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Implement round advancement and update game logic for accusations and UI display
Browse files- app.py +45 -7
- game/game_engine.py +31 -14
- ui/static/css/noir.css +16 -0
- ui/static/js/game_logic.js +44 -1
- ui/templates/game_interface.html +1 -1
app.py
CHANGED
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@@ -74,6 +74,24 @@ class GameSession:
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if action == "select_suspect":
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return None
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if action == "chat_message":
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suspect_id = payload.get("suspect_id")
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message = payload.get("message")
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@@ -95,14 +113,34 @@ class GameSession:
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arg = payload.get("input") # Default for single-input tools
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if tool_name == "accuse":
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-
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}
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-
}
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kwargs = {}
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if tool_name == "get_location":
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if action == "select_suspect":
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return None
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if action == "next_round":
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if self.game.advance_round():
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return {
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"action": "update_status",
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"data": {
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"round": self.game.round,
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"points": self.game.points
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}
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}
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else:
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return {
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"action": "game_over",
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"data": {
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"message": "COLD CASE. You ran out of time.",
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"verdict": False
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}
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}
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if action == "chat_message":
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suspect_id = payload.get("suspect_id")
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message = payload.get("message")
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arg = payload.get("input") # Default for single-input tools
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if tool_name == "accuse":
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result = self.game.make_accusation(payload.get("suspect_id"))
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if result["result"] == "win":
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return {
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"action": "game_over",
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"data": {
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"message": result["message"],
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"verdict": True
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}
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}
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elif result["result"] == "loss":
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return {
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"action": "game_over",
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"data": {
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"message": result["message"],
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"verdict": False
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}
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}
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else:
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return {
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"action": "round_failure",
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"data": {
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"message": result["message"],
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"eliminated_id": result["eliminated_id"],
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"round": result["new_round"],
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"points": result["new_points"]
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}
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}
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kwargs = {}
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if tool_name == "get_location":
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game/game_engine.py
CHANGED
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@@ -15,6 +15,8 @@ class GameInstance:
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self.logs = [] # Chat logs
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self.game_over = False
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self.verdict_correct = False
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# Initialize Agents
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self._init_agents()
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@@ -106,28 +108,43 @@ class GameInstance:
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return result
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def advance_round(self):
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-
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return True
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else:
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self.game_over = True
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return False
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def make_accusation(self, suspect_id):
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self.game_over = True
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-
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# Check if correct
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murderer = next((s for s in self.scenario["suspects"] if s["is_murderer"]), None)
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if murderer and murderer["id"] == suspect_id:
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self.verdict_correct = True
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-
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else:
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-
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-
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-
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# Global Session Store
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SESSIONS = {}
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self.logs = [] # Chat logs
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self.game_over = False
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self.verdict_correct = False
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self.eliminated_suspects = []
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self.max_rounds = 3 # 3 Chances
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# Initialize Agents
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self._init_agents()
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return result
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def advance_round(self):
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# Deprecated: Rounds advance via accusation now
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pass
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def make_accusation(self, suspect_id):
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murderer = next((s for s in self.scenario["suspects"] if s["is_murderer"]), None)
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suspect_name = next((s["name"] for s in self.scenario["suspects"] if s["id"] == suspect_id), "Unknown")
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if murderer and murderer["id"] == suspect_id:
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self.game_over = True
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self.verdict_correct = True
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return {
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"result": "win",
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"message": f"CORRECT! {murderer['name']} was the murderer."
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}
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else:
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# Wrong accusation
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self.eliminated_suspects.append(suspect_id)
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self.log_event("System", f"Incorrect accusation: {suspect_name}. Eliminated.")
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if self.round >= self.max_rounds:
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self.game_over = True
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self.verdict_correct = False
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return {
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"result": "loss",
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"message": f"WRONG. That was your last chance. The killer was {murderer['name']}."
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}
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else:
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# Advance Round
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self.round += 1
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self.points += 5
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return {
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"result": "continue",
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"message": f"{suspect_name} is INNOCENT. +5 Points. Try again.",
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"eliminated_id": suspect_id,
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"new_round": self.round,
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"new_points": self.points
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}
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# Global Session Store
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SESSIONS = {}
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ui/static/css/noir.css
CHANGED
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@@ -60,6 +60,22 @@ body, html {
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display: flex;
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gap: 20px;
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font-size: 1.1rem;
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}
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/* --- Left Panel: Suspect Files --- */
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display: flex;
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gap: 20px;
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font-size: 1.1rem;
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align-items: center;
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}
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.stat-btn {
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background: transparent;
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border: none;
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color: var(--accent-red);
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font-size: 1.2rem;
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cursor: pointer;
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transition: transform 0.2s;
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padding: 0 5px;
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}
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.stat-btn:hover {
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transform: scale(1.2);
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color: #fff;
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}
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/* --- Left Panel: Suspect Files --- */
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ui/static/js/game_logic.js
CHANGED
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@@ -71,6 +71,9 @@ function handleServerMessage(message) {
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case 'update_status':
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updateStatus(data);
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break;
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case 'game_over':
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triggerGameOver(data);
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break;
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@@ -81,6 +84,12 @@ function handleServerMessage(message) {
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// --- Game Logic ---
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function initializeGame(data) {
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gameState = data;
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renderSuspects();
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@@ -93,7 +102,7 @@ function initializeGame(data) {
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addChatMessage('system', `VICTIM: ${data.scenario.victim.name}`);
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// Update UI stats
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document.getElementById('round-display').innerText = `${data.round}/
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document.getElementById('points-display').innerText = data.points;
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renderCaseFile(data.scenario);
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@@ -117,6 +126,40 @@ function renderCaseFile(scenario) {
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}, 20, 20);
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}
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function triggerGameOver(data) {
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const overlay = document.createElement('div');
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overlay.id = 'game-over-overlay';
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case 'update_status':
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updateStatus(data);
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break;
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case 'round_failure':
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handleRoundFailure(data);
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break;
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case 'game_over':
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triggerGameOver(data);
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break;
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// --- Game Logic ---
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function updateStatus(data) {
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document.getElementById('round-display').innerText = `${data.round}/3`;
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document.getElementById('points-display').innerText = data.points;
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showNotification("TIME ADVANCED (+5 PTS)");
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}
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function initializeGame(data) {
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gameState = data;
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renderSuspects();
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addChatMessage('system', `VICTIM: ${data.scenario.victim.name}`);
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// Update UI stats
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document.getElementById('round-display').innerText = `${data.round}/3`;
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document.getElementById('points-display').innerText = data.points;
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renderCaseFile(data.scenario);
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}, 20, 20);
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}
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function handleRoundFailure(data) {
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showNotification("β " + data.message);
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// Update stats
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document.getElementById('round-display').innerText = `${data.round}/3`;
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document.getElementById('points-display').innerText = data.points;
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// Eliminate Suspect Visuals
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const card = document.querySelector(`.suspect-card[data-id="${data.eliminated_id}"]`);
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if (card) {
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card.classList.add('eliminated');
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card.onclick = null; // Disable clicking
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card.style.opacity = "0.5";
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card.style.filter = "grayscale(100%)";
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// Add X overlay
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const xMark = document.createElement('div');
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xMark.innerText = "β";
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xMark.style.position = "absolute";
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xMark.style.top = "50%";
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xMark.style.left = "50%";
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xMark.style.transform = "translate(-50%, -50%)";
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xMark.style.fontSize = "5rem";
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xMark.style.color = "red";
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xMark.style.opacity = "0.8";
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card.appendChild(xMark);
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}
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if (gameState.currentSuspect === data.eliminated_id) {
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gameState.currentSuspect = null;
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addChatMessage('system', "Suspect eliminated. Select another.");
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}
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}
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function triggerGameOver(data) {
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const overlay = document.createElement('div');
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overlay.id = 'game-over-overlay';
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ui/templates/game_interface.html
CHANGED
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@@ -20,7 +20,7 @@
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<div id="top-bar">
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<div class="game-title">MURDER.AI</div>
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<div class="stats-panel">
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-
<span>ROUND: <span id="round-display">1/
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<span>POINTS: <span id="points-display">10</span></span>
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</div>
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</div>
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<div id="top-bar">
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<div class="game-title">MURDER.AI</div>
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<div class="stats-panel">
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<span>ROUND: <span id="round-display">1/3</span></span>
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<span>POINTS: <span id="points-display">10</span></span>
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</div>
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</div>
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