Spaces:
Running
Running
File size: 31,831 Bytes
7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 7154ad5 41a71f1 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 | // Brimbloom: game screen (fixed-tick loop, canvas, sound, 30 levels, daily/practice/archive, streak, share grid,
// beat-my-score links, Fun Pass, Skin Pack). (c) 2026 CyberMax.
import { makeSim, grid, ringC, judge, radius, HZ, LIMIT, LEVELS, makeLevelSim, levelStars, levelThresholds } from './core.js';
import * as lv from './levels.js';
import { dayNumber, dateOf, count, store, toast, intents, download, canvasBlob, pwa, themeToggle } from './cmx.js';
import * as skins from './skins.js';
import * as pass from './funpass.js';
const GAME = 'brimbloom';
const PATH = '/games/brimbloom/';
const GUMROAD = 'https://cybermaxtools.gumroad.com/l/cybermax-brimbloom-skins';
const $ = (id) => document.getElementById(id);
const cv = $('c');
const g = cv.getContext('2d');
// tier: free | pass (CyberMax Fun Pass) | pack (Brimbloom Skin Pack, one-time). petals: list of colours or 'hue' (each bloom's own)
const SKINS = {
pond: { name: 'Pond', tier: 'free', bg: '#0E2A2A', band: 'rgba(255,255,255,.14)', sweet: 'rgba(255,255,255,.32)', edge: '#F7F1E3', petals: ['#FF8FB1', '#FFB3C8'], core: '#FFD84D', shape: 'round', text: '#F7F1E3' },
night: { name: 'Night', tier: 'pass', bg: '#0A0A1F', band: 'rgba(160,140,255,.16)', sweet: 'rgba(160,140,255,.38)', edge: '#C9C0FF', petals: ['#8F7CFF', '#C3B8FF'], core: '#FFF3B0', shape: 'pointed', text: '#ECE9FF' },
linen: { name: 'Linen', tier: 'pass', bg: '#F5EFE3', band: 'rgba(17,20,27,.08)', sweet: 'rgba(17,20,27,.18)', edge: '#11141B', petals: ['#E4572E', '#F3A712'], core: '#11141B', shape: 'round', text: '#11141B' },
sakura: { name: 'Sakura', tier: 'pack', bg: '#2B1B2E', band: 'rgba(255,214,228,.14)', sweet: 'rgba(255,214,228,.34)', edge: '#FFE4EE', petals: ['#FFC2D6', '#FFE4EE'], core: '#FF6B9A', shape: 'heart', text: '#FFE4EE' },
lotus: { name: 'Lotus', tier: 'pack', bg: '#06242E', band: 'rgba(130,240,220,.14)', sweet: 'rgba(130,240,220,.34)', edge: '#BFFFF2', petals: ['#F7A8D8', '#FFFFFF'], core: '#FFE066', shape: 'pointed', text: '#E6FFFA' },
sunflower: { name: 'Sunflower', tier: 'pack', bg: '#1E3A1A', band: 'rgba(255,230,120,.15)', sweet: 'rgba(255,230,120,.35)', edge: '#FFF2B3', petals: ['#FFC300', '#FFD84D'], core: '#5A3A1A', shape: 'pointed', text: '#FFF8DC' },
prism: { name: 'Prism', tier: 'pack', bg: '#111111', band: 'rgba(255,255,255,.12)', sweet: 'rgba(255,255,255,.3)', edge: '#FFFFFF', petals: 'hue', core: '#FFFFFF', shape: 'round', text: '#FFFFFF' },
frost: { name: 'Frost', tier: 'pack', bg: '#0B1D33', band: 'rgba(180,225,255,.15)', sweet: 'rgba(180,225,255,.36)', edge: '#E3F4FF', petals: ['#9AD8FF', '#E3F4FF'], core: '#FFFFFF', shape: 'star', text: '#E3F4FF' },
ember: { name: 'Ember', tier: 'pack', bg: '#1A0A05', band: 'rgba(255,140,60,.15)', sweet: 'rgba(255,140,60,.36)', edge: '#FFD0A8', petals: ['#FF5A1F', '#FFB03B'], core: '#FFE9A8', shape: 'star', text: '#FFE9D6' },
};
const PACK = Object.values(SKINS).filter((s) => s.tier === 'pack');
const todayIso = new Date().toISOString().slice(0, 10); // UTC day: the same blooms for everyone on Earth
const todayNum = dayNumber(todayIso);
const NL = LEVELS.length;
const MAP = LEVELS.map((l, i) => ({ n: i + 1, name: l.name, twist: l.twist, boss: l.boss }));
const WORLDS = ['Spring pond', 'Summer pond', 'Night garden (Fun Pass)'];
skins.capture({ game: GAME, name: 'Brimbloom', skins: PACK.length, price: '$1.99', gumroad: GUMROAD, preview: PACK.map((s) => (s.petals === 'hue' ? 'conic-gradient(red,yellow,lime,cyan,blue,magenta,red)' : s.petals[0])),
perks: [`${PACK.length} flowers with their own pond and petals: ${PACK.map((s) => s.name).join(', ')}`, 'Every skin also on your share card'] });
pass.init({ game: GAME, name: 'Brimbloom', perks: ['Levels 21-30: fading rings, thorn rings and the Full bloom finale', 'Every past daily garden in the archive', 'Night and Linen themes'] });
const canUse = (s) => s.tier === 'free' || (s.tier === 'pass' && pass.isPro()) || (s.tier === 'pack' && skins.owned());
let skin = SKINS[store('brimbloom:skin')] && canUse(SKINS[store('brimbloom:skin')]) ? store('brimbloom:skin') : 'pond';
let muted = !!store('brimbloom:mute');
const sfx = lv.sfx(() => muted);
const prog = lv.progress(GAME, { total: NL, free: 20, isPro: () => pass.isPro() });
const chal = lv.readChallenge(); // ?seed=L7&score=12 or ?seed=2026-10-08&score=9 ("beat my score")
let mode = { kind: 'daily', date: todayIso };
let sim, state = 'ready', pending = false, acc = 0, last = 0, deadAt = 0, flash = 0, shakeAmt = 0, burst = 0, lastRun = null, pop = null;
lv.css();
const install = pwa(GAME, $('install'));
themeToggle($('theme'));
function setMute(v) { muted = v; store('brimbloom:mute', muted); $('mute').textContent = muted ? '🔇' : '🔊'; }
$('mute').textContent = muted ? '🔇' : '🔊';
$('mute').onclick = () => setMute(!muted);
// ------------------------------------------------------------------ modes, stats, streak
const seedOf = (m) => (m.kind === 'practice' ? m.seed : m.date);
const dayKey = (m) => `brimbloom:day:${m.date}`;
const dayStats = (m) => store(dayKey(m)) || { best: 0, tries: 0, marks: [] };
const played = (n) => { const s = n >= 1 && store(`brimbloom:day:${dateOf(n)}`); return !!(s && s.tries > 0); };
/** Days in a row with at least one daily run (counting from today, or from yesterday while today is unplayed). */
function streakNow() {
let d = played(todayNum) ? todayNum : todayNum - 1, n = 0;
while (played(d)) { n++; d--; }
return n;
}
function anyDaily() {
try { for (let i = 0; i < localStorage.length; i++) if (localStorage.key(i).startsWith('brimbloom:day:')) return true; } catch { /* */ }
return false;
}
const isLv = () => mode.kind === 'level';
const LD = () => LEVELS[mode.level - 1];
function renderModes() {
const el = $('modes'); el.innerHTML = '';
const st = streakNow();
const items = [
{ t: `Daily #${todayNum}${st ? ` 🔥${st}` : ''}`, on: mode.kind === 'daily' && mode.date === todayIso, go: () => load({ kind: 'daily', date: todayIso }, true) },
{ t: 'Practice', on: mode.kind === 'practice', go: () => load({ kind: 'practice', seed: `p${Date.now()}` }, true) },
{ t: 'Archive', on: mode.kind === 'daily' && mode.date !== todayIso, lock: !pass.isPro(), go: archive },
// after Practice/Archive so their positions stay where the shared latchkite/brimbloom e2e expects them
{ t: `Levels ${prog.cleared()}/${NL} ⭐${prog.totalStars()}`, on: isLv(), go: showMap },
];
for (const it of items) {
const b = document.createElement('button');
b.className = 'chip'; b.type = 'button'; b.setAttribute('aria-pressed', String(it.on));
b.innerHTML = `${it.t}${it.lock ? ' <span class="lock">🔒</span>' : ''}`;
b.onclick = it.go; el.appendChild(b);
}
}
function archive() {
if (!pass.isPro()) { pass.open('archive'); return; }
const n = todayNum - 1;
if (n < 1) { toast('The archive fills up day by day; the first archived garden arrives tomorrow.', 4000); return; }
const k = Number(prompt(`Play a past daily garden: enter a number from 1 to ${n}`, String(n)));
if (k >= 1 && k <= n) load({ kind: 'daily', date: dateOf(k) }, true);
}
function showMap() {
const el = $('levels');
if (!el.hidden) { el.hidden = true; return; }
lv.renderMap($('lvmap'), prog, MAP, {
current: isLv() ? mode.level : 0, worlds: WORLDS,
onPick: (k) => { load({ kind: 'level', level: k }, true); cv.scrollIntoView({ behavior: 'smooth', block: 'center' }); },
onLocked: (k, why) => (why === 'pass' ? pass.open('level') : toast(`Clear level ${prog.reached()} to open level ${k}.`)),
});
el.hidden = false;
el.scrollIntoView({ behavior: 'smooth', block: 'nearest' });
}
function fromUrl() {
const q = new URLSearchParams(location.search);
if (chal && chal.level >= 1 && chal.level <= NL) return { kind: 'level', level: chal.level, challenge: true };
if (chal && chal.date) return { kind: 'daily', date: chal.date <= todayIso && (pass.isPro() || chal.date === todayIso) ? chal.date : todayIso };
const l = Number(q.get('lv'));
if (l >= 1 && l <= NL) return { kind: 'level', level: l };
// first visit: level 1 with the 2-second tutorial; returning players land on today's daily garden
if (!anyDaily() && !prog.cleared()) return { kind: 'level', level: 1 };
return { kind: 'daily', date: todayIso };
}
function load(m, push = false) {
if (m.kind === 'level') {
const lk = prog.lock(m.level, { challenge: !!m.challenge });
if (lk === 'progress') { toast(`Clear level ${prog.reached()} first.`); return false; }
if (lk) { pass.open('level'); return false; }
prog.open(m.level);
}
mode = m;
$('num').textContent = isLv() ? `Level ${m.level}` : m.kind === 'practice' ? 'practice' : `#${dayNumber(m.date)}`;
$('over').hidden = true; $('levels').hidden = true;
if (push) {
const u = new URL(location.href);
u.search = isLv() ? `?lv=${m.level}` : '';
history.replaceState(null, '', u.pathname + u.search);
}
renderModes(); reset(); hud(); goal(); banner();
if (isLv() && m.level === 1 && !prog.stars(1)) setTimeout(() => lv.tutorial(GAME, cv, { fx: 0.5, fy: 0.62 }), 250);
if (isLv() && LD().boss) sfx.boss();
return true;
}
/** The goal line: what this run asks for, with live progress. */
function goal() {
const bits = [];
if (isLv()) {
const D = LD(), t = levelThresholds(mode.level);
if (D.boss) bits.push('👑 Challenge level');
bits.push(`🎯 Bloom <b id="gp">${sim.cleared}/${D.goal}</b> flowers`);
bits.push(`⭐⭐⭐ at <b>${t[2]}</b> pts`);
if (D.twist) bits.push(`<span class="new-twist">NEW: ${D.twist}</span>`);
} else {
bits.push(`🎯 Bloom as many as you can, one miss ends the run · <b id="gp">${sim.score}</b>`);
if (mode.kind === 'daily' && mode.date === todayIso && streakNow()) bits.push(`🔥 ${streakNow()}-day streak`);
}
$('goal').innerHTML = `<span>${bits.join(' · ')}</span>`;
liveGoal();
}
function liveGoal() {
const gp = $('gp'); if (gp) gp.textContent = isLv() ? `${sim.cleared}/${sim.goal}` : sim.score;
}
function banner() {
const el = $('challenge');
const same = chal && chal.score !== null && ((chal.level && isLv() && mode.level === chal.level) || (chal.date && mode.kind === 'daily' && mode.date === chal.date));
el.hidden = !same;
if (same) el.innerHTML = `<span>🎯 A friend scored <b>${chal.score}</b> ${isLv() ? `points on level ${chal.level}` : `blooms on daily #${dayNumber(chal.date)}`}. Beat it!</span>`;
}
function hud() {
if (isLv()) {
const b = prog.best(mode.level), st = prog.stars(mode.level);
$('stat').innerHTML = `${LD().name} · best <b>${b ?? '–'}</b> pts ${lv.starText(st)}`;
} else if (mode.kind === 'daily') {
const s = dayStats(mode);
$('stat').innerHTML = `Today's best <b id="best">${s.best}</b> · tries <b id="tries">${s.tries || 0}</b>`;
} else $('stat').innerHTML = `Practice best <b>${store('brimbloom:practice-best') || 0}</b>`;
}
// ------------------------------------------------------------------ loop
function reset() {
sim = isLv() ? makeLevelSim(mode.level) : makeSim(seedOf(mode));
state = 'ready'; pending = false; acc = 0; flash = 0; shakeAmt = 0; burst = 0; pop = null;
}
function start() {
if (mode.kind === 'practice') mode.seed = `p${Date.now()}`;
reset(); state = 'run'; last = performance.now();
count(GAME, 'play', isLv() ? `level-${mode.level}` : mode.kind === 'daily' ? (mode.date === todayIso ? 'daily' : 'archive') : 'practice');
$('over').hidden = true;
goal();
}
/** Instant restart (R key, Retry button, or a tap after the run): straight into a fresh run. */
function restart() { sfx.tap(); start(); }
function input() {
if (state === 'ready') { sfx.tap(); start(); return; }
if (state === 'run') { pending = true; return; }
if (state === 'dead' && performance.now() - deadAt > (sim.won ? 600 : 250)) restart();
}
const flowerY = () => (cv.width / 2 + 20) / cv.width;
function petalCols() { const S = SKINS[skin]; return S.petals === 'hue' ? ['#FF5A5A', '#FFD84D', '#5CF2FF', '#C37CFF'] : [...S.petals, S.core, '#FFFFFF']; }
function die() {
state = 'dead'; deadAt = performance.now();
lastRun = { score: sim.score, perfect: sim.perfect, marks: sim.marks.slice(), points: sim.points, won: !!sim.won, cleared: sim.cleared };
let newBest = false, res = null;
if (isLv()) {
const st = levelStars(mode.level, sim.points, sim.won);
res = prog.record(mode.level, st, sim.points);
res.got = st;
if (sim.won) {
sfx.win(); for (let k = 0; k < st; k++) sfx.star(k + 1);
lv.burstAt(cv, 0.5, flowerY(), { n: 70, speed: 10, colors: petalCols() });
count(GAME, 'win', `level-${mode.level}`);
} else { flash = 1; shakeAmt = 12; sfx.lose(); lv.shake(cv, 10, 320); }
newBest = res.improved;
} else {
flash = 1; shakeAmt = 12; sfx.hit(); lv.shake(cv, 10, 320);
if (navigator.vibrate) try { navigator.vibrate([30, 40, 30]); } catch { /* */ }
if (mode.kind === 'daily') {
const s = dayStats(mode); s.tries = (s.tries || 0) + 1;
if (sim.score > (s.best || 0) || (sim.score === s.best && sim.perfect > (s.perfect || 0))) { s.best = sim.score; s.perfect = sim.perfect; s.marks = lastRun.marks; newBest = sim.score > 0; }
store(dayKey(mode), s);
} else if (sim.score > (store('brimbloom:practice-best') || 0)) { store('brimbloom:practice-best', sim.score); newBest = true; }
}
renderModes(); hud(); goal(); showOver(newBest, res);
if (sim.score >= 5) install.offer();
}
function frame(now) {
requestAnimationFrame(frame);
if (state === 'run') {
acc += Math.min(0.25, (now - last) / 1000); last = now;
let n = 0;
while (acc >= 1 / HZ && n++ < 8) {
acc -= 1 / HZ;
const busy = sim.busy ? sim.busy() : sim.wait > 0;
const tap = pending && !busy; pending = false;
const rAt = sim.r, ev = sim.step(tap);
if (ev) onEvent(ev, rAt);
if (sim.dead) { die(); break; }
}
} else last = now;
draw(now);
}
function onEvent(ev, rAt) {
const k = sim.score;
const fy = flowerY() - Math.min(rAt, 1) * 0.43 * 0.7;
if (ev === 'perfect') { sfx.good(k); burst = 1; lv.burstAt(cv, 0.5, fy, { n: 18, speed: 5, colors: petalCols(), life: 500 }); pop = { t: performance.now(), txt: 'PERFECT', c: '#3DDC84' }; }
else if (ev === 'good') { sfx.tone(560 + Math.min(k, 30) * 14, 0.07, 'triangle', 0.06, 1.4); burst = 0.6; pop = { t: performance.now(), txt: 'GOOD', c: '#FFC93C' }; }
else if (ev === 'miss' && !sim.dead) { sfx.hit(); flash = 0.8; shakeAmt = 10; lv.shake(cv, 8, 260); pop = { t: performance.now(), txt: sim.r > LIMIT ? 'OVERFLOW' : 'MISS', c: '#FF6B6B' }; }
liveGoal();
}
// ------------------------------------------------------------------ drawing
const TAU = Math.PI * 2;
function petal(ctx, len, wid, shape) {
ctx.beginPath();
if (shape === 'pointed') { ctx.moveTo(0, 0); ctx.quadraticCurveTo(wid, -len * 0.5, 0, -len); ctx.quadraticCurveTo(-wid, -len * 0.5, 0, 0); }
else if (shape === 'heart') { ctx.moveTo(0, 0); ctx.bezierCurveTo(wid * 1.3, -len * 0.4, wid * 0.8, -len * 1.05, 0, -len * 0.82); ctx.bezierCurveTo(-wid * 0.8, -len * 1.05, -wid * 1.3, -len * 0.4, 0, 0); }
else if (shape === 'star') { ctx.moveTo(0, 0); ctx.lineTo(wid * 0.55, -len * 0.45); ctx.lineTo(0, -len); ctx.lineTo(-wid * 0.55, -len * 0.45); ctx.closePath(); }
else ctx.ellipse(0, -len / 2, wid * 0.7, len / 2, 0, 0, TAU);
ctx.fill();
}
function flower(ctx, x, y, R, n, S, hue, spinA) {
if (R <= 0.5) return;
const cols = S.petals === 'hue' ? [`hsl(${hue},90%,62%)`, `hsl(${(hue + 40) % 360},90%,72%)`] : S.petals;
ctx.save(); ctx.translate(x, y); ctx.rotate(spinA);
for (let layer = 0; layer < 2; layer++) {
ctx.fillStyle = cols[layer];
const L = R * (layer ? 0.72 : 1), Wd = Math.max(4, R * (layer ? 0.3 : 0.42) * 6 / n);
for (let k = 0; k < n; k++) { ctx.save(); ctx.rotate(k * TAU / n + layer * Math.PI / n); petal(ctx, L, Wd, S.shape); ctx.restore(); }
}
ctx.fillStyle = S.core; ctx.beginPath(); ctx.arc(0, 0, Math.max(5, R * 0.16), 0, TAU); ctx.fill();
ctx.restore();
}
function ring(ctx, x, y, Rmax, c, w, S, lit = false) {
ctx.fillStyle = S.band; ctx.beginPath(); ctx.arc(x, y, (c + w / 2) * Rmax, 0, TAU); ctx.arc(x, y, Math.max(0, c - w / 2) * Rmax, 0, TAU, true); ctx.fill();
ctx.fillStyle = S.sweet; ctx.beginPath(); ctx.arc(x, y, (c + w * 0.25) * Rmax, 0, TAU); ctx.arc(x, y, Math.max(0, c - w * 0.25) * Rmax, 0, TAU, true); ctx.fill();
const a0 = ctx.globalAlpha;
ctx.strokeStyle = S.edge; ctx.lineWidth = lit ? 6 : 3; ctx.globalAlpha = a0 * (lit ? 1 : 0.7);
for (const r of [c - w / 2, c + w / 2]) { ctx.beginPath(); ctx.arc(x, y, Math.max(0, r) * Rmax, 0, TAU); ctx.stroke(); }
ctx.globalAlpha = a0;
}
/** A thorn ring (decoy): a red dashed band that looks like a brim but never counts. */
function thorns(ctx, x, y, Rmax, c, w) {
ctx.save();
ctx.fillStyle = 'rgba(255,90,90,.13)'; ctx.beginPath(); ctx.arc(x, y, (c + w / 2) * Rmax, 0, TAU); ctx.arc(x, y, (c - w / 2) * Rmax, 0, TAU, true); ctx.fill();
ctx.strokeStyle = '#FF6B6B'; ctx.lineWidth = 3; ctx.setLineDash([10, 9]); ctx.globalAlpha = 0.85;
for (const r of [c - w / 2, c + w / 2]) { ctx.beginPath(); ctx.arc(x, y, r * Rmax, 0, TAU); ctx.stroke(); }
ctx.restore();
}
function hearts(n, of, x, y) {
g.font = '26px system-ui, "Apple Color Emoji", "Segoe UI Emoji", sans-serif'; g.textAlign = 'left';
for (let i = 0; i < of; i++) { g.globalAlpha = i < n ? 1 : 0.3; g.fillText(i < n ? '❤️' : '🖤', x + i * 32, y); }
g.globalAlpha = 1;
}
function draw(now) {
const S = SKINS[skin], Wc = cv.width, cx = Wc / 2, cy = Wc / 2 + 20, Rmax = Wc * 0.43;
g.save();
if (shakeAmt > 0) { g.translate((Math.random() - 0.5) * shakeAmt, (Math.random() - 0.5) * shakeAmt); shakeAmt *= 0.85; if (shakeAmt < 0.5) shakeAmt = 0; }
g.fillStyle = S.bg; g.fillRect(-20, -20, Wc + 40, Wc + 40);
g.strokeStyle = S.band; g.lineWidth = 2;
for (let i = 0; i < 3; i++) { const r = ((now / 30 + i * 120) % 360); g.globalAlpha = 1 - r / 360; g.beginPath(); g.arc(cx, cy, r + 20, 0, TAU); g.stroke(); }
g.globalAlpha = 1;
const b = sim.cur, rNow = state === 'ready' ? 0 : Math.min(sim.r, LIMIT);
if (b.decoy) thorns(g, cx, cy, Rmax, b.decoy.c, b.decoy.w);
if (b.rings && b.rings.length > 1) {
b.rings.forEach((rg, k) => {
if (k === b.k) return;
g.globalAlpha = k < b.k ? 0.25 : 0.55; ring(g, cx, cy, Rmax, rg.c, rg.w, S); g.globalAlpha = 1;
});
}
const c0 = ringC(b, sim.t), inside = state === 'run' && Math.abs(rNow - c0) <= b.w / 2;
g.globalAlpha = b.fade && state !== 'ready' ? Math.max(0.06, Math.min(1, (c0 - rNow - 0.06) / 0.2)) : 1;
ring(g, cx, cy, Rmax, c0, b.w, S, inside);
g.globalAlpha = 1;
const R = (state === 'ready' ? 0.18 + Math.sin(now / 300) * 0.02 : rNow) * Rmax;
flower(g, cx, cy, R * (1 + burst * 0.06), b.n, S, b.hue, now / 4000);
burst *= 0.88;
// marks row (this run)
const marks = sim.marks.slice(-14);
marks.forEach((m, i) => { g.fillStyle = m === 'perfect' ? '#3DDC84' : m === 'good' ? '#FFC93C' : '#FF4D4D'; g.beginPath(); g.arc(cx - (marks.length - 1) * 13 + i * 26, Wc - 26, 8, 0, TAU); g.fill(); });
g.fillStyle = S.text; g.textAlign = 'center'; g.textBaseline = 'middle';
if (isLv()) {
// goal progress: one dot per flower, hearts top-left, level top-right
const D = LD(), n = D.goal, w = Math.min(34, 420 / n), x0 = cx - (n * w) / 2;
for (let i = 0; i < n; i++) { g.fillStyle = i < sim.cleared ? '#3DDC84' : S.band; g.beginPath(); g.arc(x0 + w * i + w / 2, 124, Math.min(9, w * 0.32), 0, TAU); g.fill(); }
g.fillStyle = S.text; hearts(sim.lives, D.lives, 22, 34);
g.textAlign = 'right'; g.font = '800 24px system-ui, sans-serif'; g.fillText(`${D.boss ? '👑 ' : ''}Lv ${mode.level}`, Wc - 22, 34); g.textAlign = 'center';
}
if (state === 'ready') {
g.font = '900 60px system-ui, sans-serif'; g.fillText('TAP', cx, 60);
g.font = '700 24px system-ui, sans-serif'; g.globalAlpha = 0.85; g.fillText('then tap again when the petals reach the ring', cx, isLv() ? 162 : 108); g.globalAlpha = 1;
} else {
g.font = '900 64px system-ui, sans-serif'; g.fillText(isLv() ? `${sim.cleared}/${sim.goal}` : String(sim.score), cx, 64);
const age = pop ? now - pop.t : 1e9;
if (pop && age < 700 && state === 'run') { g.globalAlpha = 1 - age / 700; g.font = `900 ${34 + (1 - age / 700) * 8}px system-ui, sans-serif`; g.fillStyle = pop.c; g.fillText(pop.txt, cx, isLv() ? 166 : 118); g.globalAlpha = 1; }
if (state === 'dead') {
g.fillStyle = 'rgba(0,0,0,.5)'; g.fillRect(-20, cy - 70, Wc + 40, 140);
g.fillStyle = '#FFFFFF'; g.font = '900 44px system-ui, sans-serif';
const won = isLv() && sim.won;
g.fillText(won ? `LEVEL ${mode.level} CLEAR` : isLv() ? 'OUT OF HEARTS' : sim.r > LIMIT ? 'IT OVERFLOWED' : 'OFF THE BRIM', cx, cy - 22);
g.font = '700 26px system-ui, sans-serif';
g.fillText(won ? `${lv.starText(levelStars(mode.level, sim.points))} ${sim.points} pts · tap to replay` : 'tap or press R to retry', cx, cy + 26);
}
}
if (flash > 0) { g.fillStyle = `rgba(255,77,77,${flash * 0.3})`; g.fillRect(-20, -20, Wc + 40, Wc + 40); flash *= 0.88; if (flash < 0.02) flash = 0; }
g.restore();
}
// ------------------------------------------------------------------ results, share, card
function result() {
if (mode.kind === 'daily') { const s = dayStats(mode); return { best: s.best, perfect: s.perfect || 0, marks: s.marks || [], tries: s.tries }; }
return { best: lastRun ? (isLv() ? lastRun.points : lastRun.score) : 0, perfect: lastRun ? lastRun.perfect : 0, marks: lastRun ? lastRun.marks : [] };
}
function shareText() {
const r = result();
if (isLv()) return `Brimbloom level ${mode.level} 🌸 ${lv.starText(prog.stars(mode.level))}\n${lastRun.points} points, ${lastRun.perfect} perfect\n${grid(lastRun.marks)}\nCan you beat my ${lastRun.points}?`;
const st = mode.kind === 'daily' && mode.date === todayIso && streakNow() > 1 ? ` · 🔥${streakNow()}` : '';
const head = mode.kind === 'practice' ? 'Brimbloom practice 🌸' : `Brimbloom #${dayNumber(mode.date)} 🌸`;
return `${head} ${r.best} blooms, ${r.perfect} perfect${r.tries ? ` (${r.tries} tries)` : ''}${st}\n${grid(r.marks)}\nCan you stop on the brim?`;
}
/** The "beat my score" link: the same level or daily garden, with my score to beat. */
function beatLink() {
if (isLv()) return lv.challengeLink(PATH, GAME, { level: mode.level, score: lastRun ? lastRun.points : 0 });
if (mode.kind === 'daily') return lv.challengeLink(PATH, GAME, { date: mode.date, score: result().best });
return `https://cybermaxtools.com${PATH}`;
}
function showOver(newBest, res) {
const lvl = isLv(), won = lvl && lastRun.won;
const st = mode.kind === 'daily' ? dayStats(mode) : null;
$('win-stars').hidden = !won;
if (lvl) {
$('win-stars').innerHTML = lv.starsHtml(res.got);
$('over-title').textContent = won ? (res.got === 3 ? `Level ${mode.level}: perfect bloom!` : `Level ${mode.level} cleared!`) : `Out of hearts on level ${mode.level}`;
const t = levelThresholds(mode.level);
$('over-line').textContent = won
? `${lastRun.points} points, ${lastRun.perfect} perfect${newBest ? ' · new best' : ''}.${res.got < 3 ? ` ${t[res.got]} points for the next star.` : ''}`
: `${lastRun.cleared}/${LD().goal} flowers. Tap the game or press R to retry.`;
} else {
$('over-title').textContent = newBest ? `New best: ${lastRun.score}!` : `${lastRun.score} bloom${lastRun.score === 1 ? '' : 's'}, ${lastRun.perfect} perfect`;
$('over-line').textContent = st ? `Today's best ${st.best} after ${st.tries} tries${streakNow() > 1 ? ` · 🔥 ${streakNow()}-day streak` : ''}. Tap the game to go again.` : 'Practice garden. Tap the game to go again.';
}
if (chal && chal.score !== null && !$('challenge').hidden) {
const mine = lvl ? lastRun.points : lastRun.score;
$('over-line').textContent += mine > chal.score ? ` 🎯 You beat your friend's ${chal.score}!` : mine === chal.score ? ` 🎯 Tied with your friend (${chal.score}).` : ` 🎯 ${chal.score - mine} short of your friend's ${chal.score}. Retry?`;
}
$('over-grid').textContent = grid(lastRun.marks);
const next = lvl && mode.level < NL ? mode.level + 1 : 0;
$('next-lv').hidden = !(won && next);
if (next) $('next-lv').textContent = prog.lock(next) === 'pass' ? `Level ${next} 🔒 Fun Pass` : `Next: level ${next} ▶`;
$('beat').hidden = lvl && !won;
$('share-row').hidden = lvl && !won;
const it = intents(GAME, `${shareText()}\n🎯 ${beatLink()}`, PATH);
$('sx').href = it.x; $('sb').href = it.bsky; $('sw').href = it.whatsapp;
$('over').hidden = false;
const value = won || newBest;
if (value) pass.afterWin($('over'), lvl ? 'level' : 'over');
const fa = $('over').querySelector('.fp-after'); if (fa) fa.hidden = !value;
}
function card() {
const S = SKINS[skin], c = document.createElement('canvas');
c.width = 1080; c.height = 1350;
const x = c.getContext('2d');
x.fillStyle = S.bg; x.fillRect(0, 0, 1080, 1350);
ring(x, 540, 700, 330, 0.7, 0.16, S);
flower(x, 540, 700, 0.7 * 330, 7, S, 330, 0.2);
const r = result(), lvl = isLv();
x.fillStyle = S.text; x.textAlign = 'left';
x.font = '900 66px system-ui, sans-serif'; x.fillText('BRIMBLOOM', 80, 130);
x.globalAlpha = 0.85; x.font = '700 40px system-ui, sans-serif';
x.fillText(lvl ? `Level ${mode.level} · ${LD().name} ${lv.starText(prog.stars(mode.level))}` : mode.kind === 'daily' ? `Daily garden #${dayNumber(mode.date)} · ${mode.date}` : 'Practice garden', 80, 190);
x.globalAlpha = 1; x.textAlign = 'right'; x.font = '900 120px system-ui, sans-serif'; x.fillText(String(r.best), 1000, lvl ? 330 : 150);
x.font = '700 34px system-ui, sans-serif'; x.fillText(lvl ? `points · ${r.perfect} perfect` : `blooms · ${r.perfect} perfect`, 1000, lvl ? 375 : 195);
x.textAlign = 'left';
const ms = r.marks.slice(0, 30);
ms.forEach((m, i) => { x.fillStyle = m === 'perfect' ? '#3DDC84' : m === 'good' ? '#FFC93C' : '#FF4D4D'; x.fillRect(80 + (i % 10) * 92, 990 + Math.floor(i / 10) * 52, 76, 40); });
x.fillStyle = S.text; x.font = '800 48px system-ui, sans-serif'; x.fillText(lvl ? 'Can you beat my score?' : 'Can you stop on the brim?', 80, 1200);
x.globalAlpha = 0.75; x.font = '600 32px system-ui, sans-serif'; x.fillText('Play free: cybermaxtools.com/games/brimbloom', 80, 1290);
return c;
}
const fname = () => `brimbloom-${isLv() ? `level-${mode.level}` : mode.date || 'practice'}.png`;
$('share').onclick = async () => {
const r = await lv.shareChallenge(shareText(), beatLink(), await canvasBlob(card()), fname());
if (r === 'copied') toast('Result and link copied. Paste it anywhere.');
if (r !== 'cancelled') count(GAME, 'share', r === 'shared' ? 'native' : 'copy');
};
$('beat').onclick = async () => {
const mine = isLv() ? lastRun.points : result().best;
const what = isLv() ? `${mine} points on Brimbloom level ${mode.level}` : `${mine} blooms on Brimbloom #${dayNumber(mode.date || todayIso)}`;
const r = await lv.shareChallenge(`I scored ${what}. Can you beat me? 🌸`, beatLink());
if (r === 'copied') toast('Challenge link copied. Send it to a friend!');
if (r !== 'cancelled') count(GAME, 'share', 'challenge');
};
['sx', 'sb', 'sw'].forEach((id) => $(id).addEventListener('click', () => count(GAME, 'share', { sx: 'x', sb: 'bsky', sw: 'whatsapp' }[id])));
$('card').onclick = async () => { download(await canvasBlob(card()), fname()); count(GAME, 'share', 'png'); };
$('retry').onclick = () => { restart(); cv.scrollIntoView({ behavior: 'smooth', block: 'center' }); };
$('next-lv').onclick = () => { if (load({ kind: 'level', level: mode.level + 1 }, true)) cv.scrollIntoView({ behavior: 'smooth', block: 'center' }); };
// ------------------------------------------------------------------ input, skins, start
cv.addEventListener('pointerdown', (e) => { e.preventDefault(); input(); });
cv.addEventListener('keydown', (e) => { if (e.key === ' ' || e.key === 'Enter') { e.preventDefault(); input(); } });
document.addEventListener('keydown', (e) => {
if (e.target && /INPUT|TEXTAREA|SELECT/.test(e.target.tagName)) return;
if (e.key === ' ' && document.activeElement === document.body) { e.preventDefault(); input(); }
else if ((e.key === 'r' || e.key === 'R') && !e.ctrlKey && !e.metaKey) { e.preventDefault(); restart(); }
else if ((e.key === 'm' || e.key === 'M') && !e.ctrlKey && !e.metaKey) setMute(!muted);
});
$('pass-btn').onclick = () => pass.open('header');
$('skins-btn').onclick = () => skins.open('header');
document.addEventListener('click', (e) => {
const b = e.target.closest('[data-pass]'); if (b) pass.open(b.dataset.pass);
const k = e.target.closest('[data-skins]'); if (k) skins.open(k.dataset.skins);
});
document.addEventListener('visibilitychange', () => { if (document.hidden && state === 'run') last = performance.now(); });
function renderSkins() {
const el = $('skins'); el.innerHTML = '';
for (const [id, s] of Object.entries(SKINS)) {
const b = document.createElement('button');
const lock = !canUse(s);
b.type = 'button'; b.title = `${s.name}${s.tier === 'pass' ? ' (Fun Pass)' : s.tier === 'pack' ? ' (Skin Pack)' : ''}`; b.setAttribute('aria-label', b.title);
b.style.background = s.petals === 'hue' ? 'conic-gradient(red,yellow,lime,cyan,blue,magenta,red)' : `linear-gradient(135deg, ${s.bg} 50%, ${s.petals[0]} 50%)`;
b.setAttribute('aria-pressed', String(id === skin));
if (lock) b.classList.add('locked');
b.onclick = () => {
if (lock) { if (s.tier === 'pass') pass.open('theme'); else skins.open('dot'); return; }
skin = id; store('brimbloom:skin', id); renderSkins();
};
el.appendChild(b);
}
$('skins-btn').textContent = skins.owned() ? '🌸 Skins' : '🌸 Skin Pack $1.99';
}
const refresh = () => { if (!canUse(SKINS[skin])) { skin = 'pond'; store('brimbloom:skin', 'pond'); } renderSkins(); if (sim) renderModes(); };
pass.onChange(refresh);
skins.onChange(refresh);
// Screenshot helper for scripts/games/render_assets.mjs: a mid-run frame on today's garden (no effect on normal play).
window.__cmxShot = async (stage = 1) => {
if (mode.kind !== 'daily') load({ kind: 'daily', date: todayIso });
start();
const s = makeSim(todayIso);
while (s.score < 4 && !s.dead) { const t = s.t + 1; s.step(s.wait === 0 && judge(s.cur, Math.max(s.r, radius(s.cur, t)), t) === 'perfect'); }
while (s.wait > 0) s.step(false);
for (let i = 0; i < 28; i++) s.step(false);
sim = s; state = 'shot';
if (stage === 2) { s.marks.push('miss'); s.dead = true; die(); }
};
// Demo recorder helper (scripts/studio/demo_video.mjs) and e2e hook: real taps (pointer events) on perfect moments for
// n stops, then one early tap so a daily run ends on screen (a level run ends by itself when its goal is met).
window.__cmxDemo = (n = 6) => {
const tap = () => cv.dispatchEvent(new PointerEvent('pointerdown', { bubbles: true, cancelable: true }));
if (state !== 'run') tap();
const iv = setInterval(() => {
if (state === 'dead') { clearInterval(iv); return; }
if (state !== 'run' || (sim.busy ? sim.busy() : sim.wait > 0) || pending) return;
const t = sim.t + 1;
if (sim.score >= n ? sim.t > 12 : judge(sim.cur, Math.max(sim.r, radius(sim.cur, t)), t) === 'perfect') tap();
}, 4);
};
window.__cmxTest = { state: () => ({ state, kind: mode.kind, level: mode.level || 0, score: sim.score, cleared: sim.cleared || 0, lives: sim.lives, won: !!sim.won }) };
// a locked link (pass level, level not reached yet) falls back to the next open level, then today's daily
load(fromUrl()) || (!prog.lock(prog.reached()) && load({ kind: 'level', level: prog.reached() })) || load({ kind: 'daily', date: todayIso });
requestAnimationFrame(frame);
|