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NeuralCraft World Model Data

Action-conditioned Minecraft gameplay for training an interactive world model. 5,548,016 frames in 126,085 contiguous runs across 303 shards.

Derived from TESS-Computer/minecraft-vla-stage1 (OpenAI VPT contractor data), curated to gameplay only.

  • Frames: 256x144 RGB JPEG, 5 Hz (VPT native rate).
  • Run length: min 16, median 29, max 1055 frames. All runs >= 16.
  • metadata.jsonl: one line per run — {run, shard, n_frames, speed_mean}.

Usable windows by sequence length: seq 16 -> 100% of frames, seq 24 -> 85%, seq 32 -> 73%.

Why tar files (and why the dataset viewer is off)

The .tar files are not a WebDataset. Each tar holds ordered directories, one per contiguous gameplay run:

<run>/frames/frame_000000.jpg
<run>/frames/frame_000001.jpg
...
<run>/actions.jsonl          # one JSON line per frame, same order as the frames

Three reasons for this layout:

  1. A world model trains on contiguous sequences, not independent samples. The unit of training is a window of N consecutive frames plus the actions taken across them. WebDataset's flat key.jpg / key.json pairing has no way to express "these frames are consecutive and ordered", and the viewer would shuffle them — which is meaningless for video.
  2. File count. Stored as loose files this would be millions of objects in one repo, which makes listing, cloning and LFS painful. Tars keep it to a few hundred objects.
  3. Sequential reads. Training reads neighbouring frames together; a tar keeps them adjacent rather than scattered across a bucket.

Because the layout is deliberately not WebDataset, HF's auto-detection cannot parse it and the dataset viewer is disabled (viewer: false). Load the tars directly with the snippets below.

Loading

import json, tarfile, glob, os
from huggingface_hub import hf_hub_download

REPO = "codelion/neuralcraft-world-data"

# the index: one line per run -> pick what you want without downloading everything
meta = [json.loads(l) for l in
        open(hf_hub_download(REPO, "metadata.jsonl", repo_type="dataset")) if l.strip()]
print(len(meta), "runs")

# fetch and unpack one tar
tar = hf_hub_download(REPO, meta[0]["path"] if "path" in meta[0]
                      else f"data/{meta[0]['shard']}.tar", repo_type="dataset")
with tarfile.open(tar) as tf:
    tf.extractall("work")

Each tar unpacks to MANY run directories (s00123_r0007/, ...) — iterate them.

Building training sequences

Frames and action records are index-aligned, so a training window is just a slice:

import numpy as np
from PIL import Image

def load_run(run_dir):
    frames = sorted(glob.glob(os.path.join(run_dir, "frames", "*.jpg")))
    recs = [json.loads(l) for l in open(os.path.join(run_dir, "actions.jsonl")) if l.strip()]
    n = min(len(frames), len(recs))                 # always slice to the shorter of the two
    actions = np.array([r["actions"] for r in recs[:n]], np.float32)   # [n, 13]
    return frames[:n], actions

def windows(frames, actions, seq_len=16, stride=8):
    """contiguous (frames, actions) windows — the unit a world model trains on"""
    for s in range(0, len(frames) - seq_len + 1, stride):
        imgs = np.stack([np.asarray(Image.open(f).convert("RGB"), np.float32) / 255.0
                         for f in frames[s:s + seq_len]])       # [seq,H,W,3]
        yield imgs, actions[s:s + seq_len]                      # [seq,13]
# a shard holds many runs
for run in sorted(os.listdir("work")):
    frames, actions = load_run(os.path.join("work", run))
    for imgs, acts in windows(frames, actions, seq_len=16):
        ...   # train

Actions (13-dim)

idx field type notes
0-8 W, S, A, D, jump, sneak, sprint, attack, use binary key presses
9-10 cam_dx, cam_dy float [-1,1] mouse delta (VPT ground truth), signed-sqrt scaled
11 speed float [-1,1] measured forward expansion, negative when moving backwards
12 turn_rate float [-1,1] measured horizontal flow

Indices 0-10 are the player's intent; 11-12 measure what the world actually did.

Normalisation: speed /= 1.266, turn_rate /= 1.559 (p95 of |value|), then clipped.

Caveat on speed: the Minecraft camera rotates independently of travel direction (mouse look), so radial expansion mixes translation with head-turning. It is a useful signal but not pure walking speed — cam_dx/dy are stored separately so a model can disentangle the two.

Curation

  1. Near-black frames dropped (brightness < 32) — unlit caves/night carry little learnable signal.
  2. GUI/menu removal with a CLIP content classifier (P(gameplay) < 0.20): inventory, crafting, chest, trading and pause screens, plus non-game content in the source screen recordings. A colour-based detector was tried first and failed — Minecraft's stone textures share the GUI greys, so the filter has to be semantic.
  3. Re-segmented into contiguous runs of >= 16 frames after filtering, because filtering creates gaps and a world model needs unbroken windows.
  4. Ego-motion measured per frame with optical flow and appended to the action vector.

15.1M source frames -> 5,548,016 curated (~63% removed).

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