Datasets:
Tasks:
Image Segmentation
Modalities:
Image
Formats:
imagefolder
Languages:
English
Size:
< 1K
ArXiv:
License:
Improve dataset card: Add metadata, links, and tags for discoverability (#2)
Browse files- Improve dataset card: Add metadata, links, and tags for discoverability (f39a3dbac1dca492e0b3ea9995f842022c3f0f91)
- Changed some formatting and removed additional links to arXiv and the project page (700b4b92e166ff6e124db18db29cbd480ea14eb7)
Co-authored-by: Niels Rogge <[email protected]>
README.md
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# <img src="https://www.svgrepo.com/show/510149/puzzle-piece.svg" width="22"/> Puzzle Similarity
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> Authors: Nicolai Hermann, Jorge Condor, and Piotr Didyk
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### Dataset Description
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The Dataset consists of 36 hand-selected 3D Gaussian Splatting renderings containing common reconstruction artefacts, ground truths, human-annotated masks, and a set of reference views of the same scene.
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Each mask is an average of 22 binary masks, each created by a different human participant who was asked to annotate areas in the reconstructed images that they perceived as visually degraded, unnatural, or incongruent. The dataset can be used to benchmark No-Reference, Cross-Reference, and Full-Reference image quality metrics for their correlation with human judgment. The naming convention of the data is as follows:
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dataset_perc_id_mask.png (grayscale)
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dataset_perc_id_artifact.png
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dataset_perc_id_gt.png
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dataset_perc_refs
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The dataset was created by fitting 3DGS to a scene while using a reduced number of training views. We withheld a percentage of views (perc) and added them to the validation dataset, which is found in the *_refs/ directory for each respective sample to act as unseen reference views for Cross-Reference metrics. We fitted the scenes while withholding 60%, 70%, or 80% to get a wider variety and strength of artifacts. (Disclaimer: perc actually refers to proportions, so the possible values are 0.6, 0.7, or 0.8)
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[3] Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, 619 George Drettakis, and Gabriel Brostow. Deep blending for 620 free-viewpoint image-based rendering. ACM Transactions 621 on Graphics, 37(6):1–15, 2018.
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### Citation
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If you find this work useful, please consider citing:
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```bibtex
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primaryClass={cs.CV},
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url={https://arxiv.org/abs/2411.17489},
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}
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```
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---
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license: apache-2.0
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language:
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- en
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size_categories:
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- 1K<n<10K
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---
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---
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license: apache-2.0
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language:
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- en
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size_categories:
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- 1K<n<10K
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task_categories:
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- image-segmentation
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tags:
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- 3d-reconstruction
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- artifact-detection
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- image-quality-assessment
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- human-annotation
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---
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# <img src="https://www.svgrepo.com/show/510149/puzzle-piece.svg" width="22"/> Puzzle Similarity
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[Project page](https://nihermann.github.io/puzzlesim/) | [Paper](https://arxiv.org/abs/2411.17489) | [Code](https://github.com/nihermann/PuzzleSim)
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-----
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> This repository contains the dataset presented in the ICCV 2025 paper "Puzzle Similarity: A Perceptually-guided Cross-Reference Metric for Artifact Detection in 3D Scene Reconstructions"
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> Authors: Nicolai Hermann, Jorge Condor, and Piotr Didyk
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### Dataset Description
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The Dataset consists of 36 hand-selected 3D Gaussian Splatting renderings containing common reconstruction artefacts, ground truths, human-annotated masks, and a set of reference views of the same scene.
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Each mask is an average of 22 binary masks, each created by a different human participant who was asked to annotate areas in the reconstructed images that they perceived as visually degraded, unnatural, or incongruent. The dataset can be used to benchmark No-Reference, Cross-Reference, and Full-Reference image quality metrics for their correlation with human judgment. The naming convention of the data is as follows:
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- `dataset_perc_id_mask.png` (grayscale)
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- `dataset_perc_id_artifact.png`
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- `dataset_perc_id_gt.png`
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- `dataset_perc_refs/`
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The dataset was created by fitting 3DGS to a scene while using a reduced number of training views. We withheld a percentage of views (perc) and added them to the validation dataset, which is found in the *_refs/ directory for each respective sample to act as unseen reference views for Cross-Reference metrics. We fitted the scenes while withholding 60%, 70%, or 80% to get a wider variety and strength of artifacts. (Disclaimer: perc actually refers to proportions, so the possible values are 0.6, 0.7, or 0.8)
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[3] Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, 619 George Drettakis, and Gabriel Brostow. Deep blending for 620 free-viewpoint image-based rendering. ACM Transactions 621 on Graphics, 37(6):1–15, 2018.
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### Citation
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If you find this work useful, please consider citing:
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```bibtex
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primaryClass={cs.CV},
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url={https://arxiv.org/abs/2411.17489},
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}
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```
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