⚔️ MiniMax H3 Weapon Combat LoRA Weapon Trajectory · Combat Interaction · Spatial Movement

武器轨迹 · 攻防交互 · 空间战斗

Trigger: BUNNY 🐇

A specialized motion LoRA for weapon-based combat in MiniMax H3.

专门针对 MiniMax H3 武器战斗强化的专项动作 LoRA。

🎬 Showcase

Mounted Battlefield Combat

High-speed mounted movement · Large weapon arcs · Group combat · Spatial progression

高速骑乘 · 大幅武器轨迹 · 群体战斗 · 持续空间推进

⚡ One-Click Deployment & Workflows

优云智算 · BUNNY-H3 动态工坊

优云智算⚡️,一键部署 BUNNY-H3 动态工坊

👉 一键部署 BUNNY-H3 动态工坊

🌍 RunningHub International

注册可领取 1000 RH 币

These links are provided for convenient cloud deployment and one-click workflow access. Some links contain referral / invite codes that may support the creator at no additional cost to the user.

Special Thanks

Special Thanks to T8 for the two-pass sampling setup.

特别感谢 T8 老师 提供 MiniMax H3 的双采样逻辑支持。

What It Changes / 主要强化

⚔️ Weapon Continuity / 武器连续性

More stable weapon trajectories, large swings, rotational attacks, recovery motions, and weapon-state inheritance.

强化武器轨迹、大幅挥击、旋转攻击、武器回收以及连续动作中的武器状态继承。

🛡️ Combat Interaction / 攻防交互

Stronger blocking, parrying, deflection, sliding contact, evasive interaction, and weapon separation.

强化格挡、招架、偏转、滑刃、闪避互动以及接触后的兵器分离。

🏃 Spatial Combat / 空间战斗

More pursuit, retreat, lateral movement, diagonal stepping, circling, evasive repositioning, and position exchange.

增加追进、后撤、侧移、斜步、绕侧、闪避换位以及双方位置交换。

The main target is not simply “faster weapon swings”, but a more complete weapon-combat chain:

Attack → Block / Miss → Deflection → Separation → Next Combat State

目标并不是单纯让人物“挥武器更快”,而是强化完整的武器交锋链:

攻击 → 格挡 / 落空 → 偏转 → 分离 → 下一战斗状态

⚔️ Close Combat

Close-range weapon interaction · Blocking · Contact · Repositioning

近距离兵器互动 · 格挡 · 接触关系 · 攻防换位

🔴 Stylized Weapon Combat

Large attack arcs · Fast rotation · Stylized weapon effects · Motion generalization

大范围攻击轨迹 · 高速旋转 · 风格化武器特效 · 动作泛化

🌐 Community Showcase / 社区作品

Generated by a community user

Weapon Combat LoRA V1 · Weight: 0.45

A stylized mounted group-combat example demonstrating generalization beyond realistic human sword fighting.

社区用户生成作品,Weapon Combat LoRA V1 权重仅 0.45。

卡通骑乘群战案例,用于展示该 LoRA 在写实人形武器战之外的动作泛化能力。

What It Fixes / 主要修复

The LoRA targets several common MiniMax H3 weapon-combat failures:

Unstable or broken weapon trajectories

武器轨迹不稳定或断裂

Temporary weapon disappearance or deformation

高速运动中武器短暂消失或变形

Weak blocking and deflection logic

格挡与偏转逻辑薄弱

Broken weapon-state inheritance between actions

连续动作之间武器状态继承错误

Insufficient spatial movement during combat

战斗中过度站桩、缺乏空间移动

Unstable turning, rolling, and large weapon swings

转身、翻滚和大幅武器动作不稳定

It also increases the presence of weapon-driven movement such as:

parrying · deflection · sliding contact · weapon recovery · evasive repositioning · rotational attacks · pursuit · retreat · circling · position exchange

同时增加:

格挡 · 偏转 · 滑刃 · 武器回收 · 闪避换位 · 旋转攻击 · 追进 · 后撤 · 绕侧 · 位置交换

Supported Weapon Types / 适用武器类型

Designed for a wide range of weapon-based combat, including:

swords · sabers · spears · polearms · axes · hammers · shields · fantasy weapons · energy blades

适用于多种武器战斗,包括:

剑 · 刀 · 长枪 · 长柄武器 · 战斧 · 战锤 · 盾牌 · 奇幻武器 · 能量武器

Additional Note / 补充说明

This LoRA also includes training related to execution-style finishing motions and dismemberment-related combat concepts.

These examples are intentionally not included in the public preview.

They have been tested privately and remain part of the LoRA's learned behavior range.

这个 LoRA 同时包含了处决式终结动作,以及与断肢相关的战斗动作概念训练。

这部分示例不会出现在公开预览中。

相关能力已经完成私下测试,并属于本 LoRA 已学习的动作范围之一。

⚠️ Compatibility / 兼容性

Standalone use is recommended for the current version.

当前版本推荐单独使用。

Stacking with Combat Base V2, Motion Continuity Fix, or other strong motion LoRAs may introduce conflicting motion priors and reduce stability.

目前与 Combat Base V2、动作连续性修复 LoRA 或其他强动态 LoRA 叠加时,可能产生运动先验冲突并降低稳定性。

I will revisit combination compatibility after the next expanded version of Motion Continuity Fix is completed.

等下一版扩展后的 动作连续性修复 LoRA 完成后,我会重新测试两者的组合兼容性。

Known Limitations / 已知限制

This LoRA improves H3 weapon combat, but does not completely eliminate the base model's native weapon-generation limitations.

这个 LoRA 能够明显改善 H3 的武器战表现,但无法彻底消除底模自身的武器生成问题。

Occasional weapon deformation, grip errors, complex multi-character confusion, and instability under heavily overloaded choreography may still occur.

偶发武器变形、握持错误、复杂多人关系混乱,以及动作设计严重过载时的不稳定仍然可能出现。

BUNNY 🐇 MiniMax H3 Weapon Combat LoRA V1

Specialized. Modular. Weapon-focused.

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