metal - 83.1\n\nBroken: version: 3.5.1\n\nWhen I render with Blender 3.5.1 on a MacBook 16\" with an M2 Pro chip at a 4K quality, Blender closes before finishing...
[ "Error with GTX 750 Ti Cycles not working\nMAC OS SIERA 10.12.1\nNvididia driver .367.15.10.15.f03\nCUDA drivers 8.0.63\n\nBroken: 2.78b\nWorked: 2.78a\n\nCycles not running always get errors on GPU GTX 750ti. On All previous versions of blender it worked like charm. CPU rendering ok, but GPU no\n\nBased on a (as s...
Proxy Links broken when appending scene files Windows 7 Home Premium X64 service pack 1 ``` Intel i7 920 @ 2.67 Ghz ``` 9 GB ram ``` Nvidia GeForce GTX 760 4 GB ram driver version 340.52 directX11 ``` Broken: (example: 2.69.7 4b206af, see splash screen) Worked: (optional) **Proxy controls break when appending in scenes to new file** **Preparation** Create a one bone armature. Name the bone "ctl.god.c". Skin a cube to it and create a mesh curve to use as the bones display object. Put the armature and cube in a group called grp.name. Save it as "testbox.blend" - In a fresh blend file name a scene shot.001 - Link in the grp.name group from the file you just saved, testbox.blend - Create a proxy of ctl.god.c - Create a second scene file with option "link object data". Call this scene shot.002 - Create a UV_sphere, select it and create a group called grp.ball - You should now have a file with 2 scenes ( shots )and two groups. Both scenes have the cube rig linked in , shot.002 has a ball that is in grp.ball # Save the file as test_master_shot_2.74.blend ``` ( Old behavior ) Create a fresh file in blender 2.74 ``` - Append in scene "shot.001" & "shot.002". This should bring in the group grp.name with the scenes. - In shot.001 , grab the ctl.god.c control and move it in pose mode. The armature should work as expected. Hit control Z and it should undo the move. # Go to shot.002, Notice there is no grp.ball group. Group is missing from append ( This is a problem going back to version 2.74 at least ) ``` ( New Broken Behavior ) Create a fresh blend file in blender 2.75a or 2.76b ``` - Repeat previous append steps from version 2.74 - In these versions of blender you get a double of the proxy controls when you move the ctl.god.c control in pose mode # Hitting control Z to undo movement completely breaks the control leaving two versions. This seems to be a problem with appended scenes. You have to delete the proxy objects and recreate them to fix the issue. ``` Also notice the grp.ball group is still missing from the appended file. It also doesn't seem to matter if you build the test_master_shot_2.74.blend file in 2.75a od 2.76b. It still breaks.
[ "Multiresolution sculpting broken after change in base geometry\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.14802 Core Profile Context 22.1.2 30.0.14023.3004\n\nBroken: version: 3.1.0 Beta\n\nThe file was created at 3.1.0, but the model in 3.0...
[ "Proxy controls break when appending in scenes to new file\nWindows 7 Home Premium X64 service pack 1\nIntel i7 920 @ 2.67 Ghz\n9 GB ram\nNvidia GeForce GTX 760 4 GB ram driver version 340.52 directX11\n\nBroken: 2.75a c27589e date: 2015-07-07 14:56 and 2.76b f337fea date: 2015-11-03 10:56\nWorked: 2.74 000dfc0 ...
IcoSphere Operating system: Window 10 Graphics card: NVIDIA GeForce GTX 1070 **Blender Version** 3.1 Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) **Short description of error** When I subdivide an ico sphere, Blender freezes for 8 - 10 seconds. Then when I try to add a subdivision surface modifier, Blender freezes and shuts down. **Exact steps for others to reproduce the error** Add Ico Sphere. Subdivide to 10. Add Subdivision Surface modifier. Based on the default startup or an attached .blend file (as simple as possible).
[ "With enabled Modifier On Cage option crashes on entering Edit Mode if in Render Viewport Shading\nOperating system: Windows-10-10.0.19043-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 522.30\n\nBroken: version: 3.3.0\n\nIn Eevee, in Render Viewport Shading, an obj...
[ "Blender 3.1 Crash; Ico Sphere\nOperating system: Win 10\nGraphics card: NVIDIA GeForce GTX 1070\n\n**Blender Version** 3.1\nBroken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)\n\n**Short description of error** When I \n\n**Exact steps for others to reproduce the error** When I ...
Lights in Eevee Appear As Green Operating system: Ubuntu Linux Graphics card: None Broken: Blender 2.82 When I setup lights in the Eevee render engine, all the lights appear to be green. When in Cycles, the lights are working as expected. Based on the default startup or an attached .blend file (as simple as possible). ![blend.png](blend.png) ![blemde.png](blemde.png)
[ "Rendering: Engine specific passes show up in other render engines render result\nOperating system: Windows-11-10.0.22000-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59\n\nBroken: version: Blender 2.83.18, Blender 2.93.6, Blender 3.2.1, Blender 3.4\n\nPasses tha...
[ "All Lights Are Green In Eevee, Fine In Cycles.\n\nOperating system: Ubuntu Linux\n\n\nBroken: Blender 2.81\n\n\nWhen I add lighting to a scene, all lights are green. This is in the Eevee render engine. The lights work fine in Cycles though.\n\n![blemde.png](blemde.png)\n![blend.png](blend.png)\n\n" ]
Materials not applied to object when the object is selected in the move or rotation mode it is splashing some color rays{[F14070115](preview-blender_problem.jpg)}and the object is not accepting any color and when I assign to select the color from material properties they are assigned as black.![preview-blender_problem2.jpg](preview-blender_problem2.jpg)
[ "Geometry Nodes: Curve primitives issues with object material\nBroken: version: 3.2.0 Beta, 3.3.0 Alpha\nWorked: n/a\n\nMaterials assign to the object don't work in some cases for curve primitives created in the geometry nodes tree.\n\nOpen file, you will see that the star doesn't get the red object material.\n\n[...
[ "materials not appling to object \nOperating system: Windows 10\nGraphics card: NVIDIA GeForce MX230\n\nBroken:3.3.1\nWorked: 2.90 or before\n\nwhen the object is selected in the move or rotation mode it is splashing some color rays ![blender_problem.jpg](blender_problem.jpg) and the object is not accepting any col...
Blender viewport LAGS with latest nvidia drivers Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77 Broken: version: 2.90.0 Blender viewport LAGS with latest nvidia drivers Blender working good only with 442.19-desktop-win10-64bit drivers. all newest drivers have a LAgs viewport.
[ "Object properties In-front doesn't work in viewport shading\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87\n\nBroken: version: 2.82 (sub 7)\nWorked: Never\n\nObject properties In-front doesn't work in viewport...
[ "Viewport lags since 451.77-desktop-win10-64bit drivers.\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06\n\nBroken: version: 2.90.0\n\n\n\n\ni need a newest drivers for other 3D softwares but blender has a LAGS viewport sin...
Topbar glitch when the status bar is hidden Operating system: Darwin-19.4.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 455 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.8.24 Broken: version: 2.83.0 Broken: 2.81a, 2.82a, 2.90.0-b74cc23dc478 Worked: not found Topbar glitch when the status bar is hidden. - hide the status bar - press F12 I found that this works fine when I move `template_running_jobs()` from `draw_right()` to `draw_left()`. {[F8577145](topbar-glitch.png), size=full} [topbar-glitch.mov](topbar-glitch.mov)
[ "Resetting default value does not work in popovers or menus\nOperating system: Windows 10, 64 bits, \nGraphics card: Nvidia GTX 1080 8 gb, Nvidia GTX1070 8 gb\n\nBroken:\nblender-2.81.0-git.ce2368cf69f5-windows64\n\nWorked: (optional)\n\nResetting options in the context menu (right click) of things like brush strok...
[ "Topbar glitch when the Status Bar is hidden due to the process bar display\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68\n\nOperating system: Darwin-19.4.0-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon Pro 455...
Render with Motion Blur and Overscan makes Blender crash Operating system: Linux-5.11.0-34-generic-x86_64-with-glibc2.33 64 Bits Graphics card: GeForce GTX 650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.91.03 Broken: version: 3.0.0 Alpha Worked: 2.93 Rendering with EEVEE using Motion Blur and Overscan makes Blender crash with a segfault 1. Start Blender 2. In Render Properties enable Motion Blur 3. Under Film enable Overscan 4. Render ``` # Blender 3.0.0, Commit date: 2021-10-14 20:36, Hash 2055ef107a7c bpy.context.scene.eevee.use_motion_blur = True # Property bpy.context.scene.eevee.use_overscan = True # Property # backtrace ./blender(BLI_system_backtrace+0x20) [0xaeee760] ./blender() [0x108919b] /lib/x86_64-linux-gnu/libc.so.6(+0x41040) [0x7f099dd7d040] ./blender(EEVEE_materials_cache_finish+0xe) [0x161fd8e] ./blender() [0x1615110] ./blender(DRW_render_to_image+0x195) [0x1606515] ./blender(RE_engine_render+0x342) [0x93bd552] ./blender() [0x93c1017] ./blender() [0x93c4080] ./blender(RE_RenderFrame+0xd2) [0x93c4782] ./blender() [0x29cb034] ./blender() [0x1494cb2] /lib/x86_64-linux-gnu/libpthread.so.0(+0x9450) [0x7f099e27c450] /lib/x86_64-linux-gnu/libc.so.6(clone+0x43) [0x7f099de53d53] ```
[ "Error message and unable to edit a skeleton when using a library override armature\nOperating system: Windows-10-10.0.22621-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.49\n\nBroken: version: 3.5.0\nWorked: No idea.\n\nBlender generates an error when you attempt...
[ "Eevee Render crash with Motion Blur and Overscan\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71\n\nBroken: version: 3.0.0 Alpha\nCaused by 1d49293b80\n\nBlender crashes when rendering with motion blur enabled.\n\n- Open def...
Launch failed in CUDA queue copy_from_device (integrator_shade_surface_raytrace integrator_sorted_paths_array integrator_compact_shadow_states prefix_sum) Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: Quadro K2100M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 426.78 Broken: version: 3.4.0 Alpha With the Blender 3.3.0 splash .blend file, on rendering with CUDA GPU I get the following error, nothing is displayed on screen. Error: Launch failed in CUDA queue copy_from_device (integrator_shade_surface_raytrace integrator_sorted_paths_array integrator_compact_shadow_states prefix_sum) 1. Load the blender_3_3_lts_splash_by_piotr_krynski.blend file. 2. Set settings to CUDA GPU 3. F12
[ "Blender 3.3 crashing unnecessarily/ unexpectedly/ frequently/ no apparent reason until now\nOperating system: Windows 10 Pro\nGraphics card: Intel i3\n\nBlender 3.3\n\n\n\nWhenever I open blender with some projects...whenever I enter material preview mode or try to render (sometimes even in solid mode...still slow...
[ "Error: Launch in CUDA queue copy_from_device (integrator_intersect_closest)\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: Quadro K2100M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.91\n\nBroken: version: 3.3.0\n\nWith the Blender 3.3.0 splash .blend file, on rendering with CUDA GPU I get th...
Face sets boundary automasking not working with Multires. Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48 Broken: version: 2.90.0 Alpha ["Face sets boundary automasking" not working when multires modifier is applied within sculpting but works as expected without multires modifer.] [Face_Sets_Boundary_Automasking_multires.blend](Face_Sets_Boundary_Automasking_multires.blend) ![Screenshot.png](Screenshot.png) [ - With the attached blend file go to sculpting mode - Use any sculpt brush (here - Draw brush) - Make sure to check "face sets boundary" in "automasking" in "options". Keep other automasking options off/unchecked. - Try sculpting on the face sets boundary. - Result : Not working as expected. ]
[ "AutoDepth ignores texture transparency\nOperating system: Win 10 64-bit\nGraphics card: 980 Ti\n\nBroken: 2.93.4 LTS, 3.0 alpha (including current latest build)\nWorked: 2.79\n\nWhen navigating using mouse with auto-depth enabled, the full-transparent parts of textures should be ignored when picking the depth.\nTh...
[ "Mesh Boundary and Face Sets Boundary automasking not working in sculpt mode with Multires\nOperating system: Linux-5.3.0-59-generic-x86_64-with-debian-buster-sid 64 Bits\nGraphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.59\n\nBroken: version: 2.90.0 Alpha\n\nWhen sculpting on an objects mu...
point light won't emit light after duplicate of 128 Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67 Broken: version: 2.80 (sub 74) Worked: (optional)
[ "EOL GPU problems tracking report\nThis is a task to keep track of End Of Life GPU problems with blender 2.8\n\n(Note that closed issues at time of writing is not because they are resolved but because of lack of respons from reporter)\n\n**AMD**\nHD 8670M #64469 (UI and 3D viewport doesn't update visually unless mo...
[ "point light won't emit light after duplicate of 128 (render eevee)\nOperating system: Windows-10-10.0.17134 64 Bits\nGraphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67\n\n\nBroken: version: 2.80 (sub 74)\nWorked: (optional)\n\n\n[i need 265 lights in one of my scene but point light...
Blender won't open Operating system: Intel i7 2.2 ghz 6 core Graphics card: GTX 150 Broken: 2.79b Worked: May 4th broken May 5th **whenever I try to open the system it simply loads the command window, then the software as a gray screen for a second and closes. I have tried clearing all files and reinstalling, I have tried resetting/updating the computer, I have tried running blender as administrator. all don't work. the version stayed the same between the days it stopped working and I have tried the official blender site, the Microsoft store, and the steam app. all fail. I have attached screenshots of the two windows seen in a word file--> {[F7031337](pc_problem.docx)}** **I would simply try to open blender in any way and it would fail** Based on the default startup or an attached .blend file (as simple as possible).
[ "Blender File Browser Freezes if folder includes an not reachable Alias | MacOS\nOperating system: 13.5.2 (22G91)\nMachine: Apple Macbook Pro M2 Max\n\n3.6.2 - This has been happening before, I'm just reporting it now.\n\nWe have been using an Alias of our flamenco root folder called \"_flamenco\" on our Desktops f...
[ "Blender won't open \nOperating system:\nGraphics card: GTX 1050\n\n**2.79b**\nBroken: may 5 2019\nWorked: may 4 2019\n\n**every time I try to open my blender application the command window opens, then the actual software opens for a second with a grey screen then it closes**\n\n**I simply opened the software on th...
Error importing .obj Operating system: ? Graphics card: ? Broken: - Blender 3.1 - Blender 2.79 Worked: ? The TraceBack error still isnt solved. The error is still present in blender 3.1 When I import my obj file to blender The error message pops up. I do not know anything about Programming or Python.. So please help me solve this issue. ?
[ "Show error messages in the info editor\nFollowup task to #83237", "Blender crashes when computing normals of a particular mesh\nOperating system: macOS (Monterey) 12.1 (21C52)\nGraphics card: AMD Radeon Pro 5300M 4 GB\nGraphics card: Intel UHD Graphics 630 1536 MB\n\nBroken: 3.0.0 (3.0.0 2021-12-03)\nWorked: Was...
[ "TraceBack Error Report.\nOperating system: Windows\nGraphics card: \n\nBroken: All versions of Blender Including Blender 3.1, 2.79\n\nThe error says : Traceback error.\nI am not able to Import any Obj file.\nPlease help me fix this issue.\n\n\nscreenshot : 👇\n![Screenshot_8.png](Screenshot_8.png)\n\nMy obj file :...
Crash when selecting imported high density mesh scan Windows 10 NVIDIA GeForce GTX 960M Broken: 2.77 test2 Worked: 2.76 Downloaded the palmyra bust model from browser. Imported the obj file into Blender 2.77. When I try to select the model after import it immediately crashes. right click the model
[ "Geometry Nodes: Crashes when the curve resampling node length is 0\nOperating system: macOS-13.4.1-arm64-arm-64bit 64 Bits\nGraphics card: Metal API Apple M2 Pro 1.2\n\nBroken: version: 3.6.0\n\n\n\n\nThis is an irregular operation, but I hope it is not a crash but a warning.\nI don't know if this is a bug or a fe...
[ "Crash when selecting high density imported scan model\nThis is a duplicate of #47537 due to me meaning to attach the .blend file but neglecting to do so.\n[Palmyra.blend](Palmyra.blend)\n\nWindows 10\nNVIDIA GeForce 960M\n\nBroken: 2.77 test2\nWorked: 2.76\n\nDownloaded a model of a scan from browser as an obj. Im...
Selecting object in 3D-view does not allways work in wireframe mode Operating system: WIN10Pro Graphics card: NVIDIA GeForce GTX 980 Broken: 2.80 (sub 45), branch: master, commit date: 2019-02-22 22:26, hash: 779860d34e26, type: Release Worked: (optional) Object selection by mouse does not detect problem allways In default view live default cube in place and greate some other objects along X-axis. Switch to wireframe (transparent or not) mode and try to select object.
[ "3D Viewport: Jump, when mouse crosses a window corner\nOperating system: Windows 10, 64bit\nGraphics card: none (CPU)\n\nBroken: (v 2.82a) and also (v 2.83 Alpha, Date 2020-03-18 17:16, Hash c9c08dc7c873)\nWorked: Never\n\nPossibly any operation in 3D Viewport jumps, if the mouse pointer crosses a corner (not only...
[ "Selection does not allways work in 3D-view, wireframe mode\nOperating system: WIN10Pro\nGraphics card: NVIDIA GeForce 980\n\nBroken:\n2.80 (sub 45), branch: master, commit date: 2019-02-22 22:26, hash: 779860d34e26, type: Release\nWorked: (optional)\n\nObject are not allways detected if selected by mouse in wirefr...
Selection does not allways work in 3D-view, wireframe mode Operating system: WIN10Pro Graphics card: NVIDIA GeForce 980 Broken: 2.80 (sub 45), branch: master, commit date: 2019-02-22 22:26, hash: 779860d34e26, type: Release Worked: (optional) Object are not allways detected if selected by mouse in wireframe mode In defaut 3D-view, add some more objects scattered along X-axis. Chage view angle so thet object are partially covered by each other. Switch to wireframe (transparent or not) mode, and try to select object by cliking different points on object. [system-info.txt](system-info.txt) [Selection_problem.blend](Selection_problem.blend)
[ "Can not selection Armature in MacOS Backend Metal.\nOperating system: Macbook pro 14\nGraphics card: Apple M2\n\n3.6.2\n\n\n\nCan not selection wire Armature in MacOS Backend Metal.\n\nrecorded video\n\nview?usp=sharing\n\nWhen Macos' Backend is set to Metal and the Armature object Viewport Display is wire, objec...
[ "Selecting object in 3D-view does not allways work in wireframe mode\nOperating system: WIN10Pro\nGraphics card: NVIDIA GeForce GTX 980\n\nBroken:\n2.80 (sub 45), branch: master, commit date: 2019-02-22 22:26, hash: 779860d34e26, type: Release\nWorked: (optional)\n\nObject selection by mouse does not detect proble...
Dynamic Paint: two or more Canvases of different typ will not be baked correctly Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.13 Broken: version: 2.80 (sub 74) Worked: (optional) When using two or more canvases on one object with Dynamic paint, only one canvases is cached/baked. New BlendFile keep the cube, add DynPaint Brush add Sphere (or what you like), ``` add one Canvas (for now), set to weight, add vertex group as output, (limit frame range for shorter Baking time) add Edge split angle = 0 add Smooth, Factor 0.99, repeat 9, use created Vertex Group ``` animate cube that it brushes the sphere bake DynPaint ---> should replay fine delete bake add a second canvas, paint, Output/dp_wetmap, use wetmap in mixshader fac betwen e.g. emission and Principle Bake the canvases, only one result, nothing or the result of the last animated frame will be visible for canvas 1 and nothing for canvas 2 or see the example 20190607_DynPaint_Bug.blend?dl=0 thx for your great work. regards Björn
[ "Rim on objects when shadow catcher is in play\n开启阴影捕捉后边缘有硬边BUG ![开启阴影捕捉后边缘有硬边BUG.png](开启阴影捕捉后边缘有硬边BUG.png)\n\n![2.png](2.png)\n\n![1.png](1.png)", "Random vertices light up as if they were selected (but they're not) when I select one vertice at a time\nOperating system: Linux-5.4.0-7634-generic-x86_64-with-debia...
[ "Problems Baking Dynamic Paint with two canvases on one object (Blender 2.80)\nOperating system: Win 10\nGraphics card: GTX 1080Ti\n\nBroken: blender 2.8 2019-04-17 Hash: b46245470f79 \n\n\n\nOnly one Dynamic Paint canvas is cached!! When you have several (e.g. weight and paint) only the results of one is shown ...
Image distorted when batch rendering 3D 360 scene with object following the curve. {[F8285998](3D_360.blend)}Operating system: Linux-5.4.0-2-amd64-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: Mesa DRI Intel(R) Ivybridge Mobile Intel Open Source Technology Center 4.2 (Core Profile) Mesa 19.2.6 Broken: version: 2.81 (sub 16) Worked: (optional) When batch render the 3D 360 scene, object with follow path modifier and motion blur enabled, the "R" eye image contains distorted object 0) Set render engine to "Cycles" 1) set [Stenography] option ON, select [Stereo 3D] 2) set camera to Panoramic, type Equirectangular 3) Add object to scene 4) Add curve to scene (circle for example) 5) Add constrain [Follow Path] 6) Add key frames with different offset values to make it move along the path 7) Enable [Motion Blur] in "Render properties" 8) Save the file and quit blender 9) Run the rendering in batch mode (for example): $ blender -b scene.blend -f 1 10) Examine saved image for _R eye. ![0001_L.png](0001_L.png) ![0001_R.png](0001_R.png)
[ "Ray Visibility (glossy, diffuse, transmission) on light sources generate a different result when using hit by the BSDF or next-event estimation \nOperating system:\nGraphics card:\n\nBroken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)\n\nWhen changing/disabling the ray visibili...
[ "Render has distortion with stereo, panoramic and motion blur\nOperating system: Linux-5.4.0-2-amd64-x86_64-with-debian-bullseye-sid 64 Bits\nGraphics card: Mesa DRI Intel(R) Ivybridge Mobile Intel Open Source Technology Center 4.2 (Core Profile) Mesa 19.2.6\n\nBroken: version: 2.81 (sub 16)\nWorked: Worked well i...
Crash when baking vertex colors when Auto Smooth is enabled Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11 Broken: version: 2.93.1 When baking vertex colors with Cycles, Blender crashes when a mesh's normals are set to Auto Smooth. 1. Create a new mesh object primitive (cube). 2. Add a vertex color channel to the mesh. 3. Toggle `Auto Smooth` to true in the Normals properties of the object's mesh. 4. Set renderer to Cycles and `GPU compute`. 5. Set the output bake target to 'Vertex Colors'. 6. Click bake and observe Blender crashing. See this blend file: [BakeColorsBug.blend](BakeColorsBug.blend) When baking the object 'Cube', having Auto Smooth disabled, no crash. When baking the object 'CubeAutoSmooth', having Auto Smooth enabled, Blender crashes.
[ "Blender 2.71 (rc2) crashes when a UV sphere is added\nMac OS X 10.10 (beta) / AMD Radeon HD 6750M 512 MB\n\nBroken: 2.71 (release candidate 2)\nWorked: -\n\nBlender 2.71 (rc2) crashes when a UV Sphere is added to a existent project in Edit Mode.\n\nUsing the attached file, select the figure (stickman), go to Edit ...
[ "Crash when baking to vertex colors while \"Normals-> Auto Smooth\" is enabled.\nOperating system: Linux-5.8.0-53-generic-x86_64-with-glibc2.31 64 Bits\nGraphics card: Mesa DRI Intel(R) HD Graphics 2000 (SNB GT1) Intel Open Source Technology Center 3.3 (Core Profile) Mesa 20.2.6\n\nBroken: version: 2.93.0\nWorked: ...
Blender EEVEE crashes in e78770039397 while baking indirect lighting Operating system: Windows 10 1803 Graphics card: RX 570 Core i7 6700 Broken: (example: 2.80, e78770039397, master, 2019-05-21, as found on the splash screen) Worked: (optional) Crash issue still persisting even after the todays build. This was working correcting till 15/05/2019 build.
[ "Blender crashes with Noise Texture Node + Hair Particle System + Eevee\nOperating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon RX 480 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.18\n\nBroken: 8dc95f61f3\nBroken: version: 2.92.0\nBroken: version: 2.91.2\nWorked: version: 2.83.12\n...
[ "Blender EEVEE crashes while baking indirect lighting\nOperating system: Windows 10 1803\nGraphics card: RX 570\n\nBroken: (example: 2.80, f606f588455e, master, 2018-11-28, as found on the splash screen)\nWorked: (optional)\n\nWhen opening previous project in this Blender 2.8 f606f588455e beta build, while baking i...
EXCEPTION_ACCESS_VIOLATION IN WINDOWS 10 (64BIT) I downloaded Blender today and tried to open it just to find out it wouldn't. It shows a code screen for a miliseond en then just crashes. [blender.crash.txt](blender.crash.txt) I think that's a kind of bug report. Please, help me T.T.
[ "Blender 2.8 and 2.81 (ab519b91b2c4) has high chance of crashing when using Python to create a new node-tree link.\nOperating system: Windows 10 (x64) v1903 Build 18362.356\nGraphics card: Nvidia GeForce GTX 1060 6GB\nCPU: Intel Core i5 7600K\n\nBroken: 2.81-ab519b91b2c4 **AND** 2.80 release\n\nCreating a new node-...
[ "ERROR EXCEPTION_ACCESS_VIOLATION IN WINDOWS 10 (64BIT)\nOperating system: Windows 10 Pro\nGraphics card: Integrated Radeon(tm) HD Graphics\n\nBroken: # Blender 2.91.0, Commit date: 2020-11-25 08:34, Hash 0f45cab862b8\nWorked: None. I just downloaded Blender for the first time and it just crashed.\n\nWell, I downl...
Mantaflow replay/live preview and modular and final won't work on iMac (updated still don't work) Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits Graphics card: NVIDIA GeForce GTX 660M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-12.0.24 355.11.10.50.10.103 Broken: version: 2.83 (sub 11) The replay/live preview and modular and final in the mantaflow fluid simulator won’t work for me. I tried deleting the cache folder and making a new one and changing some settings in the mantaflow simulator and changing them back to try to clear the cache but that still didn’t work. Someone on the cg cookie forum said it might be an operating system specific bug. open blend file and select replay/live preview beside cache type and press play in the timeline or select modular and press bake data or select final and press bake all and press play in the timeline nothing will show up for both of these cache types [Mantaflow.blend](Mantaflow.blend) [2020-03-29 20-08-43.mp4](2020-03-29_20-08-43.mp4)
[ "iMac CRASH through Blender 3.6.0 ASSET.\nOperating system: macOS-13.4-x86_64-i386-64bit 64 Bits\nGraphics card: Metal API AMD Radeon Pro 575 1.2\n\nBroken: version: 3.6.0 Alpha\n\niMac CRASH through Blender 3.6.0 ASSET.\n\nMacOS 13.4\nBlender cause bad memory leak through ASSET open.\ndemo-files/\n\nClick ( Cube D...
[ "Mantaflow \"Replay\" cache not working as expected\nOperating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits\nGraphics card: NVIDIA GeForce GTX 660M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-12.0.24 355.11.10.50.10.103\n\nBroken: version: 2.83 (sub 11)\n\n\nThe replay/live preview and modular and final in the m...
FBX Camera Export Problem-Mirror-Inverted Windows 7 Prof, 6 GB Ram, Ati Radeon HD 5750 Blender 2.73 RC Hi I found a problem in FBX Exort to Cinema 4D. The camera aims after import into Cinema4D into the wrong direction and is mirror-inverted. I could realize that in Blender the Z-Axis aims into opposite than in Cinema4D. or vice versa :-) For Composing a image sequence or background compositing there it will be a problem. When you invert the Head and Pitch in C4D then it works. Simple Blend file [CameraFBXExportBug.blend](CameraFBXExportBug.blend) And a Pic ![CameraBlender2.png](CameraBlender2.png) Happy new year
[ "Render artefacts with GPU / motion blur\nOperating system: Linux-5.4.0-48-generic-x86_64-with-debian-bullseye-sid 64 Bits\nGraphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.80.02\n\nBroken: version: 2.91.0 Alpha + official releases and master from build bot.\nWorked: none that I trie...
[ "FBX Export-Camera mirror inverted\nWindows 7 Prof, 6 GB Ram, Ati Radeon HD 5750\n\nBlender 2.73 RC\n\nThe Blend File:\n\n[CameraFBXExportBug.blend](CameraFBXExportBug.blend)\n\nA Screenshot:\n\n![CameraBlender2.png](CameraBlender2.png)\n\n\nA Simple Scene I exportet to Cinema 4D to test Compositing Features, but i...
3D Connexion mouse works only in one Blender Instance (Mac OS only) Operating system: Mac Os Mojave 10.14.6 Graphics card: AMD Radeon R9 M370X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20 Broken: version: 2.80 (sub 75) Worked: works on windows If I open 2nd and more Blender instances, 3D mouse works only in the one, opened as last. (Mac OS only) demonstration: RIORtfYj_LA mentioned here too: viewtopic.php?f=23&t=2107&p=10268&hilit=archicad+instance#p10268
[ "Different results for select_all option in local view\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.89\n\nBroken: version: 2.93.0\n\nWhen having one of two object in local view the {key A} works different than t...
[ "3DConnexion Mouse not working in new Blender instance\nOperating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon VII OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20\n\nBroken: version: 2.81 (sub 5)\nWorked: (optional)\n\n3dconnexion mouse works only in one instance of Blender\n\nIf I...
Swapped Left and Right Views Windows 8.1 64 bit nVidia GT 740 Broken: 2.77 (and all of which I have memory) Worked: none (which I remember) Left and Right Views are swapped: They show the **opposite** side. Based on a (as simple as possible) attached .blend file with minimum amount of steps When I set the reference images for a mesh, I always have to set the **Left** image onto the **Right** view and vice-versa. Which is very confusing. In this blend file, the left side is red and the right side is black (easily associatable to politics colors). [LR Reference.blend](LR_Reference.blend) If you'll hit **3** (Right view), you'll see the **Left** side of the mesh. If you'll hit **Ctrl+3** (Left view), you'll see the **Right** side of the mesh. Isn't this annoying a lot?
[ "Update Tweak Tool behaviour on Right Click Select\nThis has been a long running known issue for the Active Tools when using right click select.\n\n## Issue\nOn RCS, the Tweak Tool in the toolbar is placing the 3D Cursor instead of tweaking elements.\nThis duplicates the behaviour of the Cursor Tool (right next to ...
[ "Right and Left Views ... swapped\nWindows 8.1, 64 bit\nnVidia GT 740\n\nBroken: 2.77 (all I have memory of)\nWorked: none that I recall\n\nThe Right and Left Views are swapped.\nThe **Right** side of the scene appears in the **Left** View and vice-versa\n\nBased on a (as simple as possible) attached .blend file wi...
Denoise node does not work Operating system: Linux-5.6.15-zen2-1-zen-x86_64-with-glibc2.29 64 Bits Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.82 Broken: version: 2.83.0 Denoise node always outputs black screen. 1. Open a new scene (no matter which renderer is selected). 2. Go to Compositing workspace. 3. Add Denoise node and connect it properly (no matter if denoising data is enabled). 4. Enjoy a black screen.
[ "OpenImageDenoise crash / computer restart\nOperating system: Windows 10 (x64)\nGraphics card: GTX970\n\nVersion 3.0.0\n\n\n**Finish rendering when Denoise processing should take place, the computer restarts. This happens with the Cycles rendering on the GPU, when the \"Use nodes\" checkbox is checked in the \"Comp...
[ "Denoise Node produces black image in 2.83.0\nOperating system: Linux-5.6.15-arch1-1-x86_64-with-glibc2.29 64 Bits\nGraphics card: GeForce GTX 1660/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.82\n\nBroken: version: 2.83.0\nWorked: version 2.82.0\n\nAfter update to version 2.83 the denoise Node, in Compositing tab...
wave physics not working Operating system: Windows Graphics card: GTX 1660 version 3.1 when running a simulation of a wave on a surface, it does not participate in physics (the rigid body is set correctly), the wave does not affect objects in any way
[ "Some Cycles nodes are active when muted (RGB To BW, Math, vector Math, Separate RGB)\nWin10 64bit\n\nBroken: 2.79\n\nRGB To BW node is active when muted\n\nOpen file and render\n[RGB_BW.blend](RGB_BW.blend)\n\n", "Freestyle doesn't render hair\nOperating system: Win10 64bit\nGraphics card: gtx1050ti\n\nBroken: 2...
[ "wave modifier is not involved in physics\nOperating system: windows\nGraphics card: GTX 1660\n\nBlender Version 3.1\n\n\nwhen running a simulation of a wave on a surface, it does not participate in physics (the rigid body is set correctly), the wave does not affect objects in any way" ]
Blender crash when when I go into sculpt mode with the multires Operating system: windows 10 Graphics card: Nvidia GTX 1070 Broken: blender-2.83-76b3aac802f9-windows64 Worked: / put the multires modifier on the base cube subdivide with the multires go into sculpting mode
[ "Crash when deleting one rigidbody from constraint during simulation\nOperating system: Windows 11\nGraphics card: NVIDIA GeForce RTX 3080 Laptop GPU\n\nBroken: master branch\nWorked: Don't know if it ever worked\n\nDeleting one rigidbody that is part of a constraint during simulation causes a crash.\n\n**Steps to ...
[ "blender crashes when using multires modifier in sculpt mode\nOperating system: Linux-5.3.0-46-generic-x86_64-with-debian-buster-sid 64 Bits\nGraphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21\n\nBroken: version: 2.83 (sub 13)\nWorked: (blender-2.83-2ec6eca518ef-linux64)\n\n[blender cr...
2D filter Ram consumption 2D filters are using more ram that they should. I tried a custom filter, what made me think my filter was bugging stuff, but i also tried with the standard filters, and the problem still happened. And the memory is not freed after stopping the GE. Here are the file: [Bug.blend](Bug.blend)
[ "Crash when deleting ViewLayer while rendering\nOperating system: Linux-5.4.0-66-generic-x86_64-with-debian-bullseye-sid 64 Bits\nGraphics card: GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.66\n\nBroken: version: 2.92.0\n\nA crash will happen when deleting a ViewLayer while rendering stills or a...
[ "2D filters RAM consumption.\nI think the 2D filters may be using more ram that they should. Even on a simple scene, like the startup scene, the memory usage keeps going up. And this memory is not freed after the game engine stops. I tested with a custom 2D filter, what made me think that maybe were my filter buggi...
Texture coordinate node doesn't work Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15 Broken: version: 3.2.0 Beta Shader Texture Coordinate node only outputs the pink missing texture when hooked up to the material output ![image.png](image.png)
[ " Greasepencil Hue/Saturation modifier\nOperating system:windows 10\nGraphics card:GTX 1060\n\nBroken:2.93beta\n\nHue/Saturation modifier can not take effect on fill-gradient", "Node Socket Name Change results in Cycles Material Rendering Black (name is also identifier, should be read-only?)\nWindows 10\nIntel Co...
[ "Texture Coordinate node not working\nOperating system: Windows-10-10.0.22000-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.59\n\nBroken:\n- version: 3.3.0 Alpha\n- version: 3.2.0 Beta\nWorked: version: 3.1.2 Release\nThe `Texture Coordinate` node doesn...
Quick Explode blender 2.8 windows 64 can you help plz In the drop down objects box choosing Quick effects then quick explode it is closing the blender down. However I have checked all other quick effects with no problems, working for fur, smoke or fluid.
[ "Wrong status bar keymap for release confirms and right click select\nOperating system: Manjaro x64\nGraphics card: HD5770\n\nBroken:\n2.80, 81ea815dcb6, blender2.8, 2018-12-12\nWorked: 2.79b\n\nWhen grabbing something(object, vertex, etc) by right clicking on it and then releasing/clicking on the same button the a...
[ "Quick explode crash\nOperating system: Microsoft Windows-10 home -10.0.17763 64 Bits\nGraphics card: Intel(R) Core (TM) i3-3217U CPU @ 1,80GHz, 1801 Mhz , 2 Core(s), 4 Logical Processor 10.0.17763 Build 17763\n\n\nBroken: version: 2.80 (sub 74), blender-2.80.0-git.e73647bf5b44-windows64\nWorked: (optional)\n\n\n[q...
Entering particle edit after baking hair dynamics causes crash Operating system: Linux-4.15.0-42-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: Radeon RX 580 Series ATI Technologies Inc. 4.5.13542 Core Profile Context 18.50.1.418 Broken: version: 2.80 (sub 51) Baking a particle hair dynamic simulation and then entering particle edit mode causes blender to crash. Using this blend file :[hairBaking.blend](hairBaking.blend) 1. Press bake in the Cache settings in the particle hair settings. 2. After it bakes enter particle edit mode. 3. Blender crashes.
[ "Bake All Dynamics doesn't include all when Lifetime of particle system gets animated\nOperating system: Windows 10\nGraphics card: Quattro\n\nBroken: 2.91.0\nWorked: \n\nWhen the lifetime setting of a particle system gets changed during an animation of the emitter and the animation gets baked, the number of frames...
[ "Hair Dynamics: entering particle edit mode with baked cache crashes blender\nOperating system: Windows 10 64-Bit\nGraphics card: Nvidia GeForce GTX 1080Ti\n\nBroken: cef41d0144e\n\nSwitching to particle edit mode on an object with baked hair dynamics crashes blender. I'm not sure when or why you'd actually want to...
Multi-touch gesture: Zooming is reverse in e. g. shader editor compared to 3D view or image editor Operating system: macOS-13.4.1-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M2 Pro 1.2 Broken: version: 4.0.0 Alpha Worked: I've not used Blender long enough. For me it never worked e. g. since Blender 3.0. This topic has already been discussed here: Multi-touch gesture: Zooming is reverse in shader editor comparing to viewport #89906 Go to the 3D View and zoom in/out by panning and pressing CTRL using a macOS touchpad or a Windows multi gesture one. Now repeat in any editor based on the 2D View interface, e. g. shading or graph editor. It is reversed. Repeat in the image editor which is not based on the 2D View interface. Is is as in the 3D View. Apply attached patch and it works correctly for the multi gesture trackpad.
[ "Trackpad scrolling is too sensitive in Text Editor\nOperating system: macOS-12.6.3-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon Pro 455 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.8.101\n\nBroken: version: 3.6.1\nWorked: never\n\n\nIf you scroll very slowly, nothing happens, deltas that give an offset of...
[ "Multi-touch gesture: Zooming is reverse in shader editor comparing to viewport\nOperating system: macOS-11.4-arm64-arm-64bit 64 Bits\nGraphics card: Apple M1 Apple 4.1 Metal - 71.6.4\n\nBroken: version: 2.93.1\n\nZooming is reverse in shader editor (other 2d editors are fine)\n\n- Hold ctrl and drag downwards\n- T...
Big performance regression using Delete Geometry Node with vertex groups. Operating system: Windows-10 Graphics card: NVIDIA GeForce RTX 2060 Broken: version: 3.1.0 3.2.0 Alpha broken as well. Worked: 3.0.1 **Delete Geometry Node with combination of Armature modifier and a lot of vertex groups suffers a really big performance drop. Hit is significant, dropping the playback from 80fps to 6fps or even worse when more vertex groups are used by the Armature modifier. Please look at this issue and try to fix it as soon as possible, i'm unable to use 3.1 because of this.** **Simple demonstration file, simply open it in both 3.0 and 3.1, the difference is huge.** {[F12936185](Delete_Geometry_Performance_Bug.blend)}**
[ "Unexpected behavior when applying Geometry Nodes modifier on top of the Multires.\nThis is a more comprehensive report on a bug that was recently posted and closed [HERE ](T97603)\n\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDI...
[ "Delete geometry node performance regression writing to multiple vertex groups in 3.1\nOperating system: Windows-10-10.0.19042-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.84\n\nBroken: version: 3.1.0\nWorked: 3.0.1 and older\n\nCaused by f5e5a0987a\n\nUsing a co...
eevee render crashes with subsurface passes enabled. Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 416.16 Broken: version: 2.80 (sub 55) Worked: (optional) eevee crashes with a subsurface render pass enabled. 1) Click off of the splash screen. 2) Go to the Render panel and enable "Subsurface Scattering". 3) Go to the View Layer and enable "Subsurface Direct" pass. 4) Go to the Material panel and dial in some "Subsurface". The value does not seem to matter, I used 0.100. 5) Press F12 button to render and blender crashes.
[ "Cycles Rendering of project causes crash of program.\nOperating system: Windows-10-10.0.22621-SP0 64 Bits (Windows 11)\nGraphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 537.13\n\nBroken: version: 3.6.2\n\nTrying to render, pressing F12 of the file to render project it crashes. I'm u...
[ "Crash when subsurface pass is enabled in Eevee\nOperating system: Windows-10-10.0.17763 64 Bits\nGraphics card: Radeon(TM) RX 460 Graphics ATI Technologies Inc. 4.5.13506 Core Profile Context 23.20.15017.3010\n\n\nBroken: version: 2.80 (sub 53)\n\n\nCrash when subsurface pass is enabled in Eevee.\n\n1. Enable Subs...
Microsoft Store Blender 3.2 config folder not in appdata\roaming folder Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59 Broken: version: 3.2.0 from microsoft store Worked: 2.93 LTS from microsoft store Continuing the conversation from this bug report T98926 as it was closed before I can respond. @OmarEmaraDev The configuration that would usually reside in `c:\users\user\appdata\roaming\blender\blender foundation\` is not there. It is instead sandboxed within the windows store app. Here is my `c:\users\user\appdata\roaming\blender\blender foundation\` folder. Hidden folders are enabled: ![image.png](image.png) To confirm that 3.2 config is not in the correct place, if I download Blender 3.2 as a zip and run it, it starts as if I've never ran 3.2 before. Here is the actual config folder from 3.2 downloaded from the windows store: `C:\Users\dimit\AppData\Local\Packages\BlenderFoundation.Blender_ppwjx1n5r4v9t\LocalCache\Roaming\Blender Foundation\Blender` ![image.png](image.png) It appears to be some kind of sandbox mode. I've already checked on a different computer and the same behavior can be observed. I've also downloaded 2.93 LTS from the microsoft store, where the appdata folder appears to be in the correct location instead of the sandboxed location, leading me to believe that something from the build configuration has changed.
[ "Viewport Tools Settings panel appears after reload\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.79\n\nBroken: version: 2.92.0 Alpha\n- 2.92 - 2.8x\nWorked: Never\n\nI don't know, if this is intended. I unchecked Header in a view...
[ "Windows Store Blender 3.2 version config folder not in appdata\\roaming folder\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.96\n\nBroken: version: 3.2.0\n\n\nNo config folder for Blender downloaded from the windows ...
Undo 3 steps at once in edit mode. Broken: 3.0 Undo removes material and slot at the same time and won't redo color change in edit mode. tab edit mode add material slot click (+ new) for a new material change material color Now undo, the last 3 steps will be undone at the same time, if you redo after, two will be redone at the same time and the last(color change) can't be redone . Now try the same thing in Object mode, it works as expected.
[ "Remove 'Use Nodes'\nWhen using Cycles and editing materials, the user is presented with a button called Use Nodes. This is confusing and adds an extra step before being able to set up materials.\n\nIt might be nicer to simply have the material use nodes always. Materials without nodes doesn't even really make sens...
[ "Undo material color and mode change at the same time.\nBroken: 3.0\n\nUndo two steps at the same time. Material color and mode change in one undo.\n\ntab to edit mode\nadd a new material slot\nclick (+ new) for new material\nchange the material base color\nchange to face select mode\nselect a face \nassign the sec...
Fade Inactive Geometry doesn't affect instanced collections Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87 Broken: version: 2.92.0 Alpha and 2.91 ![74f56ded8245ae124c95ec80617f5e46.png](74f56ded8245ae124c95ec80617f5e46.png) [fadeBug.blend](fadeBug.blend)
[ "New geometry nodes viewer overlay makes mesh edit mode overlays invisible\nOperating system: Linux-5.19.10-200.fc36.x86_64-x86_64-with-glibc2.35 64 Bits\nGraphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.65.01\n\nBroken: version: 3.4.0 Alpha, current master\n\n\n| {[F13588717](im...
[ "Overlay setting \"Fade Inactive Geometry\" does not work with instance collections.\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06\n\nBroken: version: 2.91.0 Beta\n\nOverlay setting \"Fade Inactive Geometry\" does not work with...
crashes when trying to add materials [blender_debug_output.txt](blender_debug_output.txt) [blender_system_info.txt](blender_system_info.txt) blender crashes when trying to add materials
[ "Laucnh error since version 3.4\nOperating system: High Sierra 10.13.6\nGraphics card: ATI 6970M 2 GB RAM\n\nBroken: (example: 3.4 and 3.4.1 2022-12-20, master)\nWorked: (Blender 3.3.1)\n\nWhen I launch blender a get this error that I have found others on the web reporting also on similar setups:\nError opening win...
[ "Blender Crashes while adding materials \ntried to add materials it crashes\nadded all details needed please do the needfull\n\n![pc details.png](pc_details.png)\n\n![blender details.png](blender_details.png)\n\n![graphic card.png](graphic_card.png)\n\n[blender_debug_output.txt](blender_debug_output.txt)\n\n[blende...
Using scale handles with the Transform tool is almost impossible when viewed on-axis For the Transform gizmo, the fact that the scale handles are inside the rotation handles makes it almost impossible to scale items when viewed on-axis, because the rotation handles then overlap: ![image.png](image.png) A solution could be to move the scale handles outside the rotation area to avoid the conflict. Or, alternatively, the scale handles could always take precedence even if the rotation handles overlap - there’s plenty of area to drag the rotation handles anyway.
[ "Transform: Tilt values in curves are not transformed\n2.8, 2.81\n\nWhen mirroring curves, tilt values are not mirrored.\n\nIn edit mode, MIRROR(or SCALE -1) dose not change tilt values.\nSo I can not get mirrored result (bebel geometry).\n\n(In object mode, I can get mirrored 2 curves by MIRROR(or SCALE -1),\nBut ...
[ "Transform gizmo: Scale handles and rotation handles overlap\nWhen using the Transform gizmo, sometimes the scale handles and rotation handles overlap. This happens often in the side view. The problem is that it makes it almost impossible to use the scale handles then. I think we should always evaluate the scale ha...
WORLD ENVIRONMENT INFINITY FOCUS Operating system: WINDOWS 10 Graphics card: NVIDIA G1070 3.2 **The world environment has the focus on infinite?{[F13629406](bug_blender_world_nok.blend1)}**Unable to reproduce it, nor to fix it**
[ "Particle system behaves inconsistently in viewport and render when instance object visibility is disabled\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: Quadro [P2200](SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20\n\nBroken: version: 2.91.0 Beta\nWorked: The behavior was different in 2.80\n\nWh...
[ "WORL ENVIRNONMENT INFINITE FOCUS \n{[F13629455](BUG_WORLD_ENVIRONMENT.blend)}Operating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94\n\nBroken: version: 3.2.2\n\n**The world environment seems to have a focus on inifte.**\n\n\n*Una...
bmesh: bool_regression test fails on x86 win7x64 bit with a 32 bit blender build, also tested on 32bit ubuntu. Broken: latest master Worked: (optional) on x86 this test fails on both windows and linux, x64 seems fine though. ``` 46: Test command: K:\BlenderGit\build_windows_Full_x86_vc15_Release\bin\Release\blender.exe "--background" "-noaudio" "--factory-startup" "--env-system-scripts" "K:/BlenderGit/blender/release/scripts" "K:/BlenderGit/blender/../lib/tests/modeling/bool_regression.blend" "--python-text" "run_tests" 46: Test timeout computed to be: 10000000 46: Run test: intersect_boolean(operation="UNION") on Cubecube selecting F 0 1 2 3 4 5 46: Success 46: Run test: intersect_boolean(operation="INTERSECT") on Cubecube selecting F 0 1 2 3 4 5 46: Fail Loop Vert Mismatch In Poly Test 46: Run test: intersect_boolean(operation="DIFFERENCE") on Cubecube selecting F 0 1 2 3 4 5 46: Fail Loop Vert Mismatch In Poly Test 46: Run test: intersect(separate_mode="CUT") on Cubecube selecting F 0 1 2 3 4 5 46: Fail Loop Vert Mismatch In Poly Test 46: Run test: intersect(separate_mode="ALL") on Cubecube selecting F 0 1 2 3 4 5 46: Fail Edge Mismatch 46: Run test: intersect(separate_mode="NONE") on Cubecube selecting F 0 1 2 3 4 5 46: Fail Loop Vert Mismatch In Poly Test 46: Run test: intersect(mode="SELECT" separate_mode="NONE") on Cubecube selecting F 0 1 2 3 4 5 6 7 8 9 10 11 46: Fail Loop Vert Mismatch In Poly Test 46: Run test: intersect_boolean(operation="UNION") on Cubecone selecting F 6 7 8 9 10 46: Fail Loop Vert Mismatch In Poly Test 46: Run test: intersect_boolean(operation="UNION") on Cubecones selecting F 0 1 2 3 4 5 46: Fail Loop Vert Mismatch In Poly Test 46: Ran 9 tests, 8 failed 46: Tests Failed 46: K:/BlenderGit/blender/../lib/tests/modeling/bool_regression.blend\run_tests:4: DeprecationWarning: the imp module is deprecated in favour of importlib; see the module's documentation for alternative uses 46: Traceback (most recent call last): 46: File "K:/BlenderGit/blender/../lib/tests/modeling/bool_regression.blend\run_tests", line 38, in <module> 46: SystemExit: 1 46/96 Test #46: bmesh_boolean .......................***Failed 0.90 sec ``` either run the unit tests with test or load lib/tests/modeling/bool_regression.blend and press run script.
[ "Regression Tests: Run-Time Check Failure #3 - The variable 'ls' is being used without being initialized.\nOperating system: Windows 10 21H2 Build 19044.1645\nGraphics card: Nvidia GT 610\nRenderer: GeForce GT 610/PCIe/SSE2\nVersion: 4.5.0 NVIDIA 391.35\n\nBroken: (example: 3.20 Alpha, 180163c4e448, private branch ...
[ "ctest: bmesh_boolean test fails on x86\nOperating system: Windows X86 + Linux X86\nGraphics card: N/A\n\nBroken: Latest Master 32 bit\nWorked: Latest Master 64 bit\n\n\nthe bmesh_boolean test fails on both windows and linux on 32 bit builds. \n\n**Additional information**\n\nThe reported memleak doesn't seem to tr...