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Update index.html
Browse files- index.html +95 -287
index.html
CHANGED
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<
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<style>
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body {
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overflow: hidden;
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background: black;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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}
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#gameCanvas {
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border: 2px solid white;
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background-image:
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radial-gradient(white 1px, transparent 0),
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radial-gradient(white 1px, transparent 0);
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background-size: 50px 50px;
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background-position: 0 0, 25px 25px;
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display: none;
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}
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#menu {
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text-align: center;
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}
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cursor: pointer;
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color: white;
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border: 2px solid white;
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border-radius: 5px;
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}
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background: #555;
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}
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position: absolute;
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top: 20px;
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left: 20px;
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font-size: 24px;
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}
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font-size: 48px;
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text-align: center;
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display: none;
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}
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</style>
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</head>
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<body>
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<div
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<
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<
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</div>
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<
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<div id="gameOver">Game Over!<br>Press R to Restart</div>
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<script>
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const
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const
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let gameConfig = {
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easy: {
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enemySpeed: 2,
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spawnRate: 0.01,
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playerSpeed: 5
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},
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medium: {
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enemySpeed: 3,
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spawnRate: 0.02,
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playerSpeed: 6
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},
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hard: {
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enemySpeed: 4,
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spawnRate: 0.03,
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playerSpeed: 7
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}
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};
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let currentConfig;
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function startGame(difficulty) {
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menuEl.style.display = 'none';
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canvas.style.display = 'block';
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currentConfig = gameConfig[difficulty];
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player.speed = currentConfig.playerSpeed;
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resetGame();
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if (!audioCtx) {
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audio = setupAudio();
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}
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}
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function setupAudio() {
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audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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function playNote(freq, startTime, duration) {
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const osc = audioCtx.createOscillator();
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const gain = audioCtx.createGain();
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osc.connect(gain);
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gain.connect(audioCtx.destination);
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osc.type = 'square';
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osc.frequency.setValueAtTime(freq, startTime);
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gain.gain.setValueAtTime(0.1, startTime);
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gain.gain.exponentialRampToValueAtTime(0.01, startTime + duration);
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osc.start(startTime);
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osc.stop(startTime + duration);
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}
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function playBGM() {
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const notes = [440, 523, 659, 784];
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setInterval(() => {
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if (!gameOver) {
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playNote(notes[Math.floor(Math.random() * notes.length)],
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audioCtx.currentTime,
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0.1);
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}
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}
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function playShoot() {
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playNote(880, audioCtx.currentTime, 0.1);
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}
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playBGM();
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return { playShoot };
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}
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function drawPlayer() {
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ctx.fillStyle = 'yellow';
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ctx.beginPath();
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for (let i = 0; i < 5; i++) {
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const angle = (i * 4 * Math.PI) / 5 - Math.PI / 2;
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const x = player.x + player.size * Math.cos(angle);
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const y = player.y + player.size * Math.sin(angle);
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i === 0 ? ctx.moveTo(x, y) : ctx.lineTo(x, y);
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}
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ctx.closePath();
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ctx.fill();
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}
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function createEnemy() {
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if (Math.random() < currentConfig.spawnRate) {
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enemies.push({
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x: Math.random() * (canvas.width - 30) + 15,
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y: -30,
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speed: currentConfig.enemySpeed
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});
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}
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}
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function updatePlayer() {
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if (keys.left) {
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player.x = Math.max(player.size, player.x - player.speed);
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}
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if (keys.right) {
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player.x = Math.min(canvas.width - player.size, player.x + player.speed);
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}
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}
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function updateGame() {
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updatePlayer();
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bullets = bullets.filter(bullet => {
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bullet.y -= 8;
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return bullet.y > 0;
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});
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enemies = enemies.filter(enemy => {
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enemy.y += enemy.speed;
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if (Math.abs(enemy.x - player.x) < 30 &&
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Math.abs(enemy.y - player.y) < 30) {
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gameOver = true;
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gameOverEl.style.display = 'block';
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}
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return enemy.y < canvas.height;
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});
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bullets.forEach((bullet, bi) => {
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enemies.forEach((enemy, ei) => {
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if (Math.abs(bullet.x - enemy.x) < 30 &&
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Math.abs(bullet.y - enemy.y) < 30) {
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bullets.splice(bi, 1);
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enemies.splice(ei, 1);
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score += 100;
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scoreEl.textContent = score;
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}
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});
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});
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createEnemy();
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}
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function draw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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drawPlayer();
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ctx.fillStyle = 'white';
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bullets.forEach(bullet => {
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ctx.fillRect(bullet.x - 2, bullet.y - 8, 4, 16);
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});
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ctx.font = '30px Arial';
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enemies.forEach(enemy => {
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ctx.fillText('🐱', enemy.x - 15, enemy.y + 10);
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});
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}
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function gameLoop() {
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if (!gameOver) {
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updateGame();
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draw();
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requestAnimationFrame(gameLoop);
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}
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}
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function resetGame() {
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player.x = canvas.width/2;
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bullets = [];
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enemies = [];
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score = 0;
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gameOver = false;
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scoreEl.textContent = '0';
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gameOverEl.style.display = 'none';
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gameLoop();
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}
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function returnToMenu() {
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canvas.style.display = 'none';
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menuEl.style.display = 'block';
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gameOverEl.style.display = 'none';
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}
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let audio;
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document.addEventListener('keydown', (e) => {
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if (gameOver) {
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if (e.key.toLowerCase() === 'r') {
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returnToMenu();
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}
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return;
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}
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switch(e.key) {
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case 'ArrowLeft':
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keys.left = true;
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break;
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case 'ArrowRight':
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keys.right = true;
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break;
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case ' ':
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bullets.push({
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x: player.x,
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y: player.y - 20
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});
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if (audio) audio.playShoot();
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break;
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}
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});
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}
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}
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</script>
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</body>
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</html><script async data-explicit-opt-in="true" data-cookie-opt-in="true" src="https://vercel.live/_next-live/feedback/feedback.js"></script>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Calculator Game</title>
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<link href="https://fonts.googleapis.com/css2?family=Roboto:wght@400;700&display=swap" rel="stylesheet">
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<style>
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body {
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font-family: 'Roboto', sans-serif;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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background-color: #f0f0f0;
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margin: 0;
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}
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.calculator {
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width: 300px;
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box-shadow: 0 4px 10px rgba(0, 0, 0, 0.1);
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border-radius: 10px;
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overflow: hidden;
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background: #fff;
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}
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.display {
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background-color: #222;
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color: #fff;
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font-size: 2rem;
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text-align: right;
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padding: 20px;
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box-sizing: border-box;
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}
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.buttons {
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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}
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.button {
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border: 1px solid #ddd;
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padding: 20px;
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font-size: 1.5rem;
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cursor: pointer;
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transition: background 0.3s;
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}
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.button:hover {
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background-color: #f7f7f7;
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}
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.explode {
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animation: explode 0.5s forwards;
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}
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@keyframes explode {
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0% { transform: scale(1); }
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100% { transform: scale(0); }
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}
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</style>
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</head>
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<body>
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<div class="calculator">
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<div class="display" id="display">0</div>
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<div class="buttons">
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<div class="button">7</div>
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<div class="button">8</div>
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<div class="button">9</div>
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<div class="button">/</div>
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<div class="button">4</div>
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<div class="button">5</div>
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<div class="button">6</div>
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<div class="button">*</div>
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<div class="button">1</div>
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<div class="button">2</div>
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<div class="button">3</div>
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<div class="button">-</div>
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<div class="button">0</div>
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<div class="button">C</div>
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<div class="button">=</div>
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<div class="button">+</div>
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</div>
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</div>
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<!-- Placeholder for explosion sound -->
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<audio id="explosionSound" src="explosion.mp3"></audio>
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<script>
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const display = document.getElementById('display');
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const explosionSound = document.getElementById('explosionSound');
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let expression = '';
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document.querySelectorAll('.button').forEach(button => {
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button.addEventListener('click', () => {
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const value = button.textContent;
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if (value === 'C') {
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expression = '';
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display.textContent = '0';
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} else if (value === '=') {
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try {
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if (expression.includes('/0')) {
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explodeScreen();
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} else {
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expression = eval(expression).toString();
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display.textContent = expression;
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}
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} catch {
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display.textContent = 'Error';
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expression = '';
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| 103 |
}
|
| 104 |
+
} else {
|
| 105 |
+
expression += value;
|
| 106 |
+
display.textContent = expression;
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| 107 |
}
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| 108 |
});
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|
| 109 |
});
|
| 110 |
|
| 111 |
+
function explodeScreen() {
|
| 112 |
+
explosionSound.play();
|
| 113 |
+
display.textContent = 'Boom!';
|
| 114 |
+
document.querySelector('.calculator').classList.add('explode');
|
| 115 |
+
setTimeout(() => {
|
| 116 |
+
expression = '';
|
| 117 |
+
display.textContent = '0';
|
| 118 |
+
document.querySelector('.calculator').classList.remove('explode');
|
| 119 |
+
}, 500);
|
| 120 |
+
}
|
| 121 |
</script>
|
| 122 |
</body>
|
| 123 |
</html><script async data-explicit-opt-in="true" data-cookie-opt-in="true" src="https://vercel.live/_next-live/feedback/feedback.js"></script>
|