--3DreamEngine material properties file
return {
	{
		name = "Ivy",
		metallic = 0.0,
		albedoTexture = "textures/ivy_albedo",
		aoTexture = "textures/ivy_ao",
		normalTexture = "textures/ivy_normal",
		roughnessTexture = "textures/ivy_roughness",
		windShaderStrength = 0.05,
		windShaderScale = 10.0,
		windShaderSpeed = 0.5,
		shadow = false,
		cullMode = "none",
		vertexShader = "wind",
	},
	{
		name = "Iron",
		albedoTexture = "textures/iron_albedo",
		metallicTexture = "textures/iron_metallic",
		roughnessTexture = "textures/iron_roughness",
	},
	{
		--note that this uses textures from the first person example and therefore absolute paths
		name = "Wood",
		metallic = 0.0,
		albedoTexture = "examples/firstpersongame/materials/planks/albedo",
		aoTexture = "examples/firstpersongame/materials/planks/ao",
		normalTexture = "examples/firstpersongame/materials/planks/normal",
		roughnessTexture = "examples/firstpersongame/materials/planks/roughness",
	},
	{
		name = "Bricks",
		metallic = 0.0,
		albedoTexture = "textures/bricks_albedo",
		aoTexture = "textures/bricks_ao",
		normalTexture = "textures/bricks_normal",
		roughnessTexture = "textures/bricks_roughness",
	},
}