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TinyWorlds (parquet)
Retro game frames from AlmondGod/tinyworlds, repackaged into a uniform per-frame parquet schema with one split per game for fast, random-access frame loading.
TinyWorlds is a Genie reimplementation: it has no action labels and learns latent actions from video alone. These splits are therefore action-less -- ideal for training an image tokenizer (RAE/VAE) or an unconditional video world model.
Splits
| split | resolution | ~fps | actions |
|---|---|---|---|
zelda |
128x128 | ~15 | none (latent) |
pong |
64x64 | ~30 | none (latent) |
sonic |
64x64 | ~15 | none (latent) |
picodoom |
64x64 | ~30 | none (latent) |
pole_position |
64x64 | ~15 | none (latent) |
Schema
Each row is one frame, in playback order (a single contiguous episode per game):
image— the RGB game frame (Image, PNG, lossless)episode— contiguous-play segment id (always0here; one continuous sequence per game)frame_index— frame position within the episode
Usage
from datasets import load_dataset
zelda = load_dataset("blanchon/tinyworlds_parquet", split="zelda")
zelda[0]["image"] # PIL.Image
Derived from AlmondGod/tinyworlds (game footage downsampled from gameplay videos). Provenance and upstream license follow the original; redistributed here for research.
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