#!/bin/bash

WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="http://www.nanolx.org/riivolution/Koopa%20country.rar"
RIIVOLUTION_ZIP="Koopa country.rar"
RIIVOLUTION_DIR="Koopa"
GAMENAME="Koopa Country"
XML_SOURCE="${RIIVOLUTION_DIR}"
XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/KoopaP.xml
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
WBFS_MASK="SMN[PEJ]01"

show_notes () {

echo -e \
"************************************************
${GAMENAME}

Traverse through 13 new levels as you stop the evil king bowser
and his deadly invasion from taking over the mushroom kingdom,
sugar star forest and dear ol' Yoshi's island...

Take on the koopa kids and bowser himself in even more difficult
battles than before! And lastly, dont forget to save your power
ups because toad houses are something you wont see many of in
this adventure! oh...and wasn't there something on the top
floor of the castle?

Source:			http://rvlution.net/forums/viewtopic.php?f=53&t=1352
Base Image:		New Super Mario Bros. Wii (SMN?01)
Supported Versions:	EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"

}

detect_game_version () {

	nsmbw_version

	GAMEID=SMN${REG_LETTER}10

}

place_files () {

	NEW_DIRS=( "${WORKDIR}"/files/NewerRes "${WORKDIR}"/files/EU/NedEU )
	for dir in "${NEW_DIRS[@]}"; do
		mkdir -p "${dir}"
	done

	cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{m,M}essage

	case ${VERSION} in
		EUR* )
			LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
			for dir in "${LANGDIRS[@]}"; do
				cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/Message/ "${WORKDIR}"/files/EU/"${dir}"/
			done
			cp "${RIIVOLUTION_DIR}"/OpeningP/* "${WORKDIR}"/files/EU/Layout/openingTitle/
		;;

		USAv* )
			LANGDIRS=( FraUS EngUS SpaUS )
			for dir in "${LANGDIRS[@]}"; do
				cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/Message/ "${WORKDIR}"/files/US/"${dir}"/
			done
			cp "${RIIVOLUTION_DIR}"/OpeningE/* "${WORKDIR}"/files/US/Layout/openingTitle/
		;;

		JPNv1 )
			cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/Message/ "${WORKDIR}"/files/JP/
			cp "${RIIVOLUTION_DIR}"/OpeningJ/* "${WORKDIR}"/files/JP/Layout/openingTitle/
		;;
	esac

	cp "${RIIVOLUTION_DIR}"/Stage/Texture/* "${WORKDIR}"/files/Stage/Texture/
	cp "${RIIVOLUTION_DIR}"/NewerRes/* "${WORKDIR}"/files/NewerRes/
	cp "${RIIVOLUTION_DIR}"/Stage/*.arc "${WORKDIR}"/files/Stage/
	cp "${RIIVOLUTION_DIR}"/Env/* "${WORKDIR}"/files/Env/
	cp "${RIIVOLUTION_DIR}"/sound/stream/* "${WORKDIR}"/files/Sound/stream/
	cp "${RIIVOLUTION_DIR}"/sound/*.brsar "${WORKDIR}"/files/Sound/
	cp "${RIIVOLUTION_DIR}"/WorldMap/* "${WORKDIR}"/files/WorldMap/
	cp "${RIIVOLUTION_DIR}"/Object/* "${WORKDIR}"/files/Object/
	cp -r "${RIIVOLUTION_DIR}"/Layout/preGame.arc "${WORKDIR}"/files/Layout/preGame/
	cp "${PATCHIMAGE_PATCH_DIR}"/01-03.arc "${WORKDIR}"/files/Stage/
	cp "${PATCHIMAGE_PATCH_DIR}"/08-01.arc "${WORKDIR}"/files/Stage/

}


dolpatch() {

	cp "${XML_FILE}" "${XML_FILE}".new
	sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
	XML_FILE="${XML_FILE}".new

	${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
		"802F148C=53756D6D53756E#7769696D6A3264" \
		"802F118C=53756D6D53756E#7769696D6A3264" \
		"802F0F8C=53756D6D53756E#7769696D6A3264" \
		xml="${PATCHIMAGE_PATCH_DIR}/KoopaCountry-Loader.xml" -q

	${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q

}
