use PixelFont.GlyphSource

glyph_source NeoDGMPro.BitmapFont.Components.Fractions do
  composite_glyph "zero.numr", do: component(0x2070, 0, 0)
  composite_glyph "one.numr", do: component(0x00B9, 0, 0)
  composite_glyph "two.numr", do: component(0x00B2, 0, 0)
  composite_glyph "three.numr", do: component(0x00B3, 0, 0)
  composite_glyph "four.numr", do: component(0x2074, 0, 0)
  composite_glyph "five.numr", do: component(0x2075, 0, 0)
  composite_glyph "six.numr", do: component(0x2076, 0, 0)
  composite_glyph "seven.numr", do: component(0x2077, 0, 0)
  composite_glyph "eight.numr", do: component(0x2078, 0, 0)
  composite_glyph "nine.numr", do: component(0x2079, 0, 0)

  composite_glyph "zero.dnom", do: component(0x2080, 0, 0)
  composite_glyph "one.dnom", do: component(0x2081, 0, 0)
  composite_glyph "two.dnom", do: component(0x2082, 0, 0)
  composite_glyph "three.dnom", do: component(0x2083, 0, 0)
  composite_glyph "four.dnom", do: component(0x2084, 0, 0)
  composite_glyph "five.dnom", do: component(0x2085, 0, 0)
  composite_glyph "six.dnom", do: component(0x2086, 0, 0)
  composite_glyph "seven.dnom", do: component(0x2087, 0, 0)
  composite_glyph "eight.dnom", do: component(0x2088, 0, 0)
  composite_glyph "nine.dnom", do: component(0x2089, 0, 0)
end
