ruby/opengl/cube.rb
#!/usr/bin/env ruby -rubygems
require 'opengl'
require 'glu'
require 'glut'
include Gl,Glu,Glut

$light_diffuse = [1.0, 0.0, 0.0, 1.0]
$light_position = [1.0, 1.0, 1.0, 0.0]
$n = [
  [-1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [1.0, 0.0, 0.0],
  [0.0, -1.0, 0.0], [0.0, 0.0, 1.0], [0.0, 0.0, -1.0] ]
$faces = [
  [0, 1, 2, 3], [3, 2, 6, 7], [7, 6, 5, 4],
  [4, 5, 1, 0], [5, 6, 2, 1], [7, 4, 0, 3] ]
$v = 0

def drawBox
  for i in (0..5)
    glBegin(GL_QUADS)
    glNormal(*($n[i]))
    glVertex($v[$faces[i][0]])
    glVertex($v[$faces[i][1]])
    glVertex($v[$faces[i][2]])
    glVertex($v[$faces[i][3]])
    glEnd()
  end
end

display = Proc.new do
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
  drawBox
  glutSwapBuffers
end

def myinit
$v = [[-1, -1,1],[-1, -1,-1], [-1,1,-1], [-1,1,1], [1, -1,1],
  [1, -1,-1], [1, 1,-1], [1,1,1]]

  glLight(GL_LIGHT0, GL_DIFFUSE, $light_diffuse)
  glLight(GL_LIGHT0, GL_POSITION, $light_position)
  glEnable(GL_LIGHT0)
  glEnable(GL_LIGHTING)

  glEnable(GL_DEPTH_TEST)

  glMatrixMode(GL_PROJECTION)
  gluPerspective(40.0, 1.0, 1.0,  10.0)
  glMatrixMode(GL_MODELVIEW)
  gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)

  glTranslate(0.0, 0.0, -1.0)
  glRotate(60, 1.0, 0.0, 0.0)
  glRotate(-20, 0.0, 0.0, 1.0)
end

keyboard = Proc.new do |key, x, y|
  case (key)
    when ?\e
    exit(0);
  end
end

glutInit
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
glutInitWindowSize(500, 500)
glutInitWindowPosition(100, 100)
glutCreateWindow("red 3D lighted cube")
glutDisplayFunc(display)
glutKeyboardFunc(keyboard)
myinit
glutMainLoop()
